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660001-3773 of 3773
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
list
grid_view
Spark Toad Oil
Reagent
A vial of oil, carefully extracted from the glands of a spark toad. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.2
Sparking Essence
No Trade, Quest Item
General
Sparking essence from a Sparking Toad.
Weight: 0.1
Spear of Endless Frost
Magic, Unique
Spear Weapon
2.6 Delay
One-Handed Short Spear
13 Physical Damage
(5.0 DPS)
+2 Strength
+1 Agility
+1 Dexterity
+3 Cold Resistance
Class: Warrior, Rogue, Ranger, Bard
Chance on hit to proc Frost Lash. Proc chance increases slightly with Dexterity.
Weight: 4.0
Spectral Axe
Temporary
Axe Weapon
1.9 Delay
One-Handed Axe
10 Physical Damage
(5.3 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.5
Spectral Bo Staff
Temporary
Stave Weapon
2.4 Delay
Main Hand Bo Staff
9 Physical Damage
(3.8 DPS)
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.8
Spectral Club
Temporary
Crushing Weapon
1.9 Delay
One-Handed Club
10 Physical Damage
(5.3 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 4.2
Spectral Essence
Reagent
A perfectly smooth sphere filled with swirling, spectral energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
22
Weight: 0.3
Spectral Great Axe
Temporary
GreatAxe Weapon
3.1 Delay
Main Hand Great Axe
18 Physical Damage
(5.8 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 6.5
Spectral Lantern
No Trade, Quest Item
General
This ancient lantern, discovered within the haunted manor, is imbued with a faint, ghostly glow. It is said to be a beacon for the restless spirits that still linger in the manor's shadows, revealing hidden secrets and guiding those who seek to understand its haunted past.
Weight: 0.3
Spectral Longsword
Temporary
Blade Weapon
1.7 Delay
One-Handed Sword
9 Physical Damage
(5.3 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Spectral Robe
Temporary
Chest
Cloth
10 Armor
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Enchanter, Shaman, Summoner, Necromancer, Bard
Made of same ghostly material, it seems to fade in the light.
Weight: 3.0
Spectral Staff
Temporary
Stave Weapon
4.2 Delay
Main Hand Long Staff
13 Physical Damage
(3.1 DPS)
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Spicy Apple Fritters
Food
Consume this item to gain a lasting effect. Effect: +2 Agility +36 Dodge Rating Duration: 60 Minutes
Weight: 0.1
Spicy Muckjaw Dumplings
Food
Consume this item to gain a lasting effect. Effect: +10 Swimming Speed Duration: 30 Minutes
Weight: 2.0
Spider Fangs
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
8
Weight: 0.1
Spider Silk
Resource
A glob of silk from a giant spider. Dried and spun, this can be used to make thread.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.5
Spider Venom Gland
Reagent
A venom gland from an average-sized giant spider. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.2
Spike
Drink
What a Halfling drinks when they just need a drink. +27 Dodge Rating for 30 minutes. -5 Movement Speed for 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
18
Weight: 0.1
Splintered Round Shield
Shield
4 Armor
+550 Block Rating
+21 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.0
Splintering Axe
Axe Weapon
3.1 Delay
One-Handed Axe
5 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.5
Splintering Club
Crushing Weapon
3.2 Delay
One-Handed Club
5 Physical Damage
(1.6 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Splitneck Axe
Axe Weapon
3.1 Delay
One-Handed Axe
5 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Spool of Rope
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 1.0
Spore-Infested Cord
Waist
Cloth
1 Armor
+2 Stamina
+2 Nature Resistance
A frayed cord infested with tiny spores.
Weight: 0.8
Spore-Stained Slippers
Magic, Unique
Feet
Cloth
8 Armor
+3 Intellect
+6 Poison Resistance
-3 Curse Resistance
Class: Monk, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
It's clear these faded, spore-stained slippers were once exquisitely decorated.
