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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
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grid_view
Lesser Essence of the Forest
Potion
Consuming this potion greatly enhances your resistance to nature damage for a short time. +10 Nature Resistance for 180 seconds.
Weight: 0.2
Lesser Essence of the Serpent
Potion
Consuming this potion greatly enhances your resistance to poison for a short time +10 Poison Resistance for 180 seconds
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.2
Lesser Essence of the Shadow
Potion
Consuming this potion greatly enhances your resistance to curse damage for a short time. +10 Curse Resistance for 180 seconds
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.2
Lesser Essence of the Sun
Potion
Consuming this potion greatly enhances your resistance to divine damage for a short time. +10 Divine Resistance for 180 seconds.
Weight: 0.3
Lesser Essence of the Toad
Potion
Consuming this potion greatly enhances your resistance to electricity for a short time. +10 Electricity Resistance for 180 seconds.
Weight: 0.2
Lesser Essence of the Wisp
Potion
Consuming this potion greatly enhances your resistance to magic for a short time. +10 Magic Resistance for 180 seconds
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.2
Lesser Fire Flask
Potion
When the glass flask is broken, this mixture ignites, burning anything nearby. Best thrown at enemies from a distance.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.2
Lesser Freezing Flask
Potion
When the glass flask is broken, this mixture releases a cloud of super-cold vapor which can coat anything nearby in frost. Best thrown at enemies from a distance.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.2
Lesser Frostifor Glyph (Arms)
Acclimation
+4 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Chest)
Acclimation
+10 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Feet)
Acclimation
+6 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Hands)
Acclimation
+6 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Head)
Acclimation
+8 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Legs)
Acclimation
+8 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Infusion
Material
A vial containing a viscous blue liquid.
Weight: 0.3
Lesser Infernis Bracchium Glyph (Arms)
Acclimation
+4 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Corpus Glyph (Chest)
Acclimation
+10 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Crus Glyph (Legs)
Acclimation
+8 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Logis Glyph (Head)
Acclimation
+8 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Manus Glyph (Hands)
Acclimation
+6 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Pes Glyph (Feet)
Acclimation
+6 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Shocking Flask
Potion
When the glass flask is broken, this mixture releases an electric charge, shocking anything in the vicinity. Best thrown at enemies from a distance.
Weight: 0.3
Lesser Toxic Flask
Potion
When the glass flask is broken, this mixture releases a toxic cloud which can harm anyone in its vicinity. Best thrown at enemies from a distance.
Weight: 0.3
Lesser Verdalian Bracchium Glyph (Arms)
Acclimation
+4 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Corpus Glyph (Chest)
Acclimation
+10 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Crus Glyph (Legs)
Acclimation
+8 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Infusion
Potion
A vial containing a viscous green liquid.
Weight: 0.1
Lesser Verdalian Logis Glyph (Head)
Acclimation
+8 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Manus Glyph (Hands)
Acclimation
+6 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Pes Glyph (Feet)
Acclimation
+6 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lightshroom Buckler
Magic, Unique
Shield
+1 Wisdom
+1 Intellect
+5 Poison Resistance
+115 Block Rating
+6 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
A weathered, wooden shield covered in light emitting mushrooms.
Weight: 4.5
Lion-Marked Blade
Magic
Blade Weapon
3.5 Delay
One-Handed Sword
17 Physical Damage
(4.9 DPS)
+2 Agility
+2 Hit Rating
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 2.8
Liquid Camoflauge
No Sell, No Trade
Potion
Class: Ranger
Right-Click to activate. Coat yourself in a mixture made from the iridescent oil of the phosfila beetle, rendering you invisible to most non-magical creatures while the effect lasts.
Weight: 0.1
Living Cinder Sprite
Right-Click to Activate
Requires Level 20
In this phial, a tiny ember lies at the bottom and glows feebly. When jostled, it springs to life for a moment before settling. If the sprite is released from its confines, it will protect its savior for a short time and deal damage to those who strike them.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
20
Weight: 0.1
Lizard Meat
Ingredient
The meat of a large-sized lizard.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Lizard Tongue
Reagent
The sticky tongue of a large lizard.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
17
Lost Lotus Geta
Feet
Cloth
10 Armor
+2 Agility
+5 Health
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 0.8
Lost Lotus Gi
Chest
Cloth
14 Armor
+2 Dexterity
+5 Health
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 1.2
Lost Lotus Handwraps
Hands
Cloth
7 Armor
+2 Strength
+5 Health
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 0.6
Lost Lotus Headband
Head
Cloth
7 Armor
+1 Strength
+1 Stamina
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 0.4
Lost Lotus Legwraps
Legs
Cloth
14 Armor
+1 Agility
+1 Constitution
Class: Monk
Weight: 1.0
Lost Lotus Mantle
Shoulders
Cloth
10 Armor
+1 Stamina
+1 Intellect
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 0.8
Lost Lotus Wristbands
Wrist
Cloth
7 Armor
+1 Dexterity
+1 Wisdom
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 0.8
Lost Orc Bone
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
31
Weight: 0.5
Lost Orc Ear
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
27
Weight: 0.1
Low-Quality Bear Hide
Resource
The skin of a bear. It has a few holes in it, presumably inflicted while bringing the beast down. However, it should still be serviceable.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.8
Low-Quality Bird Skin
Resource
The skin of a large bird. It has been damaged, but may still be put to use.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.8
Low-Quality Boar Hide
Resource
The hide of a sturdy boar. Not the best quality, but it can probably be used for something.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.8
Low-Quality Cat Skin
Resource
The skin of a wild cat. It's been damaged, but not so much that a skilled leatherworker couldn't make use of it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.8
Low-Quality Deer Skin
Resource
The skin of a deer. Not the best quality, but it can probably be used for something.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.8
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