Wildmound Cradle Dungeon
“Once a nomadic people, the Wildblood tribe of demihumans settled in the Silent Plains hundreds of years ago. Arriving shortly after the destruction of Havensong and the tumultuous final battles of the Decide War, they laid claim to a small area around a hilltop just a short distance from the coast. Hunters and gatherers by nature, the Wildbloods kept to themselves, mostly avoiding conflict with other groups. Attempts by Thronefastian scholars to visit the tribe and learn more about them in recent years have all been rebuffed, often with the scholar in question being deposited outside a nearby village, unconscious but otherwise unharmed.
Wildblood warriors have a well-earned reputation as fierce fighters who give no quarter in combat. Relentless in their pursuit, Wildblood hunters will track their prey across the open plains, often felling creatures that would give most others pause. However, what is truly remarkable about the tribe is their rapport with the natural world. Stories are told of Wildblood spellcasters summoning powerful lightning and flinging verdanfire bolts at their enemies, and travelers passing near their village reported seeing the Wildbloods worshiping at great totems that crackle with mystic power.
Of late, strange and troubling happenings have been observed in the lands of the Wildbloods. Just a few years ago, a splinter group established a camp outside the main village, and there seems to be little love lost between the two populations. At the same time, the Wildblood hunters often seen in the plains have started to become more aggressive and territorial, even to the point of engaging in skirmishes with travelers and other groups including the Goldenfangs of the western plains. Strange lights have been seen coming from the village at times, and a wall of thorns crackling with mystical energy now bars entry to the camp.”
Since then “the Wildbloods have grown increasingly violent and incendiary, as if possessed by an alien will. Their escalating conflicts with neighboring peoples are not of their own making, but rather the stirring of a hunger from unknown origins with an unknown endgame.”
All Armor, Weapon & Jewelry drops:
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Nameds & Drops
- Bloodied Thornsteel KnucklesNo Trade, MagicHand-to-Hand Weapon2.2 DelayRare One-Handed Fist Weapon35 Physical Damage (15.9 DPS)+30 Health+1.50% Dodge ChanceClass: Warrior, Monk, RogueRequires Level 40Merchant Value: 0 0 0 26 55Weight: 1.8
Bloodied Thornsteel Knuckles - Crystallized Wild ManaUncommon BaubleMerchant Value: 0 0 0 24 0Weight: 0.1
Crystallized Wild Mana - Damaged Eloquence RuneUncommon MaterialA damaged eloquence rune that could be incorporated into an item's construction.Merchant Value: 0 0 0 0 15Weight: 0.2
Damaged Eloquence Rune - Damaged Might RuneUncommon MaterialA damaged might rune that could be incorporated into an item's construction.Merchant Value: 0 0 0 0 15Weight: 0.2
Damaged Might Rune - Manabark ShroudNo Trade, Magic, UniqueBackRare Cloth+2 Agility+3 Intellect+2 Charisma+3 Nature Resistance+3.60% Spell Crit BonusClass: Rogue, Wizard, Dire Lord, Enchanter, Summoner, Necromancer, BardRequires Level 40Merchant Value: 0 0 0 18 75Weight: 0.1
Manabark Shroud - ManathornsUncommon BaubleMerchant Value: 0 0 0 24 0Weight: 0.1
Manathorns - Shattered Wildshaper TalismanUncommon BaubleMerchant Value: 0 0 0 24 0Weight: 0.1
