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201-250 of 2,244
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Ice-Encased Scale
Magic, Unique
Relic
+1 Health Regeneration
+5 Frigid Environment Resistance
Requires Level 15
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
10
Weight: 0.2
Improved Alchemy Kit
Lifebound
Schematic
An improved set of alchemy tools including multiple vials, a mortar and pestle, and a simple alembic. Requires Alchemy Skill at Rank 36.
Weight: 1.0
Initiate's Coin
No Sell, No Trade, Quest Item
General
Initiate's coin of the Mage Hunter's Order.
Weight: 0.1
Iridescent Beetle Shell
No Trade, Quest Item
General
Very shiny, I think Meera needed these.
Weight: 0.1
Iron Barbed Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 20
Arrows with barbed tips, which can cause painful wounds that slow down the target.
Weight: 0.1
Iron Bodkin Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Arrows with longer tips, specially designed to pierce armor.
Weight: 0.1
Iron Impact Arrows
Ammo
3 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 20
Arrows with blunted tips. While they do less damage, the force of the impact can stagger a target.
Weight: 0.1
Isabelle's Ring
Right-Click to begin a task
"To my beloved wife, Isabelle." (This item begins a task.)
Weight: 0.1
Jagged Band
Magic
Fingers
6 Armor
+2 Strength
+18 Parry Rating
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
75
Weight: 0.1
Jon's Scorched Prayer Book
Magic
Held
+1 Constitution
+2 Wisdom
+3 Curse Resistance
+24 Health
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 30
Beneath the soot and damage, signs of fervent and frequent usage lie. Fingerprints, forever seared into the edges of a page, indicate that it was in use until its owner's final moments.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
80
Weight: 1.0
Joryn's Ledger
No Trade, Quest Item, Unique
General
A ledger showing shipments of weapons from an unknown source. The entries indicate that most of the shipments were delivered to the "Hideout".
Weight: 0.1
Jungle Naturalist's Maple Guard
Shield
4 Armor
+1 Wisdom
+613 Block Rating
+18 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
A small buckler favored by those who feel at one with the jungle.
Weight: 2.0
Jungle Naturalist's Maple Shield
Shield
5 Armor
+1 Dexterity
+553 Block Rating
+23 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
A small shield often used by jungle explorers.
Weight: 3.0
Leather Satchel
Container
10 slots
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.0
Lesser Frostifor Glyph (Arms)
Acclimation
+4 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Chest)
Acclimation
+10 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Feet)
Acclimation
+6 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Hands)
Acclimation
+6 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Head)
Acclimation
+8 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Legs)
Acclimation
+8 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Infernis Bracchium Glyph (Arms)
Acclimation
+4 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Corpus Glyph (Chest)
Acclimation
+10 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Crus Glyph (Legs)
Acclimation
+8 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Logis Glyph (Head)
Acclimation
+8 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Manus Glyph (Hands)
Acclimation
+6 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Pes Glyph (Feet)
Acclimation
+6 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Bracchium Glyph (Arms)
Acclimation
+4 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Corpus Glyph (Chest)
Acclimation
+10 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Crus Glyph (Legs)
Acclimation
+8 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Logis Glyph (Head)
Acclimation
+8 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Manus Glyph (Hands)
Acclimation
+6 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Pes Glyph (Feet)
Acclimation
+6 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lightshroom Buckler
Magic, Unique
Shield
+1 Wisdom
+1 Intellect
+5 Poison Resistance
+115 Block Rating
+6 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
A weathered, wooden shield covered in light-emitting mushrooms.
Merchant Value:
circle
0
circle
0
circle
0
circle
31
circle
20
Weight: 1.6
Living Cinder Sprite
Right-Click to Activate
Requires Level 20
In this phial, a tiny ember lies at the bottom and glows feebly. When jostled, it springs to life for a moment before settling. If the sprite is released from its confines, it will protect its savior for a short time and deal damage to those who strike them.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
20
Weight: 0.1
Lost Orc Bone
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
31
Weight: 0.5
Lost Orc Ear
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
27
Weight: 0.1
Luminous Celestium Crystal
No Trade, Quest Item
General
A chunk of slightly glowing, translucent celestium crystal.
Weight: 0.4
Lycandrell Eye
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
48
Weight: 0.1
Lycandrell Fangs
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.4
Lycandrell Paw
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
17
Weight: 0.6
Lycandrell Pelt
General
A strangely textured pelt with a subtle odor.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
55
Weight: 1.5
Lycandrell Skull
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
62
Weight: 0.8
Maple Kagaekin Buckler
Shield
4 Armor
+1 Agility
+613 Block Rating
+18 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
A small buckler often used by the Kagaekin.
Weight: 2.0
Maple Kagaekin Warder
Shield
5 Armor
+1 Strength
+553 Block Rating
+23 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
A small shield often used by the Kagaekin.
Weight: 3.0
Maple Lidded Storage Box
Container
20 slots
A box for storing items, with a lid. This box is large and unwieldy and will slow your movement speed if equipped.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
25
Weight: 6.0
Maple Medium Storage Box
Container
16 slots
A medium sized box for storing items. This box is large and unwieldy and will slow your movement speed if equipped.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 6.0
Maple Small Storage Box
Container
12 slots
A small box for storing items. This box is large and unwieldy and will slow your movement speed if equipped.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 6.0
Mastery Shard
General
Combine 4 of these to create a Mastery Crystal.
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
64
Weight: 0.1
Metal Bolts
General
A handful of small, metal bolts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.6
Minor Frostifor Glyph (Arms)
Acclimation
+2 Frigid Environment Resistance
An icy blue glyph that provides minor protection against Frigid climates.
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