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(dropped by any)
A Dark Agent
Aganocht
a jacked rabbit
Ashbarran the Banebound
a white dire wolf
Bitter Bone
blackback widow
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Black Rose Crew Boss
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Bloodfang
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brooding skitterfang
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diamond-fang viper
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forgotten bowman
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grizzled greatpaw
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Kyan "The Bolt" Serevatti
Larcs the Weaponsmith
lost foreman
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Nydar
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Old Grey
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Ragifus
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redjacket queen
Rilo the Insomniac
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rockbone geomancer
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Rotfist the Breaker
The Crystal Heart
The Crystal Mind
The Crystal Will
The Duskfiend
The Ooshaa'ruk
The Witch of the Wood
Thug Ringleader
Tyrasura the Banebound
Ulthiran Sacrificer
Uzhead the Rife
Warchief Gallfang
Windfeather
wind griffin
Xedras Mal'thir
Zaruk the Sightweaver
Zirus the Bonewalker
Zthir the Foul
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1-177 of 177
Aged Wood Shortbow
Archery Weapon
2.6 Delay
One-Handed Shortbow
7 Physical Damage
+1 Agility
+1 Dexterity
Class: Warrior, Rogue, Ranger, Bard
Requires Level 10
A shortbow made of aged wood.
Weight: 3.0
Ancient Claymore
Magic
GreatBlade Weapon
4.4 Delay
Two-Handed Great Sword
24 Physical Damage
+1 Stamina
+1 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
This heavy sword bears obvious signs of use in battle, and yet is still sharp as the day it was forged.
Weight: 6.5
Arm Of The Bloodsworn
Magic
Axe Weapon
2.8 Delay
One-Handed Axe
28 Physical Damage
+4 Dexterity
+50 Health
+4 Strength
Class: Dire Lord
Weight: 3.0
Ash Cudgel
Crushing Weapon
2.2 Delay
One-Handed Club
9 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A simple wooden cudgel, common across all of Kingsreach.
Weight: 4.0
Ash Fighting Staff
Stave Weapon
4.3 Delay
Two-Handed Bo Staff
16 Physical Damage
Class: Monk
A simple wooden staff common across all of Kingsreach.
Weight: 3.2
Battle-Tested Shortbow
Archery Weapon
2.8 Delay
One-Handed Shortbow
20 Physical Damage
+2 Agility
+1 Constitution
Class: Warrior, Rogue, Ranger, Bard
A short bow marked by years of intense use.
Weight: 3.0
Black Iron Great Axe
HeavyCrushing Weapon
5.3 Delay
Two-Handed Great Mace
31 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
A simple two-handed great axe, common across all of Kingsreach.
Weight: 7.1
Bloodfang
Magic
Dagger Weapon
2.6 Delay
One-Handed Dagger
13 Physical Damage
+10 Curse Resistance
+2 Dexterity
+5 Physical Crit Chance
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
This dagger’s blade pulsates, as if it hungers.
Weight: 2.0
Blood-Inlaid War Gavel
Magic
HeavyCrushing Weapon
3.0 Delay
Two-Handed Great Mace
39 Physical Damage
+15 Health
+2 Strength
+2 Wisdom
Class: Warrior, Cleric, Paladin
Developer note: Heavy Crushing Techniques have not yet been implemented. Use with caution!
Weight: 7.0
Bloodstained Handwraps
Magic
Hand-to-Hand Weapon
1.5 Delay
One-Handed Fist Weapon
6 Physical Damage
+1 Dexterity
-5 Health
Class: Monk
Looking at these brings dark thoughts to your mind, unbidden.
Weight: 2.0
Boar Tusk Spear
Magic
Spear Weapon
1.8 Delay
One-Handed Short Spear
5 Physical Damage
+2 Constitution
+9 Hit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
Requires Level 10
Weight: 3.6
Bone-Handled Battle Axe
Magic, Unique
Axe Weapon
2.0 Delay
One-Handed Axe
7 Physical Damage
+18 Physical Crit Rate
+2 Strength
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
A malevolent aura surrounds this weapon.
Weight: 3.2
Charged Battleglove
Magic, Unique
Hand-to-Hand Weapon
1.4 Delay
One-Handed Fist Weapon
6 Physical Damage
+2 Shock Resistance
+2 Strength
Class: Monk
Weight: 1.7
Cloth Handwrap
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
2 Physical Damage
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.0
Crude Asherium Broadsword
Blade Weapon
3.2 Delay
One-Handed Sword
4 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Requires Level 7
Crude, but effective.
Weight: 3.2
Crude Asherium Dagger
Dagger Weapon
1.4 Delay
One-Handed Dagger
3 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 3
Crude, but effective.
