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751-800 of 2022
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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grid_view
Schematic: Explorer's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Explorer's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Explorer's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Explorer's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Explorer's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Fleetness-Infused Fighting Staff Blank
No Trade, Lifebound
Schematic
Component Schematic A design for an infused combat staff blank made from ash. Requires Fletching skill at Rank 36.
Schematic: Fleetness-Infused Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for boots. Requires Leatherworking skill at rank 36.
Schematic: Fleetness-Infused Leather Breeches Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for breeches. Requires Leatherworking skill at rank 36.
Schematic: Fleetness-Infused Leather Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for gloves. Requires Leatherworking skill at rank 36.
Schematic: Fleetness-Runed Armor Reinforcements
Lifebound
Schematic
Component Schematic The skills and knowledge needed to create iron armor reinforcements. Requires Blacksmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Fleetness-Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from cotton cloth. Requires Outfitting skill at Rank 36.
Schematic: Fleetness-Runed Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for boots. Requires Leatherworking skill at rank 66.
Schematic: Fleetness-Runed Leather Breeches Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for breeches. Requires Leatherworking skill at rank 66.
Schematic: Fleetness-Runed Leather Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for gloves. Requires Leatherworking skill at rank 66.
Schematic: Fleetness-Runed Leggings Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of leggings. Requires Tailoring skill at Rank 66.
Schematic: Fleetness-Runed Sandals Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of sandals. Requires Tailoring skill at Rank 66.
Schematic: Fleetness-Runed Shoes Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of shoes. Requires Tailoring skill at Rank 66.
Schematic: Fleetness-Runed Shortbow Limbs
No Trade, Lifebound
Schematic
Component Schematic A design for runed shortbow limbs made from cedar. Requires Fletching skill at Rank 66.
Schematic: Fleetness-Runed Sword Blade
No Trade, Lifebound
Schematic
Component Schematic A design for a runed sword blade made of iron. Requires Weaponsmithing skill at Rank 66.
Schematic: Foefeller Greatmaul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Footman's Glaive
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Footman's Lance
Lifebound
Schematic
Assembly Schematic A design for a footman's lance. Requires Weaponsmithing Skill at Rank 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Foreman's Hammer
Lifebound
Schematic
Assembly Schematic A design for a foreman's hammer. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Forestwalker's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Foxfur Paintbrush
No Trade, Lifebound, Quest Item, No Sell
Schematic
Quest Schematic A design for a simple foxfur paintbrush. Requires: - The tail of a young fox. - Some emerald spider silk. - A sturdy stick from a forest forager. Requires Scavenging skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Frostcoil Rattle Earring
Lifebound
Schematic
The skills and knowledge necessary to create a frostcoil rattle earring. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Gadai Patchwork Belt
Schematic
A Gadai design for a leather belt.
Schematic: Gadai Patchwork Boots
Schematic
A Gadai design for leather boots.
Schematic: Gadai Patchwork Bracers
Schematic
A Gadai design for leather bracers.
Schematic: Gadai Patchwork Pauldrons
Schematic
A Gadai design for leather pauldrons.
Schematic: Garnet-Studded Emberlinks
Schematic
An ancient scroll that contains the design for a pair of ornate chainmail boots. A skilled armorsmith may be able to use this. [Note: This item will become craftable in an upcoming update.]
Merchant Value:
circle
0
circle
0
circle
0
circle
62
circle
0
Schematic: Gatherer's Sack
Lifebound
Schematic
Assembly Schematic A simple pattern for creating a gatherer's cloth sack. Requires Outfitting skill at Rank 39.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Gladiator's Battle Axe
Lifebound
Schematic
Assembly Schematic A design for a simple axe. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Gladiator's Greataxe
Lifebound
Schematic
Assembly Schematic A design for a simple greataxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Gladiator's Halberd
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Gladiator's Longspear
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Gloves of Incantations
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at Rank 66.
Schematic: Gloves of Percipience
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Gossamer Belt Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a belt. Requires Tailoring skill at Rank 63.
Schematic: Gossamer Cloth Bolt
Lifebound
Schematic
Refining Schematic The basic skills needed to create gossamer cloth. Requires Weaving skill at rank 63.
Schematic: Gossamer Cloth Bolt (Bulk - 5)
Schematic
Refining Schematic The basic skills needed to create gossamer cloth in bulk. This schematic allows for the creation of 5 cloth bolts at a time. Requires Weaving skill at rank 75.
Schematic: Gossamer Cloth Panel
Lifebound
Schematic
Refining Schematic A simple pattern for creating gossamer cloth panels. Requires Outfitting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Gossamer Cord
Lifebound
Schematic
A simple pattern for creating cord from gossamer cloth. Requires Outfitting skill at Rank 63.
Schematic: Gossamer Fighting Gloves Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a pair of fighting gloves. Requires Tailoring skill at Rank 81.
first_page
chevron_left
751-800 of 2022
chevron_right
last_page