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5,351-5,400 of 6,348
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: War Horn
Lifebound
Scroll
Class: Warrior
Requires Level 40
Sound your War Horn, greatly increasing threat with any enemies nearby and forcing them to focus on you for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ward Undeath
Lifebound
Scroll
Class: Cleric
Requires Level 2
Judge an Undead target with divine power, dealing moderate Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Scroll: Ward Undeath II
Lifebound
Scroll
Class: Cleric
Requires Level 10
Judge an Undead target with divine power, dealing moderate Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ward Undeath III
Lifebound
Scroll
Class: Cleric
Requires Level 18
Judge an Undead target with divine power, dealing moderate Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ward Undeath IV
Lifebound
Scroll
Class: Cleric
Requires Level 26
Judge an Undead target with divine power, dealing X - Y Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ward Undeath V
Lifebound
Scroll
Class: Cleric
Requires Level 34
Judge an Undead target with divine power, dealing X - Y Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wasp Nest
Scroll
Class: Druid
Requires Level 12
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Waylay
Scroll
Class: Rogue
Requires Level 8
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Waylay I
Lifebound
Scroll
Class: Rogue
Requires Level 8
Waylay an enemy with a vicious blow, dealing {abilityid:9742:WaylayMin} - {abilityid:9742:WaylayMax} Physical damage. Requires a Blunt or Slashing weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Waylay II
Lifebound
Scroll
Class: Rogue
Requires Level 16
Waylay an enemy with a vicious blow, dealing {abilityid:9743:WaylayMin} - {abilityid:9743:WaylayMax} Physical damage. Requires a Blunt or Slashing weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Waylay III
Lifebound
Scroll
Class: Rogue
Requires Level 24
Waylay an enemy with a vicious blow, dealing {abilityid:9744:WaylayMin} - {abilityid:9744:WaylayMax} Physical damage. Requires a Blunt or Slashing weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Waylay IV
Scroll
Class: Rogue
Requires Level 38
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
70
circle
0
Weight: 0.1
Scroll: Waylay V
Scroll
Class: Rogue
Requires Level 48
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
3
circle
0
circle
0
Weight: 0.1
Scroll: Weak Shielding
Lifebound
Scroll
Class: Enchanter
Requires Level 8
Weave a magical shield to increase your maximum Health by {buffid:4777:Health} and your armor by {buffid:4777:Armor} for 60 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Weathering
Lifebound
Scroll
Class: Shaman
Requires Level 6
Erode the earthen elements in an enemy's armor, reducing their Armor Class by 15% for 3 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Weathering II
Lifebound
Scroll
Class: Shaman
Requires Level 16
Erode the earthen elements in an enemy's armor, reducing their Armor Class by 20% for 3 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Weathering III
Lifebound
Scroll
Class: Shaman
Requires Level 26
Erode the earthen elements in an enemy's armor, reducing their Armor Class by 25% for 3 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Weathering IV
Lifebound
Scroll
Class: Shaman
Requires Level 34
Erode the earthen elements in an enemy's armor, reducing their Armor Class by 30% for 3 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Weave the Wind
Scroll
Class: Druid
Requires Level 16
Weave the wind into a small tempest around the target, absorbing up to 150 damage of the next 2 sources of physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Wheel Kick
Scroll
Class: Monk
Requires Level 38
While this ability is on your bar, grants a passive 20% chance to follow an auto-attack with a wheel kick, dealing Physical damage. When actively used, this attack will deal Physical damage along with a unique effect based on which Gate is currently open. Gate of Balance: retaliate against incoming Physical attacks for 4.5 sec. Gate of Soul: increases Chi Regeneration for 30 sec. Gate of Anger: reduces all incoming damage for 10 sec. Damage Modifiers: CON
Merchant Value:
circle
0
circle
0
circle
0
circle
70
circle
0
Weight: 0.1
Scroll: Whisper of Enshire
Scroll
Class: Enchanter
Requires Level 30
Enchant the mind of your group with the whispers of Enshire, increasing their resting Mana regeneration rate by 6 for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Whisper of Faydesh
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Enchant the mind of an ally with the whispers of Faydesh, increasing their resting Mana regeneration rate by 8 and their passive Mana regeneration rate by 1 for 60 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Whisper of Malison
Scroll
Class: Enchanter
Requires Level 50
Enchant the mind of your group with the whispers of Malison, increasing their resting Mana regeneration rate by 8 and their passive Mana regeneration rate by 2 for 45 min.
