Note: This mastery unlock is not yet functional.
Grants passive effects based on the illusion that you assume, and unlocks several illusions that only a Grandmaster can maintain.
Ogre: +STA, WIS, +carry capacity, infravision
Dwarf: +CON, WIS, +cold resist/frigid accl, -CC duration, infravision
Elf: +INT, CHA, +nat resist, vision, infravision
Dark Myr: +INT, CON, +swimspeed/breath, ultravision
Halfling: +CHA, WIS, +climbspeed and some safefall
Human: +1 all stats, +10 all resists, +10 END
Lizardman (new): +health regen, +nat/pois resist, infravision
Aquatic Goblin (new): +swim/breath, +dodge under water, ultravision in water, +AGI, pressure acclimation
Skeleton: %mit vs bleed, fear dur reduction, ultravision
Spirit (new): %mit vs melee, fear dur reduction, ultravision, immune to root (floating)
Plant (new): health regen, more health regen during daytime (lol), rooted
Drakeling (new): +fire resist, ac, infravision
Slime: -chance to be crit, -critdmg taken, +10 all resists, immune to polymorph/charm, +all acclimation, -movespeed
Fire Elemental: +magic dmg, +fire resist, light source, fire acclimation
Earth Elemental: +ac, +nat resist, -dur of root/snare
Air Elemental: +movespeed, +dodge, glide
Wisp (new): +10 all resists, light source, slow fall, immune to root (floating)
Goblin (new): +nat/pois/dis resist, + PRE
Orc - Hanggore (new): +cold res, +ac, infravis, cold acclimation
Mentalist · Level 40
Skill Point Cost1