Weight: 1.4
Springwood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
5 Physical Damage
(2.1 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.0
Springwood Clubber
Crushing Weapon
3.1 Delay
One-Handed Club
6 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Staff of the Craven
Stave Weapon
4.1 Delay
Main Hand Long Staff
18 Physical Damage
(4.4 DPS)
+2 Constitution
+25 Health
+25 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Stale Bread
No Trade
Food
Consume this meal to restore a small amount of energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Stalker Sinew
Resource
The stretched sinew of a large cat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.2
Stalker Steaks
Food
Consume this item to gain a lasting effect. Effect: +2 Dexterity +36 Physical Crit Rating Duration: 60 Minutes
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Stalker's Arrows
Ammo
5 Physical Damage
Class: Ranger
Well-crafted arrows suitable for a skilled survivalist.
Weight: 0.1
Stalker's Pie
Food
Consume this item to gain a lasting effect. Effect: +2 Concealment while stealthed Duration: 45 Minutes
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Stalker's Thick Leather Boots
Feet
Leather
17 Armor
+3 Agility
+15 Hit Rating
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Simple leather boots.
Weight: 2.3
Stalker's Thick Leather Pauldrons
Shoulders
Leather
17 Armor
+3 Strength
+15 Hit Rating
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Simple leather pauldrons.
Weight: 2.3
Stalwart's Blood Iron Spaulders
Shoulders
Plate
24 Armor
+4 Stamina
+20 Endurance
Class: Warrior, Cleric, Paladin, Bard
Simple chain pauldrons.
Weight: 3.8
Stalwart's Iron Chain Bracers
Wrist
Chain
13 Armor
+3 Strength
+15 Endurance
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Simple chainmail bracers.
Weight: 1.8
Stalwart's Iron Chain Coat
Chest
Chain
27 Armor
+3 Stamina
+15 Endurance
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
A simple chainmail coat.
Weight: 3.8
Stalwart's Iron Sabatons
Feet
Plate
27 Armor
+3 Constitution
+15 Endurance
Class: Warrior, Cleric, Paladin, Bard
Simple chainmail boots.
Weight: 3.8
Stalwart's Iron Vambraces
Wrist
Plate
19 Armor
+3 Strength
+15 Endurance
Class: Warrior, Cleric, Paladin, Bard
Simple chainmail bracers
Weight: 2.9
Standard Armor Padding
Component
1 Armor
Standard cloth padding used to reinforce armor.
Weight: 0.4
Standard Bindings
No Trade, Magic
Wrist
Plate
24 Armor
+2 Agility
+2 Dexterity
Requires Level 22
Standard quality bindings (wrist) that Arcamentals can wear.
Weight: 2.0
Standard Black Iron Basic Tool Haft
Component
A simple length of metal that can be used as a haft or grip for various tools.
Weight: 1.2
Standard Black Iron Harvesting Sickle
Harvesting Tool
Two-Handed Harvesting Sickle
Tool Effectiveness: 36
A simple but well-made harvesting sickle.
Weight: 3.5
Standard Black Iron Pommel Weight
Component
A simple weight of metal used to help to help balance a hand weapon.
Weight: 0.5
Standard Black Iron Sickle Blade
Component
A metal blade for a harvester's sickle.
Weight: 1.9
Standard Gauntlets
No Trade, Magic
Hands
Plate
24 Armor
+2 Strength
Requires Level 22
Standard quality gauntlets (hands) that Arcamentals can wear.
Weight: 2.3
Standard Hatchet Blade
Component
A metal blade for a woodcutter’s hatchet.
Weight: 1.7
Standard Iron Harvesting Sickle
Harvesting Tool
Two-Handed Harvesting Sickle
Tool Effectiveness: 32
A durable, well-balanced harvesting sickle.
Weight: 3.2
Standard Iron Mining Pick
Mining Tool
Two-Handed Mining Pick
Tool Effectiveness: 32
A durable, well-balanced mining pick.
Weight: 3.2