Saladius the Quick (Rogue Scrolls)
- Vendor
Saladius the Quick is an NPC in Demith (Avendyr's Pass).
This NPC is a vendor.
This NPC is a vendor.
3555, 578, 2065
Items for Sale
Other(29)
Scroll: Backstab II ScrollScroll: Backstab IILifeboundCommon ScrollClass: RogueRequires Level 16Use: Evolves your Backstab I ability into Backstab II.Impale an enemy with a vicious strike, dealing {abilityid:9694:BackstabMin} - {abilityid:9694:BackstabMax} Physical damage. Must be behind the target. Requires a Piercing weapon.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Blackjack Kick III ScrollScroll: Blackjack Kick IIILifeboundCommon ScrollClass: RogueRequires Level 16Use: Evolves your Blackjack Kick II ability into Blackjack Kick III.Attack an enemy with a swift kick, dealing {abilityid:9701:BlackjackKick3Min} - {abilityid:9701:BlackjackKick3Max} Physical damage. Generates 1 Oppurtunity when used.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Bloodletter III ScrollScroll: Bloodletter IIILifeboundCommon ScrollClass: RogueRequires Level 18Use: Evolves your Bloodletter II ability into Bloodletter III.Lacerate an enemy, dealing {abilityid:9708:BloodletterMin} - {abilityid:9708:BloodletterMax} Physical damage and causing Bleeding Wound, dealing {buffid:4637:BloodletterBleedMin} - {buffid:4637:BloodletterBleedMax} Physical damage every 2 sec for 12 sec.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Corrosive Brew II ScrollScroll: Corrosive Brew IILifeboundCommon ScrollClass: RogueRequires Level 20Use: Evolves your Corrosive Brew I ability into Corrosive Brew II.Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by {buffid:4647:ArmorReduction}% for {buffid:4647:duration}.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Escape Artist ScrollScroll: Escape ArtistLifeboundCommon ScrollClass: RogueRequires Level 16Use: Scribes Escape Artist to your codex.Throw a smoke bomb at your feet, automatically activating Shadow Walk for 5 sec, immediately ending combat and causing enemies to forget about you. After 5 sec, the Shadow Walk effect will end. Shadow Walk must be memorized to activate Escape Artist.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Evasive Maneuvers ScrollScroll: Evasive ManeuversLifeboundCommon ScrollClass: RogueRequires Level 14Use: Scribes Evasive Maneuvers to your codex.When your Health drops below 20%, your Dodge chance will increase by {buffid:4665:DodgeChance}% and your cooldown times will be reduced by {buffid:4665:CooldownReduction}%.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Explosive Trap II ScrollScroll: Explosive Trap IILifeboundCommon ScrollClass: RogueRequires Level 18Use: Evolves your Explosive Trap I ability into Explosive Trap II.Place a trap that will explode when the first enemy approaches, dealing {buffid:4652:ExplosiveTrapMinDamage} - {buffid:4652:ExplosiveTrapMaxDamage} Fire damage. Traps will exist for 30 sec. Requires Shadow Walk.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Fan of Knives I ScrollScroll: Fan of Knives ILifeboundCommon ScrollClass: RogueRequires Level 18Use: Scribes Fan of Knives I to your codex.Release a flourish of razor-sharp knives, dealing {abilityid:9727:FanofKnivesMin} - {abilityid:9727:FanofKnivesMax} Physical damage to all enemies within {abilityid:9727:FanAreaRadius}m.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Flash Bomb ScrollScroll: Flash BombLifeboundCommon ScrollClass: RogueRequires Level 12Use: Scribes Flash Bomb to your codex.Throw a flash bomb at your feet, automatically activating Shadow Walk and Stunning foes within 3 meters for 3 sec.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Lucky Strike I ScrollScroll: Lucky Strike ILifeboundCommon ScrollClass: RogueRequires Level 18Use: Scribes Lucky Strike to your codex.Perform a reckless attack with a 10% higher chance to miss. If the attack hits, it will critically hit for additional damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Opportunism ScrollScroll: OpportunismLifeboundCommon ScrollClass: RogueRequires Level 14Use: Scribes Opportunism to your codex.Keenly focus on openings in combat for 20 sec, allowing you to generate 1 Opportunity every 4 sec without using Shadow Walk.