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Main Hand Bo Staff
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A Dark Agent
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a jacked rabbit
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a white dire wolf
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blackback widow
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Req. Level: Lowest
Req. Level: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
list
grid_view
Aged Wood Shortbow
Archery Weapon
3.4 Delay
One-Handed Shortbow
8 Physical Damage
+1 Agility
+1 Dexterity
Class: Warrior, Rogue, Ranger, Bard
A shortbow made of aged wood.
Weight: 3.1
Ancient Claymore
Magic
GreatBlade Weapon
4.4 Delay
Main Hand Great Sword
24 Physical Damage
+1 Strength
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
This heavy sword bears obvious signs of use in battle, and yet is still sharp as the day it was forged.
Weight: 6.5
Arm Of The Bloodsworn
Magic
Axe Weapon
2.8 Delay
One-Handed Axe
28 Physical Damage
+4 Strength
+4 Dexterity
+50 Health
Class: Dire Lord
Weight: 3.0
Ash Cudgel
Crushing Weapon
2.2 Delay
One-Handed Club
9 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A simple wooden cudgel, common across all of Kingsreach.
Weight: 4.0
Ashen Bronze Battle Axe
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
+2 Strength
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
A sturdy axe.
Weight: 3.2
Ashen Bronze Guardsman's Mace
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
+2 Strength
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
A sturdy mace.
Weight: 3.4
Ashen Bronze Heavy Greatsword
GreatBlade Weapon
3.7 Delay
Main Hand Great Sword
16 Physical Damage
+2 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
A sturdy greatsword.
Weight: 3.8
Asherium Brawler's Cestus
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
4 Physical Damage
+1 Strength
Class: Monk
A light metal cestus often used by brawlers. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.8
Asherium Brute's Crusher
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
14 Physical Damage
+1 Strength
Class: Warrior, Cleric, Paladin
A giant maul that looks as if it could break down walls.
Weight: 7.1
Asherium Footman's Lance
Spear Weapon
3.7 Delay
Main Hand Long Spear
13 Physical Damage
+1 Strength
Class: Warrior, Rogue, Ranger, Shaman
A common soldier's lance.
Weight: 5.0
Asherium Foreman's Hammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Hammer
14 Physical Damage
+1 Stamina
Class: Warrior, Cleric, Paladin
A heavy hammer, ostensibly for breaking rocks.
Weight: 5.5
Asherium Guardian's Blade
GreatBlade Weapon
3.7 Delay
Main Hand Great Sword
13 Physical Damage
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
A sturdy greatsword.
Weight: 3.8
Asherium Heavy War Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
5 Physical Damage
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
A heavy war hammer with a reinforced head.
Weight: 3.2
Asherium Hunter's Javelin
Spear Weapon
2.8 Delay
One-Handed Short Spear
5 Physical Damage
+1 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
A short spear often used by hunters.
Weight: 4.0
Asherium Raider's Axe
Axe Weapon
3.1 Delay
One-Handed Axe
5 Physical Damage
+1 Dexterity
Class: Warrior, Rogue, Paladin, Ranger, Druid, Bard
A style of axe commonly used by raiders.
Weight: 3.2
Asherium Reaver's Axe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
14 Physical Damage
+1 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
A large two-handed axe capable of devastating blows.
Weight: 5.5
Asherium Stalker's Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
4 Physical Damage
+1 Agility
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A sharp and deadly dagger.
Weight: 1.9
Asherium Watchguard's Shortsword
Blade Weapon
2.8 Delay
One-Handed Sword
5 Physical Damage
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A shortsword typically used by guards.
Weight: 3.2
Ash Fighting Staff
Stave Weapon
4.3 Delay
Main Hand Bo Staff
16 Physical Damage
Class: Monk
A simple wooden staff common across all of Kingsreach.
Weight: 3.2
Ash Staff of the Mountain
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
+2 Strength
Class: Monk
A sturdy fighting staff. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 2.6
Barkbitten Club
Crushing Weapon
3.0 Delay
One-Handed Club
6 Physical Damage
+1 Agility
+6 Mana
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Barkbitten Staff
Magic, Unique
Stave Weapon
4.0 Delay
Main Hand Long Staff
17 Physical Damage
+1 Strength
+1 Wisdom
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Battle-Tested Shortbow
Archery Weapon
3.1 Delay
One-Handed Shortbow
12 Physical Damage
+2 Agility
+2 Dexterity
Class: Warrior, Rogue, Ranger, Bard
A short bow marked by years of intense use.
Weight: 3.1
Bearded Axe
Axe Weapon
3.0 Delay
One-Handed Axe
7 Physical Damage
+1 Strength
+9 Physical Crit Rate
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.5
Blackened Wood Club
Crushing Weapon
3.1 Delay
One-Handed Club
6 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Blackened Wood Staff
Magic, Unique
Stave Weapon
4.0 Delay
Main Hand Long Staff
11 Physical Damage
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Black Iron Combatant's Heavy Axe
GreatAxe Weapon
4.5 Delay
Main Hand Great Axe
22 Physical Damage
+2 Strength
+1 Dexterity
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greataxe.
Weight: 7.0
Black Iron Great Axe
HeavyCrushing Weapon
5.3 Delay
Main Hand Great Mace
31 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
A simple two-handed great axe, common across all of Kingsreach.
Weight: 7.1
Bloodfang
Magic, Unique
Dagger Weapon
2.2 Delay
One-Handed Dagger
9 Physical Damage
+2 Dexterity
+2 Curse Resistance
+9 Physical Crit Rate
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
This dagger’s blade pulsates, as if it hungers.
Weight: 2.0
Blood-Inlaid War Gavel
Magic
HeavyCrushing Weapon
3.0 Delay
Main Hand Great Mace
39 Physical Damage
+2 Strength
+2 Wisdom
+15 Health
Class: Warrior, Cleric, Paladin
Developer note: Heavy Crushing Techniques have not yet been implemented. Use with caution!
Weight: 7.0
Blood Iron Myrmidon's Great Axe
GreatAxe Weapon
3.7 Delay
Main Hand Great Axe
17 Physical Damage
+4 Strength
+4 Hit Rating
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greataxe.
Weight: 6.0
Blood Iron Sturdy Mage's Dagger
Dagger Weapon
2.2 Delay
One-Handed Dagger
5 Physical Damage
+2 Constitution
+4 Intellect
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.1
Bloodstained Handwraps
Magic, Unique
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
6 Physical Damage
+2 Dexterity
-5 Health
Class: Monk
Looking at these brings dark thoughts to your mind, unbidden.
