Charm I

Charm I

Class
Enchanter
Level
10
Cost
20 Mana

Range

15m

Cast Time

3s

Cooldown

6s

Innate

No

Target

Offensive

Type

Cast Utility

Skill

Augmentation

Magic

Magic

Infiltrate an enemy’s mind, taking control of them for up to 8 min. Usable on targets up to level 18.

Passive Modifiers

Grandmaster IllusionistGrandmaster Illusionist
Note: This mastery unlock is not yet functional. Grants passive effects based on the illusion that you assume, and unlocks several illusions that only a Grandmaster can maintain. Ogre: +STA, WIS, +carry capacity, infravision Dwarf: +CON, WIS, +cold resist/frigid accl, -CC duration, infravision Elf: +INT, CHA, +nat resist, vision, infravision Dark Myr: +INT, CON, +swimspeed/breath, ultravision Halfling: +CHA, WIS, +climbspeed and some safefall Human: +1 all stats, +10 all resists, +10 END Lizardman (new): +health regen, +nat/pois resist, infravision Aquatic Goblin (new): +swim/breath, +dodge under water, ultravision in water, +AGI, pressure acclimation Skeleton: %mit vs bleed, fear dur reduction, ultravision Spirit (new): %mit vs melee, fear dur reduction, ultravision, immune to root (floating) Plant (new): health regen, more health regen during daytime (lol), rooted Drakeling (new): +fire resist, ac, infravision Slime: -chance to be crit, -critdmg taken, +10 all resists, immune to polymorph/charm, +all acclimation, -movespeed Fire Elemental: +magic dmg, +fire resist, light source, fire acclimation Earth Elemental: +ac, +nat resist, -dur of root/snare Air Elemental: +movespeed, +dodge, glide Wisp (new): +10 all resists, light source, slow fall, immune to root (floating) Goblin (new): +nat/pois/dis resist, + PRE Orc - Hanggore (new): +cold res, +ac, infravis, cold acclimation
Mentalist · Level 40
Skill Point Cost1
Improved Charm IImproved Charm I
Note: This mastery unlock is not yet functional. Your Charm spell is less likely to be broken when the target takes damage.
Coercer · Level 10
Skill Point Cost1
Improved Charm IIImproved Charm II
Note: This mastery unlock is not yet functional. The minimum duration of your Charm spell is increased by 25%.
Coercer · Level 15
Skill Point Cost1
Rewire Synapses (Beasts)Rewire Synapses (Beasts)
Note: This mastery unlock is not yet functional. Allows your Charm spell to be used on beasts/animals.
Coercer · Level 15
Skill Point Cost1
Rewire Synapses (Insect)Rewire Synapses (Insect)
Note: This mastery unlock is not yet functional. Allows your Charm spell to be used on Insects.
Coercer · Level 15
Skill Point Cost1
Rewire Synapses (Undead)Rewire Synapses (Undead)
Note: This mastery unlock is not yet functional. Allows your Charm spell to be used on undead.
Coercer · Level 15
Skill Point Cost1
Enhanced MinionEnhanced Minion
Note: This mastery unlock is not yet functional. Your Charmed minions may now be buffed by your and your allies. Be warned: These buffs will persist even if Charm breaks, as long as the entity remains in combat with you and/or your group.
Coercer · Level 25
Skill Point Cost1
Rewire Synapses (Lesser Draconic)Rewire Synapses (Lesser Draconic)
Note: This mastery unlock is not yet functional. Allows your Charm spell to be used on lesser Draconic creatures.
Coercer · Level 25
Skill Point Cost1
Rewire Synapses (Plant)Rewire Synapses (Plant)
Note: This mastery unlock is not yet functional. Allows your Charm spell to be used on Plants.
Coercer · Level 25
Skill Point Cost1
Masterful CoercionMasterful Coercion
Note: This mastery unlock is not yet functional. The chance that your Dominate and Charm spells will be resisted is further reduced. Additionally, the maximum possible duration of your Charm and Dominate are increased by 50%.
Coercer · Level 40
Skill Point Cost1

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