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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Cedar Medium Storage Chest
Container
28 slots
A medium storage chest for storing items. This chest is large and unwieldy and will slow your movement speed if equipped.
Merchant Value:
circle
0
circle
0
circle
1
circle
31
circle
25
Weight: 6.0
Celestium Band
Magic, Unique
Fingers
+1 Stamina
-4 Shock Resistance
+4 Nature Resistance
+18 Mana
A platinum ring that boasts a Celestium shard in the setting.
Weight: 0.1
Celestium Storage Chest Key (Lower)
Key
Requires Level 15
This could open something...
Weight: 0.3
Celestium Storage Chest Key (Upper)
Key
Requires Level 5
This could open something...
Weight: 0.1
Celis-Braced Cloak
Magic
Back
+1 Stamina
+2 Charisma
+3 Nature Resistance
Requires Level 28
The braced lining of this cloak glows faintly in the dark.
Merchant Value:
circle
0
circle
0
circle
0
circle
12
circle
0
Weight: 0.1
Celis-Coated Loop
Magic
Ears
+1 Strength
+1 Dexterity
-6 Curse Resistance
+4 Nature Resistance
Requires Level 28
A simple earring that has been coated with celis crystal powder.
Merchant Value:
circle
0
circle
0
circle
0
circle
12
circle
0
Weight: 0.1
Celis-Fused Band
Magic
Fingers
+1 Wisdom
+1 Intellect
-6 Curse Resistance
+4 Nature Resistance
Requires Level 28
A simple ring that has been infused with celis crystals.
Merchant Value:
circle
0
circle
0
circle
0
circle
12
circle
0
Weight: 0.1
Centipede Mandible
General
The mandible of a large centipede.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.3
Ceremonial Collar
Magic, Unique
Neck
+3 Constitution
+5 Endurance
+24 Health
A heavy leather collar etched with strange orcish symbols.
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
75
Weight: 0.3
Chain of the Watch
Magic, Unique
Neck
2 Armor
+3 Magic Resistance
+3 Fire Resistance
+3 Cold Resistance
+3 Shock Resistance
+5 Awareness
+18 Dodge Rating
Engraved upon it are the words "To serve eternal".
Weight: 0.3
Charger Tusk
General
Weight: 1.0
Chicken Bone
General
Evidence of the crime.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.2
Chief's Satchel
Unique
Container
12 slots
Weight: 2.0
Chipped Bone Ring
Magic, Unique
Fingers
+1 Agility
+1 Dexterity
+3 Disease Resistance
-10 Health
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Chipped Charger Tusk
General
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
96
Weight: 1.0
Cinder Lance
Scroll
Class: Wizard
Requires Level 18
Ability School: Fire A fiery lance that builds in power over 10 seconds, consuming more Mana and Focus every second. To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using key binds, press and hold the key to fully charge, or release the key early to execute the attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Clothier's Sewing Needle
No Sell, No Trade, Quest Item
General
A pristine sewing needle made of solid platinum.
Weight: 0.1
Cobra Eye
General
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
10
Weight: 0.3
Coldstone Lantern
Magic, No Trade, Unique
Held
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
23
Weight: 1.5
Consecrated Shield
Magic, No Trade, Unique
Shield
+2 Stamina
+1 Wisdom
+5 Poison Resistance
+5 Disease Resistance
+5 Curse Resistance
+300 Block Rating
+19 Block Value
Class: Warrior, Cleric, Paladin
A shield consecrated with a holy symbol. This shield has a chance to trigger a special effect when the wearer is struck in combat.
Weight: 3.8
Copper Night Fang Earring
Magic
Ears
+2 Awareness
+18 Hit Rating
+5 Mana
An earring fashioned from the fang of a large bat.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
25
Copper Shop Lantern
No Sell, No Trade, Quest Item
General
+5 Mana
A small lantern designed to hold a candle.
Copper Storage Chest Key
Key
Requires Level 10
This could open something...
Weight: 0.1
Copper Unit Insignia Ring
General
A simple signet ring adorned with a soldier's unit insignia.
Copper Zircon Wizard Figurine
Magic
Relic
+9 Spell Crit Rating
+5 Mana
A decorated copper figurine.
Weight: 0.3
Coral Ring
Magic, Unique
Fingers
+2 Strength
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.1
Corroded Key
No Trade, Unique
Key
A standard iron key, slightly corroded.
Weight: 0.1
Corrupted Stone Ring
Magic, Unique
Fingers
+2 Strength
+2 Dexterity
-3 Curse Resistance
-5 Health
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.1
Cotton Grizzleclaw Necklace
Magic
Neck
+1 Constitution
+18 Block Rating
A necklace adorned with the claws of a great bear.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
25
Cotton Whisperscale Ring
Magic
Fingers
+18 Haste Rating
A ring made from polished snake scales.
Cracked Charger Horn
General
Weight: 2.0
Cracked Garnet Amulet
Magic, Unique
Neck
+2 Strength
+1 Agility
+4 Fire Resistance
-4 Nature Resistance
+18 Physical Crit Rating
+24 Dodge Rating
Requires Level 35
The warding gem of this tarnished necklace has become riddled with hairline cracks from use, weakening the enchantment.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 0.2
Cracked Vorcheirus Bill
General
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
51
Weight: 1.2
Crafting Apprenticeship Token
Lifebound, No Sell, No Trade
General
A token that denotes your eligibility to become an apprentice in a crafting profession. IMPORTANT: When learning a crafting profession, this token will be consumed. Make sure to choose carefully when considering which professions to learn.
Craven Earring
Ears
2 Armor
+5 Cooldown Reduction Percent
+5 Spell Power
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 0.1
Crescent Tiger Claw
General
The claw of a crescent tiger.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
33
Weight: 0.3
Crescent Tiger Ear
General
The severed ear of a crescent tiger.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
50
Weight: 0.3
Crude Arrows
Ammo
1 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
A crudely fashioned arrow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Crude Maple Small Shield
Shield
3 Armor
+207 Block Rating
+22 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Crude, but better than nothing.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 3.2
Crude Salvaging Tools
Lifebound
Schematic
Salvaging Tool A crude set of tools used for breaking down unwanted items. Requires Salvaging skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Crypt Dust
General
An unpleasant mixture of dust, mold and decay.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
8
Weight: 0.1
Crypt Fiend Blood
General
Viscous blood with a lingering hiss that can be heard through the bottle.
Weight: 0.1
Cryptling Blood
General
Viscous blood with a lingering hiss that can be heard though the bottle.
Weight: 0.1
Crystalline Ember Fur
General
Intense heat has gradually transformed some of the fur from older Cinderfang wolves into fine, crystalline shards that resemble garnet needles.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
80
Weight: 0.1
Crystallized Wild Mana
General
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
0
Weight: 0.1
Cured Leather Chillgaze Scale Choker
Magic
Neck
+3 Frigid Environment Resistance
A choker created from the white scales of the chillgaze basilisk.
Cured Leather Merchant's Satchel
Container
12 slots
-5 Endurance
A basic leather satchel with a shoulder strap.
Cured Leather Orphan Woven Ring
Magic
Fingers
+2 Poison Resistance
+15 Physical Crit Rating
A ring woven from incredibly tough spider silk.
Curious Coins
General
Rather old coins that don't seem to be made of anything particularly valuable, but their condition, design, and what seems to be the most minor of enchantments upon them may make them desireable to some.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
80
Weight: 0.1
Deer Blood
General
A vial of deer blood.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
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