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590001-4290 of 4290
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
list
grid_view
Schematic: Quickstrike Cudgel
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden cudgel. Requires Fletching skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Raider's Axe
Lifebound
Schematic
Assembly Schematic A design for a raider's axe. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Reaver's Axe
Lifebound
Schematic
Assembly Schematic A design for a reaver's axe. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Resilience-Infused Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for boots. Requires Leatherworking skill at rank 36.
Schematic: Resilience-Infused Leather Bracers Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for bracers. Requires Leatherworking skill at rank 36.
Schematic: Resilience-Infused Leather Breeches Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for breeches. Requires Leatherworking skill at rank 36.
Schematic: Resilience-Infused Shoes Basis
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of shoes. Requires Tailoring skill rank 36
Schematic: Resilience-Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from cotton cloth. Requires Outfitting skill at Rank 36.
Schematic: Resilience-Runed Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for boots. Requires Leatherworking skill at rank 66.
Schematic: Resilience-Runed Leather Straps
Schematic
Component Schematic The skills needed to create thick leather straps. Requires Outfitting skill at rank 66.
Schematic: Resilience-Runed Sabotons Basis
No Trade, Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for iron sabotons. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Resilience-Runed Shoes Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of shoes. Requires Tailoring skill at Rank 66.
Schematic: Restored Seal of Adlair
No Trade, Quest Item, Unique
Schematic
Detailed instructions to allow you to fully restore the Seal of Adlair. Requires Jewelcrafting Skill at Rank 24.
Schematic: Robe of Incantations
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from gossamer cloth. Requires Outfitting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Dagger Blade
No Trade, Lifebound
Schematic
Component Schematic A design for a runed dagger blade made of iron. Requires Weaponsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Fighting Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of fighting gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Gi Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a basic gi. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Runed Greataxe Blade
No Trade, Lifebound
Schematic
Component Schematic A design for a runed greataxe blade made of iron. Requires Weaponsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Runed Headband Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a headband. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Hood Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a hood. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Bracers Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Breeches Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for breeches. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Cap Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for a cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for gloves. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Runed Leather Jerkin Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for a jerkin. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Pauldrons Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Straps
Lifebound
Schematic
Component Schematic The skills needed to create thick leather straps. Requires Outfitting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leggings Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of leggings. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Robe Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to create the basis for a cotton robe. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Scarf Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a scarf. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Shawl Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a shawl. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Shoes Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of shoes. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Sleeves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Small Weapon Haft
No Trade, Lifebound
Schematic
Component Schematic A design for a runed weapon haft made from iron. Requires Blacksmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Runed Spear Head
No Trade, Lifebound
Schematic
Component Schematic A design for a runed spear head made of iron. Requires Weaponsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Runed Tunic Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a tunic. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Wristbands Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of wristbands. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runic Truncheon
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden cudgel. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Runner's Belt Pouch
Lifebound
Schematic
A simple pattern for creating a runner's belt pouch. Requires Outfitting skill at Rank 96.
Schematic: Sage's Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Leggings
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Robe
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Tunic
Lifebound
Schematic
Assembly Schematic A design for a simple tunic. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45