Ophelia Yardley (Wizard Trainer, 21-30)
- Vendor
Ophelia Yardley is an NPC in Port of Ru’lun (Silent Plains).
This NPC is a vendor.
This NPC is a vendor.
1255, 507, -1209
Items for Sale
Other(32)
- Scroll: Arcane Cords IV ScrollScroll: Arcane Cords IVLifeboundCommon ScrollClass: WizardRequires Level 24Use: Evolves your Arcane Cords III ability into Arcane Cords IV.Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect. Works on NPCs up to level 36.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Blast of Cold IV ScrollScroll: Blast of Cold IVLifeboundCommon ScrollClass: WizardRequires Level 26Use: Evolves your Blast of Cold III ability into Blast of Cold IV.Unleash a surge of freezing power at the target, dealing Cold damage. Consumes 2 Cold Focus.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Blaze I ScrollScroll: Blaze ILifeboundCommon ScrollClass: WizardRequires Level 22Use: Scribes Blaze I to your codex.Summon a swirling storm of flame above your target, searing them with Fire damage every 2 seconds while the storm lasts. The final tick of damage will restore 1 Fire Focus to you.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Bolt of Frost III ScrollScroll: Bolt of Frost IIILifeboundCommon ScrollClass: WizardRequires Level 22Use: Evolves your Bolt of Frost II ability into Bolt of Frost III.Hurl a bolt of icy mana at your target, hammering them with Cold damage. Consumes 3 Cold Focus.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Bolt of Frost IV ScrollScroll: Bolt of Frost IVLifeboundCommon ScrollClass: WizardRequires Level 30Use: Evolves your Bolt of Frost III ability into Bolt of Frost IV.Hurl a bolt of icy mana at your target, hammering them with Cold damage. Consumes 3 Cold Focus.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Ckru'Venoth's Sundering II ScrollScroll: Ckru'Venoth's Sundering IILifeboundCommon ScrollClass: WizardRequires Level 25Use: Evolves your Ckru'Venoth's Sundering I ability into Ckru'Venoth's Sundering II.Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Ckru'Venoth's Sundering III ScrollScroll: Ckru'Venoth's Sundering IIILifeboundCommon ScrollClass: WizardRequires Level 30Use: Evolves your Ckru'Venoth's Sundering II ability into Ckru'Venoth's Sundering III.Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Ember Surge IV ScrollScroll: Ember Surge IVLifeboundCommon ScrollClass: WizardRequires Level 28Use: Evolves your Ember Surge III ability into Ember Surge IV.Unleash a surge of smoldering power at the target, dealing Fire damage. Consumes 2 Fire Focus.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Expulse Flame ScrollScroll: Expulse FlameLifeboundCommon ScrollClass: WizardRequires Level 30Use: Evolves your Lesser Expulse Flame ability into Expulse Flame.Deals Fire damage and grants a stack of "Rising Flames". Each stack of Rising Flames increases the damage of the next Fiery Lance by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Fiery Lance by 1, to a maximum of 3.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Expulse Ice ScrollScroll: Expulse IceLifeboundCommon ScrollClass: WizardRequires Level 26Use: Evolves your Lesser Expulse Ice ability into Expulse Ice.Deals Cold damage and grants a stack of "Rising Frost". Each stack of Rising Frost increases the damage of the next Ice Lance by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Ice Lance by 1, to a maximum of 3.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Expulse Thunder ScrollScroll: Expulse ThunderLifeboundCommon ScrollClass: WizardRequires Level 28Use: Evolves your Lesser Expulse Thunder ability into Expulse Thunder.Deals Shock damage and grants a stack of "Rising Lightning". Each stack of Rising Lightning increases the damage of the next Expulse Lightning by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Lightning by 1, to a maximum of 3.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Fiery Onslaught V ScrollScroll: Fiery Onslaught VLifeboundCommon ScrollClass: WizardRequires Level 26Use: Evolves your Fiery Onslaught IV ability into Fiery Onslaught V.Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 108% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Fire Bolt III ScrollScroll: Fire Bolt IIILifeboundCommon ScrollClass: WizardRequires Level 24Use: Evolves your Fire Bolt II ability into Fire Bolt III.Hurl a bolt of burning mana at your target, blasting them with Fire damage. Consumes 3 Fire Focus.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Flame Arrow ScrollScroll: Flame ArrowLifeboundCommon ScrollClass: WizardRequires Level 24Use: Evolves your Lesser Flame Arrow ability into Flame Arrow.Channel the force of Fire at your target for 3 seconds, unleashing an arrow of Fire damage every 0.6 seconds.Merchant Value: 0 0 0 0 1Weight: 0.1
- Scroll: Flame Ward II ScrollScroll: Flame Ward IILifeboundCommon ScrollClass: WizardRequires Level 24Use: Evolves your Flame Ward I ability into Flame Ward II.Protect yourself with a ward that absorbs fire damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Flamestrike I ScrollScroll: Flamestrike ILifeboundCommon ScrollClass: WizardRequires Level 30Use: Scribes Flamestrike I to your codex.Consumes all available fire focus to call down a pillar of fire that sears the target for damage every .5 seconds for 3 seconds, and ignites them for 12 seconds. Requires at least 1 Fire Focus to activate. Damage scales with focus consumed.