Verenold (Wizard Scrolls)
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- Scroll of MagelightGeneral ScrollClass: Wizard, Enchanter, SummonerRequires Level 20Summon a magical light for 36 min.Merchant Value: 0 0 0 16 0Weight: 0.1
Scroll of Magelight - Scroll: Arcane PrisonGeneral ScrollClass: WizardRequires Level 32Ability School: Magic Conjure arcane bindings to root your target in place for up to {buffid:1183:duration}. Damage dealt has a chance to break the root effect. Works on NPC's up to level 44.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Arcane Prison - Scroll: Arcane ShacklesGeneral ScrollClass: WizardRequires Level 16Ability School: Magic Conjure arcane bindings to root your target in place for up to {buffid:1183:duration}. Damage dealt has a chance to break the root effect. Works on NPC's up to level 28.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Arcane Shackles - Scroll: Arctic BlastGeneral ScrollClass: WizardRequires Level 44Unleash a surge of arctic power at the target, dealing Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Arctic Blast - Scroll: Ball LightningGeneral ScrollClass: WizardRequires Level 8Send a sphere of crackling lightning that arcs between up to 6 enemies within 10 meters, dealing Shock damage before bouncing to the nearest target. Damage Modifiers: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Ball Lightning - Scroll: Basic Elemental FocusLifeboundGeneral ScrollClass: WizardYou are keenly attuned to the elemental energies all around you. For each element (fire, cold, and shock) that is fully focused, you will gain passive mana regeneration per tick, for each full focus element. Wizard Passive - If you attempt to consume Focus for an element you do not have, it will consume Focus randomly at a 2:1 ratio. If you run out of Focus the price is paid in blood at 10% health per Focus.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Basic Elemental Focus - Scroll: Blast of ColdLifeboundGeneral ScrollClass: WizardUnleash a surge of freezing power at the target, dealing Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Blast of Cold - Scroll: Blast of IceGeneral ScrollClass: WizardRequires Level 24Unleash a surge of icy power at the target, dealing Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Blast of Ice - Scroll: Blast of LightningGeneral ScrollClass: WizardRequires Level 40Unleash a surge of lightning at the target, dealing Shock damage. Consumes 3 Shock Focus. Damage Modifier: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Blast of Lightning - Scroll: BlazeGeneral ScrollClass: WizardRequires Level 10Channel a blaze of flaming energy that bombards your target with Fire damage every second for up to 4 seconds. Each tick of damage restores Mana. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Blaze - Scroll: Blazing TempestGeneral ScrollClass: WizardRequires Level 44Summon a raging storm of fire above your target, searing them with Fire damage every 3 seconds while the storm lasts. The final tick of damage will restore 2 Fire Focus to you. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Blazing Tempest - Scroll: Bolt of FireGeneral ScrollClass: WizardRequires Level 20Hurl a bolt of burning mana at your target, blasting them with Fire damage. Consumes 3 Fire Focus. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Bolt of Fire - Scroll: Bolt of FrostGeneral ScrollClass: WizardRequires Level 12Hurl a bolt of icy mana at your target, hammering them with Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Bolt of Frost - Scroll: Bolt of LightningGeneral ScrollClass: WizardRequires Level 28Hurl a bolt of lightning at your target, striking them with Shock damage. Consumes 3 Shock Focus. Damage Modifier: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Bolt of Lightning - Scroll: Burning BarrageGeneral ScrollClass: WizardRequires Level 34Channel a barrage of flaming energy that bombards your target with Fire damage every second for up to 4 seconds. Each tick of damage restores Mana. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Burning Barrage - Scroll: Ckru-Venoth's Inferno LanceGeneral ScrollClass: WizardRequires Level 50Forge Ckru-Venoth's lance of molten mana and send it crashing into your target, blasting them with Fire damage. Consumes 3 Fire Focus. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Ckru-Venoth's Inferno Lance - Scroll: Cold FocusGeneral ScrollClass: WizardRequires Level 2Restore up to 5 Cold Focus.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Cold Focus - Scroll: Cold SnapGeneral ScrollClass: WizardRequires Level 2Unleash a burst of magical frost, Chilling the target for 20 sec, reducing its movement speed by 50%.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Cold Snap - Scroll: CombustionGeneral ScrollClass: WizardRequires Level 16Engulf the target area with scorching flames, inflicting Fire damage on up to 6 targets within 15 meters. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Combustion - Scroll: ConflagrationGeneral ScrollClass: WizardRequires Level 40Engulf the target area with scorching flames, inflicting Fire damage on up to 6 targets within 15 meters. