Thorne Ironhart (Weaponsmith)
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Other(84)
- Schematic: Ashen Bronze NailsLifeboundCommon SchematicRefining Schematic The skills needed to create Ashen Bronze Nails. Requires Blacksmithing skill at rank 30.Merchant Value: 0 0 0 0 35
Schematic: Ashen Bronze Nails - Schematic: Ashen Bronze SmeltingLifeboundCommon SchematicRefining Schematic The basic skills needed to create simple bronze using raw copper and asherium. Requires Smelting skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Ashen Bronze Smelting - Schematic: Ashen Bronze Smelting (Bulk - 5)LifeboundCommon SchematicRefining Schematic The basic skills needed to create simple bronze using raw copper and asherium in bulk. Requires Smelting skill at Rank 45.Merchant Value: 0 0 0 0 95
Schematic: Ashen Bronze Smelting (Bulk - 5) - Schematic: Asherium Field Point ArrowheadsLifeboundCommon SchematicRefining Schematic The skills needed to create simple asherium field point arrowheads. Requires Blacksmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Asherium Field Point Arrowheads - Schematic: Asherium NailsLifeboundCommon SchematicRefining Schematic The skills needed to create Asherium Nails. Requires Blacksmithing skill at rank 1.Merchant Value: 0 0 0 0 10
Schematic: Asherium Nails - Schematic: Asherium RefiningLifeboundCommon SchematicRefining Schematic The basic skills needed to create bars of asherium. Requires Smelting skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Asherium Refining - Schematic: Asherium Refining (Bulk - 5)LifeboundCommon SchematicRefining Schematic The basic skills needed to create bars of asherium in bulk. Requires Smelting skill at Rank 15.Merchant Value: 0 0 0 0 45
Schematic: Asherium Refining (Bulk - 5) - Schematic: Crude AxeLifeboundCommon SchematicAssembly Schematic A design for a crude axe. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Crude Axe - Schematic: Crude DaggerLifeboundCommon SchematicAssembly Schematic A design for a crude dagger. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Crude Dagger - Schematic: Crude GreataxeLifeboundCommon SchematicAssembly Schematic A design for a crude greataxe. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Crude Greataxe - Schematic: Crude GreatswordLifeboundCommon SchematicAssembly Schematic A design for a crude greatsword. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Crude Greatsword - Schematic: Crude HammerLifeboundCommon SchematicAssembly Schematic A design for a crude warhammer. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Crude Hammer - Schematic: Crude KnucklesLifeboundCommon SchematicAssembly Schematic A design for a crude set of fighting knuckles. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Crude Knuckles - Schematic: Crude MaceLifeboundCommon SchematicAssembly Schematic A design for a crude mace. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Crude Mace - Schematic: Crude MaulLifeboundCommon SchematicAssembly Schematic A design for a crude maul. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Crude Maul - Schematic: Crude PikeLifeboundCommon SchematicAssembly Schematic A design for a crude soldier's pike. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Crude Pike - Schematic: Crude PoleaxeLifeboundCommon SchematicAssembly Schematic A design for a crude poleaxe. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Crude Poleaxe - Schematic: Crude SpearLifeboundCommon SchematicAssembly Schematic A design for a crude spear. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Crude Spear - Schematic: Crude SwordLifeboundCommon SchematicAssembly Schematic A design for a crude sword. Requires Weaponsmithing Skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Crude Sword - Schematic: Improved Knuckle WrappingNo Trade, LifeboundUncommon SchematicComponent Schematic A design for a simple knuckle wrapping made from leather strips. Requires Blacksmithing skill at Rank 12.Merchant Value: 0 0 0 0 45
Schematic: Improved Knuckle Wrapping - Schematic: Improved Large Weapon HaftNo Trade, LifeboundUncommon SchematicComponent Schematic A design for the haft of a large weapon made from asherium. Requires Blacksmithing Skill at Rank 24.Merchant Value: 0 0 0 0 45
Schematic: Improved Large Weapon Haft - Schematic: Improved Small Weapon HaftNo Trade, LifeboundUncommon SchematicComponent Schematic A design for a small weapon haft made from asherium. Requires Blacksmithing Skill at Rank 12.Merchant Value: 0 0 0 0 45
