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2,151-2,200 of 2,428
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
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grid_view
Scroll: Walk the Ages
Scroll
Class: Shaman
Requires Level 30
Mark your current location for {buffid:46:duration}. When you activate this ability again, you will instantly return to the marked location. Traveling through time to your return point has a chance to clear movement impairing and loss of control effects on you. You cannot cross zone lines with this ability and a new location cannot be marked until the old location has been consumed or until the effect wears off.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Wall Climber
Scroll
Class: Rogue
Requires Level 17
Increases your Endurance by 25 and reduces the rate your Endurance drains while climbing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
0
Weight: 0.1
Scroll: Wandering Fist
Lifebound
Scroll
Class: Monk
Maneuver your fist in a deceptive way, dealing damage to an enemy. Deals bonus damage if used following a successful block or dodge. Damage Modifiers: AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ward Undeath
Scroll
Class: Cleric
Requires Level 9
Smite an Undead target, dealing moderate Divine damage and Snaring them, reducing their move speed by 50% for up to 8 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Wasp Nest
Scroll
Class: Druid
Requires Level 12
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Waylay
Scroll
Class: Rogue
Requires Level 8
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Waylay II
Scroll
Class: Rogue
Requires Level 18
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Waylay IV
Scroll
Class: Rogue
Requires Level 38
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
70
circle
0
Weight: 0.1
Scroll: Waylay V
Scroll
Class: Rogue
Requires Level 48
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
3
circle
0
circle
0
Weight: 0.1
Scroll: Weak Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 8
Weave a magical shield to increase your Health and Armor by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Weave the Wind
Scroll
Class: Druid
Requires Level 16
Weave the wind into a small tempest around the target, absorbing up to 150 damage of the next 2 sources of physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Whisper of Marali
Scroll
Class: Enchanter
Requires Level 20
Enchant the mind of your target with the whispers of Marali, increasing their resting Mana regeneration rate by 4 for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Whisper of Tysire
Scroll
Class: Enchanter
Requires Level 10
Enchant the mind of your target with the whispers of Tysire, increasing their Mana Regeneration rate by 1 for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Wild Hyacinth Brew
Scroll
Class: Ranger
Requires Level 38
Create a refreshing brew that restores 25 Momentum and quenches a small amount of thirst. Requires Wild Hyacinth which can be found by foraging in certain zones.
Merchant Value:
circle
0
circle
0
circle
0
circle
70
circle
0
Weight: 0.1
Scroll: Wild Hyacinth Draught
Scroll
Class: Ranger
Requires Level 14
Create a refreshing draught that restores 15 Momentum and quenches a small amount of thirst. Requires Wild Hyacinth.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Wild Hyacinth Tonic
Scroll
Class: Ranger
Requires Level 26
Create a refreshing tonic that restores 20 Momentum and quenches a small amount of thirst. Requires Wild Hyacinth which can be found by foraging in certain zones.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Wild's End Gateway
Scroll
Class: Wizard
Requires Level 15
Teleport yourself and group members within 10m to the Wild's End Gateway.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Wind Strider
Scroll
Class: Shaman
Requires Level 10
Accelerate the target's Sprinting Speed by 10% and reduce the rate of Endurance drain by 10% for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Wrack Bones
Scroll
Class: Necromancer
Requires Level 6
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Wrathful Aegis
Scroll
Class: Paladin
Requires Level 8
Radiate celestial flame that ignites enemies in a 5 meter radius, dealing Divine damage and with increased Threat every 2 sec. Additionally, all Threat generated on a target while under the effects of Wrathful Aegis will be increased.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Writ of Combat
Scroll
Class: Cleric
Requires Level 22
Recite a sacred writ of battle, increasing the amount of Readiness your target gains through Readiness-generating actions by 25 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scuffed Pendant
Magic, Unique
Neck
+2 Awareness
+18 Dodge Rating
A metal pendant engraved with the symbol of a lidless eye.
Weight: 0.3
Sea Shell Necklace
Magic, Unique
Neck
+2 Charisma
+10 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.3
Severed Ghoul Finger
General
Straight from the ghoul's hand to yours...
