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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
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grid_view
Crystalline Legplates
Magic, Unique
Legs
Plate
66 Armor
+2 Strength
+4 Stamina
+2 Charisma
+3 Cold Resistance
Class: Warrior, Cleric, Paladin, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
18
circle
75
Weight: 3.3
Crystalline Plate Helm
Magic, Unique
Head
Plate
58 Armor
+2 Constitution
+2 Wisdom
+4 Charisma
Class: Warrior, Cleric, Paladin, Bard
Forever frosty and cold, sometimes the light catches the crystalline structure just right and glints like a diamond. Legend has it that the previous owner found it quite bothersome when trying to focus on tasks like battling a giant, murderous creatures, so he took it off and hurled it at the Wyvern mid-battle. However, his aim was so poor from being blinded by the sparkling helm that it missed entirely and landed in the beast's treasure trove.
Weight: 2.6
Crystalline Twin-Fang
Dagger Weapon
2.4 Delay
One-Handed Dagger
9 Physical Damage
(3.8 DPS)
+3 Charisma
+3 Cold Resistance
+25 Mana
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
A dual-bladed dagger made from inert Celestium crystal.
Weight: 2.0
Crystalline Veil
Magic, Unique
Wrist
Cloth
7 Armor
+1 Stamina
+2 Charisma
+12 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A thin veil of sheer Celestium.
Weight: 1.4
Crystallized Embers
Magic
Material
Crystallized embers from a powerful entity. A skilled carpenter may be able to make use of these. [Not: This item will be used in rare crafting schematics that will be added to the game in an upcoming update]
Crystallized Silver Coif
Magic, Unique
Head
Chain
40 Armor
+3 Constitution
+1 Intellect
+2 Charisma
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
75
Weight: 3.0
Cured Boarskin Boots
Magic, Unique
Feet
Leather
21 Armor
+2 Stamina
+2 Wisdom
+3 Cold Resistance
Class: Cleric, Druid, Shaman
Weight: 2.2
Cured Leather
Material
A section of cured leather.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 1.0
Cured Leather Armor Harness
Component
1 Armor
A set of leather straps and buckles used in fastening heavy armor pieces together.
Weight: 0.3
Cured Leather Belt
Waist
Leather
7 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
A simple leather belt in the Kingsreach style.
Weight: 1.6
Cured Leather Belt Basis
Component
4 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style belt.
Weight: 0.7
Cured Leather Boots
Feet
Leather
14 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather boots in the Kingsreach style.
Weight: 3.1
Cured Leather Boots Basis
Component
11 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style boots.
Weight: 2.1
Cured Leather Bow Grip
Component
A grip used in the construction of longbows and shortbows.
Weight: 0.3
Cured Leather Bracers
Wrist
Leather
11 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather bracers in the Kingsreach style.
Weight: 3.1
Cured Leather Bracers Basis
Component
7 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style bracers.
Weight: 2.1
Cured Leather Breeches
Legs
Leather
19 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather breeches in the Kingsreach style.
Weight: 3.5
Cured Leather Breeches Basis
Component
11 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style breeches.
Weight: 2.5
Cured Leather Cap
Head
Leather
11 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A simple leather cap in the Kingsreach style
Weight: 3.1
Cured Leather Cap Basis
Component
8 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style cap.
Weight: 3.0
Cured Leather Chillgaze Scale Choker
Magic
Neck
+3 Frigid Environment Resistance
A choker created from the white scales of the chillgaze basilisk.
Cured Leather Clasp
Component
A small leather clasp used in articles of clothing.
Weight: 0.3
Cured Leather Gloves
Hands
Leather
11 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather gloves in the Kingsreach style.
Weight: 3.1
Cured Leather Gloves Basis
Component
7 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style leather gloves.
Weight: 2.1
Cured Leather Jerkin
Chest
Leather
18 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather jerkin in the Kingsreach style.
