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4,051-4,100 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll of Devour Dexterity
Scroll
Class: Dire Lord
Requires Level 5
Consume an enemy's Dexterity, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 minutes. Dexterity consumed increases with intellect. Increases threat.
Weight: 0.1
Scroll of Gift of the Five Feathers
Scroll
Imbues you with the spirit of the Five Feathers, propelling you forward and allowing you to glide until your feet touch the ground.
Weight: 0.1
Scroll of Magelight
Scroll
Class: Wizard, Enchanter, Summoner
Requires Level 20
Summon a magical light for 36 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll of Provoking Phantoms
Scroll
Class: Dire Lord
Requires Level 1
Affict an enemy's mind with relentless appanitions and generate a moderate amount of Threat. Whenever you use an ability on the afflicted target that has an Essence cost, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generete on the target with subsequent actions. You can only use Provoking Phantoms on 1 enemy at a time - using this ability on a new target will immediately remove the effect from the onginal target.
Weight: 0.1
Scroll of Sanguine Cloak
Scroll
Class: Dire Lord
Requires Level 7
Your bond with the Dire grows stronger, increasing your innate Resistances by 5. This is an Innate Passive ability and is always active withoutneeding to be memonzed.
Weight: 0.1
Scroll: Absorb Charisma
Scroll
Class: Necromancer
Requires Level 18
Sap the target's Charisma, decreasing it by 2 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
80
Weight: 0.1
Scroll: Absorb Intellect
Scroll
Class: Necromancer
Requires Level 16
Sap the target's Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Absorb Stamina
Scroll
Class: Necromancer
Requires Level 14
Sap the target's Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Absorb Strength
Scroll
Class: Necromancer
Requires Level 12
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Abyssal Touch
Lifebound
Scroll
Class: Dire Lord
Drain the target's life equal to your missing health and heal yourself for half of that amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Advanced Mana Bomb
Scroll
Class: Summoner
Requires Level 26
Conjure a globe of unstable mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Aether Bolts
Scroll
Class: Summoner
Requires Level 16
Conjure bolts of pure aether to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Aether Darts
Scroll
Class: Summoner
Requires Level 2
Conjure darts of pure aether to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Aether Missiles
Scroll
Class: Summoner
Requires Level 24
Conjure missiles of pure aether to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Aether Shards
Scroll
Class: Summoner
Requires Level 10
Conjure shards of pure aether to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Agewalker's Gift
Lifebound
Scroll
Class: Shaman
Requires Level 12
Impart the mind of an ancient to an ally, increasing their Wisdom and Presence by 1 and their total Mana by 25 for 60 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Agewalker's Gift II
Lifebound
Scroll
Class: Shaman
Requires Level 22
Impart the mind of an ancient to your group, increasing their Wisdom and Presence by 2 and their total Mana by 36 for 60 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Agewalker's Gift III
Lifebound
Scroll
Class: Shaman
Requires Level 32
Impart the mind of an ancient to your group, increasing their Wisdom and Presence by 3 and their total Mana by 50 for 60 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Alacrity Amp III
Scroll
Class: Summoner
Requires Level 24
Improve the alacrity of the target arcamental, increasing its Spell Haste Rating by 54. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Alacrity Amp IV
Scroll
Class: Summoner
Requires Level 32
Improve the alacrity of the target arcamental, increasing its Spell Haste Rating by 72. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Ambidextrous
Lifebound
Scroll
Class: Rogue
Requires Level 10
Gain unique bonuses based on your off-hand weapon type: - Piercing will increase Haste by {buffid:4632:Pct}. - Slashing reduces the off-hand damage penalty by {buffid:4633:Pct}. - Blunt grants off-hand attacks a 5% chance to Stun for {buffid:4629:duration}. - Using a single weapon increases your Toxin proc chance by {buffid:4630:Pct}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Amplify Undeath
Scroll
Class: Necromancer
Requires Level 14
Energize your Undead minion, increasing their attack speed by 10%.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Anarchy
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Lash your enemy's psyche with chaotic mental energy, dealing Magic damage. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
90
circle
0
Weight: 0.1
Scroll: Ancestral Companion
Lifebound
Scroll
Class: Shaman
Requires Level 10
Echo through the ages to call your ancestral companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ancestral Companion II
Lifebound
Scroll
Class: Shaman
Requires Level 14
Echo through the ages to call your ancestral companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ancestral Companion III