Weight: 1.9
Crude Asherium Great Axe
GreatAxe Weapon
3.2 Delay
Two-Handed Great Axe
8 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Requires Level 11
Crude, but effective.
Weight: 5.5
Crude Asherium Greatsword
GreatBlade Weapon
2.8 Delay
Two-Handed Great Sword
8 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Requires Level 11
Crude, but effective.
Weight: 3.8
Crude Asherium Hand Axe
Axe Weapon
2.0 Delay
One-Handed Axe
4 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Requires Level 3
Crude, but effective.
Weight: 3.2
Crude Asherium Knuckles
Hand-to-Hand Weapon
1.6 Delay
One-Handed Fist Weapon
4 Physical Damage
Class: Monk
Requires Level 3
Crude, but effective. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 3.2
Crude Asherium Mace
Crushing Weapon
1.8 Delay
One-Handed Mace
4 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Requires Level 4
Crude, but effective.
Weight: 3.2
Crude Asherium Maul
HeavyCrushing Weapon
3.2 Delay
Two-Handed Great Mace
8 Physical Damage
Class: Warrior, Cleric, Paladin
Requires Level 7
Crude, but effective.
Weight: 7.1
Crude Asherium Pike
Spear Weapon
2.7 Delay
Two-Handed Long Spear
9 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Requires Level 7
Crude, but effective.
Weight: 5.0
Crude Asherium Poleaxe
Spear Weapon
3.2 Delay
Two-Handed Polearm
9 Physical Damage
Class: Warrior, Paladin
Requires Level 11
Crude, but effective.
Weight: 5.9
Crude Asherium Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
4 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Requires Level 4
Crude, but effective.
Weight: 4.0
Crude Asherium War Hammer
Blade Weapon
1.8 Delay
One-Handed Sword
4 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Requires Level 3
Crude, but effective.
Weight: 3.2
Crudely Forged Blade
Blade Weapon
1.7 Delay
One-Handed Sword
5 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Crude Maple Staff
Stave Weapon
3.2 Delay
Two-Handed Long Staff
9 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 7
Weight: 4.7
Crystalline Twin-Fang
Dagger Weapon
1.4 Delay
One-Handed Dagger
12 Physical Damage
+2 Dexterity
+1 Strength
Class: Warrior, Rogue, Ranger, Bard
Weight: 2.0
Dagger Of Crimson Eyes
Magic
Dagger Weapon
2.6 Delay
One-Handed Dagger
13 Physical Damage
+10 Haste Percent
+2 Intellect
+2 Wisdom
Class: Wizard, Enchanter, Summoner, Necromancer
A heavy, ruby dagger with the inscription, "Chareshs."
Weight: 2.0
Darkmetal Maul
Magic
HeavyCrushing Weapon
3.1 Delay
Two-Handed Great Mace
9 Physical Damage
Class: Warrior, Cleric, Paladin
A large, evil-looking maul made from an unidentified dark metal.
Merchant Value:
0
0
0
1
50
Weight: 4.4
Diamondhead Fang
Dagger Weapon
1.4 Delay
One-Handed Dagger
4 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 1.8
Dusk Claws
Magic, Unique
Hand-to-Hand Weapon
2.0 Delay
One-Handed Fist Weapon
9 Physical Damage
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.8
Dusk Fang
Magic, Unique
Dagger Weapon
1.4 Delay
One-Handed Dagger
8 Physical Damage
+1 Stamina
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 1.9
Etched Bone Longbow
Archery Weapon
3.2 Delay
One-Handed Longbow
28 Physical Damage
+2 Agility
+1 Dexterity
+10 Mana
Class: Ranger
A shortbow made of polished, etched bone.
Weight: 3.0
Fadesteel Dirk
Dagger Weapon
1.5 Delay
One-Handed Dagger
2 Physical Damage
Class: Warrior, Rogue, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 20
It glitters with an otherworldly energy.
Merchant Value:
0
0
0
1
50
Weight: 2.2
Fadesteel Falchion
Blade Weapon
1.8 Delay
One-Handed Sword
11 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It glitters with an otherworldly energy.
Weight: 3.5
Fadesteel Morning Star
Crushing Weapon
1.9 Delay
One-Handed Mace
3 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
It glitters with an otherworldly energy.
Merchant Value:
0
0
0
1
50
Weight: 3.6
Fadesteel Warhammer
Crushing Weapon
1.9 Delay
One-Handed War Hammer
3 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Requires Level 1
It glitters with an otherworldly energy.
Weight: 3.6
Fadetorn Club
Magic
Crushing Weapon
2.0 Delay
One-Handed Club
4 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 2
Light seems to almost pass through it.