Weight: 2.0
Boar Tusk Spear
Magic, Unique
Spear Weapon
2.7 Delay
One-Handed Short Spear
8 Physical Damage
+2 Constitution
+9 Hit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.6
Bone-Handled Axe
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
+1 Stamina
+1 Constitution
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Bone-Handled Battle Axe
Magic, Unique
Axe Weapon
2.0 Delay
One-Handed Axe
7 Physical Damage
+2 Strength
+18 Physical Crit Rate
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
A malevolent aura surrounds this weapon.
Weight: 3.2
Bone-Handled Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
7 Physical Damage
+1 Strength
+1 Agility
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Bone-Handled Quickblade
Dagger Weapon
2.3 Delay
One-Handed Dagger
6 Physical Damage
+1 Stamina
+1 Dexterity
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 2.5
Bone-Tipped Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
+1 Stamina
+1 Agility
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.8
Carved Lotus Baton
Crushing Weapon
2.4 Delay
One-Handed Club
6 Physical Damage
+1 Strength
+1 Dexterity
Class: Monk
Weight: 1.9
Carved Lotus Bo Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
8 Physical Damage
+1 Strength
+1 Agility
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.5
Cedar Adept's Fighting Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
8 Physical Damage
+3 Agility
+15 Hit Rating
Class: Monk
A well-made fighting staff. An exceptionally quick weapon, bo stats hit twice with every attack.
Weight: 3.6
Cedar Windsong Battlebow
Archery Weapon
4.1 Delay
One-Handed Longbow
13 Physical Damage
+3 Agility
+2 Charisma
Class: Ranger
A well made longbow.
Weight: 3.7
Charged Battleglove
Magic, Unique
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
10 Physical Damage
+2 Strength
+2 Agility
+3 Shock Resistance
Class: Monk
A finely crafted battle glove that emits a soft hum of electrical current. Chance on hit to deal Shock damage. Proc chance increases slightly with Dexerity.
Weight: 2.2
Chillstrike Longbow
Archery Weapon
3.9 Delay
One-Handed Longbow
23 Physical Damage
+2 Agility
+2 Dexterity
+27 Haste Rating
Class: Ranger
Chance to proc Chillstrike, dealing Cold damage to the target. Additionally, Chillstrike has a small chance to proc Chilled to the Bone, reducing the target's movement speed for a short time.
Weight: 4.5
Cloth Handwrap
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
2 Physical Damage
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.0
Cracked Staff
Stave Weapon
3.2 Delay
One-Handed Stave
5 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 3.5
Crude Asherium Broadsword
Blade Weapon
2.9 Delay
One-Handed Sword
4 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Crude, but effective.
Weight: 3.2
Crude Asherium Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
3 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Crude, but effective.
Weight: 1.9
Crude Asherium Great Axe
GreatAxe Weapon
3.2 Delay
Main Hand Great Axe
7 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Crude, but effective.
Weight: 5.5
Crude Asherium Greatsword
GreatBlade Weapon
3.8 Delay
Main Hand Great Sword
12 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Crude, but effective.
Weight: 3.8
Crude Asherium Hand Axe
Axe Weapon
3.2 Delay
One-Handed Axe
4 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Crude, but effective.
Weight: 3.2
Crude Asherium Knuckles
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
2 Physical Damage
Class: Monk
Crude, but effective. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 3.2
Crude Asherium Mace
Crushing Weapon
2.9 Delay
One-Handed Mace
4 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Crude, but effective.
Weight: 3.4
Crude Asherium Maul
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
8 Physical Damage
Class: Warrior, Cleric, Paladin
Crude, but effective.
Weight: 7.1
Crude Asherium Pike
Spear Weapon
3.8 Delay
Main Hand Long Spear
11 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Crude, but effective.
Weight: 5.0
Crude Asherium Poleaxe
Spear Weapon
3.2 Delay
Main Hand Polearm
7 Physical Damage
Class: Warrior, Paladin
Crude, but effective.
Weight: 5.9
Crude Asherium Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
4 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Crude, but effective.
Weight: 4.0
Crude Asherium War Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
4 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Crude, but effective.
Weight: 3.2
Crudely Forged Blade
Blade Weapon
1.8 Delay
One-Handed Sword
5 Physical Damage
+2 Strength
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 2.8
Crude Maple Cudgel
Crushing Weapon
3.2 Delay
One-Handed Club
4 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.3
Crude Maple Longbow
Archery Weapon
4.2 Delay
One-Handed Longbow
8 Physical Damage
Class: Ranger
Crude, but effective.
Weight: 3.5
Crude Maple Shortbow
Archery Weapon
3.6 Delay
One-Handed Shortbow
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.6
Crude Maple Staff
Stave Weapon
3.2 Delay
Main Hand Long Staff
9 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.7
Crystalline Twin-Fang
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
+3 Charisma
+3 Cold Resistance
+25 Mana
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
A dual-bladed dagger made from inert Celestium crystal.
Weight: 2.0
Cured Metal Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Cured Metal Quickblade
Dagger Weapon
2.3 Delay
One-Handed Dagger
6 Physical Damage
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 2.5
Dagger Of Crimson Eyes
Magic
Dagger Weapon
2.6 Delay
One-Handed Dagger
13 Physical Damage
+2 Wisdom
+2 Intellect
+10 Haste Percent
Class: Wizard, Enchanter, Summoner, Necromancer
A heavy, ruby dagger with the inscription, "Chareshs."
Weight: 2.0
Darkmetal Maul
Magic, Unique
HeavyCrushing Weapon
4.0 Delay
Main Hand Great Mace
17 Physical Damage
+2 Stamina
+18 Physical Crit Rate
Class: Warrior, Cleric, Paladin
A large, evil-looking maul made from an unidentified dark metal.