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Reddened Elixir I ScrollScroll: Reddened Elixir ILifeboundCommon ScrollClass: RogueRequires Level 12Use: Scribes Reddened Elixir I to your codex.Sacrifice 10% of your maximum health to create a Crude Reddened Elixir in your inventory. When consumed, this Elixir will heal you for 10% of your maximum health.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Shadow Planning ScrollScroll: Shadow PlanningLifeboundCommon ScrollClass: RogueRequires Level 15Use: Scribes Shadow Planning to your codex.Carefully study your enemy from the shadows, increasing your chance to critically hit with your next damaging ability by 2% for each point of Opportunity you have when the attack is made. Requires Shadow Walk.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Smoke Trick II ScrollScroll: Smoke Trick IILifeboundCommon ScrollClass: RogueRequires Level 20Use: Evolves your Smoke Trick I ability into Smoke Trick II.Throw a flask filled with intoxicating fumes at an enemy, mesmerizing them for up to 15 sec. Any damage dealt to the target while mesmerized will break the effect. Requires Shadow Walk. If used while the target is stunned by Flash Bomb, they will lose all threat against the caster.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Springwire Trap II ScrollScroll: Springwire Trap IILifeboundCommon ScrollClass: RogueRequires Level 18Use: Evolves your Springwire Trap I ability into Springwire Trap II.Place a trap that will coil around the feet of the first enemy that approaches, rooting them in place for {buffid:4670:duration} sec. Any damage dealt to the target will have a {buffid:4670:BreakChance}% chance to break the root effect. Traps will exist for 30 sec. Requires Shadow Walk.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Sprint to the Shadows ScrollScroll: Sprint to the ShadowsLifeboundCommon ScrollClass: RogueRequires Level 16Use: Scribes Sprint To The Shadows to your codex.Increases your Sprint speed by 25% for 6 sec. After this time, Escape Artist will activate automatically. This ability is only usable if Escape Artist is on your bar and not on cooldown.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Toxin Craft: Conductive I ScrollScroll: Toxin Craft: Conductive ILifeboundCommon ScrollClass: RogueRequires Level 14Use: Scribes Toxin Craft: Conductive I to your codex.Create 5 vials of Conductive Toxin. Applying this toxin to your weapon will give it a {buffid:4716:ProcChance}% Chance to deal an additional {buffid:4716:Dmg} Shock Damage on attacks.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Toxin Craft: Incendiary I ScrollScroll: Toxin Craft: Incendiary ILifeboundCommon ScrollClass: RogueRequires Level 14Use: Scribes Toxin Craft: Incendiary I to your codex.Create 5 vials of Incendiary Toxin. Applying this toxin to your weapon will give it a {buffid:4711:ProcChance}% Chance to deal an additional {buffid:4711:Dmg} Fire Damage on attacks.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Toxin Craft: Infectious I ScrollScroll: Toxin Craft: Infectious ILifeboundCommon ScrollClass: RogueRequires Level 12Use: Scribes Toxin Craft: Infectious I to your codex.Create 5 vials of Infectious Toxin. Applying this toxin to your weapon will give it a {buffid:4701:ProcChance}% Chance to deal an additional {buffid:4701:Dmg} Disease Damage on attacks.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Toxin Craft: Medicinal I ScrollScroll: Toxin Craft: Medicinal ILifeboundCommon ScrollClass: RogueRequires Level 18Use: Scribes Toxin Craft: Medicinal I to your codex.Create 5 vials of Medicinal Toxin. Applying this toxin to your weapon will give it a {buffid:4740:ProcChance}% Chance to heal the user for {buffid:4740:Heal} Health on successful attacks. The healing effect can only be triggered once every 3 seconds.