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3,701-3,750 of 4,688
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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grid_view
Scroll: Banner of Onslaught II
Scroll
Class: Warrior
Requires Level 26
Plant a banner of war near you for 45 sec. Remaining within 10m of the banner will increase your group's physical damage, while enemies within 10m will have reduced physical damage.
Merchant Value:
circle
0
circle
0
circle
1
circle
28
circle
0
Weight: 0.1
Scroll: Beckon Hirode
Scroll
Class: Druid
Requires Level 10
Beckon Hirode, the Ward of Masae, as your companion.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Bee Hive
Scroll
Class: Druid
Requires Level 6
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Blackjack Kick II
Lifebound
Scroll
Class: Rogue
Requires Level 22
Deals Physical damage to an enemy and grants 1 Opportunity. Grants 2 Opportunity when executed from target's side or rear. Damage Modifier: AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Blessed Barrier
Scroll
Class: Cleric
Requires Level 99
Call upon the blessings of the Celestials to erect a magical barrier around your target, absorbing up to 33% of the target's maximum health damage and lasting 10 seconds or until all damage is absorbed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Blood Fiend
Scroll
Class: Dire Lord
Requires Level 10
Imbue your weapon with malefic power for 20 sec, causing Physical damage you deal to heal you and restoring Essence with each strike.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Blood State Nightmarish
Scroll
Class: Dire Lord
Requires Level 10
Manifest a nightmarish visage, causing 20% of all damage you deal to be applied as bonus Threat. Gain 5 to all Resistances.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Bloodletter
Scroll
Class: Rogue
Requires Level 2
Lacerate the target, dealing 120% Weapon damage and causing them to Bleed, dealing 50% of damage dealt as Physical damage every 3 sec for 15 sec. Bloodletter cannot Critically Hit.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Bolster
Scroll
Class: Cleric
Requires Level 7
Encase the target in celestial shielding, granting immunity to Stun and Knockdown effects for the duration. Your Bolster ability can only be active on one target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Bright Lance
Scroll
Class: Paladin
Requires Level 9
Impale the target with a bolt of celestial light, dealing Divine damage. If the target is below 25% Health, deals 250% Divine damage with a 50% chance to stun the target for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Brightfire Blast
Scroll
Class: Ranger
Requires Level 20
Strike an enemy with a blast druidic magic, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Brightfire Shock
Scroll
Class: Ranger
Requires Level 30
Strike an enemy with a shock of druidic magic, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Brightfire Spark
Scroll
Class: Ranger
Requires Level 10
Strike an enemy with a spark of druidic magic, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Call Spirit Wolf II
Scroll
Class: Shaman
Requires Level 15
Use ancestral magic to call your wolf companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 0.1
Scroll: Call Spirit Wolf V
Scroll
Class: Shaman
Requires Level 30
Use ancestral magic to call your wolf companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Calm Undeath
Scroll
Class: Necromancer
Requires Level 8
Pacify an Undead target's will, making them less likely to assist nearby allies for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Caltrops
Scroll
Class: Rogue
Requires Level 8
Scatter caltrops at the target location for 60 sec. All enemies will have their movement speed reduced by 75% while stepping on the caltrops.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Celestial Spark
Scroll
Class: Cleric
Requires Level 20
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Challenger's Banner III
Scroll
Class: Warrior
Requires Level 32
Plant a banner of war near you for 5 min. Remaining within 10m of the banner will increase the threat generated by your actions in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
30
circle
0
Weight: 0.1
Scroll: Chaotic Imbuement
Scroll
Class: Enchanter
Requires Level 16
Imbue an ally's weapon with a chaotic enchantment, causing their auto attacks to deal additional damage of a random type determined at the time of casting. Chaotic Imbuement may only be applied to one ally at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Chi Guidance
Scroll
Class: Monk
Requires Level 6
Allow your Chi to guide you to weak points in enemy Armor, causing your attacks to gain Penetration for 15 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Chi Spear I
Scroll
Class: Monk
Requires Level 4
Concentrate your Chi and propel it forward, dealing moderate Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Chi Spear II
Scroll
Class: Monk
Requires Level 12
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Chi Spear III
Scroll
Class: Monk
Requires Level 20
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Chi Spear IV
Scroll
Class: Monk
Requires Level 28
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Chi Spear V
Scroll
Class: Monk
Requires Level 36
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Chi Spear VI
Scroll
Class: Monk
Requires Level 44
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
1
circle
60
circle
0
Weight: 0.1
Scroll: Conviction
Scroll
Class: Cleric
Requires Level 10
Manifest your devout conviction, increasing your Spell Power by 25 and your Haste by 15% for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Corrosive Brew
Scroll
Class: Rogue
Requires Level 9
Throw a flask of corrosive toxins at the target, reducing Armor Class by up to 15% for 5 minutes.
Weight: 0.1
Scroll: Corrosive Brew I
Scroll
Class: Rogue
Requires Level 9
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Corrosive Brew IV
Scroll
Class: Rogue
Requires Level 34
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 40%
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Cranial Pressure
Lifebound
Scroll
Class: Enchanter
Applies intense pressure to an enemy's brain, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Crippling Terror
Scroll
Class: Necromancer
Requires Level 7
Channeled. Overwhelm the target with fear, preventing it from taking any actions. Damage and various offensive abilities will break the effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Crystal Arrow
Scroll
Class: Ranger
Requires Level 28
Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Curse of Pain
Scroll
Class: Necromancer
Requires Level 4
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Dark Empathy
Scroll
Class: Necromancer
Requires Level 9
Sacrifice a portion of your Health to restore an equal amount to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Deafening Whisper
Scroll
Class: Dire Lord
Requires Level 8
Interrupt an enemy's spell casting and silence them for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Devour Constitution I
Scroll
Class: Dire Lord
Requires Level 8
Consume an enemy's Constitution, decreasing it by 1 and empowering yourself with the absorbed amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Devour Dexterity I
Scroll
Class: Dire Lord
Requires Level 5
Consume an enemy's Dexterity, decreasing it by 1 and empowering yourself with the absorbed amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Devour Intellect I
Scroll
Class: Dire Lord
Requires Level 10
Consume an enemy's Intellect, decreasing it by 1 and empowering yourself with the absorbed amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Divine Enfeeblement
Scroll
Class: Cleric
Requires Level 20
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Divine Weakening
Scroll
Class: Cleric
Requires Level 10
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Drain Charisma
Scroll
Class: Necromancer
Requires Level 8
Sap the target's Charisma, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Drain Intellect
Scroll
Class: Necromancer
Requires Level 6
Sap the target's Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Drain Stamina
Scroll
Class: Necromancer
Requires Level 4
Sap the target's Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Drain Strength
Scroll
Class: Necromancer
Requires Level 2
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Edict of Stillness
Scroll
Class: Cleric
Requires Level 8
Pacify the target's will, reducing their assist range by 50% for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Elixir of Opportunity
Scroll
Class: Rogue
Requires Level 13
Prepare an elixir that releases a cloud of smoke when broken. The next time you receive Physical damage, release a cloud of smoke. This smoke gives you an advantage in combat granting 2 Opportunity. Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
25
Weight: 0.1
Scroll: Enraged Dragon
Scroll
Class: Monk
Requires Level 15
Unleash a powerful burst of Chi towards your target, causing immense threat. This threat decays over the next 5 seconds. Additional Damage: STR
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 0.1
Scroll: Erudite Mind
Scroll
Class: Enchanter
Requires Level 7
Expand the mind of an ally, increasing their Intellect by 2 while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
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