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590001-3726 of 3726
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
list
grid_view
Scroll: Drain Intellect
Scroll
Class: Necromancer
Requires Level 6
Sap the target's Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Drain Stamina
Scroll
Class: Necromancer
Requires Level 4
Sap the target's Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Drain Strength
Scroll
Class: Necromancer
Requires Level 2
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Edict of Stillness
Scroll
Class: Cleric
Requires Level 8
Pacify the target's will, reducing their assist range by 50% for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Elixir of Opportunity
Scroll
Class: Rogue
Requires Level 13
Prepare an elixir that releases a cloud of smoke when broken. The next time you receive Physical damage, release a cloud of smoke. This smoke gives you an advantage in combat granting 2 Opportunity. Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Evasive Maneuvers
Scroll
Class: Rogue
Requires Level 13
When your Health drops below 20%, your Dodge chance will increase by 20% and your cooldown times will be reduced by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Fang of Salgi
Scroll
Class: Shaman
Requires Level 9
Release a surge of animus energy into the target, dealing minor Nature damage. This spell deals 50% more damage if the target is poisoned.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Fixate
Lifebound
Scroll
Class: Enchanter
Mesmerize target for up to 9 sec, preventing it from taking any actions. Damage and various offensive abilities will break the effect. Mesmerize effect cannot be resisted when cast on Disoriented targets. Chance to be resisted decreases with Charisma.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Flame Ward
Scroll
Class: Shaman
Requires Level 6
Increases target's Fire Resistance by 40 for 36 mins. Only one Ward may be active on a target at a time. When cast on yourself, Flame Ward will be applied to all group members within range. Fire Resistance increased improves with Augmentation skill.
Weight: 0.1
Scroll: Flash Bomb
Scroll
Class: Rogue
Requires Level 12
Throw a flash bomb at your feet, automatically activating Shadow Walk and stunning foes within 3m for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Flux
Lifebound
Scroll
Class: Enchanter
Infiltrate the target's mind with chaotic energy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Focus Chi
Scroll
Class: Monk
Requires Level 8
Focus your Chi for 10 sec, causing your next Technique to deal 50% increased damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Frail Shielding
Lifebound
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Weave a magical shield to increase your Health and Armor by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Frost Ward
Scroll
Class: Shaman
Requires Level 10
Increase target's Cold Resistance by 40 for 36 min. Only one Ward may be active on a target at a time. When cast on yourself, Frost Ward will be applied to all group members within range. Cold Resistance increased improves with Augmentation skill.
Weight: 0.1
Scroll: Gate
Scroll
Class: Wizard, Enchanter
Open a magical gateway, returning yourself to your bind point.
Weight: 0.1
Scroll: Gate of Anger
Scroll
Class: Monk
Requires Level 5
Exhaust your Chi to open the Gate of Anger, increasing outgoing threat generated by 300% and block chance by 30%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Gather Fireflies
Scroll
Class: Druid
Requires Level 12
Gather fireflies to a target location to act as a weak light source for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Ghastly Corpse
Scroll
Class: Necromancer
Requires Level 6
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Ghaven's Wild Display
Scroll
Class: Enchanter
Requires Level 2
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an 8 meter radius for up to 2 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Greater Ward of Light
Scroll
Class: Cleric
Requires Level 10
Envelope the target in a luminous shield for 20 sec, absorbing up to 60 damage plus 15% of your maximum health before dissipating. Once shielded, the target cannot be shielded again for 10 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Grip of the Boulder
Scroll
Class: Shaman
Requires Level 12
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 4 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Gust of Wind
Scroll
Class: Druid
Requires Level 10
Send a gust of cross-cutting winds into the target's face, dealing minor Nature damage and interrupting their action.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Healing Flicker
Scroll
Class: Cleric
Requires Level 6
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Heat Blood
Scroll
Class: Necromancer
Requires Level 12
Place a fiery curse on the target, causing their blood to simmer. Deals Fire damage every few seconds while the curse lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Hirode's Flame
Scroll
Class: Druid
Requires Level 10
Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount. Overrides the cooldown on Hirode's Flame.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hungry Earth
Scroll
Class: Necromancer
Requires Level 10
Curse the ground with desecrated power, rooting the target in place. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hurry the Past
Scroll
Class: Shaman
Requires Level 10
All of your active, periodic healing effects will instantly finish their durations, directly healing their targets for the remaining amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hush
Scroll
Class: Enchanter
Requires Level 6
Confound the mind of an enemy, silencing them for up to 30 seconds. Chance to be resisted decreases with Enervation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Hymn of Devotion
Scroll
Class: Paladin
Requires Level 8
Aura Increases the outgoing healing of your group members by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Ice Volley
Scroll
Class: Wizard
Requires Level 16
Ability School: Cold Channel ice prisms at your target, dealing {buffid:1974:ReplenishAmt} Damage every second for up to 4 seconds. Consumes 4 Cold Focus
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 0.1
Scroll: Invisibility
Scroll
Class: Wizard, Enchanter
Requires Level 18
Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min. The chance Invisibility will fade early is decreases with your Augmentation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Lance of the Lightful
Scroll
Class: Paladin
Requires Level 9
Impale the target with a bolt of celestial light, dealing Divine damage and Stunning targets below 25% Health for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Leafskin
Scroll
Class: Druid
Requires Level 5
Fortify the target with protective leaves, increasing their Health and Armor Class while the protective covering lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Lesser Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 16
Weave a magical shield to increase your Health and Armor by a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 0.1
Scroll: Life Draw
Scroll
Class: Necromancer
Requires Level 8
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Life Leech
Scroll
Class: Necromancer
Requires Level 10
Place a vitality curse on the target for 2 min, dealing Curse damage every few seconds and healing you for 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Like a Ghost
Scroll
Class: Rogue
Requires Level 11
Increases Concealment rating by 3, improving the effectiveness of your Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Scroll: Luminous Burst
Scroll
Class: Cleric
Requires Level 22
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
32
circle
0
Weight: 0.1
Scroll: Master Trap-Maker
Scroll
Class: Rogue
Requires Level 18
Increases the amount of concurrent traps you can have active to 4.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Mesmerize
Scroll
Class: Enchanter
Requires Level 6
Mesmerize target for up to 18 sec, preventing it from taking any actions. Damage and various offensive abilities will break the effect. Mesmerize effect cannot be resisted when cast on Disoriented targets. Chance to be resisted decreases with Charisma.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Minor Divine Healing
Scroll
Class: Cleric
Requires Level 8
Restores a large amount of Health. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed. Healing Modifiers: WIS, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Oaken Regeneration
Scroll
Class: Druid
Requires Level 2
Imbue the restorative nature of the Oak tree into your target, increasing their Health Regeneration by 1 for 24 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Oath of Determination
Scroll
Class: Paladin
Requires Level 7
Melee attacks have a 25% chance of dealing extra divine damage and generating increased threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Preserver's Wildfire
Scroll
Class: Druid
Requires Level 12
Unleash a surge of Verdanfire in front of you dealing damage to enemies up to 10m in front of you as well as healing allies.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Putrefy
Scroll
Class: Necromancer
Requires Level 10
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Radiate Heat
Scroll
Class: Wizard
Imbue an ally with an aura of magicked flames for 2 min, dispelling and preventing Chilled and Frozen states. While the aura persists, Physical attacks against the target will be retaliated with Fire damage. Fire damage increases with Intellect.
Weight: 0.1
Scroll: Rebirth
Scroll
Class: Druid
Requires Level 8
Beseech Masae to bring a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Rebuke
Scroll
Class: Cleric
Requires Level 8
Smite an enemy with celestial wrath, dealing minor Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Remedy
Scroll
Class: Cleric
Requires Level 5
Cure yourself or an ally of Diseases.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Renew Bones
Lifebound
Scroll
Class: Necromancer
Send Health to your pet over time. Drains 2% of your health to heal pet for 10% of their health per tick. Must be out of combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1