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4,051-4,100 of 5,228
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Challenger's Banner III
Scroll
Class: Warrior
Requires Level 32
Plant a banner of war near you for 5 min. Remaining within 10m of the banner will increase the threat generated by your actions in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
30
circle
0
Weight: 0.1
Scroll: Chaotic Flux
Scroll
Class: Enchanter
Requires Level 18
Lash your enemy's psyche with chaotic mental energy, dealing Magic damage. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
80
Weight: 0.1
Scroll: Chaotic Imbuement
Scroll
Class: Enchanter
Requires Level 16
Imbue an ally's weapon with a chaotic enchantment, causing their auto attacks to deal additional damage of a random type determined at the time of casting. Chaotic Imbuement may only be applied to one ally at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Chi Guidance
Scroll
Class: Monk
Requires Level 6
Allow your Chi to guide you to weak points in enemy Armor, causing your attacks to gain Penetration for 15 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Chi Spear I
Scroll
Class: Monk
Requires Level 4
Concentrate your Chi and propel it forward, dealing moderate Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Chi Spear II
Scroll
Class: Monk
Requires Level 12
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Chi Spear III
Scroll
Class: Monk
Requires Level 20
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Chi Spear IV
Scroll
Class: Monk
Requires Level 28
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Chi Spear V
Scroll
Class: Monk
Requires Level 36
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Chi Spear VI
Scroll
Class: Monk
Requires Level 44
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
1
circle
60
circle
0
Weight: 0.1
Scroll: Chi Storm IV
Scroll
Class: Monk
Requires Level 50
Release a surge of Chi energy, dealing Chi (Physical) damage to all enemies within 8m.
Merchant Value:
circle
0
circle
0
circle
4
circle
0
circle
0
Weight: 0.1
Scroll: Choking Thirst
Scroll
Class: Shaman
Requires Level 34
Inflict a watery bane that sucks the moisture from the target's body, dealing Nature damage over time while the effect lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Cleansing Flame
Scroll
Class: Shaman
Requires Level 4
Cleanse target of 1 harmful Poison effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Combustion
Scroll
Class: Wizard
Requires Level 16
Engulf the target area with scorching flames, inflicting Fire damage on up to 6 targets within 15 meters. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Commanding Will
Scroll
Class: Enchanter
Requires Level 16
Oppress your enemy's mental defenses, reducing their Resistances by 15 and increasing your Magic Resistance by 6. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Conjure Relic of Soaring
Scroll
Class: Summoner
Requires Level 40
Conjure a Relic of Soaring. When used, the magic in this relic propels you forward, allowing you to glide until your feet touch the ground. This is a temporary item. It will disappear when logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Consuming Fog
Scroll
Class: Shaman
Requires Level 34
Surround your enemy in a heavy fog, slowing their attack and spell casting speed by 35% for 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Conviction
Scroll
Class: Cleric
Requires Level 10
Manifest your devout conviction, increasing your Spell Power by 25 and your Haste by 15% for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Corrosive Brew
Scroll
Class: Rogue
Requires Level 9
Throw a flask of corrosive toxins at the target, reducing Armor Class by up to 15% for 5 minutes.