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conflagration - Scroll: Creeping ColdGeneral ScrollClass: WizardRequires Level 14Create an icy storm above your target, assailing them with Cold damage every 2 sec while the ice storm lasts. The final tick of damage will restore 1 Cold Focus. Damage Modifier: DEX, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Creeping Cold - Scroll: ElectrocuteGeneral ScrollClass: WizardRequires Level 42Channel arcs of lightning into your target, wracking them with Shock damage every second for up to 4 seconds. Each tick of damage restores Mana. Damage Modifier: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Electrocute - Scroll: Elemental WeavingGeneral ScrollClass: WizardRequires Level 10Spend a portion of your mana to combine all Elemental Weaving stacks into a powerful Magical attack. Damage Modifier: STR, AGI, CONMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Elemental Weaving - Scroll: Entombing IceGeneral ScrollClass: WizardRequires Level 38Create a freezing tempest above your target, assailing them with Cold damage every 2 sec while the tempest lasts. The final tick of damage will restore 2 Cold Focus. Damage Modifier: DEX, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Entombing Ice - Scroll: Evoke EmbersGeneral ScrollClass: WizardRequires Level 8Unleash a surge of smoldering power at the target, dealing Fire damage. Consumes 3 Fire Focus. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Evoke Embers - Scroll: Evoke FireGeneral ScrollClass: WizardRequires Level 32Unleash a surge of fiery power at the target, dealing Fire damage. Consumes 3 Fire Focus. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Evoke Fire - Scroll: Evoke MagmaGeneral ScrollClass: WizardRequires Level 48Unleash a surge of magma at the target, dealing Fire damage. Consumes 3 Fire Focus. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Evoke Magma - Scroll: Fiery WindsGeneral ScrollClass: WizardRequires Level 22Summon a swirling storm of flame above your target, searing them with Fire damage every 3 seconds while the storm lasts. The final tick of damage will restore 1 Fire Focus to you. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Fiery Winds - Scroll: Fire FocusGeneral ScrollClass: WizardRequires Level 6Restore up to 5 Fire Focus.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Fire Focus - Scroll: Flame FamiliarGeneral ScrollClass: WizardRequires Level 20Call forth a familiar with a fiery affinity. Increases outgoing Fire damage. Causes all spells to bypass a portion of enemy Resistances.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Flame Familiar - Scroll: Flamewrought FamiliarGeneral ScrollClass: WizardRequires Level 32Call forth a greater familiar with a fiery affinity. Increases outgoing Fire damage. Causes all spells to bypass a portion of enemy Resistances.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Flamewrought Familiar - Scroll: Frail ShieldingLifeboundGeneral ScrollClass: Wizard, Enchanter, Summoner, NecromancerWeave a magical shield to increase your Health and Armor by a small amount.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Frail Shielding - Scroll: Frost FamiliarGeneral ScrollClass: WizardRequires Level 12Call forth a familiar with an icy affinity. Increases outgoing Cold damage. Causes all spells to bypass a portion of enemy Resistances.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Frost Familiar - Scroll: FrostiforGeneral ScrollClass: WizardRequires Level 46Channel a torrent of frozen shards that hammer your target with Cold damage every second for up to 4 seconds. Each tick of damage restores Mana. Damage Modifier: DEX, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Frostifor - Scroll: Frozen FortressGeneral ScrollClass: WizardRequires Level 48Encase yourself in solid ice, becoming immune to most damage for 6 seconds. Activate again to shatter the ice, dealing Cold damage and briefly stunning up to 6 nearby enemies within 8 meters. Damage Modifier: DEX, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Frozen Fortress - Scroll: Fury of FlameGeneral ScrollClass: WizardRequires Level 25Gain 1 Fire Focus every 8 seconds. Reduce incoming and outgoing Cold damage by 20%.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Fury of Flame - Scroll: Glacial SpikeGeneral ScrollClass: WizardRequires Level 36Hurl a bolt of freezing mana at your target, hammering them with Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Glacial Spike - Scroll: GlintGeneral ScrollClass: WizardRequires Level 6Interrupt an enemy's spell casting.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Glint - Scroll: Grand ShieldingLifeboundGeneral ScrollClass: Wizard, Enchanter, Summoner, NecromancerRequires Level 40Weave a magical shield to increase your Health and Armor by a large amount.Merchant Value: 0 0 0 0 5Weight: 0.1
