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One-Handed Axe
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Dripwood Bo Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
(2.1 DPS)
+1 Strength
+5 Health
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Dripwood Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
16 Physical Damage
(3.9 DPS)
+1 Stamina
+5 Mana
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 5.0
Dull Iron Axe
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 3.5
Dull Iron Bastard Sword
Blade Weapon
2.8 Delay
One-Handed Sword
7 Physical Damage
(2.5 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Dull Iron Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Dull Iron Great Hammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Hammer
17 Physical Damage
(4.1 DPS)
+1 Strength
+1 Constitution
Class: Warrior, Cleric, Paladin
Developer note: Heavy Crushing Techniques have not yet been implemented. Use with caution!
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 5.0
Dull Iron Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
7 Physical Damage
(2.5 DPS)
+1 Strength
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Dull Iron Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.3 DPS)
+1 Strength
+1 Agility
Class: Monk
The Damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.0
Dull Iron Short Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
7 Physical Damage
(2.5 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 3.5
Dull Iron War Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
7 Physical Damage
(2.5 DPS)
+1 Strength
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 3.5
Dusk Claws
Magic, Unique
Hand-to-Hand Weapon
2.0 Delay
One-Handed Fist Weapon
9 Physical Damage
(4.5 DPS)
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.8
Dusk Fang
Magic, Unique
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+1 Stamina
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 1.9
Ethereal Axe
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 3.0
Ethereal Bo Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
(2.1 DPS)
+1 Strength
+1 Constitution
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.6
Ethereal Club
Crushing Weapon
3.1 Delay
One-Handed Club
7 Physical Damage
(2.3 DPS)
+1 Strength
+1 Constitution
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Ethereal Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+1 Agility
+1 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.5
Ethereal Great Axe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
15 Physical Damage
(3.7 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 5.5
Ethereal Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
6 Physical Damage
(2.1 DPS)
+1 Strength
+1 Wisdom
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.0
Ethereal Handwraps
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.3 DPS)
+1 Strength
+1 Dexterity
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 1.8
Ethereal Longsword
Blade Weapon
2.8 Delay
One-Handed Sword
7 Physical Damage
(2.5 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 3.0
Ethereal Maul
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
15 Physical Damage
(3.7 DPS)
+1 Stamina
+1 Constitution
Class: Warrior, Paladin, Ranger
Weight: 5.5
Ethereal Morning Star
Crushing Weapon
2.8 Delay
One-Handed Mace
6 Physical Damage
(2.1 DPS)
+1 Dexterity
+1 Constitution
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 3.0
Ethereal Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
14 Physical Damage
(3.4 DPS)
+1 Stamina
+1 Intellect
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 4.8
Everburning Bow
Magic, Unique
Archery Weapon
4.2 Delay
One-Handed Longbow
31 Physical Damage
(7.4 DPS)
+3 Agility
+30 Hit Rating
Class: Ranger
Requires Level 30
The wood of this bow is smolders and glows with an eerie persistence. [This item will eventually come from crafting. Once crafting for this recipe is implemented, this version of the item will be removed from the loot table.]
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
75
Weight: 4.0
Faded Battlewraps
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
7 Physical Damage
(2.6 DPS)
+1 Agility
+1 Dexterity
Class: Monk
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 1.9
Fadesteel Bastard Sword
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.5
Fadesteel Battle Axe
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
(2.6 DPS)
+1 Strength
+1 Constitution
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.5
Fadesteel Crusher
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
19 Physical Damage
(4.6 DPS)
+1 Stamina
+1 Constitution
Class: Warrior, Cleric, Paladin
It glitters with an otherworldly energy. Developer note: Heavy Crushing Techniques have not yet been implemented. Use with caution!
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Fadesteel Dirk
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 2.0
Fadesteel Falchion
Blade Weapon
1.8 Delay
One-Handed Sword
11 Physical Damage
(6.1 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It glitters with an otherworldly energy.