Weight: 0.1
Scroll: Corrosive Brew I
Scroll
Class: Rogue
Requires Level 9
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Corrosive Brew IV
Scroll
Class: Rogue
Requires Level 34
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 40%
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Cranial Pressure
Lifebound
Scroll
Class: Enchanter
Applies intense pressure to an enemy's brain, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Creeper Talisman
Scroll
Class: Druid
Requires Level 16
Bind a talisman of enchanted creeper vines to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Creeping Cold
Scroll
Class: Wizard
Requires Level 14
Create an icy storm above your target, assailing them with Cold damage every 2 sec while the ice storm lasts. The final tick of damage will restore 1 Cold Focus. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Crippling Terror
Scroll
Class: Necromancer
Requires Level 7
Channeled. Overwhelm the target with fear, preventing it from taking any actions. Damage and various offensive abilities will break the effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Crystal Arrow
Scroll
Class: Ranger
Requires Level 28
Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Curse of Pain
Scroll
Class: Necromancer
Requires Level 4
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Dark Empathy
Scroll
Class: Necromancer
Requires Level 9
Sacrifice a portion of your Health to restore an equal amount to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Deafening Whisper
Scroll
Class: Dire Lord
Requires Level 8
Interrupt an enemy's spell casting and silence them for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Devour Constitution I
Scroll
Class: Dire Lord
Requires Level 8
Consume an enemy's Constitution, decreasing it by 1 and empowering yourself with the absorbed amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Devour Dexterity I
Scroll
Class: Dire Lord
Requires Level 5
Consume an enemy's Dexterity, decreasing it by 1 and empowering yourself with the absorbed amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Devour Intellect I
Scroll
Class: Dire Lord
Requires Level 10
Consume an enemy's Intellect, decreasing it by 1 and empowering yourself with the absorbed amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Divine Enfeeblement
Scroll
Class: Cleric
Requires Level 20
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Divine Weakening
Scroll
Class: Cleric
Requires Level 10
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Drain Charisma
Scroll
Class: Necromancer
Requires Level 8
Sap the target's Charisma, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Drain Intellect
Scroll
Class: Necromancer
Requires Level 6
Sap the target's Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Drain Stamina
Scroll
Class: Necromancer
Requires Level 4
Sap the target's Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Drain Strength
Scroll
Class: Necromancer
Requires Level 2
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Edict of Stillness
Scroll
Class: Cleric
Requires Level 8
Pacify the target's will, reducing their assist range by 50% for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Elemental Weaving
Scroll
Class: Wizard
Requires Level 10
Spend a portion of your mana to combine all Elemental Weaving stacks into a powerful Magical attack. Damage Modifier: STR, AGI, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Elixir of Opportunity
Scroll
Class: Rogue
Requires Level 13
Prepare an elixir that releases a cloud of smoke when broken. The next time you receive Physical damage, release a cloud of smoke. This smoke gives you an advantage in combat granting 2 Opportunity. Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
25
Weight: 0.1
Scroll: Embrittle
Scroll
Class: Shaman
Requires Level 34
Erode the earthen elements in the target's armor, reducing their Armor Class by 35% for 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Ender's Volley
Scroll
Class: Ranger
Requires Level 36
Rapidly fire 3 arrows at the target, dealing increased Physical Damage for every 25% Health missing from the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Enraged Dragon
Scroll
Class: Monk
Requires Level 15
Unleash a powerful burst of Chi towards your target, causing immense threat. This threat decays over the next 5 seconds. Additional Damage: STR
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 0.1
Scroll: Enshire's Mana Graft
Scroll
Class: Enchanter
Requires Level 13
Convert 30 of your own Mana into 15 Mana for a target ally.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
25
Weight: 0.1
Scroll: Erudite Mind
Scroll
Class: Enchanter
Requires Level 7
Expand the mind of an ally, increasing their Intellect by 2 while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Evasive Maneuvers
Scroll
Class: Rogue
Requires Level 13
When your Health drops below 20%, your Dodge chance will increase by 20% and your cooldown times will be reduced by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
25
Weight: 0.1
Scroll: Explosive Decoy
Scroll
Class: Rogue
Requires Level 3
Prepare an explosive decoy that detonates on impact. The next time you receive Physical damage, the decoy will explode dealing damage to yourself (5% of your total Health) and heavy damage to your opponent. Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Scroll: Explosive Trap
Scroll
Class: Rogue
Requires Level 7
Place a trap that will explode when the first enemy approaches, dealing Fire damage to that target. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Faerie Fire
Scroll
Class: Ranger
Requires Level 36
Harness druidic magic to heal the target of minor wounds over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
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