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1751-1800 of 2025
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Gust of Wind
Scroll
Class: Druid
Requires Level 10
Send a gust of cross-cutting winds into the target's face, dealing minor Nature damage and interrupting their action.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Healing Flicker
Scroll
Class: Cleric
Requires Level 6
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Heat Blood
Scroll
Class: Necromancer
Requires Level 12
Place a fiery curse on the target, causing their blood to simmer. Deals Fire damage every few seconds while the curse lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Hirode's Flame
Scroll
Class: Druid
Requires Level 10
Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount. Overrides the cooldown on Hirode's Flame.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hungry Earth
Scroll
Class: Necromancer
Requires Level 10
Curse the ground with desecrated power, rooting the target in place. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hurry the Past
Scroll
Class: Shaman
Requires Level 10
All of your active, periodic healing effects will instantly finish their durations, directly healing their targets for the remaining amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hush
Scroll
Class: Enchanter
Requires Level 6
Confound the mind of an enemy, silencing them for up to 30 seconds. Chance to be resisted decreases with Enervation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Hymn of Devotion
Scroll
Class: Paladin
Requires Level 8
Aura Increases the outgoing healing of your group members by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Ice Volley
Scroll
Class: Wizard
Requires Level 16
Ability School: Cold Channel ice prisms at your target, dealing {buffid:1974:ReplenishAmt} Damage every second for up to 4 seconds. Consumes 4 Cold Focus
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 0.1
Scroll: Illusion: Human
Scroll
Class: Enchanter
Requires Level 8
Cloak yourself in an illusion, causing you to appear as a Human while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Invisibility
Scroll
Class: Wizard, Enchanter
Requires Level 18
Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min. The chance Invisibility will fade early is decreases with your Augmentation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Lance of the Lightful
Scroll
Class: Paladin
Requires Level 9
Impale the target with a bolt of celestial light, dealing Divine damage and Stunning targets below 25% Health for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Leafskin
Scroll
Class: Druid
Requires Level 5
Fortify the target with protective leaves, increasing their Health and Armor Class while the protective covering lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Lesser Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 16
Weave a magical shield to increase your Health and Armor by a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 0.1
Scroll: Life Draw
Scroll
Class: Necromancer
Requires Level 8
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Life Leech
Scroll
Class: Necromancer
Requires Level 10
Place a vitality curse on the target for 2 min, dealing Curse damage every few seconds and healing you for 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Like a Ghost
Scroll
Class: Rogue
Requires Level 11
Increases Concealment rating by 3, improving the effectiveness of your Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Scroll: Luminous Burst
Scroll
Class: Cleric
Requires Level 22
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
32
circle
0
Weight: 0.1
Scroll: Lyrith's Animation
Scroll
Class: Enchanter
Requires Level 10
Animate magically resonant daggers to attack your enemy and keep its attention for 30 sec or until the animation is destroyed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Lyrith's Grace
Scroll
Class: Enchanter
Requires Level 8
Increase the target's Charisma by 2 while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Master Trap-Maker
Scroll
Class: Rogue
Requires Level 18
Increases the amount of concurrent traps you can have active to 4.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Mesmerize
Scroll
Class: Enchanter
Requires Level 6
Mesmerize target for up to 18 sec, preventing it from taking any actions. Drains a portion of the caster's mana per second, per target mesmerized. Damage and various offensive abilities will break the effect. Cannot use on targets more than 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Minor Divine Healing
Scroll
Class: Cleric
Requires Level 8
Restores a large amount of Health. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed. Healing Modifiers: WIS, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Oaken Regeneration
Scroll
Class: Druid
Requires Level 2
Imbue the restorative nature of the Oak tree into your target, increasing their Health Regeneration by 1 for 24 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Oath of Determination
Scroll
Class: Paladin
Requires Level 7
Melee attacks have a 25% chance of dealing extra divine damage and generating increased threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Preserver's Wildfire
Scroll
Class: Druid
Requires Level 12
Unleash a surge of Verdanfire in front of you dealing damage to enemies up to 10m in front of you as well as healing allies.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Putrefy
Scroll
Class: Necromancer
Requires Level 10
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Radiate Heat
Scroll
Class: Wizard
Imbue an ally with an aura of magicked flames for 2 min, dispelling and preventing Chilled and Frozen states. While the aura persists, Physical attacks against the target will be retaliated with Fire damage. Fire damage increases with Intellect.
