search
Maps
arrow_drop_down
Kingsreach
Halnir Cave
Goblin Cave
Dungeons
arrow_drop_down
Camps
Dungeons
Raids
Bestiary
arrow_drop_down
Mobs
NPCs
Items
arrow_drop_down
Collections
Compare
Quests
arrow_drop_down
Tracker
Abilities
arrow_drop_down
Bard
Cleric
Dire Lord
Druid
Enchanter
Monk
Necromancer
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
Guides
Recipes
arrow_drop_down
Fabric
Leatherworking
Outfitting
Tailoring
Tanning
Weaving
Metal
Armorsmithing
Blacksmithing
Smelting
Weaponsmithing
Gemcutting
Jewelcrafting
Wood
Carpentry
Fletching
Woodcarving
Woodworking
Alchemy
Consumable
Brewing
Cooking
Scavenging
brightness_3
brightness_7
login
Log in with Discord
login
Not logged in
brightness_3
brightness_7
login
Log in with Discord
Item List
All Items
Weapons
Armor
Tools
Mats
Consumable
Other
close
Filters
search
Reset Filters
(any category)
Acclimation
Ammo
Catalyst
Chain
Clickie
Cloth
Component
Container
Drink
Food
General
Heavy Chain
Heavy Leather
Heavy Plate
Held
Ingredient
Jewelry
Key
Leather
Main Hand Bo Staff
Main Hand Great Axe
Main Hand Great Hammer
Main Hand Great Mace
Main Hand Great Sword
Main Hand Long Spear
Main Hand Long Staff
Main Hand Polearm
Main Hand Quarter Staff
Material
One-Handed Axe
One-Handed Club
One-Handed Dagger
One-Handed Fist Weapon
One-Handed Longbow
One-Handed Mace
One-Handed Short Spear
One-Handed Shortbow
One-Handed Skinning Knife
One-Handed Stave
One-Handed Sword
One-Handed War Hammer
Plate
Potion
Reagent
Relic
Resource
Schematic
Scroll
Shield
Trinket
Two-Handed Harvesting Sickle
Two-Handed Mining Pick
Two-Handed Woodcutting Axe
(any slot)
Ammo
Back
Chest
Ears
Feet
Fingers
Hands
Head
Legs
Light Source
Neck
Offhand
Onehanded
Ranged
Relic
Shoulders
Twohanded
Waist
Wrist
(any class)
Bard
Cleric
Dire Lord
Druid
Enchanter
Monk
Necromancer
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
(any rarity)
Common
Uncommon
Rare
Ultra Rare
Mythic
Legendary
(any source)
crafted
dropped
quest reward
No Sell
(any)
yes
no
No Trade
(any)
yes
no
Lifebound
(any)
yes
no
Magic
(any)
yes
no
Quest Item
(any)
yes
no
Temporary
(any)
yes
no
Unique
(any)
yes
no
Required Level
(any)
greater than
less than
exactly
Weight
(any)
greater than
less than
exactly
LABEL_TEMPLATE
(any)
greater than
less than
exactly
Add Stat Filter
Select a stat
Agility
Anaerobic Environment Resistance
Armor
Attack Power
Awareness
Block Rating
Block Value
Charisma
Chemical Resistance
Climbing Endurance Drain
Climbing Speed
Cold Resistance
Concealment
Constitution
Cooldown Reduction Percent
Curse Resistance
Damage
Delay
Dexterity
Disease Resistance
Divine Resistance
Dodge
Dodge Rating
Endurance
Fire Resistance
Frigid Environment Resistance
Happiness
Haste Percent
Haste Rating
Health
Health Recovered While Resting
Health Regeneration
Hit Percent
Hit Rating
Intellect
Magic Resistance
Mana
Mana Recovered While Resting
Mana Regeneration
Max Carry Capacity
Max Carry Weight
Movement Speed
Nature Resistance
Parry Rating
Physical Crit Chance
Physical Crit Rating
Poison Resistance
Pressure Environment Resistance
Scorching Environment Resistance
Shock Resistance
Skill Learning Rate
Slots
Spell Crit Chance
Spell Crit Rating
Spell Power
Sprinting Speed
Stamina
Strength
Swimming Speed
Tool Effectiveness
Toxic Environment Resistance
Wind Shear Environment Resistance
Wisdom
filter_alt
first_page
chevron_left
3451-3500 of 4328
chevron_right
last_page
Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
100
200
list
grid_view
Scroll of Torment
Scroll
Class: Dire Lord
Requires Level 9
Corrupt an enemy's blood, reducing incoming healing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Absorb Strength
Scroll
Class: Necromancer
Requires Level 12
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Arc of Light
Scroll
Class: Cleric
Requires Level 10
Restores the Health of an ally. After the heal occurs, jumps to the most injured group member within 20m. This ability will jump up to 2 times.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Arcane Cords
Scroll
Class: Enchanter
Requires Level 4
Conjure arcane bindings to root your target in place for up to 30 sec. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Assemble Bones
Scroll
Class: Necromancer
Requires Level 12