Weight: 3.4
Fadetorn Dagger
Magic
Dagger Weapon
1.5 Delay
One-Handed Dagger
3 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Shaman, Summoner, Necromancer, Bard
Requires Level 2
Light seems to almost pass through it.
Merchant Value:
0
0
0
0
25
Weight: 2.0
Fadetorn Great Hammer
Magic
HeavyCrushing Weapon
3.2 Delay
Two-Handed Great Hammer
7 Physical Damage
Class: Warrior, Cleric, Paladin
Requires Level 2
Light seems to almost pass through it. Developer note: Heavy Crushing Technique have not yet been implemented. Use with caution!
Weight: 5.5
Fadetorn Great Mace
Magic
HeavyCrushing Weapon
3.2 Delay
Two-Handed Great Mace
7 Physical Damage
Class: Warrior, Cleric, Paladin
Requires Level 2
Light seems to almost pass through it. Developer note: Heavy Crushing Technique have not yet been implemented. Use with caution!
Weight: 5.5
Fadetorn Hammer
Magic
Crushing Weapon
1.9 Delay
One-Handed War Hammer
4 Physical Damage
Class: Warrior, Rogue, Paladin, Ranger, Druid, Shaman, Bard
Requires Level 2
Light seems to almost pass through it.
Weight: 3.4
Fadetorn Handwraps
Magic
Hand-to-Hand Weapon
1.5 Delay
One-Handed Fist Weapon
3 Physical Damage
Class: Monk
Requires Level 2
Light seems to almost pass through it. The damage and delay of fist weopons will be added to your innate hand-to-hand damage and delay.
Merchant Value:
0
0
0
0
25
Weight: 2.0
Fadetorn Longsword
Magic
Blade Weapon
1.8 Delay
One-Handed Sword
4 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Requires Level 2
Light seems to almost pass through it.
Merchant Value:
0
0
0
0
25
Weight: 3.2
Fadeweave Handwraps
Hand-to-Hand Weapon
1.7 Delay
One-Handed Fist Weapon
2 Physical Damage
Class: Monk
It glitters with an otherworldly energy. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.5
Fadewood Fighting Staff
Stave Weapon
2.5 Delay
Two-Handed Bo Staff
8 Physical Damage
Class: Monk
It glitters with an otherwirdly energy. An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
0
0
0
1
50
Weight: 4.0
Fadewood Scepter
Stave Weapon
3.2 Delay
Two-Handed Long Staff
6 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Shaman, Summoner, Necromancer
It glitters with an otherworldy energy.
Weight: 5.0
Fadewood Truncheon
Crushing Weapon
2.0 Delay
One-Handed Club
12 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 20
It glitters with an otherworldly energy.
Weight: 4.4
Fang of Aganocht
Magic
Dagger Weapon
1.3 Delay
One-Handed Dagger
15 Physical Damage
+3 Dexterity
+5 Haste Rating
+3 Hit Rating
+3 Poison Resistance
+2 Strength
Class: Rogue
Requires Level 20
The fang of the great spider Aganocht, still dripping with her whispering ichor. Chance on hit to proc Miasmic Shock:
Weight: 0.5
Fang of the Shade Spider
Dagger Weapon
1.2 Delay
One-Handed Dagger
9 Physical Damage
+1 Dexterity
+2 Hit Rating
+2 Poison Resistance
+1 Strength
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer
Requires Level 16
This dagger seems to whisper softly, as if speaking to you.
Weight: 1.7
Feathered Wind Blade
Magic
Blade Weapon
1.5 Delay
One-Handed Sword
10 Physical Damage
+1 Agility
+1 Dexterity
+2 Magic Resistance
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Bard
Requires Level 16
A fabled sword adorned with vibrant wind griffon feathers. Chance on hit to proc Wind-Cutter.
Weight: 3.1
Fellspike
Magic
Spear Weapon
2.6 Delay
One-Handed Short Spear
25 Physical Damage
+3 Dexterity
+4 Hit Rating
+5 Physical Crit Chance
Class: Warrior, Rogue, Ranger, Shaman, Bard
The twisted blade of this spear almost seems to writhe in the light.
Weight: 3.4
Frostfang
Magic, Unique
Axe Weapon
2.0 Delay
One-Handed Axe
9 Physical Damage
+2 Cold Resistance
+18 Physical Crit Rate
+3 Strength
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Requires Level 28
This ancient axe glitters with the sheen of frost, yet remains pritsine.
Weight: 2.8
Gnarled Magician's Staff
Magic
Stave Weapon
4.1 Delay
Two-Handed Long Staff
16 Physical Damage
+5 Fire Resistance
+2 Intellect
+2 Wisdom
Class: Wizard, Druid, Enchanter, Summoner, Necromancer
Detailed filigree is carved throughout the wood...