Scroll: Grand Shielding - Scroll: Icebound FamiliarGeneral ScrollClass: WizardRequires Level 36Call forth a greater familiar with an icy affinity. Increases outgoing Cold damage. Causes all spells to bypass a portion of enemy Resistances.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Icebound Familiar - Scroll: Icy BarrierGeneral ScrollClass: WizardRequires Level 24Encase yourself in solid ice, becoming immune to most damage for 6 seconds. Activate again to shatter the ice, dealing Cold damage and briefly stunning up to 6 nearby enemies within 8 meters. Damage Modifier: DEX, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Icy Barrier - Scroll: InvisibilityGeneral ScrollClass: Wizard, EnchanterRequires Level 18Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min. The chance Invisibility will fade early is decreases with your Augmentation skill.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Invisibility - Scroll: Jolt IGeneral ScrollClass: WizardUse: Scribes Jolt I to your codex.Evoke a flicker of electricity at an enemy, dealing Shock damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Jolt I - Scroll: Jolt IIGeneral ScrollClass: WizardRequires Level 8Use: Evolves your Jolt I ability into Jolt II.Evoke a flicker of electricity at an enemy, dealing Shock damage.Merchant Value: 0 0 0 0 5Weight: 0.1
Scroll: Jolt II - Scroll: Jolt IIIGeneral ScrollClass: WizardRequires Level 14Use: Evolves your Jolt II ability into Jolt III.Evoke a flicker of electricity at an enemy, dealing Shock damage.Merchant Value: 0 0 0 0 5Weight: 0.1
Scroll: Jolt III - Scroll: Jolt IVGeneral ScrollClass: WizardRequires Level 22Use: Evolves your Jolt III ability into Jolt IV.Evoke a flicker of electricity at an enemy, dealing Shock damage.Merchant Value: 0 0 0 0 5Weight: 0.1
Scroll: Jolt IV - Scroll: Jolt VGeneral ScrollClass: WizardRequires Level 28Use: Evolves your Jolt IV ability into Jolt V.Evoke a flicker of electricity at an enemy, dealing Shock damage.Merchant Value: 0 0 0 0 5Weight: 0.1
Scroll: Jolt V - Scroll: Jolt VIGeneral ScrollClass: WizardRequires Level 36Use: Evolves your Jolt V ability into Jolt VI.Evoke a flicker of electricity at an enemy, dealing Shock damage.Merchant Value: 0 0 0 0 5Weight: 0.1
Scroll: Jolt VI - Scroll: Jolt VIIGeneral ScrollClass: WizardRequires Level 42Use: Evolves your Jolt VI ability into Jolt VII.Evoke a flicker of electricity at an enemy, dealing Shock damage.Merchant Value: 0 0 0 0 5Weight: 0.1
Scroll: Jolt VII - Scroll: Jolt VIIIGeneral ScrollClass: WizardRequires Level 50Use: Evolves your Jolt VII ability into Jolt VIII.Evoke a flicker of electricity at an enemy, dealing Shock damage.Merchant Value: 0 0 0 0 5Weight: 0.1
Scroll: Jolt VIII - Scroll: Lesser ShieldingGeneral ScrollClass: Wizard, Enchanter, Summoner, NecromancerRequires Level 16Weave a magical shield to increase your Health and Armor by a moderate amount.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Lesser Shielding - Scroll: Lightning StormGeneral ScrollClass: WizardRequires Level 30Summon an arcing storm of lightning above your target, striking them with Shock damage every 3 seconds while the storm lasts. The final tick of damage will restore 2 Shock Focus to you. Damage Modifier: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Lightning Storm - Scroll: Magical BondsGeneral ScrollClass: WizardRequires Level 8Ability School: Magic Conjure arcane bindings to root your target in place for up to {buffid:1183:duration}. Damage dealt has a chance to break the root effect. Works on NPC's up to level 20.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Magical Bonds - Scroll: Magical TethersGeneral ScrollClass: WizardRequires Level 24Ability School: Magic Conjure arcane bindings to root your target in place for up to {buffid:1183:duration}. Damage dealt has a chance to break the root effect. Works on NPC's up to level 36.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Magical Tethers - Scroll: Major ShieldingGeneral ScrollClass: Wizard, Enchanter, Summoner, NecromancerRequires Level 32Weave a magical shield to increase your Health and Armor by a moderate amount.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Major Shielding - Scroll: Mana CurrentGeneral ScrollClass: WizardRequires Level 14Connect yourself to the current of flowing mana. Grants 50% spell haste and threat generation for 15 seconds.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Mana Current - Scroll: Mana SkinLifeboundGeneral ScrollClass: WizardRequires Level 20Manifest your mana into an icy barrier, absorbing up to 30% of your total Mana for 10 seconds.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Mana Skin - Scroll: Mol-Thrane's Storm ArrowGeneral ScrollClass: WizardRequires Level 50Wreathe your arm in crackling mana and launch Mol-Thrane's arrow screaming into your target, blasting them with Shock damage. Consumes 3 Shock Focus. Damage Modifier: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Mol-Thrane's Storm Arrow - Scroll: Molten SpikeGeneral ScrollClass: WizardRequires Level 42Hurl a bolt of molten mana at your target, blasting them with Fire damage. Consumes 3 Fire Focus. Damage Modifier: STR, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Molten Spike - Scroll: Numbing PresenceGeneral ScrollClass: WizardRequires Level 25Gain 1 Cold Focus every 8 seconds. Reduce incoming and outgoing Shock damage by 20%.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Numbing Presence - Scroll: Phoenix FireGeneral ScrollClass: WizardRequires Level 10Surround yourself in a cloak of Phoenix Fire, greatly increasing your health regeneration for the next 7 seconds.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Phoenix Fire - Scroll: PortalGeneral ScrollClass: WizardRequires Level 12Step through a portal, instantly traveling up to 30m to the location you click.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Portal - Scroll: Prescient MindLifeboundGeneral ScrollClass: Wizard, Enchanter, SummonerRequires Level 40Expand the mind of your target or group, increasing their Intellect by 4 while active.Merchant Value: 0 0 0 90 0Weight: 0.1
