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600001-3726 of 3726
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
list
grid_view
Scroll: Reproof
Scroll
Class: Cleric
Requires Level 24
Release the symbol of Korcera, increasing your target's attributes by 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
64
circle
0
Weight: 0.1
Scroll: Resonating Strike
Scroll
Class: Monk
Requires Level 6
Deals damage to target, healing you for the damage dealt. Damage Modifiers: STA, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Resurrect
Scroll
Class: Cleric
Requires Level 24
Brings a fallen ally back to life at the location they were slain, restoring 50% of lost experience. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
64
circle
0
Weight: 0.1
Scroll: Revive
Scroll
Class: Cleric
Requires Level 8
Brings a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Rockvine Tangle
Scroll
Class: Druid
Requires Level 8
Cause vines to erupt from the ground and entangle the target, snaring them for 15 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Runeskin
Scroll
Class: Enchanter
Requires Level 5
Grants an innate shield that passively builds up to 3 stacks. When the Enchanter takes damage, Runeskin will absorb 50% of the damage and lose 1 stack. Once the stack count reaches 0, no damage absorption will occur. Runeskin's stacks will replenish at a rate of 1 stack every 10 seconds, as long as no damage is received during that time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Scorched Fog
Scroll
Class: Shaman
Requires Level 10
Slow the target's Action Speed by 25% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Second Sight
Scroll
Class: Shaman
Requires Level 14
Gift the target with Second Sight, enabling them to dodge the next source of incoming Physical damage for 5 sec. Players may only receive the Dodge effect of Second Sight once every 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Shackle Bones
Scroll
Class: Necromancer
Requires Level 4
Curse the ground underneath an Undead target, rooting them in place for up to 24 sec. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Shackle Death
Scroll
Class: Cleric
Bind an Undead eneny to the ground, rotating them in place for up to 60 sec. Damage dealt has a chance to break the root effect. Does not work against enemies in a Levitating state.
Weight: 0.1
Scroll: Shadow Step
Scroll
Class: Rogue
Requires Level 18
Step through the shadows to the location you click, or directly behind your Offensive target. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Shadow Walk
Scroll
Class: Rogue
Requires Level 3
Stealth. Movement Speed reduced by 20%. Generating 1 Opportunity and 250 Readiness every 2 sec, up to 1000 Readiness. Your first attack out of stealth will also gain 10% penetration.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Scroll: Shadowfall
Lifebound
Scroll
Class: Rogue
Requires Level 12
Descend on an enemy from the shadows, dealing high Physical Damage. Must be above the target. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Shock and Awe
Scroll
Class: Enchanter
Requires Level 18
Assault your target's synapses, causing their actions to be periodically interrupted for up to 1 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Sicken
Scroll
Class: Necromancer
Requires Level 2
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Smite Undeath
Scroll
Class: Paladin
Requires Level 9
Wrack an Undead target with celestial lightning, dealing Divine damage and generating 50 Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Soul Shuriken
Scroll
Class: Monk
Requires Level 2
Projectile. Manifest your Chi into an ethereal shuriken, dealing Nature damage to the target. A successful hit will lower the target's assist radius by 30% for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Spell Turn
Scroll
Class: Enchanter
Requires Level 10
Interrupt your target. If your target was casting a Silenceable spell, absorb that spell, allowing you to cast it for yourself within the next 10 seconds. Duration of spell storage increases with Stamina.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Spirit of the Wolf
Scroll
Class: Druid
Requires Level 9
Imbue the speed of the wolf into your target, increasing their movement speed while active. This movement speed bonus will scale with your level.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Spook the Dead
Scroll
Class: Cleric
Requires Level 17
Invoke a surge of dread in an Undead enemy, causing it to flee in fear for up to 15 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
0
Weight: 0.1
Scroll: Sprint to the Shadows
Scroll
Class: Rogue
Requires Level 20
Increases your Sprint speed by 25% for 6 sec. After this time, Escape Artist will activate automatically. When used in this way, Escape Artist's cooldown time will be increased by 50%. This ability is only usable if Escape Artist is on your bar and not on cooldown.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Stab the Mind
Scroll
Class: Enchanter
Requires Level 6
Release a jolt of mental energy that deals Magic damage to the target and returns 20% of the damage dealt as Mana to your Defensive target, up to a maximum of 12. If no Defensive target is selected, Mana will be returned to the caster.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Startle
Scroll
Class: Enchanter
Requires Level 6