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
32
Weight: 0.2
Shattered Blade
General
The claw of a crescent tiger.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
90
Weight: 0.1
Shattered Wildshaper Talisman
General
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
0
Weight: 0.1
Shield Of Petrified Wood
Shield
5 Armor
+1 Strength
+5 Fire Resistance
+12 Mana
+112 Block Rating
+8 Block Value
Class: Cleric, Druid, Shaman
Weight: 2.8
Shield of Brambles
Shield
+1 Stamina
+1 Constitution
+162 Block Rating
+8 Block Value
Class: Warrior, Cleric, Paladin, Druid, Shaman, Bard
When equipped, attackers will be damaged by thorns when striking you in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
5
Weight: 2.8
Shield of the Hunt
Magic, Unique
Shield
+4 Constitution
+3 Wisdom
+5 Shock Resistance
+5 Divine Resistance
+5 Nature Resistance
+225 Block Rating
+12 Block Value
Class: Warrior, Cleric, Paladin, Druid, Shaman, Bard
Requires Level 31
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 1.8
Shielded Band
Magic
Fingers
12 Armor
+4 Magic Resistance
-4 Poison Resistance
+36 Health
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Dire Lord, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
75
Weight: 0.1
Shimmering Ash
Magic, No Sell, No Trade, Quest Item
General
A pinch of strange, shimmering ash from a fallen Ashbreather.
Shiny Marble
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
17
Weight: 0.1
Shriek Stone
General
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 0.1
Shroud of Cinders
Magic, Unique
Back
Jewelry
+4 Strength
+4 Dexterity
+15 Melee Haste Percent
Requires Level 40
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
55
Weight: 1.2
Shrunken Skull Earring
Magic, Unique
Ears
+2 Agility
+2 Dexterity
Class: Warrior, Monk, Rogue, Dire Lord, Ranger, Bard
An earring made from a tiny skull. Is it Human? Or Elven? Or...
Weight: 1.0
Sigll Fragments
No Trade, Quest Item
General
Fragments of a Ghaldassii Giant Altar.
Silver Signet Ring of Acuity
Magic
Fingers
+3 Intellect
+10 Mana
A simple metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
46
circle
75
Weight: 0.1
Silver Signet Ring of Insight
Magic
Fingers
Jewelry
+3 Wisdom
+10 Mana
A simple metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
46
circle
75
Weight: 0.1
Silver Spoon
General
A simple tool used for cutting lumber. Very slowly.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
10
Weight: 0.1
Silver Stud Earring Of Magic
Ears
+34 Mana
A simple metal stud earring with a signet.
Weight: 0.1
Silver Stud Earring Of Vitality
Ears
+3 Stamina
+10 Mana
A simple metal stud earring with a signet.
Weight: 0.1
Silver Stud Earring of Acuity
Magic
Ears
Jewelry
+3 Intellect
+10 Mana
A simple metal stud earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
46
circle
75
Weight: 0.1
Silver Stud Earring of Insight
Magic
Ears
+3 Wisdom
+10 Mana
A simple metal stud earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
46
circle
75
Weight: 0.1
Silver Zircon Amulet
Magic
Neck
+27 Spell Crit Rating
+10 Mana
A necklace with a set gemstone.
Weight: 0.1
Silver Zircon Ear Cuff
Magic
Ears
+27 Spell Crit Rating
+10 Mana
An ear cuff with a set gemstone.
Weight: 0.1
Silver Zircon Scepter
Magic
Offhand
+27 Spell Crit Rating
+5 Mana
A decorated silver scepter.
Weight: 0.3
Silver Zircon Wizard Figurine
Magic
Relic
+27 Spell Crit Rating
+15 Mana
A decorated silver figurine.
Weight: 0.3
Simple Arrows
Ammo
2 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Simple arrows for use with a bow or crossbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Simple Ashen Bronze Kite Shield
Shield
10 Armor
+504 Block Rating
+35 Block Value
Class: Warrior, Cleric, Paladin
Solidly built.
Weight: 6.7
Simple Ashen Bronze Tower Shield
Shield
13 Armor
+427 Block Rating
+44 Block Value
Class: Warrior, Paladin
A massive wooden tower shield.
Weight: 8.5
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2,151-2,200 of 2,428
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