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Awaken Bravery
Scroll
Class: Cleric
Requires Level 20
Increase your group's Health by 50 and Armor Class by 25 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Awaken Courage
Scroll
Class: Cleric
Requires Level 4
Increase your group's Health by 20 and Armor Class by 10 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Backflip
Scroll
Class: Monk
Requires Level 14
Backflip out of harm's way, dodging the next source of Physical damage for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Backstab II
Scroll
Class: Rogue
Requires Level 18
General Technique Strike your enemy from behind with a powerful attack, bypassing some of their armor. Must be behind your target. Requires a Piercing weapon. Damage Modifiers: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Banner of Onslaught II
Scroll
Class: Warrior
Requires Level 26
Plant a banner of war near you for 45 sec. Remaining within 10m of the banner will increase your group's physical damage, while enemies within 10m will have reduced physical damage.
Merchant Value:
circle
0
circle
0
circle
1
circle
28
circle
0
Weight: 0.1
Scroll: Beckon Hirode
Scroll
Class: Druid
Requires Level 10
Beckon Hirode, the Ward of Masae, as your companion.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Bee Hive
Scroll
Class: Druid
Requires Level 6
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Blackjack Kick II
Lifebound
Scroll
Class: Rogue
Requires Level 22
Deals Physical damage to an enemy and grants 1 Opportunity. Grants 2 Opportunity when executed from target's side or rear. Damage Modifier: AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Bloodletter
Scroll
Class: Rogue
Requires Level 2
Lacerate the target, dealing 120% Weapon damage and causing them to Bleed, dealing 50% of damage dealt as Physical damage every 3 sec for 15 sec. Bloodletter cannot Critically Hit.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Bolster
Scroll
Class: Cleric
Requires Level 7
Encase the target in celestial shielding, granting immunity to Stun and Knockdown effects for the duration. Your Bolster ability can only be active on one target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Calm Undeath
Scroll
Class: Necromancer
Requires Level 8
Pacify an Undead target's will, making them less likely to assist nearby allies for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Celestial Spark
Scroll
Class: Cleric
Requires Level 20
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Chaotic Imbuement
Scroll
Class: Enchanter
Requires Level 16
Imbue an ally's weapon with a chaotic enchantment, causing their auto attacks to deal additional damage of a random type determined at the time of casting. Chaotic Imbuement may only be applied to one ally at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Chi Guidance
Scroll
Class: Monk
Requires Level 6
Allow your Chi to guide you to weak points in enemy Armor, causing your attacks to gain Penetration for 15 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Chi Spear
Scroll
Class: Monk
Requires Level 4
Projectile. Concentrate your Chi and propel it forward, dealing moderate Nature damage to target. Damage dealt increased with Constitution. Chance to be resisted decreased with Constitution.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Chi Spear II
Scroll
Class: Monk
Requires Level 12
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Chi Spear III
Scroll
Class: Monk
Requires Level 20
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Chi Spear IV
Scroll
Class: Monk
Requires Level 28
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Chi Spear V
Scroll
Class: Monk
Requires Level 36
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Chi Spear VI
Scroll
Class: Monk
Requires Level 44
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
1
circle
60
circle
0
Weight: 0.1
Scroll: Conviction
Scroll
Class: Cleric
Requires Level 10
Manifest your devout conviction, increasing your Spell Power by 25 and your Haste by 15% for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Corrosive Brew
Scroll
Class: Rogue
Requires Level 9
Throw a flask of corrosive toxins at the target, reducing Armor Class by up to 15% for 5 minutes.
