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480001-3736 of 3736
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
list
grid_view
Schematic: Mercenary's Chain Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 36.
Schematic: Mercenary's Chain Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 36.
Schematic: Mercenary's Chain Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Mercenary's Chain Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Mercenary's Chainmail Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Merchant's Satchel
Lifebound
Schematic
Assembly Schematic A simple pattern for creating a large leather satchel. Requires Outfitting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Might-Enhanced Bow Reinforcement
No Trade, Lifebound
Schematic
Component Schematic A design for a bow reinforcement made from cedar. Requires Woodcarving skill at Rank 66.
Schematic: Might-Infused Fighting Staff Blank
No Trade, Lifebound
Schematic
Component Schematic A design for an infused combat staff blank made from ash. Requires Fletching skill at Rank 36.
Schematic: Might-Infused Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for boots. Requires Leatherworking skill at rank 36.
Schematic: Might-Infused Leather Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for gloves. Requires Leatherworking skill at rank 36.
Schematic: Might-Infused Leather Jerkin Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used fo cut and prepare cured leather for a jerkin. Requires Leatherworking skill at rank 36.
Schematic: Might-Infused Leather Pauldrons Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for pauldrons. Requires Leatherworking skill at rank 36. — ——
Schematic: Might-Runed Bow Reinforcement
No Trade, Lifebound
Schematic
Component Schematic A design for a bow reinforcement made from cedar. Requires Woodcarving skill at Rank 66.
Schematic: Might-Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from cotton cloth. Requires Outfitting skill at Rank 36.
Schematic: Might-Runed Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for boots. Requires Leatherworking skill at rank 66.
Schematic: Might-Runed Leather Pauldrons Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for pauldrons. Requires Leatherworking skill at rank 66. — ——
Schematic: Might-Runed Vambraces Basis
No Trade, Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for iron vambraces. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Might-Runed Wristbands Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to create and prepare cotton cloth for a pair of wristbands. Requires Tailoring skill at Rank 66.
Schematic: Monastic Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for simple monk wristbands. Requires Tailoring skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Monastic Sandals
Lifebound
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Myrmidon's Broadsword
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Dagger
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Heavy Maul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Spear
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden combat staff. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Naturalist's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Naturalist's Jerkin
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at Rank 66.
Schematic: Nickel Buckles
Lifebound
Schematic
The skills and knowledge necessary to create a simple nickel buckles for use in clothing. Requires Jewelcrafting skill at Rank 63.
Schematic: Nickel Ingot
Lifebound
Schematic
Refining Schematic The skills necessary to create nickel ingots. Requires Smelting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Nickel Signet
Lifebound
Schematic
The skills and knowledge necessary to create a nickel signet for use in jewelry. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Nickel Square Gem Setting
Lifebound
Schematic
The skills and knowledge necessary to set gemstones in nickel. Requires Gemcutting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Night Fang Earring
Lifebound
Schematic
The skills and knowledge necessary to create a night fang earring. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Nimble Hunting Knife
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Noble Gloves
Lifebound
Schematic
Assembly Schematic A design for crude cloth gloves. Requires Tailoring skill at rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Noble Shawl
Lifebound
Schematic
Assembly Schematic A design for a crude cloth shawl. Requires Tailoring skill at rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Noble Tunic
Lifebound
Schematic
Assembly Schematic A design for a crude tunic. Requires Tailoring skill at rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Armor Reinforcements
Lifebound
Schematic
Component Schematic The skills and knowledge needed to create asherium armor reinforcements. Requires Blacksmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Axe Blade
Lifebound
Schematic
Component Schematic A design for a simple axe blade made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Blade Hilt
Lifebound
Schematic
Component Schematic A design for a simple weapon hilt made from asherium. Requires Blacksmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Bow Reinforcement
Lifebound
Schematic
Component Schematic A design for a bow reinforcement made from maple. Requires Woodcarving skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Buckler
Lifebound
Schematic
The assembly design for a crude wooden buckler. Requires Carpentry skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Buckler Plate
Lifebound
Schematic
The design for the front of a small maple buckler. Requires Carpentry skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Circlet
Lifebound
Schematic
The skills and knowledge necessary to create a crude metal circlet. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from burlap cloth. Requires Outfitting skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Cudgel Blank
Lifebound
Schematic
Component Schematic A design for a cudgel blank made from maple. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Dagger Blade
Lifebound
Schematic
Component Schematic A design for a simple dagger blade made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Endcaps
Lifebound
Schematic
Component Schematic The skills needed to create simple maple endcaps for a weapon. Requires Woodcarving skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Fighting Gloves Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a pair of fighting gloves. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Fighting Staff Blank
Lifebound
Schematic
Component Schematic A design for a combat staff blank made from maple. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Gemstone Amulet
Lifebound
Schematic
The skills and knowledge necessary to create a crude gemstone amulet. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15