
Charm II
Range
15m
Cast Time
3s
Cooldown
6s
Innate
No
Target
Offensive
Type
Cast Utility
Skill
Augmentation
Magic
Magic
Infiltrate an enemy’s mind, taking control of them for up to 8 min. Usable on targets up to level 28.
Passive Modifiers
Note: This mastery unlock is not yet functional.
Grants passive effects based on the illusion that you assume, and unlocks several illusions that only a Grandmaster can maintain.
Ogre: +STA, WIS, +carry capacity, infravision
Dwarf: +CON, WIS, +cold resist/frigid accl, -CC duration, infravision
Elf: +INT, CHA, +nat resist, vision, infravision
Dark Myr: +INT, CON, +swimspeed/breath, ultravision
Halfling: +CHA, WIS, +climbspeed and some safefall
Human: +1 all stats, +10 all resists, +10 END
Lizardman (new): +health regen, +nat/pois resist, infravision
Aquatic Goblin (new): +swim/breath, +dodge under water, ultravision in water, +AGI, pressure acclimation
Skeleton: %mit vs bleed, fear dur reduction, ultravision
Spirit (new): %mit vs melee, fear dur reduction, ultravision, immune to root (floating)
Plant (new): health regen, more health regen during daytime (lol), rooted
Drakeling (new): +fire resist, ac, infravision
Slime: -chance to be crit, -critdmg taken, +10 all resists, immune to polymorph/charm, +all acclimation, -movespeed
Fire Elemental: +magic dmg, +fire resist, light source, fire acclimation
Earth Elemental: +ac, +nat resist, -dur of root/snare
Air Elemental: +movespeed, +dodge, glide
Wisp (new): +10 all resists, light source, slow fall, immune to root (floating)
Goblin (new): +nat/pois/dis resist, + PRE
Orc - Hanggore (new): +cold res, +ac, infravis, cold acclimation
Skill Point Cost1
Note: This mastery unlock is not yet functional.
Your Charm spell is less likely to be broken when the target takes damage.
Skill Point Cost1
Note: This mastery unlock is not yet functional.
The minimum duration of your Charm spell is increased by 25%.
Skill Point Cost1
Note: This mastery unlock is not yet functional.
Allows your Charm spell to be used on beasts/animals.
Skill Point Cost1
Note: This mastery unlock is not yet functional.
Allows your Charm spell to be used on Insects.
Skill Point Cost1
Note: This mastery unlock is not yet functional.
Allows your Charm spell to be used on undead.
Skill Point Cost1
Note: This mastery unlock is not yet functional.
Your Charmed minions may now be buffed by your and your allies. Be warned: These buffs will persist even if Charm breaks, as long as the entity remains in combat with you and/or your group.
Skill Point Cost1
Note: This mastery unlock is not yet functional.
Allows your Charm spell to be used on lesser Draconic creatures.
Skill Point Cost1
Note: This mastery unlock is not yet functional.
Allows your Charm spell to be used on Plants.
Skill Point Cost1
Note: This mastery unlock is not yet functional.
The chance that your Dominate and Charm spells will be resisted is further reduced. Additionally, the maximum possible duration of your Charm and Dominate are increased by 50%.
Skill Point Cost1