Weight: 3.5
Fadesteel Greatblade
GreatBlade Weapon
3.7 Delay
Main Hand Great Sword
18 Physical Damage
(4.9 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 5.0
Fadesteel Morning Star
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.5
Fadesteel Reaver
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
19 Physical Damage
(4.6 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Fadesteel War Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
8 Physical Damage
(2.9 DPS)
+1 Stamina
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Fadesteel Warhammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
8 Physical Damage
(2.9 DPS)
+1 Stamina
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It glitters with an otherworldly energy.
Weight: 3.6
Fadetorn Club
Magic
Crushing Weapon
2.0 Delay
One-Handed Club
4 Physical Damage
(2.0 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Light seems to almost pass through it.
Weight: 3.4
Fadetorn Dagger
Magic
Dagger Weapon
1.5 Delay
One-Handed Dagger
3 Physical Damage
(2.0 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Shaman, Summoner, Necromancer, Bard
Light seems to almost pass through it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Fadetorn Great Hammer
Magic
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Hammer
7 Physical Damage
(2.2 DPS)
Class: Warrior, Cleric, Paladin
Light seems to almost pass through it. Developer note: Heavy Crushing Technique have not yet been implemented. Use with caution!
Weight: 5.5
Fadetorn Great Mace
Magic
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
7 Physical Damage
(2.2 DPS)
Class: Warrior, Cleric, Paladin
Light seems to almost pass through it. Developer note: Heavy Crushing Technique have not yet been implemented. Use with caution!
Weight: 5.5
Fadetorn Hammer
Magic
Crushing Weapon
1.9 Delay
One-Handed War Hammer
4 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Ranger, Druid, Shaman, Bard
Light seems to almost pass through it.
Weight: 3.4
Fadetorn Handwraps
Magic
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
3 Physical Damage
(1.1 DPS)
Class: Monk
Light seems to almost pass through it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.0
Fadetorn Longsword
Magic
Blade Weapon
1.8 Delay
One-Handed Sword
4 Physical Damage
(2.2 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Light seems to almost pass through it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.2
Fang of Aganocht
Magic, Unique
Dagger Weapon
1.8 Delay
One-Handed Dagger
26 Physical Damage
(14.4 DPS)
+2 Dexterity
+1 Intellect
+3 Poison Resistance
+36 Hit Rating
Class: Rogue
The fang of the great spider Aganocht, still dripping with her whispering ichor. Chance on hit to proc Miasmic Shock.
Merchant Value:
circle
0
circle
0
circle
0
circle
47
circle
25
Weight: 0.5
Fang of the Shade Spider
Unique
Dagger Weapon
2.1 Delay
One-Handed Dagger
15 Physical Damage
(7.1 DPS)
+3 Poison Resistance
+27 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer
This dagger seems to whisper softly, as if speaking to you.
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 1.7
Fang-Tipped Spear
Spear Weapon
2.6 Delay
One-Handed Short Spear
8 Physical Damage
(3.1 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.5
Feathered Wind Blade
Magic, Unique
Blade Weapon
2.1 Delay
One-Handed Sword
18 Physical Damage
(8.6 DPS)
+2 Agility
+3 Magic Resistance
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
A fabled sword adorned with vibrant wind griffon feathers. Chance on hit to proc Wind-Cutter.
Weight: 3.0
Fellspike
Magic, Unique
Spear Weapon
2.0 Delay
One-Handed Short Spear
21 Physical Damage
(10.5 DPS)
+2 Strength
+1 Dexterity
+30 Physical Crit Rating
+18 Hit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
The twisted blade of this spear almost seems to writhe in the light.
Weight: 3.4
Flanged Mace
Crushing Weapon
3.1 Delay
One-Handed Mace
6 Physical Damage
(1.9 DPS)
+1 Constitution
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.5
Flinted Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
4 Physical Damage
(1.5 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.0
Forgotten Stave
Stave Weapon
3.2 Delay
Main Hand Quarter Staff
5 Physical Damage
(1.6 DPS)
+1 Stamina
+5 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 3.5
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151-200 of 496
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