Merchant Value:
circle
0
circle
0
circle
4
circle
0
circle
0
Weight: 0.1
Scroll: Whisper of Marali
Scroll
Class: Enchanter
Requires Level 20
Enchant the mind of your target with the whispers of Marali, increasing their resting Mana regeneration rate by 4 for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Whisper of Talonne
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Enchant the mind of your group with the whispers of Talonne, increasing their resting Mana regeneration rate by 8 and their passive Mana regeneration rate by 1 for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
90
circle
0
Weight: 0.1
Scroll: Whisper of Tysire
Lifebound
Scroll
Class: Enchanter
Requires Level 10
Enchant the mind of an ally with the whispers of Tysire, increasing their resting Mana regeneration rate by 2 for 60 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wild Hyacinth Brew
Scroll
Class: Ranger
Requires Level 38
Create a refreshing brew that restores 25 Momentum and quenches a small amount of thirst. Requires Wild Hyacinth which can be found by foraging in certain zones.
Merchant Value:
circle
0
circle
0
circle
0
circle
70
circle
0
Weight: 0.1
Scroll: Wild Hyacinth Draught
Scroll
Class: Ranger
Requires Level 14
Create a refreshing draught that restores 15 Momentum and quenches a small amount of thirst. Requires Wild Hyacinth.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Wild Hyacinth Tonic
Scroll
Class: Ranger
Requires Level 26
Create a refreshing tonic that restores 20 Momentum and quenches a small amount of thirst. Requires Wild Hyacinth which can be found by foraging in certain zones.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Wild's End Gateway
Scroll
Class: Wizard
Requires Level 15
Teleport yourself and group members within 10m to the Wild's End Gateway.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wild-Eyed Wanderer
Lifebound
Scroll
Class: Druid
Your covenant with the natural world has cultivated a unique sense of trust from the animals of Terminus, making most of them unlikely to attack you unless provoked.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wind Blade I
Lifebound
Scroll
Class: Summoner
Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wind Blade II
Scroll
Class: Summoner
Requires Level 6
Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wind Blade III
Scroll
Class: Summoner
Requires Level 12
Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wind Blade IV
Scroll
Class: Summoner
Requires Level 18
Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wind Blade IX
Scroll
Class: Summoner
Requires Level 50
Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wind Blade V
Scroll
Class: Summoner
Requires Level 24
Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wind Blade VI
Scroll
Class: Summoner
Requires Level 32
Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wind Blade VII
Scroll
Class: Summoner
Requires Level 38
Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wind Blade VIII
Scroll
Class: Summoner
Requires Level 44
Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wind Scythe
Lifebound
Scroll
Class: Shaman
Requires Level 5
Assail an enemy with slashing winds, dealing X Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wind Scythe II
Lifebound
Scroll
Class: Shaman
Requires Level 12
Assail an enemy with slashing winds, dealing X Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wind Scythe III
Lifebound
Scroll
Class: Shaman
Requires Level 20
Assail an enemy with slashing winds, dealing X Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wind Scythe IV
Lifebound
Scroll
Class: Shaman
Requires Level 28
Assail an enemy with slashing winds, dealing X Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wind Scythe V
Lifebound
Scroll
Class: Shaman
Requires Level 36
Assail an enemy with slashing winds, dealing X Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wind Strider
Lifebound
Scroll
Class: Shaman
Requires Level 10
Accelerate an ally's Sprinting Speed and reduce their rate of Endurance drain by 10% for 36 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wind Strider II
Lifebound
Scroll
Class: Shaman
Requires Level 22
Accelerate your group's Sprinting Speed and reduce their rate of Endurance drain by 18% for 36 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wind Strider III
Lifebound
Scroll
Class: Shaman
Requires Level 34
Accelerate your group's Sprinting Speed and reduce their rate of Endurance drain by 25% for 36 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Withdraw
Lifebound
Scroll
Class: Ranger
Requires Level 10
Kick off an enemy, vaulting backwards from your current position.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wither
Scroll
Class: Necromancer
Requires Level 20
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
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