Wildmound Cradle Dungeon
“Once a nomadic people, the Wildblood tribe of demihumans settled in the Silent Plains hundreds of years ago. Arriving shortly after the destruction of Havensong and the tumultuous final battles of the Decide War, they laid claim to a small area around a hilltop just a short distance from the coast. Hunters and gatherers by nature, the Wildbloods kept to themselves, mostly avoiding conflict with other groups. Attempts by Thronefastian scholars to visit the tribe and learn more about them in recent years have all been rebuffed, often with the scholar in question being deposited outside a nearby village, unconscious but otherwise unharmed.
Wildblood warriors have a well-earned reputation as fierce fighters who give no quarter in combat. Relentless in their pursuit, Wildblood hunters will track their prey across the open plains, often felling creatures that would give most others pause. However, what is truly remarkable about the tribe is their rapport with the natural world. Stories are told of Wildblood spellcasters summoning powerful lightning and flinging verdanfire bolts at their enemies, and travelers passing near their village reported seeing the Wildbloods worshiping at great totems that crackle with mystic power.
Of late, strange and troubling happenings have been observed in the lands of the Wildbloods. Just a few years ago, a splinter group established a camp outside the main village, and there seems to be little love lost between the two populations. At the same time, the Wildblood hunters often seen in the plains have started to become more aggressive and territorial, even to the point of engaging in skirmishes with travelers and other groups including the Goldenfangs of the western plains. Strange lights have been seen coming from the village at times, and a wall of thorns crackling with mystical energy now bars entry to the camp.”
Since then “the Wildbloods have grown increasingly violent and incendiary, as if possessed by an alien will. Their escalating conflicts with neighboring peoples are not of their own making, but rather the stirring of a hunger from unknown origins with an unknown endgame.”
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Nameds & Drops
Bloodied Thornwraps One-Handed Fist WeaponBloodied ThornwrapsMagic, UniqueHand-to-Hand Weapon1.9 DelayOne-Handed Fist Weapon26 Physical Damage (13.7 DPS)+2 Strength+2 Constitution+18.00% Physical Crit Bonus+18 Hit RatingClass: MonkRequires Level 33Merchant Value: 0 0 0 26 55Weight: 1.8 Manabark Shroud ClothManabark ShroudMagic, UniqueBackCloth+2 Agility+3 Intellect+2 Charisma+3 Nature Resistance+36.00% Spell Crit BonusClass: Rogue, Wizard, Dire Lord, Enchanter, Summoner, Necromancer, BardRequires Level 35Merchant Value: 0 0 0 18 75Weight: 0.1 Thorned Wanderer's Band JewelryThorned Wanderer's BandMagic, UniqueFingersJewelry+2 Stamina+2 Wisdom+4 Nature Resistance+27.00% Spell Crit BonusRequires Level 35Merchant Value: 0 0 0 18 75Weight: 0.1 Tooth of the Apex Main Hand ClubTooth of the ApexMagic, UniqueCrushing Weapon2.7 DelayMain Hand Club46 Physical Damage (17.0 DPS)+3 Stamina+4 Wisdom+5 Nature Resistance+27.00% Spell Crit BonusClass: Druid, ShamanRequires Level 28Casting powerful Nature spells or striking with this weapon may energize you and cause a storm of wild mana to descend upon your target. Damage of this effect scales with Constitution.Merchant Value: 0 0 0 26 55Weight: 2.0 Wild Mindblade One-Handed SwordWild MindbladeMagic, UniqueBlade Weapon2.4 DelayOne-Handed Sword33 Physical Damage (13.8 DPS)+2 Agility+2 Dexterity+3 IntellectClass: Rogue, WizardRequires Level 33Merchant Value: 0 0 0 26 55Weight: 1.8 Wild Wanderer's Belt JewelryWild Wanderer's BeltMagic, UniqueWaistJewelry+2 Stamina+2 Constitution+3 Wisdom+3 Nature Resistance+30.00% Spell Crit BonusClass: Monk, Cleric, Paladin, Ranger, Druid, ShamanRequires Level 33Merchant Value: 0 0 0 18 75Weight: 0.1