Weight: 0.1
Scroll: Rebirth
Scroll
Class: Druid
Requires Level 8
Beseech Masae to bring a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Rebuke
Scroll
Class: Cleric
Requires Level 8
Smite an enemy with celestial wrath, dealing minor Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Remedy
Scroll
Class: Cleric
Requires Level 5
Cure yourself or an ally of Diseases.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Renew Bones
Lifebound
Scroll
Class: Necromancer
Send Health to your pet over time. Drains 2% of your health to heal pet for 10% of their health per tick. Must be out of combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Reproof
Scroll
Class: Cleric
Requires Level 24
Release the symbol of Korcera, increasing your target's attributes by 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
64
circle
0
Weight: 0.1
Scroll: Resonating Strike
Scroll
Class: Monk
Requires Level 6
Deals damage to target, healing you for the damage dealt. Damage Modifiers: STA, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Resurrect
Scroll
Class: Cleric
Requires Level 24
Brings a fallen ally back to life at the location they were slain, restoring 50% of lost experience. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
64
circle
0
Weight: 0.1
Scroll: Revive
Scroll
Class: Cleric
Requires Level 8
Brings a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Rockvine Tangle
Scroll
Class: Druid
Requires Level 8
Cause vines to erupt from the ground and entangle the target, snaring them for 15 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Runeskin
Scroll
Class: Enchanter
Requires Level 5
Grants an innate shield that passively builds up to 3 stacks. When the Enchanter takes damage, Runeskin will absorb 50% of the damage and lose 1 stack. Once the stack count reaches 0, no damage absorption will occur. Runeskin's stacks will replenish at a rate of 1 stack every 10 seconds, as long as no damage is received during that time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Scintillating Flux
Scroll
Class: Enchanter
Requires Level 10
Lash your enemy's psyche with chaotic mental energy, dealing Magic damage. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Scorched Fog
Scroll
Class: Shaman
Requires Level 10
Slow the target's Action Speed by 25% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Second Sight
Scroll
Class: Shaman
Requires Level 14
Gift the target with Second Sight, enabling them to dodge the next source of incoming Physical damage for 5 sec. Players may only receive the Dodge effect of Second Sight once every 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Shackle Bones
Scroll
Class: Necromancer
Requires Level 4
Curse the ground underneath an Undead target, rooting them in place for up to 24 sec. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Shackle Death
Scroll
Class: Cleric
Bind an Undead eneny to the ground, rotating them in place for up to 60 sec. Damage dealt has a chance to break the root effect. Does not work against enemies in a Levitating state.
Weight: 0.1
Scroll: Shadow Step
Scroll
Class: Rogue
Requires Level 18
Step through the shadows to the location you click, or directly behind your Offensive target. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Shadow Walk
Scroll
Class: Rogue
Requires Level 3
Stealth. Movement Speed reduced by 20%. Generating 1 Opportunity and 250 Readiness every 2 sec, up to 1000 Readiness. Your first attack out of stealth will also gain 10% penetration.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Scroll: Shadowfall
Lifebound
Scroll
Class: Rogue
Requires Level 12
Descend on an enemy from the shadows, dealing high Physical Damage. Must be above the target. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Shock and Awe
Scroll
Class: Enchanter
Requires Level 18
Assault your target's synapses, causing their actions to be periodically interrupted for up to 1 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Sicken
Scroll
Class: Necromancer
Requires Level 2
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Smite Undeath
Scroll
Class: Paladin
Requires Level 9
Wrack an Undead target with celestial lightning, dealing Divine damage and generating 50 Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Soul Shuriken
Scroll
Class: Monk
Requires Level 2
Projectile. Manifest your Chi into an ethereal shuriken, dealing Nature damage to the target. A successful hit will lower the target's assist radius by 30% for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
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1751-1800 of 2025
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last_page