Weight: 4.4
Dead Man's Spear
Spear Weapon
2.7 Delay
One-Handed Short Spear
8 Physical Damage
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 3.5
Diamondhead Fang
Dagger Weapon
2.6 Delay
One-Handed Dagger
5 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 1.8
Driftwood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
4 Physical Damage
+1 Strength
Class: Monk
Weight: 2.0
Driftwood Club
Crushing Weapon
3.1 Delay
One-Handed Club
5 Physical Damage
+1 Stamina
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Driftwood Staff
Magic, Unique
Stave Weapon
4.1 Delay
Main Hand Long Staff
14 Physical Damage
+1 Stamina
Class: Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Dripwood Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
16 Physical Damage
+1 Stamina
+5 Mana
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 5.0
Dull Iron Bastard Sword
Blade Weapon
2.8 Delay
One-Handed Sword
7 Physical Damage
+1 Strength
+1 Agility
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Dull Iron Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Dull Iron Great Hammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Hammer
17 Physical Damage
+1 Strength
+1 Constitution
Class: Warrior, Cleric, Paladin
Developer note: Heavy Crushing Techniques have not been inplemented. Use with caution!
Weight: 5.0
Dull Iron Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
7 Physical Damage
+1 Strength
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Dull Iron Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
+1 Strength
+1 Agility
Class: Monk
The Damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.0
Dull Iron Short Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
7 Physical Damage
+1 Strength
+1 Agility
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.5
Dull Iron War Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
7 Physical Damage
+1 Strength
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Dusk Claws
Magic, Unique
Hand-to-Hand Weapon
2.0 Delay
One-Handed Fist Weapon
9 Physical Damage
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.8
Dusk Fang
Magic, Unique
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
+1 Stamina
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 1.9
Etched Bone Longbow
Archery Weapon
4.0 Delay
One-Handed Longbow
16 Physical Damage
+3 Agility
+3 Dexterity
+10 Endurance
Class: Ranger
A shortbow made of polished, etched bone.
Weight: 3.0
Ethereal Axe
Dagger Weapon
3.1 Delay
One-Handed Dagger
7 Physical Damage
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.0
Ethereal Bo Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
+1 Strength
+1 Constitution
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.6
Ethereal Club
Crushing Weapon
3.1 Delay
One-Handed Club
7 Physical Damage
+1 Strength
+1 Constitution
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 3.0
Ethereal Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
+1 Agility
+1 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.5
Ethereal Great Axe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
15 Physical Damage
+1 Strength
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 5.5
Ethereal Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
6 Physical Damage
+1 Strength
+1 Wisdom
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.0
Ethereal Handwraps
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
+1 Strength
+1 Dexterity
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage delay.
Weight: 1.8
Ethereal Longsword
Blade Weapon
2.8 Delay
One-Handed Sword
7 Physical Damage
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.0
Ethereal Morning Star
Crushing Weapon
2.8 Delay
One-Handed Mace
6 Physical Damage
+1 Dexterity
+1 Constitution
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Weight: 3.0
Fadesteel Bastard Sword
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It glitters with an otherwirdly energy. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.5
Fadesteel Battle Axe
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
+1 Strength
+1 Constitution
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
It glitters with an otherworldly energy.
Weight: 3.5
Fadesteel Dirk
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
It glitters with an otherworldly energy.
Weight: 2.2
Fadesteel Falchion
Blade Weapon
1.8 Delay
One-Handed Sword
11 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It glitters with an otherworldly energy.
Weight: 3.5
Fadesteel Morning Star
Crushing Weapon
2.8 Delay
One-Handed Mace
9 Physical Damage
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
It glitters with an otherworldly energy.
Weight: 3.5
Fadesteel Warhammer
Crushing Weapon
1.9 Delay
One-Handed War Hammer
3 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It glitters with an otherworldly energy.
Weight: 3.6
Fadetorn Club
Magic
Crushing Weapon
2.0 Delay
One-Handed Club
4 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Light seems to almost pass through it.
Weight: 3.4
Fadetorn Dagger
Magic
Dagger Weapon
1.5 Delay
One-Handed Dagger
3 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Shaman, Summoner, Necromancer, Bard
Light seems to almost pass through it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Fadetorn Great Hammer
Magic
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Hammer
7 Physical Damage
Class: Warrior, Cleric, Paladin
Light seems to almost pass through it. Developer note: Heavy Crushing Technique have not yet been implemented. Use with caution!
Weight: 5.5
Fadetorn Great Mace
Magic
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
7 Physical Damage
Class: Warrior, Cleric, Paladin
Light seems to almost pass through it. Developer note: Heavy Crushing Technique have not yet been implemented. Use with caution!
Weight: 5.5
Fadetorn Hammer
Magic
Crushing Weapon
1.9 Delay
One-Handed War Hammer
4 Physical Damage
Class: Warrior, Rogue, Paladin, Ranger, Druid, Shaman, Bard
Light seems to almost pass through it.
Weight: 3.4
Fadetorn Handwraps
Magic
Hand-to-Hand Weapon
1.5 Delay
One-Handed Fist Weapon
3 Physical Damage
Class: Monk
Light seems to almost pass through it. The damage and delay of fist weopons will be added to your innate hand-to-hand damage and delay.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Fadetorn Longsword
Magic
Blade Weapon
1.8 Delay
One-Handed Sword
4 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Light seems to almost pass through it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.2
Fadeweave Handwraps
Hand-to-Hand Weapon
1.7 Delay
One-Handed Fist Weapon
2 Physical Damage
Class: Monk
It glitters with an otherworldly energy. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.5
Fadewood Fighting Staff
Stave Weapon
2.5 Delay
Main Hand Bo Staff
8 Physical Damage
Class: Monk
It glitters with an otherwirdly energy. An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 4.0
Fadewood Scepter
Stave Weapon
3.2 Delay
Main Hand Long Staff
6 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Shaman, Summoner, Necromancer
It glitters with an otherworldy energy.
Weight: 5.0
Fadewood Truncheon
Crushing Weapon
2.0 Delay
One-Handed Club
12 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
It glitters with an otherworldly energy.
Weight: 4.4
Fang of Aganocht
Magic
Dagger Weapon
1.3 Delay
One-Handed Dagger
15 Physical Damage
+2 Strength
+3 Dexterity
+3 Poison Resistance
+3 Hit Rating
+5 Haste Rating
Class: Rogue
The fang of the great spider Aganocht, still dripping with her whispering ichor. Chance on hit to proc Miasmic Shock:
Weight: 0.5
Fang of the Shade Spider
Dagger Weapon
2.3 Delay
One-Handed Dagger
9 Physical Damage
+1 Strength
+2 Dexterity
+3 Poison Resistance
+18 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer
This dagger seems to whisper softly, as if speaking to you.
