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1,251-1,300 of 5,138
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
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grid_view
Fernfury Hide Leggings
Legs
Leather
20 Armor
+1 Wisdom
+1 Charisma
Class: Cleric, Druid, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 2.6
Fernfury Hide Tunic
Chest
Leather
20 Armor
+1 Agility
+1 Wisdom
Class: Cleric, Druid, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.0
Festive Aerial Firework
No Sell
Potion
Right click this item to launch a multi-colored firework.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Festive Aerial Firework (Blue)
No Sell
Potion
Right click this item to launch a blue firework.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Festive Aerial Firework (Gold)
No Sell
Potion
Right click this item to launch a gold firework.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Festive Aerial Firework (Green)
No Sell
Potion
Right click this item to launch a green firework.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Festive Aerial Firework (Red)
No Sell
Potion
Right click this item to launch a red firework.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Festive Aerial Firework (White)
No Sell
Potion
Right click this item to launch a white firework.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Festive Ground Firework
No Sell
Potion
Right click this item to place a multi-colored firework on the ground.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Festive Ground Firework (Blue)
No Sell
Potion
Right click this item to place a multi-colored firework on the ground.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Festive Ground Firework (Gold)
No Sell
Potion
Right click this item to place a multi-colored firework on the ground.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Festive Ground Firework (Green)
No Sell
Potion
Right click this item to place a multi-colored firework on the ground.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Festive Ground Firework (Red)
No Sell
Potion
Right click this item to place a multi-colored firework on the ground.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Festive Ground Firework (White)
No Sell
Potion
Right click this item to place a multi-colored firework on the ground.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Fine Silver Pendant
Magic, Unique
Neck
+2 Charisma
Requires Level 5
It seems to have been a family heirloom, but the inscription has been marred.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.1
Fire Beetle Gland
Reagent
A gland of viscous oil, wrested from the corpse of a fire beetle. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.2
Fire Lily Emblazoned Girdle
Magic, Unique
Waist
Cloth
6 Armor
+2 Stamina
+18 Physical Crit Rating
+18 Spell Crit Rating
+18 Hit Rating
Requires Level 35
The finely made patterns have faded with time and use on this belt that once belonged to a member of a secretive order.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 0.2
Fireroot
Ingredient
A barely-edible, bitter and strongly spicy orange root that only grows in cold mountain areas.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.2
Fisher's Revenge
Food
Consume this item to gain a lasting effect. Effect: +2 Intellect +36 Spell Crit Rating Duration: 60 Minutes
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Fisherman's Lucky Hook
Magic, Unique
Ears
+2 Charisma
+18 Dodge Rating
A lucky hook.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 0.1
Fitted Bandit Belt
Waist
Leather
6 Armor
+1 Dexterity
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
Crude gloves made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 1.4
Fitted Bandit Boots
Feet
Leather
9 Armor
+1 Agility
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
Crude boots made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.8
Fitted Bandit Gloves
Hands
Leather
6 Armor
+1 Dexterity
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
Crude gloves made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.8
Fitted Bandit Jerkin
Chest
Leather
12 Armor
+1 Dexterity
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
A crude tunic made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.9
Fitted Bandit Leggings
Legs
Leather
9 Armor
+1 Agility
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
Crude leggings made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.4
Flame Lily Petals
Resource
The glowing crimson petals of a Flame Lily. This plant is used in many alchemical concoctions.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.2
Flame-Inscribed Quench
Potion
Requires Level 30
The liquid in this phial is uncomfortably hot and carries an intensely spicy aroma that causes eyes to water. If consumed, it will mend minor wounds and offer a hearty warmth that emanates from deep within. Heals 100 health and grants +5 cold resist for a short time.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Flame-Runed Student's Cowl
Magic
Head
Cloth
8 Armor
+1 Wisdom
+3 Intellect
+18 Hit Rating
Class: Wizard, Druid, Enchanter, Summoner, Necromancer
Requires Level 35
A hood of modest quality often worn by low-standing members of the order.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 1.2
Flame-touched Spearhead
Magic
Component
All that remains of an ancient spear. Though old, the metal seems to still bear some form of enchantment. A skilled weaponsmith may be able to make use of it. [Not: This item will be used in rare crafting schematics that will be added to the game in an upcoming update]
Merchant Value:
circle
0
circle
0
circle
0
circle
22
circle
0
Weight: 1.8
Flameseed Oil
Resource
Oil pressed from the seeds of the Flame LIly.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Flanged Mace
Crushing Weapon
3.1 Delay
One-Handed Mace
6 Physical Damage
(1.9 DPS)
+1 Constitution
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.5
Flask of Sage Oil
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
51
Weight: 0.1
Flask of Water
Drink
Consume this drink to restore a small amount of hydration.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Flawless Lynx Pelt
No Sell, No Trade, Quest Item
General
Finest pelt that you can have.
Flayed Gatorskin Boots
Feet
Leather
13 Armor
+1 Stamina
+1 Agility
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Thick leather boots made with cured alligator skin.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.4
Flayed Gatorskin Bracers
Wrist
Leather
9 Armor
+1 Stamina
+1 Agility
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Thick leather bracers made with cured alligator skin.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 1.8
Flayed Gatorskin Gloves
Hands
Leather
9 Armor
+1 Stamina
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Thick leather gloves made with cured alligator skin.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.0
Flayed Gatorskin Jerkin
Chest
Leather
18 Armor
+1 Dexterity
+1 Intellect
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A thick leather jerkin made with cured alligator skin.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 3.0
Flayed Gatorskin Leggings
Legs
Leather
18 Armor
+1 Strength
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Thick leather leggings made with cured alligator skin.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.6
Flayed Raptor Hide Bracers
Wrist
Leather
10 Armor
+1 Agility
+2 Dexterity
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 2.4
Flayed Raptor Hide Shoulderpads
Shoulders
Leather
13 Armor
+1 Dexterity
+10 Health
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.4
Flayed Skin Boots
Magic
Feet
Leather
23 Armor
+2 Stamina
+1 Agility
+1 Dexterity
+18 Dodge Rating
Class: Rogue, Druid, Shaman
Requires Level 36
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 2.2
Fleetness-Infused Cotton Cloth Leggings Basis
Component
7 Armor
+2 Agility
Magically infused cloth cut to a pattern and ready to be sewn into a pair of snug leggings.
Weight: 1.7
Fleetness-Runed Gossamer Cloth Cord
Component
3 Armor
+2 Agility
Improved cloth cord, often used in clothing and armor.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.2
Fleetness-Runed Iron Sword Blade
Component
+3 Agility
A magically infused sword blade.
Weight: 2.1
Fleetness-Runed Thick Leather Boots Basis
Component
15 Armor
+3 Agility
Leather cut to a pattern and ready to be made into boots.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 1.1
Fleetness-Runed Thick Leather Breeches Basis
Component
20 Armor
+3 Agility
Leather cut to a pattern and ready to be made into breeches.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 1.3
Flint Powder
No Sell, No Trade
Reagent
A handful of flint powder.
Weight: 0.8
Flinted Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
4 Physical Damage
(1.5 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.0
Fluted Bone Whistle
Magic, Unique
Catalyst
This lock of hair smolders with an otherworldly flame.
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