Conjurer Khelaryn (Summoner Scrolls, 11-20)
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Scroll: Aether Bolts ScrollScroll: Aether BoltsScrollClass: SummonerRequires Level 16Conjure bolts of pure aether to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Arcaneer Stable Armor ScrollScroll: Arcaneer Stable ArmorScrollClass: SummonerRequires Level 20Arcaneer a set of stable armor to equip your arcamental for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Blast Creation III ScrollScroll: Blast Creation IIIScrollClass: SummonerRequires Level 14Hastily conjure a blast of magic, dealing Magic damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Clash Bomb ScrollScroll: Clash BombScrollClass: SummonerRequires Level 20Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Globes of Purified Water ScrollScroll: Conjure Globes of Purified WaterScrollClass: SummonerRequires Level 18Conjure 20 globes of purified water for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Minor Frigid Glyphs ScrollScroll: Conjure Minor Frigid GlyphsScrollClass: SummonerRequires Level 20Conjure a set of minor frigid glyphs that can be used to protect against the harsh effects of frigid climates. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Minor Toxic Glyphs ScrollScroll: Conjure Minor Toxic GlyphsScrollClass: SummonerRequires Level 20Conjure a set of minor toxic glyphs that can be used to protect against the harsh effects of toxic climates. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Mote of Clouding ScrollScroll: Conjure Mote of CloudingScrollClass: SummonerRequires Level 20Conjure a Mote of Clouding. Consuming this mote will grant invisibility while the effect lasts. This is a temporary item and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Muffins ScrollScroll: Conjure MuffinsScrollClass: SummonerRequires Level 18Conjure 20 muffins for yourself and your allies to eat. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Stable Aether Stone ScrollScroll: Conjure Stable Aether StoneScrollClass: SummonerRequires Level 16Conjure a stable aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Stable Gale Weapons ScrollScroll: Conjure Stable Gale WeaponsScrollClass: SummonerRequires Level 16Conjure a set of stable gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Woven Bandages ScrollScroll: Conjure Woven BandagesScrollClass: SummonerRequires Level 14Conjure a stack of woven bandages. Applying this bandage will restore 18 Health. Only usable when your Health is below 60%. This is a temporary item. It will disappear when logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Crystalline Mending I ScrollScroll: Crystalline Mending IScrollClass: SummonerRequires Level 20Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Density Amp II ScrollScroll: Density Amp IIScrollClass: SummonerRequires Level 14Improve the density of the target arcamental, increasing its Armor by 20. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Energy Amp II ScrollScroll: Energy Amp IIScrollClass: SummonerRequires Level 12Improve the energy of the target arcamental, increasing its Health by 20. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Energy Amp III ScrollScroll: Energy Amp IIIScrollClass: SummonerRequires Level 20Improve the energy of the target arcamental, increasing its Health by 40. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Eye of Zohm ScrollScroll: Eye of ZohmScrollClass: SummonerRequires Level 20Conjure the Eye of Zohm. While present, you can control the Eye of Zohm and see through it.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Force Amp I ScrollScroll: Force Amp IScrollClass: SummonerRequires Level 12Improve the force of the target arcamental, increasing its Spell Power by 5. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Force Amp II ScrollScroll: Force Amp IIScrollClass: SummonerRequires Level 18Improve the force of the target arcamental, increasing its Spell Power by 10. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Fractal Charge ScrollScroll: Fractal ChargeScrollClass: SummonerRequires Level 12Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Fury Arcamental ScrollScroll: Fury ArcamentalScrollClass: SummonerRequires Level 20Summon a mana ghost and bind it with magic energy, creating a Fury arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Galestep II ScrollScroll: Galestep IIScrollClass: SummonerRequires Level 14Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Lesser Shielding ScrollScroll: Lesser ShieldingScrollClass: Wizard, Enchanter, Summoner, NecromancerRequires Level 16Weave a magical shield to increase your Health and Armor by a moderate amount.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Arrow ScrollScroll: Mana ArrowScrollClass: SummonerRequires Level 12Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Blast ScrollScroll: Mana BlastScrollClass: SummonerRequires Level 16Command your Fury arcamental to release a violent burst of mana against your enemy, dealing strong Magic damage. This ability will critically hit if your Fury's Mana Embers line is active on the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Bomb ScrollScroll: Mana BombScrollClass: SummonerRequires Level 16Conjure a globe of unstable mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Scorch ScrollScroll: Mana ScorchScrollClass: SummonerRequires Level 14Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Spear ScrollScroll: Mana SpearScrollClass: SummonerRequires Level 18Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Quickening Amp II ScrollScroll: Quickening Amp IIScrollClass: SummonerRequires Level 16Improve the quickness of the target arcamental, increasing its Melee Haste by 15%. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Reciprocation ScrollScroll: ReciprocationScrollClass: SummonerRequires Level 20Retaliate with a bolt of mana at the next incoming source of damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Resistance Amp II ScrollScroll: Resistance Amp IIScrollClass: SummonerRequires Level 14Improve the resistances of the target arcamental, increasing each of its resistances by 10. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Rift Shroud ScrollScroll: Rift ShroudScrollClass: SummonerRequires Level 14Create a small rift and step inside, hiding you from sight for up to 10 min while the rift is stable. Using an ability, attacking a target or taking damage will cause the rift to close, immediately ending this effect.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Shield of Spinning Shuriken ScrollScroll: Shield of Spinning ShurikenScrollClass: SummonerRequires Level 18Surround an ally with a shield of spinning shuriken for 6 min. While the shield persists, Magic damage will be dealt to attackers when they inflict Physical damage to the shielded target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Tempest II ScrollScroll: Tempest IIScrollClass: SummonerRequires Level 16Command your Zephyr arcamental to consume their stacks of Whirling Wind to assail your enemy with a powerful tempest, dealing strong Physical damage that increases based on total stacks consumed.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Undine Arcamental ScrollScroll: Undine ArcamentalScrollClass: SummonerRequires Level 20Summon a mana ghost and bind it with the element of water, creating an Undine arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Wind Blade III ScrollScroll: Wind Blade IIIScrollClass: SummonerRequires Level 12Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Wind Blade IV ScrollScroll: Wind Blade IVScrollClass: SummonerRequires Level 18Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Zephyr Arcamental ScrollScroll: Zephyr ArcamentalScrollClass: SummonerRequires Level 20Summon a mana ghost and bind it with the element of wind, creating a Zephyr arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1
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