Weight: 1.7
Fang-Tipped Spear
Spear Weapon
2.6 Delay
One-Handed Short Spear
8 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.5
Feathered Wind Blade
Magic
Blade Weapon
2.6 Delay
One-Handed Sword
12 Physical Damage
+2 Agility
+2 Dexterity
+2 Magic Resistance
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
A fabled sword adorned with vibrant wind griffon feathers. Chance on hit to proc Wind-Cutter.
Weight: 3.0
Fellspike
Magic
Spear Weapon
2.6 Delay
One-Handed Short Spear
25 Physical Damage
+3 Dexterity
+5 Physical Crit Chance
+4 Hit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
The twisted blade of this spear almost seems to writhe in the light.
Weight: 3.4
Flanged Mace
Crushing Weapon
3.1 Delay
One-Handed Mace
6 Physical Damage
+1 Constitution
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Forgotten Stave
Stave Weapon
3.2 Delay
Main Hand Quarter Staff
5 Physical Damage
+1 Stamina
+5 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 3.5
Frostfang
Magic, Unique
Axe Weapon
3.0 Delay
One-Handed Axe
10 Physical Damage
+3 Strength
+2 Cold Resistance
+18 Physical Crit Rate
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
This ancient axe glitters with the sheen of frost, yet remains pristine.
Weight: 2.8
Gem-Encrusted Mace
Magic, Unique
Crushing Weapon
3.0 Delay
One-Handed Mace
7 Physical Damage
+1 Stamina
+1 Wisdom
Class: Cleric, Druid, Shaman
Weight: 3.1
Giant Axe
GreatAxe Weapon
4.0 Delay
Main Hand Great Axe
19 Physical Damage
+1 Stamina
+1 Constitution
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 6.5
Gnarled Magician's Staff
Magic
Stave Weapon
4.1 Delay
Main Hand Long Staff
16 Physical Damage
+2 Wisdom
+2 Intellect
+5 Fire Resistance
Class: Wizard, Druid, Enchanter, Summoner, Necromancer
Detailed filigree is carved throughout the wood...
Weight: 1.6
Gnarled Quarterstaff
Stave Weapon
4.2 Delay
Main Hand Long Staff
12 Physical Damage
Class: Warrior, Monk, Cleric, Paladin, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 5.0
Gnossa's Walking Stick
Magic, Unique
Stave Weapon
4.1 Delay
Main Hand Long Staff
12 Physical Damage
+1 Intellect
+9 Spell Crit Rate
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A well-worn walking staff. The name "Gnossa" has been carved into it.
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
50
Weight: 5.0
Goggham Bone
Crushing Weapon
2.5 Delay
One-Handed Club
22 Physical Damage
+1 Stamina
+1 Intellect
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner
Weight: 0.8
Grak-Gor's Battlestaff
Magic, Unique
Stave Weapon
3.6 Delay
Main Hand Quarter Staff
17 Physical Damage
+1 Strength
+1 Stamina
Class: Warrior, Monk, Cleric, Paladin, Ranger
Weight: 5.2
Grime-Coated Hammer
Crushing Weapon
1.9 Delay
One-Handed War Hammer
7 Physical Damage
+3 Wisdom
+10 Block Rating
Class: Cleric, Druid, Shaman
The metal is discolored as if exposed to various molds and decay for many years.
Weight: 3.2
Grimewood Club
Crushing Weapon
3.1 Delay
One-Handed Club
6 Physical Damage
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Grimewood Staff
Magic, Unique
Stave Weapon
4.0 Delay
Main Hand Long Staff
11 Physical Damage
+5 Health
+5 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Grimey Metal Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
6 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Heavy Iron Claymore
Magic
GreatBlade Weapon
3.6 Delay
Main Hand Great Sword
19 Physical Damage
+2 Strength
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
27
circle
98
Weight: 6.5
Hollowed Bone Tonfa
Crushing Weapon
2.3 Delay
One-Handed Club
5 Physical Damage
+1 Strength
+1 Constitution
Class: Monk
Weight: 2.0
Icebone Blade
Blade Weapon
2.9 Delay
One-Handed Sword
10 Physical Damage
+2 Strength
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Necromancer, Bard
Weight: 2.9
Icebone Skewer
Spear Weapon
2.9 Delay
One-Handed Short Spear
10 Physical Damage
+2 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.5
Ichor-Coated Fang
Magic, Unique
Dagger Weapon
2.2 Delay
One-Handed Dagger
9 Physical Damage
+2 Strength
+18 Physical Crit Chance
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 0.5
Ichor-Scorched Partisan
Magic, Unique
Spear Weapon
2.6 Delay
One-Handed Short Spear
12 Physical Damage
+2 Strength
+2 Dexterity
+3 Poison Resistance
Class: Warrior, Rogue, Ranger, Shaman, Bard
The tip of this spear is scorched with caustic venom. Chance on hit to proc Scorching Venom.
Weight: 4.0
Intact Femur
Crushing Weapon
3.2 Delay
One-Handed Club
4 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 4.2
Iron Arena Battle Blade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
+3 Strength
+2 Constitution
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A well-made sword.
Weight: 3.6
Iron-Braced Shortbow
Archery Weapon
3.0 Delay
One-Handed Shortbow
15 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
A sturdy shortbow braced with iron.
Weight: 3.0
Iron Captain's Poniard
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
+2 Stamina
+3 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Captain's Ponlard
Dagger Weapon
1.4 Delay
One-Handed Dagger
6 Physical Damage
+2 Stamina
+3 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Dagger
Dagger Weapon
1.4 Delay
One-Handed Dagger
10 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A simple dagger, common across all of Kingsreach.
Weight: 2.4
Iron Enchanter's Battleknife
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
+3 Intellect
+2 Charisma
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Gladiator's Greataxe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
20 Physical Damage
+3 Constitution
+15 Hit Rating
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greataxe.
Weight: 6.5
Iron Great Axe
GreatAxe Weapon
5.2 Delay
Main Hand Great Axe
27 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 6.5
Iron Hammer
Crushing Weapon
4.0 Delay
One-Handed War Hammer
14 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Iron Knuckles
Hand-to-Hand Weapon
2.0 Delay
One-Handed Fist Weapon
10 Physical Damage
Class: Monk
A simple set of metal knuckles, common in taverns across Kingsreach. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.2
Iron Myrmidon's Broadsword
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
+3 Strength
+3 Hit Rating
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A well-made sword.