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Toxin Craft: Synthetic II ScrollScroll: Toxin Craft: Synthetic IILifeboundCommon ScrollClass: RogueRequires Level 16Use: Evolves your Toxin Craft: Synthetic I ability into Toxin Craft: Synthetic II.Create 5 vials of Improved Synthetic Toxin. Applying this toxin to your weapon will give it a {buffid:4674:ProcChance}% Chance to deal an additional {buffid:4674:Dmg} Poison Damage on attacks.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Toxin Craft: Venomous II ScrollScroll: Toxin Craft: Venomous IILifeboundCommon ScrollClass: RogueRequires Level 18Use: Evolves your Toxin Craft: Venomous I ability into Toxin Craft: Venomous II.Create 5 vials of Improved Venomous Toxin. Applying this toxin to your weapon will give it a {buffid:4687:ProcChance}% Chance to apply Venomous Wound to the target on each attack, dealing {buffid:4692:VenomMin} - {buffid:4692:VenomMax} poison damage every {buffid:4692:tickinterval} seconds for {buffid:4692:duration} seconds. Venomous Wound can stack up to 3 times.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Twin Fangs I ScrollScroll: Twin Fangs ILifeboundCommon ScrollClass: RogueRequires Level 12Use: Scribes Twin Fangs I to your codex.Unleash a two-fold attack, dealing {abilityid:9748:TwinFangsMin} - {abilityid:9748:TwinFangsMax} Physical damage and inflicting Toxic Wound, dealing {buffid:4660:TwinFangPoisonMin} - {buffid:4660:TwinFangPoisonMax} Poison damage every 3 sec for {buffid:4660:duration} sec.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Twin Fangs II ScrollScroll: Twin Fangs IILifeboundCommon ScrollClass: RogueRequires Level 20Use: Evolves your Twin Fangs I ability into Twin Fangs II.Unleash a two-fold attack, dealing {abilityid:9749:TwinFangsMin} - {abilityid:9749:TwinFangsMax} Physical damage and inflicting Toxic Wound, dealing {buffid:4661:TwinFangPoisonMin} - {buffid:4661:TwinFangPoisonMax} Poison damage every 3 sec for {buffid:4661:duration} sec.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Unstable Mixture I ScrollScroll: Unstable Mixture ILifeboundCommon ScrollClass: RogueRequires Level 14Use: Scribes Unstable Mixture to your codex.Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect: - Reduce the enemy's dodge rating by 20% for 12 sec. - Increase your critical chance by 4% for 12 sec. - Your abilities against the target have a 20% reduction in cooldown time for 12 sec. - Cause the enemy to flee in fear for 5 sec.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Vapor Trap I ScrollScroll: Vapor Trap ILifeboundCommon ScrollClass: RogueRequires Level 12Use: Scribes Vapor Trap I to your codex.Place a trap that releases a cloud of caustic vapors after the first enemy approaches, dealing poison damage over time to all nearby enemies for {buffid:4706:duration} seconds. Requires Stealth.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Veiled Strike III ScrollScroll: Veiled Strike IIILifeboundCommon ScrollClass: RogueRequires Level 14Use: Evolves your Veiled Strike II ability into Veiled Strike III.Strike an enemy with deft motion, dealing {abilityid:9755:VeiledStrikeMin} - {abilityid:9755:VeiledStrikeMax} Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Wall Climber I ScrollScroll: Wall Climber ILifeboundCommon ScrollClass: RogueRequires Level 18Use: Scribes Wall Climber to your codex.Increases climbing speed by 5%.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Waylay II ScrollScroll: Waylay IILifeboundCommon ScrollClass: RogueRequires Level 16Use: Evolves your Waylay I ability into Waylay II.Waylay an enemy with a vicious blow, dealing {abilityid:9743:WaylayMin} - {abilityid:9743:WaylayMax} Physical damage. Requires a Blunt or Slashing weapon.Merchant Value: 0 0 0 0 5Weight: 0.1
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