Weight: 3.8
Cured Leather Jerkin Basis
Component
15 Armor
Leather cut to a pattern and ready to be made into a Kingsreach jerkin.
Weight: 2.8
Cured Leather Merchant's Satchel
Container
12 slots
-5 Endurance
A basic leather satchel with a shoulder strap.
Cured Leather Orphan Woven Ring
Magic
Fingers
+2 Poison Resistance
+15 Physical Crit Rating
A ring woven from incredibly tough spider silk.
Cured Leather Panel
Component
A large leather panel.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.7
Cured Leather Pauldrons
Shoulders
Leather
14 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather pauldrons in the Kingsreach style.
Weight: 3.1
Cured Leather Pauldrons Basis
Component
11 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style collar.
Weight: 2.1
Cured Leather Straps
Component
2 Armor
Basic leather straps, often used in armor.
Weight: 0.8
Cured Leather Strips
Material
Strips of cured leather.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Cured Metal Great Mace
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
17 Physical Damage
(4.1 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 5.5
Cured Metal Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Cured Metal Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.3 DPS)
+1 Stamina
+1 Agility
Class: Monk
Weight: 1.8
Cured Metal Quickblade
Dagger Weapon
2.3 Delay
One-Handed Dagger
6 Physical Damage
(2.6 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 2.5
Cured Silk Cloak
Back
Cloth
2 Armor
+1 Agility
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Weight: 3.0
Cured Silk Gi
Chest
Cloth
10 Armor
+1 Strength
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.6
Cured Silk Handwraps
Hands
Cloth
5 Armor
+1 Dexterity
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 1.6
Cured Silk Mantle
Shoulders
Cloth
7 Armor
+1 Stamina
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 2.0
Cured Silk Sash
Waist
Cloth
2 Armor
+1 Dexterity
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Cured Silk Wristbands
Wrist
Cloth
5 Armor
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 1.4
Curious Coins
General
Rather old coins that don't seem to be made of anything particularly valuable, but their condition, design, and what seems to be the most minor of enchantments upon them may make them desireable to some.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
80
Weight: 0.1
Cursed Cape
Magic, Unique
Back
Cloth
1 Armor
-1 Strength
+1 Wisdom
+5 Mana
Merchant Value:
circle
0
circle
0
circle
0
circle
49
circle
32
Weight: 0.4
Cursed Soot-Caked Blade
Magic, Unique
Blade Weapon
2.4 Delay
One-Handed Sword
33 Physical Damage
(13.8 DPS)
+3 Curse Resistance
-6 Divine Resistance
+18 Physical Crit Rating
+18 Hit Rating
+36 Parry Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 30
A sword that has seen better days. Large and seemingly unwieldy in a single-handed grip, yet surprisingly easy to use despite its size. The weight it possesses is not a material one. As the Draconic runes binding it flare, the burden on one's soul becomes heavier. Beneath the caked soot and damage, barely visible inscriptions dance down the length of the blade. It seems impossible to hone and polish by any normal means, but has remained keen. As foes strike at you, the soot swirls about, causing their blows to err.
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 3.0
Dagger Of Crimson Eyes
Magic
Dagger Weapon
2.2 Delay
One-Handed Dagger
11 Physical Damage
(5.0 DPS)
+2 Stamina
+2 Intellect
+3 Nature Resistance
+18 Spell Crit Rating
Class: Wizard, Enchanter, Summoner, Necromancer
A heavy, ruby dagger with the inscription, "Chareshs."
Weight: 2.0
Dain's Braided Bracelet
Magic, Unique
Wrist
Leather
16 Armor
+2 Agility
+2 Dexterity
+18 Hit Rating
+30 Health
Class: Monk, Rogue, Ranger, Druid, Bard
Requires Level 30
A simple braided bracelet with several charms woven into it. There appears to be a small fang from some creature, a scale, and a small, carved bone bead.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
25
Weight: 1.5
Damaged Acuity Rune
Material
A damaged acuity rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Eloquence Rune
Material
A damaged eloquence rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
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