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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Shield Mastery
Scroll
Class: Warrior
Requires Level 30
Your mastery of the shield grants you increased offensive capabilities after blocking. Successful blocks will reduce the cooldown of your Pulverize and Smash line of abilities by an additional 2 sec. Additionally, having a shield equipped will increase your outgoing physical damage by 15%. These effects stack with Shield Prowess.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Shield Slam
Scroll
Class: Warrior
Requires Level 6
Slam the target with your shield, dealing 25% weapon damage, interrupting spell casting and Silencing the target for 6 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Shieldman's Banner III
Scroll
Class: Warrior
Requires Level 30
Plant a banner of war near you for 5 min. Remaining within 10m of the banner will increase your Block Chance and Block Rating.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Shock and Awe
Scroll
Class: Enchanter
Requires Level 18
Assault your target's synapses, causing their actions to be periodically interrupted for up to 1 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Sicken
Scroll
Class: Necromancer
Requires Level 2
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Side Kick
Scroll
Class: Monk
Requires Level 8
While this ability is on your bar, grants a passive 20% chance to follow an auto-attack with a side kick, dealing Physical damage. When actively used, this attack will deal Physical damage along with a unique effect based on which Gate is currently open. Gate of Balance: retaliate against incoming Physical attacks for 3 sec. Gate of Soul: increases Chi Regeneration for 30 sec. Gate of Anger: reduces all incoming damage for 10 sec. Damage Modifiers: CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Sinister Strikes
Scroll
Class: Rogue
Requires Level 4
Consume all Opportunity points to activate. While active, all outgoing Physical Damage is increased by 15% for each Opportunity Point consumed. Using a combat Technique will immediately end Sinister Strikes unless used while Shadow Walk is active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Smash II
Scroll
Class: Warrior
Requires Level 32
<i>Rank 2</i> Smash the enemy with your weapon, dealing Physical damage and stunning targets with less than 20% health. Damage Modifiers: STR, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
30
circle
0
Weight: 0.1
Scroll: Smite
Scroll
Class: Paladin
Requires Level 9
Wrack the enemy with celestial lightning, dealing Divine damage and generating 100 Wrath. Your fury against the unholy empowers this ability when striking Undead targets, dealing bonus damage, increased Threat and generating 200 Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Smoke Trick
Scroll
Class: Rogue
Requires Level 10
Throw a vial at an enemy's feet that releases mesmerizing toxins, incapacitating them for up to 18 sec. Any damage dealt to the target while mesmerized will break the effect. Duration increased by 50% against Disoriented targets. Requires Stealth. If used while target is Stunned by Flash Bomb, target will lose all threat against the caster.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Soul Shuriken
Scroll
Class: Monk
Requires Level 2
Projectile. Manifest your Chi into an ethereal shuriken, dealing Nature damage to the target. A successful hit will lower the target's assist radius by 30% for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Spell Turn
Scroll
Class: Enchanter
Requires Level 10
Interrupt your target. If your target was casting a Silenceable spell, absorb that spell, allowing you to cast it for yourself within the next 10 seconds. Duration of spell storage increases with Stamina.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Spirit of the Wolf
Scroll
Class: Druid
Requires Level 9
Imbue the speed of the wolf into your target, increasing their movement speed while active. This movement speed bonus will scale with your level.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Spook the Dead
Scroll
Class: Necromancer
Requires Level 6
Fill an Undead target with terror, causing them to flee in fear for up to 18 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Springwire Trap
Scroll
Class: Rogue
Requires Level 5
Place a trap for 30 sec that will coil around the feet of the first enemy to approach, Rooting them in place for 25 sec. Damage dealt will break the Root effect. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Sprint to the Shadows
Scroll
Class: Rogue
Requires Level 20
Increases your Sprint speed by 25% for 6 sec. After this time, Escape Artist will activate automatically. When used in this way, Escape Artist's cooldown time will be increased by 50%. This ability is only usable if Escape Artist is on your bar and not on cooldown.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Stab the Mind
Scroll
Class: Enchanter
Requires Level 6
Release a jolt of mental energy that deals Magic damage to the target and returns 20% of the damage dealt as Mana to your Defensive target, up to a maximum of 12. If no Defensive target is selected, Mana will be returned to the caster.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Startle
Scroll
Class: Enchanter
Requires Level 6
Electrocute the target's brain, stunning them for up to 3 sec. This ability generates a high amount of Threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Sting of the Great Scorpion
Scroll
Class: Shaman
Requires Level 30
Inflict the target with a poisonous bane, dealing Poison damage every few seconds while the poison lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Storm
Scroll
Class: Warrior
Requires Level 4
Charge at the target with furious speed, stunning them briefly.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Summon Corpse
Scroll
Class: Necromancer
Requires Level 12
Summon the corpse of an ally.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Swift Shot II
Scroll
Class: Ranger
Requires Level 10
