Baga-Gor (Dire Lord Scrolls)
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- Scroll: Abyssal Touch ScrollScroll: Abyssal TouchLifeboundCommon ScrollClass: Dire LordUse: Scribes Abyssal Touch to your codex.Drain the target's life equal to your missing health and heal yourself for half of that amount.Merchant Value: 0 0 0 0 1Weight: 0.1
- Scroll: Blood Fiend ScrollScroll: Blood FiendLifeboundCommon ScrollClass: Dire LordRequires Level 10Use: Scribes Blood Fiend to your codex.Activated: Imbue your weapon with malefic power for 20 sec, causing Physical damage you deal to heal a portion of Blood Debt with each strike.Merchant Value: 0 0 0 0 1Weight: 0.1
- Scroll: Corrupt Blood ScrollScroll: Corrupt BloodLifeboundCommon ScrollClass: Dire LordUse: Scribes Corrupt Blood I to your codex.Deals Fire damage over time. Empowered with bonus damage depending on your Blood Debt when cast.Merchant Value: 0 0 0 0 1Weight: 0.1
- Scroll: Corrupt Blood II ScrollScroll: Corrupt Blood IILifeboundCommon ScrollClass: Dire LordRequires Level 10Use: Evolves your Corrupt Blood I ability into Corrupt Blood II.Deals Fire damage over time. Empowered with bonus damage depending on your Blood Debt when cast.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Devour Dexterity ScrollScroll: Devour DexterityLifeboundCommon ScrollClass: Dire LordRequires Level 6Use: Scribes Devour Dexterity to your codex.Drain the target's Dexterity and grant it to yourself.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Devour Presence ScrollScroll: Devour PresenceLifeboundCommon ScrollClass: Dire LordRequires Level 10Use: Scribes Devour Presence to your codex.Drain the target's Presence and grant it to yourself.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Devour Strength ScrollScroll: Devour StrengthLifeboundCommon ScrollClass: Dire LordRequires Level 2Use: Scribes Devour Strength to your codex.Drain the target's Strength and grant it to yourself.Merchant Value: 0 0 0 0 2Weight: 0.1
- Scroll: Fleshcarver ScrollScroll: FleshcarverLifeboundCommon ScrollClass: Dire LordUse: Scribes Fleshcarver to your codex.Carve an enemy with your blade, dealing X Physical damage and bypassing 10% of their Armor Class.Merchant Value: 0 0 0 0 1Weight: 0.1
- Scroll: Fleshcarver II ScrollScroll: Fleshcarver IILifeboundCommon ScrollClass: Dire LordRequires Level 8Use: Evolves your Fleshcarver ability into Fleshcarver II.Carve an enemy with your blade, dealing X Physical damage and bypassing 10% of their Armor Class.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Lifetap ScrollScroll: LifetapLifeboundCommon ScrollClass: Dire LordRequires Level 4Use: Scribes Life Tap to your codex.Deals Curse damage, restores your Health by 80% of the damage dealt.Merchant Value: 0 0 0 0 4Weight: 0.1
- Scroll: Provoking Phantoms ScrollScroll: Provoking PhantomsLifeboundCommon ScrollClass: Dire LordRequires Level 4Use: Scribes Provoking Phantoms to your codex.Afflict an enemy's mind with relentless apparitions. Whenever you strike the afflicted target in combat, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generate on the target by 10%. You can only use Provoking Phantoms on 1 enemy at a time. Using this ability on a new target or striking a different enemy will immediately remove the effect from the original target.Merchant Value: 0 0 0 0 4Weight: 0.1
- Scroll: Thresh ScrollScroll: ThreshLifeboundCommon ScrollClass: Dire LordRequires Level 6Use: Scribes Thresh I to your codex.Slash the target, dealing Physical damage and inflicing Bleeding Essence, causing them to bleed rapidly for a short time. Mastery unlock to allow Bleeding Essence to stack up to 5 times, tick damage increasing with each stack.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Torment ScrollScroll: TormentLifeboundCommon ScrollClass: Dire LordRequires Level 8Use: Scribes Torment to your codex.Corrupt an enemy's blood, reducing incoming healing by 25%.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Vital Cage ScrollScroll: Vital CageLifeboundCommon ScrollClass: Dire LordRequires Level 8Use: Scribes Vital Cage to your codex.Reduces incoming Spell Damage by 40% and incoming Physical Damage by 20%.Merchant Value: 0 0 0 0 5Weight: 0.1
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