Schematic: Improved Small Weapon Haft - Schematic: Improved Weapon HiltNo Trade, LifeboundUncommon SchematicComponent Schematic A design for a simple weapon hilt made from asherium. Requires Blacksmithing skill at Rank 12.Merchant Value: 0 0 0 0 45
Schematic: Improved Weapon Hilt - Schematic: Iron AlloysLifeboundCommon SchematicRefining Schematic The basic skills needed to create bars of iron alloys. Requires Smelting skill at Rank 60.Merchant Value: 0 0 0 1 35
Schematic: Iron Alloys - Schematic: Iron Alloys (Bulk - 5)LifeboundCommon SchematicRefining Schematic The basic skills needed to create bars of iron alloys in bulk. Requires Smelting skill at Rank 75.Merchant Value: 0 0 0 4 50
Schematic: Iron Alloys (Bulk - 5) - Schematic: Iron NailsLifeboundCommon SchematicRefining Schematic The skills needed to create Iron Nails Requires Blacksmithing skill at rank 60.Merchant Value: 0 0 0 4 95
Schematic: Iron Nails - Schematic: Iron RefiningLifeboundCommon SchematicRefining Schematic The basic skills needed to create bars of refined iron. Requires Smelting skill at Rank 60.Merchant Value: 0 0 0 0 95
Schematic: Iron Refining - Schematic: Iron Refining (Bulk - 5)LifeboundCommon SchematicRefining Schematic The basic skills needed to create bars of refined iron in bulk. Requires Smelting skill at Rank 75.Merchant Value: 0 0 0 1 35
Schematic: Iron Refining (Bulk - 5) - Schematic: Large Runed Weapon HaftNo Trade, LifeboundUncommon SchematicComponent Schematic A design for the runed haft of a large weapon made from iron. Requires Blacksmithing Skill at Rank 60.Merchant Value: 0 0 0 15 50
Schematic: Large Runed Weapon Haft - Schematic: Novice Axe BladeLifeboundCommon SchematicComponent Schematic A design for a simple axe blade made of asherium. Requires Weaponsmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Axe Blade - Schematic: Novice Dagger BladeLifeboundCommon SchematicComponent Schematic A design for a simple dagger blade made of asherium. Requires Weaponsmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Dagger Blade - Schematic: Novice Greathammer HeadLifeboundCommon SchematicComponent Schematic A design for a simple greathammer head made from asherium. Requires Weaponsmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Greathammer Head - Schematic: Novice Greatmaul HeadLifeboundCommon SchematicComponent Schematic A design for a simple greatmaul head made of asherium. Requires Weaponsmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Greatmaul Head - Schematic: Novice Greatsword BladeLifeboundCommon SchematicComponent Schematic A design for a simple greatsword blade made of asherium. Requires Weaponsmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Greatsword Blade - Schematic: Novice Hammer HeadLifeboundCommon SchematicComponent Schematic A design for a simple hammer head made of asherium. Requires Weaponsmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Hammer Head - Schematic: Novice Harvesting SickleLifeboundCommon SchematicAssembly Schematic A design for a simple harvesting sickle. Requires Blacksmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Novice Harvesting Sickle - Schematic: Novice Hatchet BladeLifeboundCommon SchematicComponent Schematic The design for a simple hatchet blade made from asherium. Requires Blacksmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Novice Hatchet Blade - Schematic: Novice Knife BladeLifeboundCommon SchematicComponent Schematic The design for a simple knife blade made from asherium. Requires Blacksmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Novice Knife Blade - Schematic: Novice Knuckle BarLifeboundCommon SchematicComponent Schematic A design for a simple knuckle bar made of asherium. Requires Weaponsmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Knuckle Bar - Schematic: Novice Large Weapon HaftLifeboundCommon SchematicComponent Schematic A design for the haft of a large weapon made from asherium. Requires Blacksmithing Skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Large Weapon Haft - Schematic: Novice Mace HeadLifeboundCommon SchematicComponent Schematic A design for a simple mace head made of asherium. Requires Weaponsmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Mace Head - Schematic: Novice Mining PickaxeLifeboundCommon SchematicAssembly Schematic A design for a