Lifebound
Scroll
Class: Shaman
Requires Level 20
Echo through the ages to call your ancestral companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ancestral Companion IV
Lifebound
Scroll
Class: Shaman
Requires Level 26
Echo through the ages to call your ancestral companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ancestral Companion V
Lifebound
Scroll
Class: Shaman
Requires Level 30
Echo through the ages to call your ancestral companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ancestral Companion VI
Lifebound
Scroll
Class: Shaman
Requires Level 34
Echo through the ages to call your ancestral companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ancestral Companion VII
Lifebound
Scroll
Class: Shaman
Requires Level 40
Echo through the ages to call your ancestral companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Angering Shout
Lifebound
Scroll
Class: Warrior
Requires Level 12
Unleash an inciting shout, taunting the enemy up to 25m away.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Apex Fury Arcamental
Scroll
Class: Summoner
Requires Level 50
Summon a mana ghost and bind it with magic energy, creating an apex Fury arcamental to await your bidding.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Apex Undine Arcamental
Scroll
Class: Summoner
Requires Level 50
Summon a mana ghost and bind it with the element of water, creating an apex Undine arcamental to await your bidding.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Apex Zephyr Arcamental
Scroll
Class: Summoner
Requires Level 50
Summon a mana ghost and bind it with the element of wind, creating an apex Zephyr arcamental to await your bidding.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Arc of Light
Scroll
Class: Cleric
Requires Level 10
Restores the Health of an ally. After the heal occurs, jumps to the most injured group member within 20m. This ability will jump up to 2 times.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Arcane Cords
Scroll
Class: Enchanter
Requires Level 4
Conjure arcane bindings to root your target in place for up to 30 sec. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Arcane Cords I
Lifebound
Scroll
Class: Enchanter
Requires Level 4
Manifest arcane bindings to root an enemy in place for up to {buffid:4767:duration} sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.1
Scroll: Arcane Cords II
Lifebound
Scroll
Class: Enchanter
Requires Level 14
Manifest arcane bindings to root an enemy in place for up to {buffid:4768:duration} sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Arcane Cords III
Lifebound
Scroll
Class: Enchanter
Requires Level 22
Manifest arcane bindings to root an enemy in place for up to {buffid:4769:duration} sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Arcane Cords V
Lifebound
Scroll
Class: Wizard
Requires Level 32
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect. Works on NPCs up to level 44.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Arcane Cords VI
Lifebound
Scroll
Class: Wizard
Requires Level 40
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect. Works on NPCs up to level 50.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Arcane Prison
Scroll
Class: Wizard
Requires Level 32
Ability School: Magic Conjure arcane bindings to root your target in place for up to {buffid:1183:duration}. Damage dealt has a chance to break the root effect. Works on NPC's up to level 44.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Arcane Shackles
Scroll
Class: Wizard
Requires Level 16
Ability School: Magic Conjure arcane bindings to root your target in place for up to {buffid:1183:duration}. Damage dealt has a chance to break the root effect. Works on NPC's up to level 28.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Arcaneer Aetherforged Armor
Scroll
Class: Summoner
Requires Level 40
Arcaneer a set of aetherforged armor to equip your arcamental for battle. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Arcaneer Harmonic Armor
Scroll
Class: Summoner
Requires Level 30
Arcaneer a set of harmonic armor to equip your arcamental for battle. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Arcaneer Masterwork Armor
Scroll
Class: Summoner
Requires Level 50
Arcaneer a set of masterwork armor to equip your arcamental for battle. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Arcaneer Stable Armor
Scroll
Class: Summoner
Requires Level 20
Arcaneer a set of stable armor to equip your arcamental for battle. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Arcaneer Unstable Armor
Scroll
Class: Summoner
Requires Level 10
Arcaneer a set of unstable armor to equip your arcamental for battle. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Arch Shielding
Scroll
Class: Summoner
Requires Level 48
Weave a magical shield to increase your Health and Armor by a large amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Arctic Blast
Scroll
Class: Wizard
Requires Level 44
Unleash a surge of arctic power at the target, dealing Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
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