Weight: 1.6
Gnossa's Walking Stick
Magic, Unique
Stave Weapon
3.2 Delay
Two-Handed Quarter Staff
9 Physical Damage
+1 Intellect
+18 Spell Crit Rate
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A well-worn walking staff. The name "Gnossa" has been carved into it.
Merchant Value:
0
0
0
17
50
Weight: 5.0
Goggham Bone
Crushing Weapon
2.5 Delay
One-Handed Club
22 Physical Damage
+1 Intellect
+1 Stamina
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner
Weight: 0.8
Heavy Iron Claymore
Magic
GreatBlade Weapon
2.8 Delay
Two-Handed Great Sword
13 Physical Damage
+1 Stamina
+2 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
Requires Level 5
Merchant Value:
0
0
0
27
98
Weight: 6.5
Hobgoblin Rock Crusher
Magic
Crushing Weapon
1.9 Delay
One-Handed Mace
6 Physical Damage
+2 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Even though it is made from simple materials, it seems surprisingly effective.
Weight: 3.1
Ichor-Coated Fang
Magic
Dagger Weapon
2.8 Delay
One-Handed Dagger
10 Physical Damage
+1 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 0.5
Ichor-Scorched Partisan
Magic, Unique
Spear Weapon
1.8 Delay
One-Handed Short Spear
8 Physical Damage
+2 Dexterity
+2 Poison Resistance
+2 Strength
Class: Warrior, Rogue, Ranger, Shaman, Bard
Requires Level 5
The tip of this spear is scorched with caustic venom. Chance on hit to proc Scorching Venom.
Weight: 4.0
Intact Femur
Crushing Weapon
2.0 Delay
One-Handed Club
8 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 4.2
Iron-Braced Shortbow
Archery Weapon
3.0 Delay
One-Handed Shortbow
15 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
A sturdy shortbow braced with iron.
Weight: 3.0
Iron Dagger
Dagger Weapon
1.4 Delay
One-Handed Dagger
10 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A simple dagger, common across all of Kingsreach.
Weight: 2.4
Iron Great Axe
GreatAxe Weapon
5.2 Delay
Two-Handed Great Axe
27 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 6.5
Iron Hammer
Crushing Weapon
4.0 Delay
One-Handed War Hammer
14 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Iron Knuckles
Hand-to-Hand Weapon
2.0 Delay
One-Handed Fist Weapon
10 Physical Damage
Class: Monk
A simple set of metal knuckles, common in taverns across Kingsreach. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.2
Khibera's Fang
Magic, Unique
Dagger Weapon
1.5 Delay
One-Handed Dagger
4 Physical Damage
+9 Hit Rating
+2 Strength
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Lion-Marked Blade
Magic
Blade Weapon
3.5 Delay
One-Handed Sword
17 Physical Damage
+2 Agility
+2 Hit Rating
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 2.8
Maple Cudgel
Crushing Weapon
2.0 Delay
One-Handed Club
5 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A simple wooden cudgel, common across all of Kingsreach.
Merchant Value:
0
0
0
1
0
Weight: 3.3
Maple Shortbow
Archery Weapon
2.0 Delay
One-Handed Shortbow
6 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
A crafted shortbow.
Merchant Value:
0
0
0
0
15
Weight: 2.6
Militia Longsword
Blade Weapon
3.9 Delay
One-Handed Sword
13 Physical Damage
Class: Warrior, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.0
Oath of the Valiant
Magic, Unique
HeavyCrushing Weapon
3.2 Delay
Two-Handed Great Hammer
15 Physical Damage
+2 Curse Resistance
+2 Magic Resistance
+3 Stamina
Class: Warrior, Cleric, Paladin
This massive hammer is inscribed with Kor'ceran scripture along the haft.
Weight: 5.8
Orcish Reaver
Magic
GreatAxe Weapon
5.3 Delay
Two-Handed Great Axe
36 Physical Damage
+3 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
A fearsome looking black iron greataxe.
Weight: 6.0
Outcast's Shiv
Dagger Weapon
1.4 Delay
One-Handed Dagger
4 Physical Damage
+1 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 10
A stout shiv held by the Ratkin Outcast.
Weight: 2.0
Petrified Sagewood Club
Magic
Crushing Weapon
3.1 Delay
One-Handed Club
32 Physical Damage
+2 Constitution
+5 Spell Crit Chance
+4 Wisdom
Class: Cleric, Druid, Shaman
Weight: 0.9
Polished Fighting Stick
Magic
Stave Weapon
2.3 Delay
Two-Handed Bo Staff
4 Physical Damage
+2 Hit Rating
Class: Monk
Requires Level 6
A well-worn, polished fighting stick. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.4
Praetoras Blade
Blade Weapon
1.8 Delay
One-Handed Sword
3 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It glitters with an otherworldy energy.