Weight: 3.6
Iron Myrmidon's Great Axe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
20 Physical Damage
+3 Strength
+3 Hit Rating
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greataxe.
Weight: 6.5
Iron Myrmidon's Greatsword
GreatBlade Weapon
3.7 Delay
Main Hand Great Sword
18 Physical Damage
+3 Strength
+3 Hit Rating
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greatsword.
Weight: 4.2
Iron Parrying Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
+3 Strength
+2 Agility
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A well-made axe.
Weight: 3.6
Iron Sturdy Mage's Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
+2 Constitution
+3 Intellect
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Windsong Longblade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
+3 Agility
+2 Charisma
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A well-made sword.
Weight: 3.6
Ivory-Handled Shortbow
Archery Weapon
2.8 Delay
One-Handed Shortbow
8 Physical Damage
+1 Dexterity
Class: Warrior, Rogue, Ranger, Bard
A simple shortbow with a smooth, silky handle.
Weight: 3.5
Jungle-Forged Broadsword
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
+1 Agility
+1 Constitution
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.0
Jungle-Forged Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Jungle-Forged Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
7 Physical Damage
+1 Strength
+1 Stamina
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Necromancer, Bard
Weight: 2.5
Jungle-Forged Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
8 Physical Damage
+1 Stamina
+1 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.5
Khibera's Fang
Magic, Unique
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
+2 Strength
+9 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Maple Apprentice's Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
12 Physical Damage
+1 Intellect
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
The staff of an apprentice spellcaster.
Weight: 4.7
Maple Hunter's Longbow
Archery Weapon
4.1 Delay
One-Handed Longbow
9 Physical Damage
+1 Dexterity
Class: Ranger
A powerful hunter's longbow.
Weight: 3.5
Maple Seeker's Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
6 Physical Damage
+1 Agility
Class: Monk
A walking staff favored by traveling priests and spiritualists. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 2.6
Maple Tracker's Shortbow
Archery Weapon
3.5 Delay
One-Handed Shortbow
5 Physical Damage
+1 Agility
Class: Warrior, Rogue, Ranger, Bard
A simple shortbow, designed for speed and mobility.
Weight: 2.6
Maple Watchguard's Truncheon
Crushing Weapon
3.2 Delay
One-Handed Club
5 Physical Damage
+1 Dexterity
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A truncheon typically carried by guards.
Weight: 3.3
Marrow Saw
Axe Weapon
2.9 Delay
One-Handed Axe
12 Physical Damage
+2 Strength
+1 Dexterity
+1 Intellect
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Master Bushu's Tonfa
Crushing Weapon
2.2 Delay
One-Handed Club
10 Physical Damage
+2 Strength
+36 Physical Crit Rate
+27 Hit Rating
Class: Monk
Weight: 1.9
Militia Longsword
Blade Weapon
3.9 Delay
One-Handed Sword
13 Physical Damage
Class: Warrior, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.0
Moldy Cloth Battlewraps
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
5 Physical Damage
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.8
Muck-Covered Sledge
HeavyCrushing Weapon
4.2 Delay
Main Hand Great Hammer
12 Physical Damage
Class: Warrior, Cleric, Paladin, Shaman
Heavily deteriorated from being submerged in muck for many years.
Weight: 5.0
Notched Great Axe
GreatAxe Weapon
4.2 Delay
Main Hand Great Axe
13 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 5.0
Oath of the Valiant
Magic, Unique
HeavyCrushing Weapon
4.0 Delay
Main Hand Great Hammer
20 Physical Damage
+3 Stamina
+2 Magic Resistance
+2 Curse Resistance
Class: Warrior, Cleric, Paladin
This massive hammer is inscribed with Kor'ceran scripture along the haft.
Weight: 5.8
Oiled Metal Great Mace
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
15 Physical Damage
+1 Wisdom
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 5.5
Oiled Metal Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
6 Physical Damage
+1 Strength
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Oiled Metal Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
+1 Strength
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.5
Orcish Reaver
Magic
GreatAxe Weapon
5.3 Delay
Main Hand Great Axe
36 Physical Damage
+3 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
A fearsome looking black iron greataxe.
Weight: 6.0
Outcast's Shiv
Dagger Weapon
1.4 Delay
One-Handed Dagger
4 Physical Damage
+1 Intellect
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A stout shiv held by the Ratkin Outcast.
Weight: 2.0
Petrified Sagewood Club
Magic
Crushing Weapon
3.1 Delay
One-Handed Club
32 Physical Damage
+2 Constitution
+4 Wisdom
+5 Spell Crit Chance
Class: Cleric, Druid, Shaman
Weight: 0.9
Pitted Brass Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.5
Pitted Brass Shortsword
Blade Weapon
2.8 Delay
One-Handed Sword
6 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.0
Polished Fighting Stick
Magic
Stave Weapon
2.3 Delay
Main Hand Bo Staff
4 Physical Damage
+2 Hit Rating
Class: Monk
A well-worn, polished fighting stick. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.4
Polished Iron Great Hammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Hammer
14 Physical Damage
Class: Warrior, Cleric, Paladin
Developer Note: Heavy Crushing Techniques have not yet been implemented. Use with caution!
Weight: 5.0
Polished Iron Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
5 Physical Damage
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.0
Praetoras Blade
Blade Weapon
2.8 Delay
One-Handed Sword
9 Physical Damage
+1 Stamina
+1 Constitution
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It glitters with an otherworldy energy.
Weight: 3.5
Ripsmack
Magic, Unique
Crushing Weapon
2.9 Delay
One-Handed Mace
12 Physical Damage
+1 Strength
+18 Physical Crit Rate
Class: Warrior, Monk, Rogue, Paladin, Ranger, Shaman, Bard
An iron mace covered in sharp spikes and dried blood. Chance on hit to apply Bleeding Wound. Proc chance increases slightly with Dexterity.
Weight: 3.0
Ritual Clobberer
Crushing Weapon
3.2 Delay
One-Handed Club
5 Physical Damage
+1 Strength
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Rockbone Pickaxe
Crushing Weapon
3.4 Delay
One-Handed Club
8 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Druid, Enchanter, Summoner, Necromancer, Bard
Hard tool to dig with...