simple mining pickaxe. Requires Blacksmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Novice Mining Pickaxe - Schematic: Novice Pickaxe HeadLifeboundCommon SchematicComponent Schematic The design for a simple pickaxe head forged from asherium. Requires Blacksmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Novice Pickaxe Head - Schematic: Novice Pike HeadLifeboundCommon SchematicComponent Schematic A design for a simple pike head made of asherium. Requires Weaponsmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Pike Head - Schematic: Novice Sickle BladeLifeboundCommon SchematicComponent Schematic The design for a simple sickle blade made from asherium. Requires Blacksmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Sickle Blade - Schematic: Novice Skinning KnifeLifeboundCommon SchematicAssembly Schematic A design for a simple skinning knife. Requires Blacksmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Novice Skinning Knife - Schematic: Novice Small Weapon HaftLifeboundCommon SchematicComponent Schematic A design for a small weapon haft made from asherium. Requires Blacksmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Novice Small Weapon Haft - Schematic: Novice Spear HeadLifeboundCommon SchematicComponent Schematic A design for a simple spear head made of asherium. Requires Weaponsmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Spear Head - Schematic: Novice Sword BladeLifeboundCommon SchematicComponent Schematic A design for a simple sword blade made of asherium. Requires Weaponsmithing skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Novice Sword Blade - Schematic: Novice Tool HaftLifeboundCommon SchematicComponent Schematic The design for a simple tool haft made from asherium. Requires Blacksmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Novice Tool Haft - Schematic: Novice Weapon HiltLifeboundCommon SchematicComponent Schematic A design for a simple weapon hilt made from asherium. Requires Blacksmithing skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Novice Weapon Hilt - Schematic: Novice Woodcutting HatchetLifeboundCommon SchematicAssembly Schematic A design for a simple woodcutting hatchet. Requires Blacksmithing Skill at Rank 1.Merchant Value: 0 0 0 0 1
Schematic: Novice Woodcutting Hatchet - Schematic: Ore Smelting BasicsLifeboundCommon SchematicRefining Schematic Instruction in the basic skills needed to smelt raw ore into usable materials. Requires Smelting skill at Rank 1.Merchant Value: 0 0 0 0 10
Schematic: Ore Smelting Basics - Schematic: Runed Dagger BladeNo Trade, LifeboundUncommon SchematicComponent Schematic A design for a runed dagger blade made of iron. Requires Weaponsmithing skill at Rank 60.Merchant Value: 0 0 0 15 50
Schematic: Runed Dagger Blade - Schematic: Runed Greataxe BladeNo Trade, LifeboundUncommon SchematicComponent Schematic A design for a runed greataxe blade made of iron. Requires Weaponsmithing skill at Rank 60.Merchant Value: 0 0 0 15 50
Schematic: Runed Greataxe Blade - Schematic: Runed Small Weapon HaftNo Trade, LifeboundUncommon SchematicComponent Schematic A design for a runed weapon haft made from iron. Requires Blacksmithing Skill at Rank 60.Merchant Value: 0 0 0 15 50
Schematic: Runed Small Weapon Haft - Schematic: Runed Spear HeadNo Trade, LifeboundUncommon SchematicComponent Schematic A design for a runed spear head made of iron. Requires Weaponsmithing skill at Rank 60.Merchant Value: 0 0 0 15 50
Schematic: Runed Spear Head - Schematic: Runed Weapon HiltNo Trade, LifeboundUncommon SchematicComponent Schematic A design for a runed weapon hilt made from iron. Requires Blacksmithing skill at Rank 60.Merchant Value: 0 0 0 15 50
Schematic: Runed Weapon Hilt - Schematic: Simple AxeLifeboundCommon SchematicAssembly Schematic A design for a simple axe, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Axe - Schematic: Simple DaggerLifeboundCommon SchematicAssembly Schematic A design for a simple dagger, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Dagger - Schematic: Simple GreataxeLifeboundCommon SchematicAssembly Schematic A design for a simple greataxe, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Greataxe - Schematic: Simple GreatswordLifeboundCommon SchematicAssembly Schematic A design for a simple greatsword, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Greatsword - Schematic: Simple HammerLifeboundCommon SchematicAssembly