Scroll: Prescient Mind - Scroll: Prism BurstGeneral ScrollClass: WizardRequires Level 16Unleash a charged prism at the target, dealing Shock damage. Consumes 3 Shock Focus. Damage Modifier: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Prism Burst - Scroll: Radiate HeatGeneral ScrollClass: WizardRequires Level 4Imbue yourself with an aura of magicked flames for 15 seconds, dispelling Chilled and Frozen states. While the aura persists, Physical attacks against the target will be retaliated with Fire damage. Additional Modifiers: STRMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Radiate Heat - Scroll: Recondite MindGeneral ScrollClass: Wizard, Enchanter, SummonerRequires Level 25Expand the mind of an ally, increasing their Intellect by 3 while active.Merchant Value: 0 0 0 8 0Weight: 0.1
Scroll: Recondite Mind - Scroll: ShattershockGeneral ScrollClass: WizardRequires Level 46Hurl a shattershock bolt at your target, striking them with Shock damage. Consumes 3 Shock Focus. Damage Modifier: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Shattershock - Scroll: ShieldingGeneral ScrollClass: Wizard, Enchanter, Summoner, NecromancerRequires Level 24Weave a magical shield to increase your Health and Armor by a moderate amount.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Shielding - Scroll: Shock FocusGeneral ScrollClass: WizardRequires Level 4Restores up to 5 Shock Focus.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Shock Focus - Scroll: Shocking VisageGeneral ScrollClass: WizardRequires Level 25Gain 1 Shock Focus every 8 seconds. Reduce incoming and outgoing Fire damage by 20%.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Shocking Visage - Scroll: Sparking BoltGeneral ScrollClass: WizardRequires Level 4Hurl a bolt of electrified mana at your target, striking them with Shock damage. Consumes 3 Shock Focus. Damage Modifier: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Sparking Bolt - Scroll: Sparking FamiliarGeneral ScrollClass: WizardRequires Level 16Call forth a familiar with an electric affinity. Increases outgoing Shock damage. Causes all spells to bypass a portion of enemy Resistances.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Sparking Familiar - Scroll: Sparking SurgeGeneral ScrollClass: WizardRequires Level 18Channel electric currents into your target, wracking them with Shock damage every second for up to 4 seconds. Each tick of damage restores Mana. Damage Modifier: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Sparking Surge - Scroll: StasisGeneral ScrollClass: WizardRequires Level 40Ability School: Magic Conjure arcane bindings to root your target in place for up to {buffid:1183:duration}. Damage dealt has a chance to break the root effect. Works on NPC's up to level 50.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Stasis - Scroll: Static StormGeneral ScrollClass: WizardRequires Level 6Summon a crackling storm of electricity above your target, striking them with Shock damage every 3 seconds while the storm lasts. The final tick of damage will restore 1 Shock Focus to you. Damage Modifier: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Static Storm - Scroll: SurespellGeneral ScrollClass: WizardRequires Level 36Increase the Hit Rating by 50 for 15 seconds.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Surespell - Scroll: Thronefast GatewayGeneral ScrollClass: WizardRequires Level 15Teleport yourself and group members within 10m to the Thronefast Gateway.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Thronefast Gateway - Scroll: Veyrule's Icy CometGeneral ScrollClass: WizardRequires Level 50Shape swirling frost into Veyrule's icy comet and hurl it at your target, hammering them with Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Veyrule's Icy Comet - Scroll: Voltaic CoreGeneral ScrollClass: WizardRequires Level 32Hurl a core of voltaic energy that arcs between up to 6 enemies within 10 meters, dealing Shock damage before bouncing to the nearest target. Damage Modifiers: AGI, INTMerchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Voltaic Core - Scroll: Voltaic FamiliarGeneral ScrollClass: WizardRequires Level 40Call forth a greater familiar with an electric affinity. Increases outgoing Shock damage. Causes all spells to bypass a portion of enemy Resistances.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Voltaic Familiar - Scroll: Wild's End GatewayGeneral ScrollClass: WizardRequires Level 15Teleport yourself and group members within 10m to the Wild's End Gateway.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Wild's End Gateway
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