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5,251-5,300 of 6,348
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Thresh
Lifebound
Scroll
Class: Dire Lord
Requires Level 6
Slash the target, dealing Physical damage and inflicing Bleeding Essence, causing them to bleed rapidly for a short time. Mastery unlock to allow Bleeding Essence to stack up to 5 times, tick damage increasing with each stack.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Thresh II
Lifebound
Scroll
Class: Dire Lord
Requires Level 16
Slash the target, dealing Physical damage and inflicing Bleeding Essence, causing them to bleed rapidly for a short time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Thresh IV
Lifebound
Scroll
Class: Dire Lord
Requires Level 36
Slash the target, dealing Physical damage and inflicing Bleeding Essence, causing them to bleed rapidly for a short time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Thronefast Gateway
Scroll
Class: Wizard
Requires Level 15
Teleport yourself and group members within 10m to the Thronefast Gateway.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Thunderous Cry I
Lifebound
Scroll
Class: Warrior
Requires Level 30
Release a thunderous cry, generating threat on enemies within 8 meters.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Thunderous Cry II
Lifebound
Scroll
Class: Warrior
Requires Level 40
Release a thunderous cry, generating threat on enemies within 8 meters.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Tome of Devotion
Scroll
Class: Cleric
Requires Level 8
Manifest the Tome of Devotion. Equipping this tome will enhance the flow of divine light within you, increasing the critical chance of your Divine spells by 2%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Tome of Fervor
Scroll
Class: Cleric
Requires Level 4
Manifest the Tome of Fervor. Equipping this tome will enhance your ability to punish enemies with holy power, increasing your Divine damage by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Torment
Lifebound
Scroll
Class: Dire Lord
Requires Level 8
Corrupt an enemy's blood, reducing incoming healing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Torment I
Scroll
Class: Dire Lord
Requires Level 9
Corrupt an enemy's blood, reducing incoming healing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Torment II
Lifebound
Scroll
Class: Dire Lord
Requires Level 18
Corrupt an enemy's blood, reducing incoming healing by 27.5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Torment IV
Lifebound
Scroll
Class: Dire Lord
Requires Level 36
Corrupt an enemy's blood, reducing incoming healing by 35%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Torrent
Lifebound
Scroll
Class: Shaman
Requires Level 40
Call forth a surge of energy, restoring 6% of your Mana and dealing X Nature damage to enemies within 3m, knocking them back 10m and rooting them for 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Coagulating I
Lifebound
Scroll
Class: Rogue
Requires Level 26
Create 5 vials of Coagulating Toxin. Applying this toxin to your weapon will give it a {buffid:4761:ProcChance}% Chance to reduce Incoming Healing on enemies that you strike by 25% for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Conductive I
Lifebound
Scroll
Class: Rogue
Requires Level 14
Create 5 vials of Conductive Toxin. Applying this toxin to your weapon will give it a {buffid:4716:ProcChance}% Chance to deal an additional {buffid:4716:Dmg} Shock Damage on attacks.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Conductive II
Lifebound
Scroll
Class: Rogue
Requires Level 24
Create 5 vials of Improved Conductive Toxin. Applying this toxin to your weapon will give it a {buffid:4717:ProcChance}% Chance to deal an additional {buffid:4717:Dmg} shock Damage on attacks.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Incendiary I
Lifebound
Scroll
Class: Rogue
Requires Level 14
Create 5 vials of Incendiary Toxin. Applying this toxin to your weapon will give it a {buffid:4711:ProcChance}% Chance to deal an additional {buffid:4711:Dmg} Fire Damage on attacks.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Incendiaryt II
Lifebound
Scroll
Class: Rogue
Requires Level 24
Create 5 vials of Improved Incendiary Toxin. Applying this toxin to your weapon will give it a {buffid:4712:ProcChance}% Chance to deal an additional {buffid:4712:Dmg} Fire Damage on attacks.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Infectious I
Lifebound
Scroll
Class: Rogue
Requires Level 12
Create 5 vials of Infectious Toxin. Applying this toxin to your weapon will give it a {buffid:4701:ProcChance}% Chance to deal an additional {buffid:4701:Dmg} Disease Damage on attacks.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Infectious II
Lifebound
Scroll
Class: Rogue
Requires Level 22