Shattered Wildshaper Talisman - Sparking ManathornMagicRare Relic+20 Nature Resistance+20 Shock Resistance+48 Mana+60 Nature Spell Power+60 Poison Spell Power+60 Shock Spell Power-10% Damage Taken vs PlantRequires Level 40This fragmented thorn hums and crackles with effervescent energy. Piercing one's skin with it causes the mind to become clear.Merchant Value: 0 0 0 2 25Weight: 1.0
Sparking Manathorn - Thorned Wanderer's BandNo Trade, Magic, UniqueFingersRare Jewelry+2 Wisdom+2 Intellect+20 Nature Resistance+1.50% Spell Crit Bonus+1.00% AccuracyRequires Level 40Merchant Value: 0 0 0 18 75Weight: 0.1
Thorned Wanderer's Band - Tooth of the ApexNo Trade, Magic, UniqueCrushing Weapon3.2 DelayRare Main Hand Club33 Physical Damage (10.3 DPS)+2 Wisdom+18 Mana+60 Divine Spell Power+60 Nature Spell PowerClass: Cleric, Druid, ShamanRequires Level 40Note: Intended to have a bonus to healing, will be added in a future update.Merchant Value: 0 0 0 26 55Weight: 2.0
Tooth of the Apex - Wild MindbladeNo Trade, Magic, UniqueBlade Weapon2.6 DelayRare One-Handed Sword41 Physical Damage (15.8 DPS)+20 Nature Spell Power+20 Poison Spell Power+20 Shock Spell Power+1.00% Physical Crit Bonus+1.00% Spell Crit BonusRequires Level 40Merchant Value: 0 0 0 26 55Weight: 1.8
Wild Mindblade - Wild Wanderer's BeltMagic, UniqueWaistRare Jewelry+2 Stamina+3 Constitution+3 Wisdom+18 Mana+1.50% Spell Crit BonusRequires Level 40Merchant Value: 0 0 0 18 75Weight: 0.1
Wild Wanderer's Belt
- HeartcleaverMagic, UniqueGreatAxe Weapon4.0 DelayUncommon Main Hand Great Axe51 Physical Damage (12.8 DPS)+2.00% Shield Block Chance+2.00% Parry ChanceRequires Level 37Merchant Value: 0 0 0 26 55Weight: 5.0
Heartcleaver - Shattered Wildshaper TalismanUncommon BaubleMerchant Value: 0 0 0 24 0Weight: 0.1
Shattered Wildshaper Talisman - WildfireMagic, UniqueCrushing Weapon2.7 DelayRare Main Hand Club28 Physical Damage (10.4 DPS)+3 Wisdom+3 Intellect+18.00% Spell Crit BonusClass: Cleric, Paladin, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer, BardRequires Level 31Merchant Value: 0 0 0 26 55Weight: 2.0
Wildfire
- Damaged Fleetness RuneUncommon MaterialA damaged fleetness rune that could be incorporated into an item's construction.Merchant Value: 0 0 0 0 15Weight: 0.2
Damaged Fleetness Rune - Damaged Health RuneUncommon MaterialA damaged health rune that could be incorporated into an item's construction.Merchant Value: 0 0 0 0 15Weight: 0.2
Damaged Health Rune - Reinforced Spiked MaceCrushing Weapon2.9 DelayCommon One-Handed Mace7 Physical Damage (2.4 DPS)Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, BardRequires Level 28Merchant Value: 0 0 0 3 75Weight: 3.6
Reinforced Spiked Mace - Shattered Wildshaper TalismanUncommon BaubleMerchant Value: 0 0 0 24 0Weight: 0.1
Shattered Wildshaper Talisman - Shield of the HuntMagic, UniqueUncommon Small Shield13 Armor+18 Disease Resistance+18 Fire Resistance+1.00% Shield Block Chance+1.00% Parry ChanceRequires Level 37Merchant Value: 0 0 0 26 25Weight: 1.8
Shield of the Hunt - Voidwalker's Cunning VisageMagic, UniqueHeadUncommon Leather34 Armor+3 Strength+3 Intellect+4 Mana+1.00% Physical Crit BonusRequires Level 37Merchant Value: 0 0 0 26 25Weight: 0.6
Voidwalker's Cunning Visage
- Crystallized Wild ManaUncommon BaubleMerchant Value: 0 0 0 24 0Weight: 0.1