Electrocute the target's brain, stunning them for up to 3 sec. This ability generates a high amount of Threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Summon Corpse
Scroll
Class: Necromancer
Requires Level 12
Summon the corpse of an ally.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Symbol of Korcera
Scroll
Class: Cleric
Requires Level 24
Smite an enemy with celestial wrath, dealing moderate Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
64
circle
0
Weight: 0.1
Scroll: Thought Thief
Scroll
Class: Enchanter
Requires Level 18
Attempt to wipe a target's memories, causing it to forget its aggression. The chance of success increases with higher Charisma. Not effective on targets over 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Tome of Devotion
Scroll
Class: Cleric
Requires Level 8
Manifest the Tome of Devotion. Equipping this tome will enhance the flow of divine light within you, increasing the critical chance of your Divine spells by 2%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Tome of Fervor
Scroll
Class: Cleric
Requires Level 4
Manifest the Tome of Fervor. Equipping this tome will enhance your ability to punish enemies with holy power, increasing your Divine damage by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Treeform
Scroll
Class: Druid
Requires Level 12
Transform into a rooted tree, preventing all movement while increasing your health regeneration.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Unstable Mixture
Scroll
Class: Rogue
Requires Level 12
Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect: - Reduce the enemy's dodge rating by 20% for 10 sec. - Increase your critical chance by 5% for 10 sec. - Techniques against the target have a 50% reduction in cooldown time for 10 sec. - Cause the enemy to flee in fear for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Valeguard's Stride
Lifebound
Scroll
Class: Ranger
Requires Level 2
Your Movement Speed is increased by 5% while outdoors.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Verdanfire Seed
Scroll
Class: Druid
Requires Level 4
Protect the target with a mystical seed that absorbs incoming damage. When the seed absorbs the maximum amount of damage, or the duration ends, the seed will bloom and heal the target for a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Verdanfire Spike
Scroll
Class: Druid
Requires Level 10
Hurl a spike of pure Verdanfire at the target, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Verdanfire Thistles
Scroll
Class: Druid
Requires Level 9
Grow a network of mystical thistles around the target that deal Nature damage to attackers.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Vine Talisman
Scroll
Class: Druid
Requires Level 8
Bind a talisman of enchanted vines to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Wall Climber
Scroll
Class: Rogue
Requires Level 17
Increases your Endurance by 25 and reduces the rate your Endurance drains while climbing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
0
Weight: 0.1
Scroll: Ward Undeath
Scroll
Class: Cleric
Requires Level 9
Smite an Undead target, dealing moderate Divine damage and Snaring them, reducing their move speed by 50% for up to 8 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Wasp Nest
Scroll
Class: Druid
Requires Level 12
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Waylay II
Scroll
Class: Rogue
Requires Level 18
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Weak Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 8
Weave a magical shield to increase your Health and Armor by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Wind Strider
Scroll
Class: Shaman
Requires Level 10
Accelerate the target's Sprinting Speed by 10% and reduce the rate of Endurance drain by 10% for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Wrack Bones
Scroll
Class: Necromancer
Requires Level 6
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Wrathful Aegis
Scroll
Class: Paladin
Requires Level 8
You radiate celestial flame in an 6 meter radius. Enemies inside this radius will take Divine damage over time. Damage caused by these flames causes increased Threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Wrathful Reckoning
Scroll
Class: Paladin
Requires Level 10
Enough is enough! Consume 1 Reckoning to gain 500 Wrath instantly.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Writ of Combat
Scroll
Class: Cleric
Requires Level 22
Recite a sacred writ of battle, increasing the amount of Readiness your target gains through Readiness-generating actions by 25 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
32
circle
0
Weight: 0.1
Scuffed Boots
Feet
Leather
9 Armor
+1 Strength
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Crude boots made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.8
Scuffed Bracers
Wrist
Leather
6 Armor
+1 Strength
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Crude gloves made from a patchwork of animal hides.
Weight: 2.8
Scuffed Gloves
Hands
Leather
6 Armor
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Crude gloves made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.8
Scuffed Jerkin
Chest
Leather
12 Armor
+1 Strength
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A crude tunic made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.9
Scuffed Leggings
Legs
Leather
9 Armor
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Crude leggings made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.4