Weight: 0.8
Rotten Flesh Fistwraps
Magic, Unique
Hand-to-Hand Weapon
2.4 Delay
One-Handed Fist Weapon
12 Physical Damage
+3 Strength
+2 Agility
+9 Hit Rating
Class: Monk
Where the fetid flesh ends and the fistwraps begin, none can say. Except perhaps a necromancer...
Weight: 0.1
Royal Sting
Magic, Unique
Spear Weapon
2.7 Delay
One-Handed Short Spear
7 Physical Damage
+1 Wisdom
+18 Physical Crit Rate
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.6
Rune-Carved Hammer
Magic, Unique
Crushing Weapon
2.6 Delay
One-Handed War Hammer
10 Physical Damage
+1 Constitution
+2 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
This hammer is covered in ancient runes.
Weight: 3.2
Runed Bo Staff
No Trade, Magic, Unique
Stave Weapon
3.1 Delay
Main Hand Bo Staff
13 Physical Damage
+2 Strength
+2 Agility
Class: Monk
Ancient runes have been inscribed upon this weapon. An exceptionally quick weapon, bo staffs hit twice with every attack. This weapon has a chance to cause an additional effect when it hits opponents.
Weight: 3.6
Runed Staff
No Trade, Magic, Unique
Stave Weapon
3.9 Delay
Main Hand Long Staff
30 Physical Damage
+3 Intellect
+2 Charisma
+18 Spell Crit Rate
+25 Mana
Class: Wizard, Enchanter, Summoner, Necromancer
A staff carved with strange magical runes.
Weight: 5.4
Rusted Axe
Axe Weapon
3.2 Delay
One-Handed Axe
3 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.5
Rusted Dagger
Dagger Weapon
1.5 Delay
One-Handed Dagger
2 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Rusted Hammer
Crushing Weapon
4.0 Delay
One-Handed War Hammer
5 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 2.9
Rusted Longsword
Blade Weapon
2.9 Delay
One-Handed Sword
3 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Salt-Rusted Great Mace
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
15 Physical Damage
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 5.5
Salt-Rusted Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
6 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Salt-Rusted Hatchet
Axe Weapon
3.2 Delay
One-Handed Axe
6 Physical Damage
+1 Agility
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Salt-Rusted Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 2.5
Sanguine Staff
Stave Weapon
4.0 Delay
Main Hand Long Staff
19 Physical Damage
+2 Stamina
+3 Intellect
+25 Health
Class: Wizard, Enchanter, Summoner, Necromancer
A blood-crystal staff held by Blood Lich Sangshaa
Weight: 4.8
Shadow's Kiss
Magic, Unique
Blade Weapon
1.5 Delay
One-Handed Sword
10 Physical Damage
+1 Strength
+1 Dexterity
+2 Hit Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
A blade with an obsidian hilt. It feels almost alive...and hungry.
Weight: 2.8
Sharpened Bronze Axe
Axe Weapon
3.1 Delay
One-Handed Axe
6 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.5
Sharpened Bronze Dagger
Axe Weapon
2.4 Delay
One-Handed Axe
4 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Sharpened Bronze Short Spear
Axe Weapon
2.8 Delay
One-Handed Axe
5 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.5
Sharpened Flint Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
4 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Sharpened Iron Bastard Sword
Blade Weapon
2.8 Delay
One-Handed Sword
5 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Sharpened Short Blade
Dagger Weapon
1.4 Delay
One-Handed Dagger
8 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
32
Weight: 2.4
Shining Halberd
Spear Weapon
5.3 Delay
Main Hand Polearm
40 Physical Damage
+3 Constitution
+5 Parry Rating
Class: Warrior, Paladin
Weight: 7.5
Silent Battlewraps
Hand-to-Hand Weapon
2.3 Delay
One-Handed Fist Weapon
8 Physical Damage
+2 Strength
+1 Dexterity
+18 Dodge
Class: Monk
Weight: 2.2
Simple Ashen Bronze Broadsword
Blade Weapon
1.9 Delay
One-Handed Sword
7 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Ashen Bronze Dagger
Dagger Weapon
1.4 Delay
One-Handed Dagger
5 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
It's nothing special, but the workmanship is solid.
Weight: 2.4
Simple Ashen Bronze Defender's Pike
Spear Weapon
3.7 Delay
Main Hand Long Spear
15 Physical Damage
+2 Constitution
Class: Warrior, Rogue, Ranger, Shaman, Bard
A sturdy longspear.
Weight: 5.0
Simple Ashen Bronze Great Axe
GreatBlade Weapon
3.3 Delay
Main Hand Great Sword
14 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
It's nothing special, but the workmanship is solid.
Weight: 6.8
Simple Ashen Bronze Greatsword
GreatBlade Weapon
3.0 Delay
Main Hand Great Sword
14 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
It's nothing special, but the workmanship is solid.
Weight: 5.1
Simple Ashen Bronze Hand Axe
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Ashen Bronze Knuckles
Hand-to-Hand Weapon
1.7 Delay
One-Handed Fist Weapon
8 Physical Damage
Class: Monk
It's nothing special, but the workmanship is solid. The damage and delay of fist weapons will be added to your innate hand to hand damage and delay.
Weight: 2.7
Simple Ashen Bronze Mace
Crushing Weapon
1.9 Delay
One-Handed Mace
7 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 4.0
Simple Ashen Bronze Maul
HeavyCrushing Weapon
3.3 Delay
Main Hand Great Mace
14 Physical Damage
Class: Warrior, Cleric, Paladin
It's nothing special, but the workmanship is solid.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 8.6
Simple Ashen Bronze Pike
Spear Weapon
2.9 Delay
Main Hand Long Spear
14 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
It's nothing special, but the workmanship is solid.
Weight: 6.4
Simple Ashen Bronze Poleaxe
Spear Weapon
3.3 Delay
Main Hand Polearm
14 Physical Damage
Class: Warrior, Paladin
Durable and combat-ready.
Weight: 7.3
Simple Ashen Bronze Short Hunting Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
8 Physical Damage
+2 Wisdom
Class: Warrior, Rogue, Ranger, Shaman, Bard
A sturdy spear
Weight: 4.0
Simple Ashen Bronze War Hammer
Crushing Weapon
1.8 Delay
One-Handed War Hammer
7 Physical Damage
+2 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.6
Simple Ash Longbow
Archery Weapon
4.1 Delay
One-Handed Longbow
10 Physical Damage
Class: Ranger
Weight: 4.0
Simple Ash Longbow of Precision
Archery Weapon
2.6 Delay
One-Handed Longbow
14 Physical Damage
+2 Hit Rating
Class: Ranger
Weight: 4.0
Simple Ash Staff
Stave Weapon
3.4 Delay
Main Hand Long Staff
15 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 5.3
Simple Black Iron Broadsword
Blade Weapon
2.0 Delay
One-Handed Sword
15 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It's nothing special, but the workmanship is solid.