Weight: 3.5
Reaver Of The Outcast
Magic, Unique
Axe Weapon
1.7 Delay
One-Handed Axe
12 Physical Damage
+1 Dexterity
+1 Strength
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 16
A sleek war axe that bears the marks of countless battles.
Weight: 3.2
Rockbone Pickaxe
Crushing Weapon
3.4 Delay
One-Handed Club
8 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Druid, Enchanter, Summoner, Necromancer, Bard
Hard tool to dig with...
Weight: 0.8
Rotten Flesh Fistwraps
Magic, Unique
Hand-to-Hand Weapon
1.4 Delay
One-Handed Fist Weapon
16 Physical Damage
+2 Agility
+1 Hit Rating
+2 Strength
Class: Monk
Requires Level 26
Where the fetid flesh ends and the fistwraps begin, none can say. Except perhaps a necromancer...
Weight: 0.1
Royal Sting
Magic
Spear Weapon
1.6 Delay
One-Handed Short Spear
6 Physical Damage
+5 Physical Crit Rate
Class: Warrior, Rogue, Ranger, Shaman, Bard
Requires Level 6
Weight: 3.6
Rune-Carved Hammer
Magic, Unique
Crushing Weapon
1.9 Delay
One-Handed War Hammer
7 Physical Damage
+1 Constitution
+2 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
This hammer is covered in ancient runes.
Weight: 3.2
Runed Bo Staff
No Trade, Magic, Unique
Stave Weapon
2.2 Delay
Two-Handed Bo Staff
15 Physical Damage
Class: Monk
Ancient runes have been inscribed upon this weapon. An exceptionally quick weapon, bo staffs hit twice with every attack. This weapon has a chance to cause an additional effect when it hits opponents.
Weight: 3.6
Runed Staff
No Trade, Magic, Unique
Stave Weapon
3.0 Delay
Two-Handed Quarter Staff
33 Physical Damage
+2 Intellect
+5 Mana
+5 Spell Crit Rate
+2 Wisdom
Class: Wizard, Enchanter, Summoner, Necromancer
A staff carved with strange magical runes.
Weight: 5.4
Rusted Dagger
Dagger Weapon
1.5 Delay
One-Handed Dagger
2 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Rusted Hammer
Crushing Weapon
4.0 Delay
One-Handed War Hammer
5 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
0
0
0
0
35
Weight: 2.9
Rusted Longsword
Blade Weapon
1.8 Delay
One-Handed Sword
2 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Shadow's Kiss
Magic, Unique
Blade Weapon
1.5 Delay
One-Handed Sword
10 Physical Damage
+1 Dexterity
+2 Hit Rating
+1 Strength
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
A blade with an obsidian hilt. It feels almost alive...and hungry.
Weight: 2.8
Sharpened Short Blade
Dagger Weapon
1.4 Delay
One-Handed Dagger
8 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 10
Merchant Value:
0
0
0
1
32
Weight: 2.4
Shining Halberd
Spear Weapon
5.3 Delay
Two-Handed Polearm
40 Physical Damage
+3 Constitution
+5 Parry Rating
Class: Warrior, Paladin
Weight: 7.5
Simple Ashen Bronze Broadsword
Blade Weapon
1.9 Delay
One-Handed Sword
9 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Requires Level 17
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Ashen Bronze Dagger
Dagger Weapon
1.4 Delay
One-Handed Dagger
6 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 13
It's nothing special, but the workmanship is solid.
Weight: 2.4
Simple Ashen Bronze Great Axe
GreatBlade Weapon
3.3 Delay
Two-Handed Great Sword
16 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Requires Level 21
It's nothing special, but the workmanship is solid.
Weight: 6.8
Simple Ashen Bronze Greatsword
GreatBlade Weapon
3.0 Delay
Two-Handed Great Sword
16 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Requires Level 21
It's nothing special, but the workmanship is solid.
Weight: 5.1
Simple Ashen Bronze Hand Axe
Axe Weapon
2.1 Delay
One-Handed Axe
9 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Requires Level 13
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Ashen Bronze Knuckles
Hand-to-Hand Weapon
1.7 Delay
One-Handed Fist Weapon
9 Physical Damage
Class: Monk
Requires Level 13
It's nothing special, but the workmanship is solid. The damage and delay of fist weapons will be added to your innate hand to hand damage and delay.
