Fasiell (Rogue Scrolls)
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Scroll: Ambidextrous ScrollScroll: AmbidextrousLifeboundScrollClass: RogueRequires Level 10Gain unique bonuses based on your off-hand weapon type: - Piercing will increase Haste by {buffid:4632:Pct}. - Slashing reduces the off-hand damage penalty by {buffid:4633:Pct}. - Blunt grants off-hand attacks a 5% chance to Stun for {buffid:4629:duration}. - Using a single weapon increases your Toxin proc chance by {buffid:4630:Pct}.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Backstab I ScrollScroll: Backstab ILifeboundScrollClass: RogueRequires Level 8Impale an enemy with a vicious strike, dealing {abilityid:9693:BackstabMin} - {abilityid:9693:BackstabMax} Physical damage. Must be behind the target. Requires a Piercing weapon.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Blackjack Kick I ScrollScroll: Blackjack Kick ILifeboundCommon ScrollClass: RogueUse: Scribes Blackjack Kick I to your codex.Attack an enemy with a swift kick, dealing {abilityid:9699:BlackjackKick1Min} - {abilityid:9699:BlackjackKick1Max} Physical damage. Generates 1 Oppurtunity when used.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Blackjack Kick II ScrollScroll: Blackjack Kick IILifeboundCommon ScrollClass: RogueRequires Level 8Use: Evolves your Blackjack Kick I ability into Blackjack Kick II.Attack an enemy with a swift kick, dealing {abilityid:9700:BlackjackKick2Min} - {abilityid:9700:BlackjackKick2Max} Physical damage. Generates 1 Oppurtunity when used.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Bloodletter I ScrollScroll: Bloodletter ILifeboundScrollClass: RogueRequires Level 2Lacerate an enemy, dealing {abilityid:9706:BloodletterMin} - {abilityid:9706:BloodletterMax} Physical damage and causing Bleeding Wound, dealing {buffid:4635:BloodletterBleedMin} - {buffid:4635:BloodletterBleedMax} Physical damage every 2 sec for 12 sec.Merchant Value: 0 0 0 0 2Weight: 0.1 Scroll: Bloodletter II ScrollScroll: Bloodletter IILifeboundScrollClass: RogueRequires Level 10Lacerate an enemy, dealing {abilityid:9707:BloodletterMin} - {abilityid:9707:BloodletterMax} Physical damage and causing Bleeding Wound, dealing {buffid:4636:BloodletterBleedMin} - {buffid:4636:BloodletterBleedMax} Physical damage every 2 sec for 12 sec.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Caltrops I ScrollScroll: Caltrops ILifeboundCommon ScrollClass: RogueRequires Level 10Use: Scribes Caltrops I to your codex.Scatter caltrops at the feet of an enemy or the target location if no enemy is selected for 30 sec. All enemies will have their movement speed reduced by {buffid:4642:MoveSpeedReduction}% for 3 seconds after stepping on the caltrops.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Corrosive Brew I ScrollScroll: Corrosive Brew ILifeboundScrollClass: RogueRequires Level 10Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by {buffid:4646:ArmorReduction}% for {buffid:4646:duration}.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Explosive Trap I ScrollScroll: Explosive Trap ILifeboundScrollClass: RogueRequires Level 8Place a trap that will explode when the first enemy approaches, dealing {buffid:4651:ExplosiveTrapMinDamage} - {buffid:4651:ExplosiveTrapMaxDamage} Fire damage. Traps will exist for 30 sec. Requires Shadow Walk.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Shadow Clone ScrollScroll: Shadow CloneLifeboundScrollClass: RogueRequires Level 2Create a shadowy clone causing you to avoid incoming physical attacks for 2.5 seconds.Merchant Value: 0 0 0 0 2Weight: 0.1 Scroll: Shadow Walk ScrollScroll: Shadow WalkLifeboundScrollClass: RogueRequires Level 2Walk in the shadows, making it hard for most enemies to detect you by sight or sound. While Shadow Walking, you will generate 1 Opportunity every {buffid:4667:tickinterval} and your Movement Speed is reduced by 20%.Merchant Value: 0 0 0 0 2Weight: 0.1 Scroll: Sinister Strikes ScrollScroll: Sinister StrikesLifeboundScrollClass: RogueRequires Level 4Consume all Opportunity points to activate. While active, for the next 10 seconds the damage of your Physical Attacks is increased by 12.5% for each Opportunity Point consumed. These attacks will also bypass a portion of the enemies Armor Class.Merchant Value: 0 0 0 0 4Weight: 0.1 Scroll: Smoke Trick I ScrollScroll: Smoke Trick ILifeboundScrollClass: RogueRequires Level 10Throw a flask filled with intoxicating fumes at an enemy, mesmerizing them for up to 15 sec. Any damage dealt to the target while mesmerized will break the effect. Requires Shadow Walk. If used while the target is stunned by Flash Bomb, they will lose all threat against the caster.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Springwire Trap I ScrollScroll: Springwire Trap ILifeboundScrollClass: RogueRequires Level 4Place a trap that will coil around the feet of the first enemy that approaches, rooting them in place for {buffid:4669:duration} sec. Any damage dealt to the target will have a {buffid:4669:BreakChance}% chance to break the root effect. Traps will exist for 30 sec. Requires Shadow Walk.Merchant Value: 0 0 0 0 4Weight: 0.1 Scroll: Toxin Craft: Synthetic I ScrollScroll: Toxin Craft: Synthetic ILifeboundScrollClass: RogueRequires Level 6Create 5 vials of Synthetic Toxin. Applying this toxin to your weapon will give it a {buffid:4673:ProcChance}% Chance to deal an additional {buffid:4673:Dmg} Poison Damage on attacks.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Toxin Craft: Venomous I ScrollScroll: Toxin Craft: Venomous ILifeboundScrollClass: RogueRequires Level 10Create 5 vials of Venomous Toxin. Applying this toxin to your weapon will give it a {buffid:4686:ProcChance}% Chance to apply Venomous Wound to the target on each attack, dealing {buffid:4691:VenomMin} - {buffid:4691:VenomMax} poison damage every {buffid:4691:tickinterval} seconds for {buffid:4691:duration} seconds. Venomous Wound can stack up to 3 times.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Veiled Strike I ScrollScroll: Veiled Strike ILifeboundScrollClass: RogueStrike an enemy with deft motion, dealing {abilityid.9753:VeiledStrikeMin} - {abilityid:9753:VeiledStrikeMax} Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Veiled Strike II ScrollScroll: Veiled Strike IILifeboundScrollClass: RogueRequires Level 6Strike an enemy with deft motion, dealing {abilityid:9754:VeiledStrikeMin} - {abilityid:9754:VeiledStrikeMax} Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Waylay I ScrollScroll: Waylay ILifeboundScrollClass: RogueRequires Level 8Waylay an enemy with a vicious blow, dealing {abilityid:9742:WaylayMin} - {abilityid:9742:WaylayMax} Physical damage. Requires a Blunt or Slashing weapon.Merchant Value: 0 0 0 0 5Weight: 0.1
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