Weight: 4.1
Simple Black Iron Dagger
Dagger Weapon
1.6 Delay
One-Handed Dagger
7 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Bard
It's nothing special, but the workmanship is solid.
Weight: 2.5
Simple Black Iron Dagger of Precision
Dagger Weapon
1.6 Delay
One-Handed Dagger
11 Physical Damage
+2 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Bard
It's nothing special, but the workmanship is solid.
Weight: 2.6
Simple Black Iron Great Axe of Might
GreatAxe Weapon
3.2 Delay
Main Hand Great Axe
28 Physical Damage
+2 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
It's nothing special, but the workmanship is solid.
Weight: 6.4
Simple Black Iron Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
15 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 4.6
Simple Blood Iron Dagger
Dagger Weapon
1.3 Delay
One-Handed Dagger
6 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Bard
It's nothing special, but the workmanship is solid.
Weight: 2.3
Simple Blood Iron Knuckles
Hand-to-Hand Weapon
1.5 Delay
One-Handed Fist Weapon
12 Physical Damage
Class: Monk
It's nothing special, but the workmanship is solid. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.6
Simple Blood Iron Knuckles of Precision
Hand-to-Hand Weapon
1.5 Delay
One-Handed Fist Weapon
12 Physical Damage
+6 Hit Rating
Class: Monk
It's nothing special, but the workmanship is solid. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.6
Simple Blood Iron War Hammer
Crushing Weapon
1.7 Delay
One-Handed War Hammer
13 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.5
Simple Blood Iron War Hammer of Insight
Crushing Weapon
1.7 Delay
One-Handed War Hammer
13 Physical Damage
+3 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.5
Simple Cedar Cudgel
Crushing Weapon
2.0 Delay
One-Handed Club
9 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 3.7
Simple Cedar Longbow
Archery Weapon
4.1 Delay
One-Handed Longbow
15 Physical Damage
Class: Ranger
It's nothing special, but the workmanshop is solid.
Weight: 3.7
Simple Cedar Longbow of Prowess
Archery Weapon
2.5 Delay
One-Handed Longbow
14 Physical Damage
+2 Dexterity
Class: Ranger
It's nothing special, but the workmanshop is solid.
Weight: 3.7
Simple Cedar Shortbow
Archery Weapon
2.0 Delay
One-Handed Shortbow
15 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Weight: 2.8
Simple Cedar Shortbow of Dexterity
Archery Weapon
2.0 Delay
One-Handed Shortbow
15 Physical Damage
+2 Dexterity
Class: Warrior, Rogue, Ranger, Bard
Weight: 2.8
Simple Cedar Staff
Stave Weapon
3.2 Delay
Main Hand Long Staff
23 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
It's nothing special, but the worksmanship is solid.
Weight: 5.0
Simple Club
Crushing Weapon
3.2 Delay
One-Handed Club
6 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 3.5
Simple Handwraps
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
5 Physical Damage
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.0
Simple Iron Broadsword
Blade Weapon
1.8 Delay
One-Handed Sword
9 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Iron Dagger
Dagger Weapon
1.4 Delay
One-Handed Dagger
7 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
It's nothing special, but the workmanship is solid.
Weight: 2.4
Simple Iron Dagger Of Prowess
Dagger Weapon
1.4 Delay
One-Handed Dagger
7 Physical Damage
+2 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
It's nothing special, but the workmanship is solid.
Weight: 2.4
Simple Iron Great Axe
GreatAxe Weapon
2.2 Delay
Main Hand Great Axe
17 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
It's nothing special, but the workmanship is solid.
Weight: 6.7
Simple Iron Greatsword
GreatBlade Weapon
2.9 Delay
Main Hand Great Sword
17 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
It's nothing special, but the workmanship is solid.
Weight: 4.9
Simple Iron Hand Axe
Axe Weapon
2.0 Delay
One-Handed Axe
9 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Iron Knuckles
Hand-to-Hand Weapon
1.6 Delay
One-Handed Fist Weapon
10 Physical Damage
Class: Monk
It's nothing special, but the workmanship is solid. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.7
Simple Iron Knuckles of Might
Hand-to-Hand Weapon
1.6 Delay
One-Handed Fist Weapon
10 Physical Damage
+2 Strength
Class: Monk
It's nothing special, but the workmanship is solid. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.7
Simple Iron Mace
Crushing Weapon
1.8 Delay
One-Handed Mace
14 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.9
Simple Iron Maul
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
25 Physical Damage
Class: Warrior, Cleric, Paladin
It's nothing special, but the workmanship is solid.
Weight: 8.4
Simple Iron Pike
Spear Weapon
2.8 Delay
Main Hand Long Spear
18 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 6.2
Simple Iron Poleaxe
Spear Weapon
3.2 Delay
Main Hand Polearm
19 Physical Damage
Class: Warrior, Paladin
Durable and combat-ready.
Weight: 7.1
Simple Iron Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
9 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 4.5
Simple Iron War Hammer
Crushing Weapon
1.8 Delay
One-Handed War Hammer
9 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Longbow
Archery Weapon
4.2 Delay
One-Handed Longbow
9 Physical Damage
Class: Ranger
A simply-fashioned longbow.