Weight: 2.7
Simple Ashen Bronze Mace
Crushing Weapon
1.9 Delay
One-Handed Mace
9 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Requires Level 14
It's nothing special, but the workmanship is solid.
Weight: 4.0
Simple Ashen Bronze Maul
HeavyCrushing Weapon
3.3 Delay
Two-Handed Great Mace
16 Physical Damage
Class: Warrior, Cleric, Paladin
Requires Level 17
It's nothing special, but the workmanship is solid.
Merchant Value:
0
0
0
4
0
Weight: 8.6
Simple Ashen Bronze Pike
Spear Weapon
2.9 Delay
Two-Handed Long Spear
17 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Requires Level 17
It's nothing special, but the workmanship is solid.
Weight: 6.4
Simple Ashen Bronze Poleaxe
Spear Weapon
3.3 Delay
Two-Handed Polearm
18 Physical Damage
Class: Warrior, Paladin
Requires Level 21
Durable and combat-ready.
Weight: 7.3
Simple Ashen Bronze Short Spear
Spear Weapon
1.9 Delay
One-Handed Short Spear
9 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Requires Level 14
It's nothing special, but the workmanship is solid.
Weight: 4.6
Simple Ashen Bronze War Hammer
Crushing Weapon
1.9 Delay
One-Handed War Hammer
9 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Requires Level 13
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Ash Longbow
Archery Weapon
2.6 Delay
One-Handed Longbow
14 Physical Damage
Class: Ranger
Requires Level 16
Weight: 4.0
Simple Ash Longbow of Precision
Archery Weapon
2.6 Delay
One-Handed Longbow
14 Physical Damage
+2 Hit Rating
Class: Ranger
Requires Level 16
Weight: 4.0
Simple Ash Staff
Stave Weapon
3.4 Delay
Two-Handed Long Staff
15 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 17
Weight: 5.3
Simple Black Iron Broadsword
Blade Weapon
2.0 Delay
One-Handed Sword
15 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Requires Level 26
It's nothing special, but the workmanship is solid.
Weight: 4.1
Simple Black Iron Dagger
Dagger Weapon
1.5 Delay
One-Handed Dagger
11 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Bard
Requires Level 22
It's nothing special, but the workmanship is solid.
Weight: 2.5
Simple Black Iron Dagger of Precision
Dagger Weapon
1.6 Delay
One-Handed Dagger
11 Physical Damage
+2 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Bard
Requires Level 22
It's nothing special, but the workmanship is solid.
Weight: 2.6
Simple Black Iron Great Axe of Might
GreatAxe Weapon
3.2 Delay
Two-Handed Great Axe
28 Physical Damage
+2 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
Requires Level 30
It's nothing special, but the workmanship is solid.
Weight: 6.4
Simple Black Iron Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
15 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Requires Level 23
It's nothing special, but the workmanship is solid.
Weight: 4.6
Simple Blood Iron Dagger
Dagger Weapon
1.3 Delay
One-Handed Dagger
9 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Bard
Requires Level 22
It's nothing special, but the workmanship is solid.
Weight: 2.3
Simple Blood Iron Knuckles
Hand-to-Hand Weapon
1.5 Delay
One-Handed Fist Weapon
12 Physical Damage
Class: Monk
Requires Level 22
It's nothing special, but the workmanship is solid. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.6
Simple Blood Iron Knuckles of Precision
Hand-to-Hand Weapon
1.5 Delay
One-Handed Fist Weapon
12 Physical Damage
+6 Hit Rating
Class: Monk
Requires Level 22
It's nothing special, but the workmanship is solid. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.6
Simple Blood Iron War Hammer
Crushing Weapon
1.7 Delay
One-Handed War Hammer
13 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Requires Level 22
It's nothing special, but the workmanship is solid.
Weight: 3.5
Simple Blood Iron War Hammer of Insight
Crushing Weapon
1.7 Delay
One-Handed War Hammer
13 Physical Damage
+3 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Requires Level 22
It's nothing special, but the workmanship is solid.
Weight: 3.5
Simple Cedar Cudgel
Crushing Weapon
2.0 Delay
One-Handed Club
14 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 22
Weight: 3.7
Simple Cedar Longbow
Archery Weapon
2.5 Delay
One-Handed Longbow
22 Physical Damage
Class: Ranger
Requires Level 25
It's nothing special, but the workmanshop is solid.
Weight: 3.7
Simple Cedar Longbow of Prowess
Archery Weapon
2.5 Delay
One-Handed Longbow
14 Physical Damage
+2 Dexterity
Class: Ranger
Requires Level 25
It's nothing special, but the workmanshop is solid.