A swift shot that increases your Momentum by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Swift Shot III
Scroll
Class: Ranger
Requires Level 22
A swift shot that increases your Momentum by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Swift Shot IV
Scroll
Class: Ranger
Requires Level 30
A swift shot that increases your Momentum by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Symbol of Korcera
Scroll
Class: Cleric
Requires Level 24
Smite an enemy with celestial wrath, dealing moderate Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Thought Thief
Scroll
Class: Enchanter
Requires Level 18
Attempt to wipe a target's memories, causing it to forget its aggression. The chance of success increases with higher Charisma. Not effective on targets over 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Thresh
Scroll
Class: Dire Lord
Requires Level 6
Perform a wide slash causing the target to bleed rapidly for a short duration. Damage Modifier: STA
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Tome of Devotion
Scroll
Class: Cleric
Requires Level 8
Manifest the Tome of Devotion. Equipping this tome will enhance the flow of divine light within you, increasing the critical chance of your Divine spells by 2%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Tome of Fervor
Scroll
Class: Cleric
Requires Level 4
Manifest the Tome of Fervor. Equipping this tome will enhance your ability to punish enemies with holy power, increasing your Divine damage by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Torment I
Scroll
Class: Dire Lord
Requires Level 9
Corrupt an enemy's blood, reducing incoming healing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Treeform
Scroll
Class: Druid
Requires Level 12
Transform into a rooted tree, preventing all movement while increasing your health regeneration.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Unstable Mixture
Scroll
Class: Rogue
Requires Level 12
Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect: - Reduce the enemy's dodge rating by 20% for 10 sec. - Increase your critical chance by 5% for 10 sec. - Techniques against the target have a 50% reduction in cooldown time for 10 sec. - Cause the enemy to flee in fear for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Valeguard's Stride
Lifebound
Scroll
Class: Ranger
Requires Level 2
Your Movement Speed is increased by 5% while outdoors.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Velthoryn's Tortured Construct
Scroll
Class: Necromancer
Requires Level 40
Animate the fiery bones of a tortured remnant from ages past. Requires a Bone Fragment.
Weight: 0.1
Scroll: Verdanfire Seed
Scroll
Class: Druid
Requires Level 4
Protect the target with a mystical seed that absorbs incoming damage. When the seed absorbs the maximum amount of damage, or the duration ends, the seed will bloom and heal the target for a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Verdanfire Spike
Scroll
Class: Druid
Requires Level 10
Hurl a spike of pure Verdanfire at the target, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Verdanfire Thistles
Scroll
Class: Druid
Requires Level 9
Grow a network of mystical thistles around the target that deal Nature damage to attackers.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Vine Talisman
Scroll
Class: Druid
Requires Level 8
Bind a talisman of enchanted vines to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Vital Cage
Scroll
Class: Dire Lord
Requires Level 6
Cloak yourself in malefic power, absorbing up to 1000 spell damage for the next 4 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Walk the Ages
Scroll
Class: Shaman
Requires Level 30
Mark your current location for {buffid:46:duration}. When you activate this ability again, you will instantly return to the marked location. Traveling through time to your return point has a chance to clear movement impairing and loss of control effects on you. You cannot cross zone lines with this ability and a new location cannot be marked until the old location has been consumed or until the effect wears off.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Wall Climber
Scroll
Class: Rogue
Requires Level 17
Increases your Endurance by 25 and reduces the rate your Endurance drains while climbing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
0
Weight: 0.1
Scroll: Wandering Fist
Lifebound
Scroll
Class: Monk
Maneuver your fist in a deceptive way, dealing damage to an enemy. Deals bonus damage if used following a successful block or dodge. Damage Modifiers: AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ward Undeath
Scroll
Class: Cleric
Requires Level 9
Smite an Undead target, dealing moderate Divine damage and Snaring them, reducing their move speed by 50% for up to 8 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Wasp Nest
Scroll
Class: Druid
Requires Level 12
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Waylay
Scroll
Class: Rogue
Requires Level 8
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Waylay II
Scroll
Class: Rogue
Requires Level 18
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Weak Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 8
Weave a magical shield to increase your Health and Armor by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Whisper of Tysire
Scroll
Class: Enchanter
Requires Level 10
Enchant the mind of your target with the whispers of Tysire, increasing their Mana Regeneration rate by 1 for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Wild Hyacinth Draught
Scroll
Class: Ranger
Requires Level 14
Create a refreshing draught that restores 15 Momentum and quenches a small amount of thirst. Requires Wild Hyacinth.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Wild Hyacinth Tonic
Scroll
Class: Ranger
Requires Level 26
Create a refreshing tonic that restores 20 Momentum and quenches a small amount of thirst. Requires Wild Hyacinth which can be found by foraging in certain zones.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
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