Weight: 0.1
Scroll: Cranial Pressure
Lifebound
Scroll
Class: Enchanter
Applies intense pressure to an enemy's brain, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Crippling Terror
Scroll
Class: Necromancer
Requires Level 7
Channeled. Overwhelm the target with fear, preventing it from taking any actions. Damage and various offensive abilities will break the effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Curse of Pain
Scroll
Class: Necromancer
Requires Level 4
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Dark Empathy
Scroll
Class: Necromancer
Requires Level 9
Sacrifice a portion of your Health to restore an equal amount to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Deafening Whisper
Scroll
Class: Dire Lord
Requires Level 8
Interrupt an enemy's spell casting and silence them for 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Divine Enfeeblement
Scroll
Class: Cleric
Requires Level 20
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Divine Weakening
Scroll
Class: Cleric
Requires Level 10
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Drain Charisma
Scroll
Class: Necromancer
Requires Level 8
Sap the target's Charisma, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Drain Intellect
Scroll
Class: Necromancer
Requires Level 6
Sap the target's Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Drain Stamina
Scroll
Class: Necromancer
Requires Level 4
Sap the target's Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Drain Strength
Scroll
Class: Necromancer
Requires Level 2
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Edict of Stillness
Scroll
Class: Cleric
Requires Level 8
Pacify the target's will, reducing their assist range by 50% for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Elixir of Opportunity
Scroll
Class: Rogue
Requires Level 13
Prepare an elixir that releases a cloud of smoke when broken. The next time you receive Physical damage, release a cloud of smoke. This smoke gives you an advantage in combat granting 2 Opportunity. Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Erudite Mind
Scroll
Class: Enchanter
Requires Level 7
Expand the mind of an ally, increasing their Intellect by 2 while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Evasive Maneuvers
Scroll
Class: Rogue
Requires Level 13
When your Health drops below 20%, your Dodge chance will increase by 20% and your cooldown times will be reduced by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Faerie Flames
Scroll
Class: Ranger
Requires Level 26
Harness druidic magic to heal the target of minor wounds.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Fang of Salgi
Scroll
Class: Shaman
Requires Level 9
Release a surge of animus energy into the target, dealing minor Nature damage. This spell deals 50% more damage if the target is poisoned.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Fixate
Lifebound
Scroll
Class: Enchanter
Mesmerize target for up to 9 sec, preventing it from taking any actions. Damage and various offensive abilities will break the effect. Mesmerize effect cannot be resisted when cast on Disoriented targets. Chance to be resisted decreases with Charisma.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Flame Ward
Scroll
Class: Shaman
Increases target's Fire Resistance by 40 for 36 mins. Only one Ward may be active on a target at a time. When cast on yourself, Flame Ward will be applied to all group members within range. Fire Resistance increased improves with Augmentation skill.
Weight: 0.1
Scroll: Flash Bomb
Scroll
Class: Rogue
Requires Level 12
Throw a flash bomb at your feet, automatically activating Shadow Walk and stunning foes within 3m for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Flux
Lifebound
Scroll
Class: Enchanter
Infiltrate the target's mind with chaotic energy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Focus Chi
Scroll
Class: Monk
Requires Level 8
Focus your Chi for 10 sec, causing your next Technique to deal 50% increased damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Forceful Will
Scroll
Class: Enchanter
Requires Level 6
Oppress your enemy's mental defenses, reducing their Resistances by 10 and increasing your Magic Resistance by 3. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
first_page
chevron_left
3451-3500 of 4328
chevron_right
last_page