Create 5 vials of Improved Infectious Toxin. Applying this toxin to your weapon will give it a {buffid:4702:ProcChance}% Chance to deal an additional {buffid:4702:Dmg} Disease Damage on attacks.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Medicinal I
Lifebound
Scroll
Class: Rogue
Requires Level 18
Create 5 vials of Medicinal Toxin. Applying this toxin to your weapon will give it a {buffid:4740:ProcChance}% Chance to heal the user for {buffid:4740:Heal} Health on successful attacks. The healing effect can only be triggered once every 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Medicinal II
Lifebound
Scroll
Class: Rogue
Requires Level 28
Create 5 vials of Improved Medicinal Toxin. Applying this toxin to your weapon will give it a {buffid:4741:ProcChance}% Chance to heal the user for {buffid:4741:Heal} Health on successful attacks. The healing effect can only be triggered once every 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Synthetic I
Lifebound
Scroll
Class: Rogue
Requires Level 6
Create 5 vials of Synthetic Toxin. Applying this toxin to your weapon will give it a {buffid:4673:ProcChance}% Chance to deal an additional {buffid:4673:Dmg} Poison Damage on attacks.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Synthetic II
Lifebound
Scroll
Class: Rogue
Requires Level 16
Create 5 vials of Improved Synthetic Toxin. Applying this toxin to your weapon will give it a {buffid:4674:ProcChance}% Chance to deal an additional {buffid:4674:Dmg} Poison Damage on attacks.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Synthetic III
Lifebound
Scroll
Class: Rogue
Requires Level 26
Create 5 vials of Filtered Synthetic Toxin. Applying this toxin to your weapon will give it a {buffid:4675:ProcChance}% Chance to deal an additional {buffid:4675:Dmg} Poison Damage on attacks.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Venomous I
Lifebound
Scroll
Class: Rogue
Requires Level 10
Create 5 vials of Venomous Toxin. Applying this toxin to your weapon will give it a {buffid:4686:ProcChance}% Chance to apply Venomous Wound to the target on each attack, dealing {buffid:4691:VenomMin} - {buffid:4691:VenomMax} poison damage every {buffid:4691:tickinterval} seconds for {buffid:4691:duration} seconds. Venomous Wound can stack up to 3 times.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Venomous II
Lifebound
Scroll
Class: Rogue
Requires Level 18
Create 5 vials of Improved Venomous Toxin. Applying this toxin to your weapon will give it a {buffid:4687:ProcChance}% Chance to apply Venomous Wound to the target on each attack, dealing {buffid:4692:VenomMin} - {buffid:4692:VenomMax} poison damage every {buffid:4692:tickinterval} seconds for {buffid:4692:duration} seconds. Venomous Wound can stack up to 3 times.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Toxin Craft: Venomous III
Lifebound
Scroll
Class: Rogue
Requires Level 26
Create 5 vials of Filtered Venomous Toxin. Applying this toxin to your weapon will give it a {buffid:4688:ProcChance}% Chance to apply Venomous Wound to the target on each attack, dealing {buffid:4693:VenomMin} - {buffid:4693:VenomMax} poison damage every {buffid:4693:tickinterval} seconds for {buffid:4693:duration} seconds. Venomous Wound can stack up to 3 times.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Tracking
Lifebound
Scroll
Class: Ranger
Requires Level 10
Your experience in survival and traversing diverse environments allows you to track specific targets in a large area, leading you to their location.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Treeform
Lifebound
Scroll
Class: Druid
Requires Level 12
Transform into a rooted tree, preventing all movement while increasing your Health Regeneration by 4. While in Treeform, most enemies will ignore you. Cannot be used while in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Treeform II
Lifebound
Scroll
Class: Druid
Requires Level 22
Transform into a rooted tree, preventing all movement while increasing your Health Regeneration by 6. While in Treeform, most enemies will ignore you. Cannot be used while in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Turn Undeath
Lifebound
Scroll
Class: Paladin
Requires Level 16
Manifest divine power, causing an Undead target to flee in fear for up to 6 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Turn Undeath II
Lifebound
Scroll
Class: Paladin
Requires Level 28
Manifest divine power, causing an Undead target to flee in fear for up to 12 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Turn Undeath III
Lifebound
Scroll
Class: Paladin
Requires Level 40
Manifest divine power, causing an Undead target to flee in fear for up to 18 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Twin Fangs I
Lifebound
Scroll
Class: Rogue
Requires Level 12
