Ameylial (Summoner Scrolls, 1-10)
- Vendor
Items for Sale
Other(34)
- Scroll: Aether DartsGeneral ScrollClass: SummonerRequires Level 2Conjure darts of pure aether to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Aether Darts - Scroll: Aether ShardsGeneral ScrollClass: SummonerRequires Level 10Conjure shards of pure aether to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Aether Shards - Scroll: Arcaneer Unstable ArmorGeneral ScrollClass: SummonerRequires Level 10Arcaneer a set of unstable armor to equip your arcamental for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Arcaneer Unstable Armor - Scroll: Blast Creation IGeneral ScrollClass: SummonerUse: Scribes Blast Creation I to your codex.Hastily conjure a blast of magic, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Blast Creation I - Scroll: Blast Creation IIGeneral ScrollClass: SummonerRequires Level 8Use: Evolves your Blast Creation I ability into Blast Creation II.Hastily conjure a blast of magic, dealing Magic damage.Merchant Value: 0 0 0 0 5Weight: 0.1
Scroll: Blast Creation II - Scroll: Clash ChargeGeneral ScrollClass: SummonerRequires Level 6Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Clash Charge - Scroll: Conjure Black BreadGeneral ScrollClass: SummonerRequires Level 2Conjure 20 loaves of black bread for yourself and your allies to eat. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conjure Black Bread - Scroll: Conjure Fresh BreadGeneral ScrollClass: SummonerRequires Level 10Conjure 20 loaves of fresh bread for yourself and your allies to eat. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conjure Fresh Bread - Scroll: Conjure Globes of Spring WaterGeneral ScrollClass: SummonerRequires Level 10Conjure 20 globes of spring water for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conjure Globes of Spring Water - Scroll: Conjure Globes of WaterGeneral ScrollClass: SummonerRequires Level 2Conjure 20 globes of water for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conjure Globes of Water - Scroll: Conjure Simple BandagesGeneral ScrollClass: SummonerRequires Level 6Conjure a stack of simple bandages. Applying this bandage will restore 10 Health. Only usable when your Health is below 60%. This is a temporary item. It will disappear when logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conjure Simple Bandages - Scroll: Conjure Unstable Aether StoneGeneral ScrollClass: SummonerRequires Level 8Conjure an unstable aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conjure Unstable Aether Stone - Scroll: Conjure Unstable Gale WeaponsGeneral ScrollClass: SummonerRequires Level 8Conjure a set of unstable gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conjure Unstable Gale Weapons - Scroll: Density Amp IGeneral ScrollClass: SummonerRequires Level 8Improve the density of the target arcamental, increasing its Armor by 10. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Density Amp I - Scroll: Energy Amp IGeneral ScrollClass: SummonerRequires Level 6Improve the energy of the target arcamental, increasing its Health by 10. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Energy Amp I - Scroll: Frail Mana BombGeneral ScrollClass: SummonerRequires Level 4Conjure a globe of unstable mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Frail Mana Bomb - Scroll: Frail ShieldingLifeboundGeneral ScrollClass: Wizard, Enchanter, Summoner, NecromancerWeave a magical shield to increase your Health and Armor by a small amount.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Frail Shielding - Scroll: Galestep IGeneral ScrollClass: SummonerRequires Level 4Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Galestep I - Scroll: Lesser Fury ArcamentalGeneral ScrollClass: SummonerRequires Level 10Summon a mana ghost and bind it with magic energy, creating a lesser Fury arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Lesser Fury Arcamental - Scroll: Lesser Zephyr ArcamentalGeneral ScrollClass: SummonerRequires Level 10Summon a mana ghost and bind it with the element of wind, creating a lesser Zephyr arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Lesser Zephyr Arcamental - Scroll: Mana BoltLifeboundGeneral ScrollClass: SummonerCommand your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Mana Bolt - Scroll: Mana BurstGeneral ScrollClass: SummonerRequires Level 6Command your Fury arcamental to release a violent burst of mana against your enemy, dealing strong Magic damage. This ability will critically hit if your Fury's Mana Embers line is active on the target.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Mana Burst - Scroll: Mana EmbersGeneral ScrollClass: SummonerRequires Level 2Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Mana Embers - Scroll: Mana FlameGeneral ScrollClass: SummonerRequires Level 8Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Mana Flame - Scroll: Mana SpikeGeneral ScrollClass: SummonerRequires Level 6Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Mana Spike - Scroll: Minor Fury ArcamentalLifeboundGeneral ScrollClass: SummonerSummon a mana ghost and bind it with magic energy, creating a minor Fury arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Minor Fury Arcamental - Scroll: Minor Zephyr ArcamentalLifeboundGeneral ScrollClass: SummonerSummon a mana ghost and bind it with the element of wind, creating a minor Zephyr arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Minor Zephyr Arcamental - Scroll: Quickening Amp IGeneral ScrollClass: SummonerRequires Level 10Improve the quickness of the target arcamental, increasing its Melee Haste by 10%. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Quickening Amp I - Scroll: Resistance Amp IGeneral ScrollClass: SummonerRequires Level 8Improve the resistances of the target arcamental, increasing each of its resistances by 5. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Resistance Amp I - Scroll: Shield of Spinning SpikesGeneral ScrollClass: SummonerRequires Level 10Surround an ally with a shield of spinning spikes for 6 min. While the shield persists, Magic damage will be dealt to attackers when they inflict Physical damage to the shielded target.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Shield of Spinning Spikes - Scroll: Shield of Spinning SplintersGeneral ScrollClass: SummonerRequires Level 4Surround an ally with a shield of spinning splinters for 6 min. While the shield persists, Magic damage will be dealt to attackers when they inflict Physical damage to the shielded target.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Shield of Spinning Splinters - Scroll: Tempest IGeneral ScrollClass: SummonerRequires Level 8Command your Zephyr arcamental to consume their stacks of Whirling Wind to assail your enemy with a powerful tempest, dealing strong Physical damage that increases based on total stacks consumed.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Tempest I - Scroll: Wind Blade ILifeboundGeneral ScrollClass: SummonerCommand your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Wind Blade I - Scroll: Wind Blade IIGeneral ScrollClass: SummonerRequires Level 6Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Wind Blade II
No items match your filter.