Weight: 3.7
Simple Cedar Shortbow
Archery Weapon
2.0 Delay
One-Handed Shortbow
15 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 22
Weight: 2.8
Simple Cedar Shortbow of Dexterity
Archery Weapon
2.0 Delay
One-Handed Shortbow
15 Physical Damage
+2 Dexterity
Class: Warrior, Rogue, Ranger, Bard
Requires Level 22
Weight: 2.8
Simple Cedar Staff
Stave Weapon
3.2 Delay
Two-Handed Long Staff
23 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 26
It's nothing special, but the worksmanship is solid.
Weight: 5.0
Simple Club
Crushing Weapon
2.0 Delay
One-Handed Club
4 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 3.4
Simple Handwraps
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
3 Physical Damage
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.0
Simple Iron Broadsword
Blade Weapon
1.8 Delay
One-Handed Sword
14 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Requires Level 26
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Iron Dagger
Dagger Weapon
1.4 Delay
One-Handed Dagger
7 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 22
It's nothing special, but the workmanship is solid.
Weight: 2.4
Simple Iron Dagger Of Prowess
Dagger Weapon
1.4 Delay
One-Handed Dagger
7 Physical Damage
+2 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 22
It's nothing special, but the workmanship is solid.
Weight: 2.4
Simple Iron Great Axe
GreatAxe Weapon
2.2 Delay
Two-Handed Great Axe
24 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Requires Level 30
It's nothing special, but the workmanship is solid.
Weight: 6.7
Simple Iron Greatsword
GreatBlade Weapon
2.9 Delay
Two-Handed Great Sword
24 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Requires Level 30
It's nothing special, but the workmanship is solid.
Weight: 4.9
Simple Iron Hand Axe
Axe Weapon
2.0 Delay
One-Handed Axe
14 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Requires Level 22
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Iron Knuckles
Hand-to-Hand Weapon
1.6 Delay
One-Handed Fist Weapon
10 Physical Damage
Class: Monk
Requires Level 22
It's nothing special, but the workmanship is solid. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.7
Simple Iron Knuckles of Might
Hand-to-Hand Weapon
1.6 Delay
One-Handed Fist Weapon
10 Physical Damage
+2 Strength
Class: Monk
Requires Level 22
It's nothing special, but the workmanship is solid. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.7
Simple Iron Mace
Crushing Weapon
1.8 Delay
One-Handed Mace
14 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Requires Level 23
It's nothing special, but the workmanship is solid.
Weight: 3.9
Simple Iron Maul
HeavyCrushing Weapon
3.2 Delay
Two-Handed Great Mace
25 Physical Damage
Class: Warrior, Cleric, Paladin
Requires Level 26
It's nothing special, but the workmanship is solid.
Weight: 8.4
Simple Iron Pike
Spear Weapon
2.8 Delay
Two-Handed Long Spear
25 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Requires Level 26
It's nothing special, but the workmanship is solid.
Weight: 6.2
Simple Iron Poleaxe
Spear Weapon
3.2 Delay
Two-Handed Polearm
26 Physical Damage
Class: Warrior, Paladin
Requires Level 30
Durable and combat-ready.
Weight: 7.1
Simple Iron Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
14 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Requires Level 23
It's nothing special, but the workmanship is solid.
Weight: 4.5
Simple Iron War Hammer
Crushing Weapon
1.8 Delay
One-Handed War Hammer
9 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Requires Level 22
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Longbow
Archery Weapon
3.2 Delay
One-Handed Longbow
8 Physical Damage
Class: Ranger
Requires Level 1
A simply-fashioned longbow.
Weight: 4.5
Sleek Iron Dirk
Magic
Dagger Weapon
2.4 Delay
One-Handed Dagger
14 Physical Damage
+1 Charisma
+2 Curse Resistance
+2 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Requires Level 9
Weight: 1.2
Spectral Axe
Temporary
Axe Weapon
1.9 Delay
One-Handed Axe
10 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Requires Level 10
Weight: 3.5
Spectral Bo Staff
Temporary
Stave Weapon
2.4 Delay
Two-Handed Bo Staff
9 Physical Damage
Class: Monk
Requires Level 10
An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.8
Spectral Club
Temporary
Crushing Weapon
1.9 Delay
One-Handed Club
10 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 10
Weight: 4.2
Spectral Great Axe
Temporary
GreatAxe Weapon
3.1 Delay
Two-Handed Great Axe
18 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Requires Level 10
Weight: 6.5
Spectral Longsword
Temporary
Blade Weapon
1.7 Delay
One-Handed Sword
9 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Requires Level 10
Weight: 3.5
Spectral Staff
Temporary
Stave Weapon
3.1 Delay
Two-Handed Long Staff
18 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Shaman, Summoner, Necromancer
Requires Level 10
Weight: 5.5
Stained Shortsword
Blade Weapon
2.4 Delay
One-Handed Sword
21 Physical Damage
+2 Constitution
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger
Weight: 0.8
Stonebraced Cudgel
Magic
Crushing Weapon
3.7 Delay
One-Handed War Hammer
6 Physical Damage
+2 Nature Resistance
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
This hammer reverberates with energy.