Heartcleaver Main Hand Great AxeHeartcleaverMagic, UniqueGreatAxe Weapon3.7 DelayMain Hand Great Axe52 Physical Damage (14.1 DPS)+3 Strength+3 Stamina+3 Agility+18 Parry RatingClass: Warrior, Paladin, Dire LordRequires Level 31Merchant Value: 0 0 0 26 55Weight: 5.0 Wildfire Main Hand ClubWildfireMagic, UniqueCrushing Weapon2.7 DelayMain Hand Club28 Physical Damage (10.4 DPS)+3 Wisdom+3 Intellect+18.00% Spell Crit BonusClass: Cleric, Paladin, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer, BardRequires Level 31Merchant Value: 0 0 0 26 55Weight: 2.0
Shield of the Hunt Small ShieldShield of the HuntMagic, UniqueSmall Shield+4 Constitution+3 Wisdom+5 Shock Resistance+5 Divine Resistance+5 Nature Resistance+225 Block Rating+12 Block ValueClass: Warrior, Cleric, Paladin, Druid, Shaman, BardRequires Level 31Merchant Value: 0 0 0 26 25Weight: 1.8 Voidwalker's Cunning Visage LeatherVoidwalker's Cunning VisageMagic, UniqueHeadLeather42 Armor+2 Stamina+2 Dexterity+2 Wisdom+6 Intellect+24.00% Physical Crit Bonus+24.00% Spell Crit BonusClass: Rogue, Druid, Shaman, BardRequires Level 31Merchant Value: 0 0 0 26 25Weight: 0.6
Petrified Vine Mantle ChainPetrified Vine MantleMagic, UniqueShouldersChain37 Armor+2 Strength+2 Dexterity+6 Wisdom+6 Intellect+18.00% Physical Crit Bonus+18 Hit RatingClass: Dire Lord, RangerRequires Level 31Weight: 3.6 Twisted Thornblade Main Hand Great SwordTwisted ThornbladeMagic, UniqueGreatBlade Weapon3.3 DelayMain Hand Great Sword47 Physical Damage (14.2 DPS)+3 Strength+4 Dexterity+3 WisdomClass: Warrior, Paladin, Dire Lord, RangerRequires Level 31Weight: 4.2
Ichor-Tree Mantle ClothIchor-Tree MantleMagic, UniqueShouldersCloth16 Armor+6 Strength+3 Wisdom+2 Intellect+3 Nature Resistance+27.00% Spell Crit BonusClass: Wizard, Enchanter, Summoner, NecromancerRequires Level 31Weight: 1.4 Thorned Gloves LeatherThorned GlovesMagic, UniqueHandsLeather22 Armor+3 Stamina+3 Constitution+4 Wisdom+18.00% Spell Crit BonusClass: Rogue, Druid, Shaman, BardRequires Level 31Weight: 1.2
Skinsplitter Sabatons PlateSkinsplitter SabatonsMagic, UniqueFeetPlate35 Armor+3 Strength+3 Stamina+3 Constitution+18.00% Physical Crit Bonus+18.00% Spell Crit BonusClass: Warrior, Cleric, Paladin, BardRequires Level 31Merchant Value: 0 0 0 26 25Weight: 2.4 Wildmound Splitter One-Handed AxeWildmound SplitterMagic, UniqueAxe Weapon2.9 DelayOne-Handed Axe32 Physical Damage (11.0 DPS)+2 Strength+2 Stamina+2 Agility+18.00% Physical Crit Bonus+18 Parry RatingClass: Warrior, Rogue, Paladin, Dire Lord, Ranger, BardRequires Level 31Merchant Value: 0 0 0 11 25Weight: 3.0
Petrified Creepervine Gloves ChainPetrified Creepervine GlovesMagic, UniqueHandsChain27 Armor+3 Strength+4 Stamina+3 Dexterity+18 Hit RatingClass: Dire Lord, RangerRequires Level 31Weight: 1.2 Petrified Dendrosilk Bracers ClothPetrified Dendrosilk BracersMagic, UniqueWristCloth14 Armor+2 Strength+3 Stamina+3 Wisdom+24.00% Physical Crit Bonus+24 Dodge RatingClass: MonkRequires Level 31Merchant Value: 0 0 0 26 25Weight: 1.4
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