Weight: 4.5
Simple Staff
Stave Weapon
4.2 Delay
Main Hand Long Staff
13 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 5.0
Slagwood Bo Staff
Magic, Unique
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
+1 Dexterity
+1 Constitution
Class: Monk
Weight: 3.6
Sleek Iron Dirk
Magic
Dagger Weapon
2.3 Delay
One-Handed Dagger
6 Physical Damage
+1 Strength
+2 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 1.8
Spectral Axe
Temporary
Axe Weapon
1.9 Delay
One-Handed Axe
10 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.5
Spectral Bo Staff
Temporary
Stave Weapon
2.4 Delay
Main Hand Bo Staff
9 Physical Damage
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.8
Spectral Club
Temporary
Crushing Weapon
1.9 Delay
One-Handed Club
10 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 4.2
Spectral Great Axe
Temporary
GreatAxe Weapon
3.1 Delay
Main Hand Great Axe
18 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 6.5
Spectral Longsword
Temporary
Blade Weapon
1.7 Delay
One-Handed Sword
9 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Spectral Staff
Temporary
Stave Weapon
4.2 Delay
Main Hand Long Staff
13 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Splintering Axe
Axe Weapon
3.1 Delay
One-Handed Axe
5 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.5
Splintering Club
Crushing Weapon
3.2 Delay
One-Handed Club
5 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Splitneck Axe
Axe Weapon
3.1 Delay
One-Handed Axe
5 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.5
Springwood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
5 Physical Damage
Class: Monk
Weight: 2.0
Springwood Clubber
Crushing Weapon
3.1 Delay
One-Handed Club
6 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Staff Of The Craven
Stave Weapon
4.1 Delay
Main Hand Long Staff
18 Physical Damage
+2 Constitution
+25 Health
+25 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 5.0
Stonebraced Cudgel
Magic
Crushing Weapon
2.7 Delay
One-Handed War Hammer
7 Physical Damage
+1 Stamina
+18 Spell Crit Rate
+10 Mana
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
This hammer reverberates with energy.
Weight: 1.0
Sturdy Great Sword
GreatBlade Weapon
2.8 Delay
Main Hand Great Sword
6 Physical Damage
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 5.0
Sturdy Longsword
Blade Weapon
1.8 Delay
One-Handed Sword
3 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Sturdy Maul
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
7 Physical Damage
Class: Warrior, Cleric, Paladin
Weight: 5.0
Sturdy Shortbow
Archery Weapon
2.6 Delay
One-Handed Shortbow
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
A sturdy shortbow.
Weight: 3.5
Sturdy Tree Branch
Magic, Unique
Crushing Weapon
2.9 Delay
One-Handed Club
8 Physical Damage
+1 Strength
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A large, knotted tree branch, just the right size.
Weight: 3.8
Swamproot Baton
Crushing Weapon
2.4 Delay
One-Handed Club
5 Physical Damage
+1 Stamina
+1 Dexterity
Class: Monk
Weight: 2.0
Tarnished Axe
Axe Weapon
2.0 Delay
One-Handed Axe
4 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Weight: 3.4
Tarnished Dagger
Dagger Weapon
2.7 Delay
One-Handed Dagger
5 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Necromancer, Bard
Weight: 2.0
Tarnished Hammer
Crushing Weapon
4.0 Delay
One-Handed War Hammer
7 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 2.9
Tarnished Longsword
Blade Weapon
3.8 Delay
One-Handed Sword
7 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.2
Tarnished Short Spear
Spear Weapon
3.3 Delay
One-Handed Short Spear
5 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.0
Tarnished Spiked Mace
Crushing Weapon
2.9 Delay
One-Handed Mace
5 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Weight: 3.5
The Rocksplitter
Magic
GreatAxe Weapon
4.0 Delay
Main Hand Great Axe
18 Physical Damage
+2 Strength
+1 Constitution
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 5.2
The Warden's Blade
GreatBlade Weapon
3.6 Delay
Main Hand Great Sword
18 Physical Damage
+2 Agility
+1 Dexterity
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 4.8
Thornsteel Great Hammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
18 Physical Damage
+1 Strength
+1 Agility
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 5.5
Thornsteel Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
8 Physical Damage
+1 Stamina
+1 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.5
Thronsteel Blade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
+1 Agility
+1 Constitution
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.0
Thronsteel Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Trainee's Spiked Mace
Crushing Weapon
4.4 Delay
One-Handed Mace
8 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 2.9
Uzhead's Hunting Spear
Magic, Unique
Spear Weapon
3.6 Delay
Main Hand Long Spear
22 Physical Damage
+3 Strength
+3 Agility
+10 Endurance
Class: Warrior, Rogue, Paladin, Ranger, Shaman
Weight: 1.0
Weathered Baton
Crushing Weapon
2.5 Delay
One-Handed Club
4 Physical Damage
+1 Agility
Class: Warrior, Monk, Rogue
Well-used and weathered by exposure to the elements.
Weight: 3.5
Weathered Club
Crushing Weapon
3.2 Delay
One-Handed Club
3 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 3.5
Weevil Staff
Stave Weapon
4.0 Delay
Main Hand Long Staff
11 Physical Damage
+2 Fire Resistance
+5 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 3.0
Whittled Femur
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
+1 Agility
-1 Charisma
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Wispwood Fighting Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
8 Physical Damage
+1 Agility
+1 Constitution
Class: Monk
It glitters with an otherwordly energy. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.5
Wizard's Stave
Magic, Unique
Stave Weapon
4.1 Delay
Main Hand Long Staff
17 Physical Damage
+2 Intellect
+10 Mana
Class: Wizard, Druid, Enchanter, Summoner, Necromancer
Appears to have been cracked in battle...
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
84
Weight: 1.6
Worn Axe
Axe Weapon
3.2 Delay
One-Handed Axe
4 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.5
Worn Bo Staff
Stave Weapon
2.5 Delay
Main Hand Bo Staff
3 Physical Damage
Class: Monk
An exceptionaly quick weapon, bo staffs hit twice with every attack.
Weight: 3.8
Worn Club
Crushing Weapon
2.0 Delay
One-Handed Club
3 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 4.2
Worn Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
3 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Worn Hammer
Crushing Weapon
1.9 Delay
One-Handed War Hammer
3 Physical Damage
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Weight: 3.5
Worn Handwraps
Hand-to-Hand Weapon
1.7 Delay
One-Handed Fist Weapon
2 Physical Damage
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.0
Worn Longsword
Blade Weapon
1.8 Delay
One-Handed Sword
3 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Worn Maul
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
7 Physical Damage
Class: Warrior, Cleric, Paladin
Developer note: Heavy Crashing Techniques have not yet been implemented. Use with caution!
Weight: 7.0
Worn Shortbow
Archery Weapon
3.6 Delay
One-Handed Shortbow
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
A worn shortbow.
Weight: 3.5
Worn Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
3 Physical Damage
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 4.0
Worn Spiked Mace
Crushing Weapon
1.9 Delay
One-Handed Mace
3 Physical Damage
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Weight: 3.6
Worn Staff
Stave Weapon
4.2 Delay
Main Hand Long Staff
11 Physical Damage
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 5.0