Weight: 1.0
Sturdy Great Sword
GreatBlade Weapon
2.8 Delay
Two-Handed Great Sword
6 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 5.0
Sturdy Longsword
Blade Weapon
1.8 Delay
One-Handed Sword
3 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Sturdy Maul
HeavyCrushing Weapon
3.2 Delay
Two-Handed Great Mace
7 Physical Damage
Class: Warrior, Cleric, Paladin
Weight: 5.0
Sturdy Shortbow
Archery Weapon
2.6 Delay
One-Handed Shortbow
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
A sturdy shortbow.
Weight: 3.5
Sturdy Tree Branch
Magic
Crushing Weapon
1.8 Delay
One-Handed Club
6 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A large, knotted tree branch, just the right size.
Weight: 3.8
Tarnished Axe
Axe Weapon
2.0 Delay
One-Handed Axe
4 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Requires Level 2
Weight: 3.4
Tarnished Dagger
Dagger Weapon
2.7 Delay
One-Handed Dagger
5 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Necromancer, Bard
Weight: 2.0
Tarnished Hammer
Crushing Weapon
4.0 Delay
One-Handed War Hammer
7 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 2.9
Tarnished Longsword
Blade Weapon
3.8 Delay
One-Handed Sword
7 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.2
Tarnished Short Spear
Spear Weapon
3.3 Delay
One-Handed Short Spear
5 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.0
Tarnished Spiked Mace
Crushing Weapon
1.9 Delay
One-Handed Mace
4 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Requires Level 2
Weight: 3.4
The Rocksplitter
Magic
GreatAxe Weapon
3.2 Delay
Two-Handed Great Axe
12 Physical Damage
+2 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 5.2
The Warden's Blade
GreatBlade Weapon
2.5 Delay
Two-Handed Great Sword
10 Physical Damage
+1 Dexterity
+2 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 4.4
Trainee's Spiked Mace
Crushing Weapon
4.4 Delay
One-Handed Mace
8 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Merchant Value:
0
0
0
1
50
Weight: 2.9
Uzhead's Hunting Spear
Magic
Spear Weapon
2.8 Delay
Two-Handed Long Spear
15 Physical Damage
+3 Agility
+10 Endurance
+3 Strength
Class: Warrior, Rogue, Paladin, Ranger, Shaman
Requires Level 10
Weight: 1.0
Weathered Club
Crushing Weapon
3.8 Delay
One-Handed Club
4 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Wizard's Stave
Magic, Unique
Stave Weapon
3.2 Delay
Two-Handed Long Staff
14 Physical Damage
+2 Intellect
+10 Mana
Class: Wizard, Druid, Enchanter, Summoner, Necromancer
Appears to have been cracked in battle...
Merchant Value:
0
0
0
5
84
Weight: 1.6
Worn Axe
Axe Weapon
2.0 Delay
One-Handed Axe
3 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.5
Worn Bo Staff
Stave Weapon
2.5 Delay
Two-Handed Bo Staff
3 Physical Damage
Class: Monk
An exceptionaly quick weapon, bo staffs hit twice with every attack.
Weight: 3.8
Worn Club
Crushing Weapon
2.0 Delay
One-Handed Club
3 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 4.2
Worn Dagger
Dagger Weapon
1.5 Delay
One-Handed Dagger
2 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.2
Worn Hammer
Crushing Weapon
1.9 Delay
One-Handed War Hammer
3 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Weight: 3.5
Worn Handwraps
Hand-to-Hand Weapon
1.7 Delay
One-Handed Fist Weapon
2 Physical Damage
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.0
Worn Longsword
Blade Weapon
1.8 Delay
One-Handed Sword
3 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Worn Maul
HeavyCrushing Weapon
3.2 Delay
Two-Handed Great Mace
7 Physical Damage
Class: Warrior, Cleric, Paladin
Requires Level 1
Developer note: Heavy Crashing Techniques have not yet been implemented. Use with caution!
Weight: 7.0
Worn Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
3 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 4.0
Worn Spiked Mace
Crushing Weapon
1.9 Delay
One-Handed Mace
3 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Weight: 3.6
Worn Staff
Stave Weapon
3.2 Delay
Two-Handed Long Staff
6 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 5.5