Unleash a two-fold attack, dealing {abilityid:9748:TwinFangsMin} - {abilityid:9748:TwinFangsMax} Physical damage and inflicting Toxic Wound, dealing {buffid:4660:TwinFangPoisonMin} - {buffid:4660:TwinFangPoisonMax} Poison damage every 3 sec for {buffid:4660:duration} sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Twin Fangs II
Lifebound
Scroll
Class: Rogue
Requires Level 20
Unleash a two-fold attack, dealing {abilityid:9749:TwinFangsMin} - {abilityid:9749:TwinFangsMax} Physical damage and inflicting Toxic Wound, dealing {buffid:4661:TwinFangPoisonMin} - {buffid:4661:TwinFangPoisonMax} Poison damage every 3 sec for {buffid:4661:duration} sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Twin Fangs III
Lifebound
Scroll
Class: Rogue
Requires Level 28
Unleash a two-fold attack, dealing {abilityid:9750:TwinFangsMin} - {abilityid:9750:TwinFangsMax} Physical damage and inflicting Toxic Wound, dealing {buffid:4662:TwinFangPoisonMin} - {buffid:4662:TwinFangPoisonMax} Poison damage every 3 sec for {buffid:4662:duration} sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ultravision
Lifebound
Scroll
Class: Shaman
Requires Level 30
Manifest the ancestral vision of the Deep Dwellers, improving your group's eyesight underwater and in low-light environments and making them able to see invisible entities for 36 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Umbravines
Lifebound
Scroll
Class: Druid
Requires Level 14
Conjure umbravines to eat away at an enemy's magical protection, reducing their Resistances by 8.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Umbravines II
Lifebound
Scroll
Class: Druid
Requires Level 24
Conjure umbravines to eat away at an enemy's magical protection, reducing their Resistances by 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Undine Arcamental
Scroll
Class: Summoner
Requires Level 20
Summon a mana ghost and bind it with the element of water, creating an Undine arcamental to await your bidding.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Union
Scroll
Class: Monk
Requires Level 16
Channeled. Restores 25% of your total Health over 8 sec. Taking damage while channeling this ability will interrupt it.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Unleash Wrath
Lifebound
Scroll
Class: Paladin
Requires Level 15
Consume all stacks of Welling Wrath to deal Divine damage to enemies in a 120 degree arc in front of you. Damage from this ability scales with more stacks of Welling Wrath consumed and deals 20% additional damage against Undead targets. Requires at least 1 stack of Welling Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Unleash Wrath II
Lifebound
Scroll
Class: Paladin
Requires Level 25
Consume all stacks of Welling Wrath to deal Divine damage to enemies in a 120 degree arc in front of you. Damage from this ability scales with more stacks of Welling Wrath consumed and deals 20% additional damage against Undead targets. Requires at least 1 stack of Welling Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Unleash Wrath III
Lifebound
Scroll
Class: Paladin
Requires Level 35
Consume all stacks of Welling Wrath to deal Divine damage to enemies in a 120 degree arc in front of you. Damage from this ability scales with more stacks of Welling Wrath consumed and deals 20% additional damage against Undead targets. Requires at least 1 stack of Welling Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Unravel Magic
Scroll
Class: Enchanter
Requires Level 14
Focus your arcane prowess to dispel a harmful, magical effect from your target.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Unravel Magic I
Lifebound
Scroll
Class: Enchanter
Requires Level 12
Focus your arcane prowess to dispel a harmful magical effect from an ally.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Unravel Magic II
Lifebound
Scroll
Class: Enchanter
Requires Level 38
Focus your arcane prowess to dispel up to 2 harmful, magical effects from an ally.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Unstable Mixture
Scroll
Class: Rogue
Requires Level 12
Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect: - Reduce the enemy's dodge rating by 20% for 10 sec. - Increase your critical chance by 5% for 10 sec. - Techniques against the target have a 50% reduction in cooldown time for 10 sec. - Cause the enemy to flee in fear for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Unstable Mixture I
Lifebound
Scroll
Class: Rogue
Requires Level 14
Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect: - Reduce the enemy's dodge rating by 20% for 12 sec. - Increase your critical chance by 4% for 12 sec. - Your abilities against the target have a 20% reduction in cooldown time for 12 sec. - Cause the enemy to flee in fear for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
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