Schematic A design for a simple warhammer, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Hammer - Schematic: Simple Harvesting SickleLifeboundCommon SchematicAssembly Schematic A design for a simple harvesting sickle. Requires Blacksmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Harvesting Sickle - Schematic: Simple KnucklesLifeboundCommon SchematicAssembly Schematic A design for a simple set of fighting knuckles, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Knuckles - Schematic: Simple MaceLifeboundCommon SchematicAssembly Schematic A design for a simple mace, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Mace - Schematic: Simple MaulLifeboundCommon SchematicAssembly Schematic A design for a simple maul, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Maul - Schematic: Simple Mining PickaxeLifeboundCommon SchematicAssembly Schematic A design for a simple mining pickaxe. Requires Blacksmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Mining Pickaxe - Schematic: Simple PikeLifeboundCommon SchematicAssembly Schematic A design for a simple soldier's pike, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Pike - Schematic: Simple PoleaxeLifeboundCommon SchematicAssembly Schematic A design for a simple poleaxe, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Poleaxe - Schematic: Simple Skinning KnifeLifeboundCommon SchematicAssembly Schematic A design for a simple skinning knife. Requires Blacksmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Skinning Knife - Schematic: Simple SpearLifeboundCommon SchematicAssembly Schematic A design for a simple spear, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Spear - Schematic: Simple SwordLifeboundCommon SchematicAssembly Schematic A design for a simple sword, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Sword - Schematic: Simple Woodcutting HatchetLifeboundCommon SchematicAssembly Schematic A design for a simple woodcutting hatchet. Requires Blacksmithing Skill at Rank 30.Merchant Value: 0 0 0 0 35
Schematic: Simple Woodcutting Hatchet - Schematic: Standard Harvesting SickleLifeboundCommon SchematicAssembly Schematic A design for a simple harvesting sickle. Requires Blacksmithing Skill at Rank 60.Merchant Value: 0 0 0 0 95
Schematic: Standard Harvesting Sickle - Schematic: Standard Hatchet BladeLifeboundCommon SchematicComponent Schematic The design for a simple hatchet blade made from iron. Requires Blacksmithing Skill at Rank 60.Merchant Value: 0 0 0 0 95
Schematic: Standard Hatchet Blade - Schematic: Standard Mining PickaxeLifeboundCommon SchematicAssembly Schematic A design for a simple mining pickaxe. Requires Blacksmithing Skill at Rank 60.Merchant Value: 0 0 0 0 95
Schematic: Standard Mining Pickaxe - Schematic: Standard Pommel WeightLifeboundCommon SchematicComponent Schematic A design for a simple metal pommel weight, to help balance a weapon. Requires Blacksmithing Skill at Rank 60.Merchant Value: 0 0 0 0 95
Schematic: Standard Pommel Weight - Schematic: Standard Skinning KnifeLifeboundCommon SchematicAssembly Schematic A design for a simple skinning knife. Requires Blacksmithing Skill at Rank 60.Merchant Value: 0 0 0 0 95
Schematic: Standard Skinning Knife - Schematic: Standard Small Weapon HaftLifeboundCommon SchematicComponent Schematic A design for a small weapon haft made from iron. Requires Blacksmithing Skill at Rank 60.Merchant Value: 0 0 0 0 95
Schematic: Standard Small Weapon Haft - Schematic: Standard Tool HaftLifeboundCommon SchematicComponent Schematic The design for a simple tool haft made from iron. Requires Blacksmithing Skill at Rank 60.Merchant Value: 0 0 0 0 95
Schematic: Standard Tool Haft - Schematic: Standard Weapon CladdingLifeboundCommon SchematicComponent Schematic The skills needed to create Iron Weapon Cladding. Requires Blacksmithing skill at rank 60.Merchant Value: 0 0 0 0 95
Schematic: Standard Weapon Cladding - Schematic: Standard Weapon HiltLifeboundCommon SchematicComponent Schematic A design for a simple weapon hilt made from iron. Requires Blacksmithing skill at Rank 60.Merchant Value: 0 0 0 0 95
Schematic: Standard Weapon Hilt - Schematic: Standard Woodcutting HatchetLifeboundCommon SchematicAssembly Schematic A design for a simple woodcutting hatchet. Requires Blacksmithing Skill at Rank 60.Merchant Value: 0 0 0 0 95
Schematic: Standard Woodcutting Hatchet
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