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Frost Ward II ScrollScroll: Frost Ward IILifeboundCommon ScrollClass: WizardRequires Level 24Use: Evolves your Frost Ward I ability into Frost Ward II.Protect yourself with a ward that absorbs cold damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Frostblind IV ScrollScroll: Frostblind IVLifeboundCommon ScrollClass: WizardRequires Level 24Use: Evolves your Frostblind III ability into Frostblind IV.Freeze the area in front of you with frigid slash, dealing Cold damage and chilling targets, reducing their accuracy by 6% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%. Requires a sword or greatsword.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Glacial Upheaval II ScrollScroll: Glacial Upheaval IILifeboundCommon ScrollClass: WizardRequires Level 30Use: Evolves your Glacial Upheaval ability into Glacial Upheaval II.Send a manifested slab of glacial ice bursting up from beneath the target, knocking them down for 3 seconds.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Ice Volley I ScrollScroll: Ice Volley ILifeboundCommon ScrollClass: WizardRequires Level 26Use: Scribes Ice Volley I to your codex.Channel a torrent of frozen shards that hammer your target with Cold damage every second for up to 4 seconds. Each tick of damage restores Mana.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Impaling Ice III ScrollScroll: Impaling Ice IIILifeboundCommon ScrollClass: WizardRequires Level 30Use: Evolves your Impaling Ice II ability into Impaling Ice III.Conjure blades of ice and rip them up from beneath your target, impaling them. If your target is Electrified, the spell will gain a high amount of penetration. Combos into Shattering Pulse.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Lesser Expulse Flame ScrollScroll: Lesser Expulse FlameLifeboundCommon ScrollClass: WizardRequires Level 22Use: Evolves your Minor Expulse Flame ability into Lesser Expulse Flame.Deals Fire damage and grants a stack of "Rising Flames". Each stack of Rising Flames increases the damage of the next Fiery Lance by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Fiery Lance by 1, to a maximum of 3.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Razor Ice III ScrollScroll: Razor Ice IIILifeboundCommon ScrollClass: WizardRequires Level 26Use: Evolves your Razor Ice II ability into Razor Ice III.The first application of Razor Ice on the target will deal damage and slow its movement speed by 50% for 8 seconds. The second application on the same target will deal damage and freeze it in place for up to 5 seconds, as well as applying the Crystallized debuff and refreshing the movement speed reduction. Damage may cause the immobilization to break early.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Searing Blade IV ScrollScroll: Searing Blade IVLifeboundCommon ScrollClass: WizardRequires Level 24Use: Evolves your Searing Blade III ability into Searing Blade IV.Slash the target with searing flames, dealing 80% weapon damage, and an additional 20% as fire damage. Your next two Shock or Cold Spellblade abilities/spells will be increased in potency by +18 vs the target. Effect lasts 12 seconds. Requires a sword or greatsword.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Shielding IV ScrollScroll: Shielding IVLifeboundCommon ScrollClass: WizardRequires Level 24Use: Scribes Shielding to your codex.Weave a magical shield to increase your Health and Armor by a shall amount.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Shock Prism III ScrollScroll: Shock Prism IIILifeboundCommon ScrollClass: WizardRequires Level 22Use: Evolves your Shock Prism II ability into Shock Prism III.Unleash a charged prism at the target, dealing shock damage. Consumes 2 Shock Focus.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Shock Prism IV ScrollScroll: Shock Prism IVLifeboundCommon ScrollClass: WizardRequires Level 30Use: Evolves your Shock Prism III ability into Shock Prism IV.Unleash a charged prism at the target, dealing shock damage. Consumes 2 Shock Focus.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Shock Ward II ScrollScroll: Shock Ward IILifeboundCommon ScrollClass: WizardRequires Level 24Use: Evolves your Shock Ward I ability into Shock Ward II.Protect yourself with a ward that absorbs shock damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Sparking Bolt IV ScrollScroll: Sparking Bolt IVLifeboundCommon ScrollClass: WizardRequires Level 28Use: Evolves your Sparking Bolt III ability into Sparking Bolt IV.Hurl a bolt of electrified mana at your target, striking them with Shock damage. Consumes 3 Shock Focus.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Static Arrow ScrollScroll: Static ArrowLifeboundCommon ScrollClass: WizardRequires Level 28Use: Evolves your Lesser Static Arrow ability into Static Arrow.Channel the force of Electricity at your target for 3 seconds, unleashing an arrow of Shock damage every 0.6 seconds.Merchant Value: 0 0 0 0 1Weight: 0.1
- Scroll: Static Surge II ScrollScroll: Static Surge IILifeboundCommon ScrollClass: WizardRequires Level 30Use: Evolves your Static Surge I ability into Static Surge II.Summon a crackling storm of electricity above your target, striking them with Shock damage every 2 seconds while the storm lasts. The final tick of damage will restore 2 Shock Focus to you.Merchant Value: 0 0 0 0 5Weight: 0.1
- Scroll: Unstable Vortex I ScrollScroll: Unstable Vortex ILifeboundCommon ScrollClass: WizardRequires Level 25Use: Scribes Unstable Vortex I to your codex.Manifest a vortex of crackling electricity near the target for 10 seconds. For every two seconds that the target remains within 10m of it, they will take shock damage. The further from the center of the vortex the target is, the greater the damage.Merchant Value: 0 0 0 0 5Weight: 0.1
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