Crystallized Wild Mana - Damaged Acuity RuneUncommon MaterialA damaged acuity rune that could be incorporated into an item's construction.Merchant Value: 0 0 0 0 15Weight: 0.2
Damaged Acuity Rune - Damaged Fleetness RuneUncommon MaterialA damaged fleetness rune that could be incorporated into an item's construction.Merchant Value: 0 0 0 0 15Weight: 0.2
Damaged Fleetness Rune - Damaged Prowess RuneUncommon MaterialA damaged prowess rune that could be incorporated into an item's construction.Merchant Value: 0 0 0 0 15Weight: 0.2
Damaged Prowess Rune - Manabark ScrapsUncommon BaubleMerchant Value: 0 0 0 24 0Weight: 0.1
Manabark Scraps - Petrified Vine MantleMagic, UniqueShouldersUncommon Chain41 Armor+3 Agility+3 Intellect+8 Mana+1.00% Parry ChanceRequires Level 37Merchant Value: 0 0 0 26 25Weight: 3.6
Petrified Vine Mantle - Shattered Wildshaper TalismanUncommon BaubleMerchant Value: 0 0 0 24 0Weight: 0.1
Shattered Wildshaper Talisman - Twisted ThornbladeMagic, UniqueGreatBlade Weapon3.3 DelayUncommon Main Hand Great Sword42 Physical Damage (12.7 DPS)+16 Health+2.00% Parry Chance+10% Physical Damage Dealt vs Construct+300% Physical Crit Chance vs ConstructRequires Level 37Merchant Value: 0 0 0 26 55Weight: 4.2
Twisted Thornblade
- Damaged Precision RuneUncommon MaterialA damaged precision rune that could be incorporated into an item's construction.Merchant Value: 0 0 0 0 15Weight: 0.2
Damaged Precision Rune - Ichor-Tree MantleMagic, UniqueShouldersUncommon Cloth16 Armor+6 Strength+3 Wisdom+2 Intellect+3 Nature Resistance+2.70% Spell Crit BonusClass: Wizard, Enchanter, Summoner, NecromancerRequires Level 37Merchant Value: 0 0 0 26 25Weight: 1.4
Ichor-Tree Mantle - ManathornsUncommon BaubleMerchant Value: 0 0 0 24 0Weight: 0.1
Manathorns - Rough Grinding StoneGeneral MaterialA carved and textured stone that could be used by a skilled blacksmith to hone metal.Merchant Value: 0 0 0 0 35Weight: 0.2
Rough Grinding Stone - Thorned GlovesMagic, UniqueHandsUncommon Leather22 Armor+3 Stamina+3 Dexterity+4 Magic Resistance+8 ManaRequires Level 37Merchant Value: 0 0 0 26 25Weight: 1.2
Thorned Gloves
- Damaged Endurance RuneUncommon MaterialA damaged endurance rune that could be incorporated into an item's construction.Merchant Value: 0 0 0 0 15Weight: 0.2
Damaged Endurance Rune - Skinsplitter SabatonsMagic, UniqueFeetUncommon Plate39 Armor+3 Stamina+3 Intellect+1.00% Parry ChanceRequires Level 37Merchant Value: 0 0 0 26 25Weight: 2.4
Skinsplitter Sabatons - Wildmound SplitterMagic, UniqueAxe Weapon2.9 DelayUncommon One-Handed Axe32 Physical Damage (11.0 DPS)+2 Strength+2 Stamina+2 Agility+1.00% Physical Crit Bonus+1.00% Parry ChanceClass: Warrior, Rogue, Paladin, Dire Lord, Ranger, BardRequires Level 37Merchant Value: 0 0 0 11 25Weight: 3.0
Wildmound Splitter
- Petrified Creepervine GlovesMagic, UniqueHandsUncommon Chain28 Armor+3 Strength+3 Stamina+0.50% Shield Block Chance+1.00% Parry ChanceRequires Level 37Merchant Value: 0 0 0 26 25Weight: 1.2
Petrified Creepervine Gloves - Petrified Dendrosilk BracersMagic, UniqueWristRare Cloth14 Armor+2 Strength+3 Stamina+3 Wisdom+24.00% Physical Crit Bonus+24 Dodge RatingClass: MonkRequires Level 31Merchant Value: 0 0 0 26 25Weight: 1.4
Petrified Dendrosilk Bracers - Rough Grinding StoneGeneral MaterialA carved and textured stone that could be used by a skilled blacksmith to hone metal.Merchant Value: 0 0 0 0 35Weight: 0.2
Rough Grinding Stone
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