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4,101-4,150 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Armor of Faith
Lifebound
Scroll
Class: Paladin
Requires Level 8
Bless an ally with divine protection, increasing their Armor Class by 8 for 36 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Armor of Faith II
Lifebound
Scroll
Class: Paladin
Requires Level 16
Bless an ally with divine protection, increasing their Armor Class by 12 for 36 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Armor of Faith III
Lifebound
Scroll
Class: Paladin
Requires Level 24
Bless an ally with divine protection, increasing their Armor Class by 16 for 36 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Armor of Faith IV
Lifebound
Scroll
Class: Paladin
Requires Level 32
Bless an ally with divine protection, increasing their Armor Class by 20 for 36 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Armor of Faith V
Lifebound
Scroll
Class: Paladin
Requires Level 40
Bless an ally with divine protection, increasing their Armor Class by 24 for 36 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Aspect of the Wolf
Scroll
Class: Ranger
Requires Level 25
Imbue the aspect of the wolf into your target, increasing their movement speed while active. This movement speed bonus will scale with your level.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Assault I
Lifebound
Scroll
Class: Warrior
Strike your foe with your weapon, generating a Battle Point.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Assault II
Lifebound
Scroll
Class: Warrior
Requires Level 8
Strike your foe with your weapon, generating 1 Battle Point.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Assault III
Lifebound
Scroll
Class: Warrior
Requires Level 16
Strike your foe with your weapon, generating 1 Battle Point.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Assault IV
Lifebound
Scroll
Class: Warrior
Requires Level 24
Strike your foe with your weapon, generating 1 Battle Point.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Assault V
Lifebound
Scroll
Class: Warrior
Requires Level 32
Strike your foe with your weapon, generating 1 Battle Point.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Assault VI
Lifebound
Scroll
Class: Warrior
Requires Level 40
Strike your foe with your weapon, generating 1 Battle Point.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Assemble Bones
Scroll
Class: Necromancer
Requires Level 12
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Atone
Lifebound
Scroll
Class: Paladin
Requires Level 10
Bring a fallen ally back to life. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Atone II
Lifebound
Scroll
Class: Paladin
Requires Level 20
Brings a fallen ally back to life at the location where they were slain, restoring 10% of their lost experience. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Atone III
Lifebound
Scroll
Class: Paladin
Requires Level 30
Brings a fallen ally back to life at the location where they were slain, restoring 25% of their lost experience. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Atone IV
Lifebound
Scroll
Class: Paladin
Requires Level 40
Brings a fallen ally back to life at the location where they were slain, restoring 40% of their lost experience. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Aura of Undeath
Lifebound
Scroll
Class: Necromancer
Requires Level 42
Coalesce with the essence of Undeath, slowly draining your Health while regenerating your Mana.
Merchant Value:
circle
0
circle
0
circle
1
circle
20
circle
0
Weight: 0.1
Scroll: Awaken Bravery
Scroll
Class: Cleric
Requires Level 20
Increase your group's Health by 50 and Armor Class by 25 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Awaken Courage
Lifebound
Scroll
Class: Cleric
Requires Level 2
Awaken a sense of courage in your defensive target, increasing their Health by X and Armor Class by Y.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Scroll: Awaken Daring
Lifebound
Scroll
Class: Cleric
Requires Level 10
Awaken a sense of daring in your defensive target, increasing their Health by X and Armor Class by Y.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Awaken Honor
Lifebound
Scroll
Class: Cleric
Requires Level 26
Awaken a sense of honor in your group, increasing their Health by X and Armor Class by Y.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Awaken Valor
Lifebound
Scroll
Class: Cleric
Requires Level 34
Awaken a sense of valor in your group, increasing their Health by X and Armor Class by Y.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Axe Kick
Scroll
Class: Monk
Requires Level 18
While this ability is on your bar, grants a passive 20% chance to follow an auto-attack with a hook kick, dealing Physical damage. When actively used, this attack will deal Physical damage along with a unique effect based on which Gate is currently open. Gate of Balance: retaliate against incoming Physical attacks for 3.5 sec. Gate of Soul: increases Chi Regeneration for 30 sec. Gate of Anger: reduces all incoming damage for 10 sec. Damage Modifiers: CON
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
80
Weight: 0.1
Scroll: Back Hand
Scroll
Class: Monk
Requires Level 10
Strike your enemy with a back hand, the impact of this hit changes based on which Gate is currently active. While this ability is on your bar, successful auto attacks have a 20% chance to release a follow up attack, dealing moderate damage. Damage Modifiers: CON No Gate - Deals moderate damage. Gate of Balance - Startles the enemy and increases their chance to be Critically Hit from all sources for 60 seconds. Gate of Soul - Increases damage of your Chi based abilities for 30 seconds. Gate of Anger - Increases your Block chance for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Backflip
Scroll
Class: Monk
Requires Level 14
Backflip out of harm's way, dodging the next source of Physical damage for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Backstab
Scroll
Class: Rogue
Requires Level 8
General Technique Strike your enemy from behind with a powerful attack, bypassing some of their armor. Must be behind your target. Requires a Piercing weapon. Damage Modifiers: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Backstab I
Lifebound
Scroll
Class: Rogue
Requires Level 8
Impale an enemy with a vicious strike, dealing {abilityid:9693:BackstabMin} - {abilityid:9693:BackstabMax} Physical damage. Must be behind the target. Requires a Piercing weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Backstab II
Lifebound
Scroll
Class: Rogue
Requires Level 16
Impale an enemy with a vicious strike, dealing {abilityid:9694:BackstabMin} - {abilityid:9694:BackstabMax} Physical damage. Must be behind the target. Requires a Piercing weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Backstab III
Lifebound
Scroll
Class: Rogue
Requires Level 24
Impale an enemy with a vicious strike, dealing {abilityid:9695:BackstabMin} - {abilityid:9695:BackstabMax} Physical damage. Must be behind the target. Requires a Piercing weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Backstab IV
Scroll
Class: Rogue
Requires Level 38
General Technique Strike your enemy from behind with a powerful attack, bypassing some of their armor. Must be behind your target. Requires a Piercing weapon. Damage Modifiers: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
70
circle
0
Weight: 0.1
Scroll: Backstab V
Scroll
Class: Rogue
Requires Level 48
General Technique Strike your enemy from behind with a powerful attack, bypassing some of their armor. Must be behind your target. Requires a Piercing weapon. Damage Modifiers: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
3
circle
0
circle
0
Weight: 0.1
Scroll: Ball Lightning
Scroll
Class: Wizard
Requires Level 8
Send a sphere of crackling lightning that arcs between up to 6 enemies within 10 meters, dealing Shock damage before bouncing to the nearest target. Damage Modifiers: AGI, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Ball Lightning II
Lifebound
Scroll
Class: Wizard
Requires Level 32
Send a sphere of crackling lightning that arcs between up to 6 enemies within 15 meters, dealing Shock damage before bouncing to the nearest target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bane of Fire
Lifebound
Scroll
Class: Shaman
Requires Level 12
Inflict an excruciating bane on an enemy using the element of fire, dealing X Fire damage every 2 sec for 24 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bane of Fire III
Lifebound
Scroll
Class: Shaman
Requires Level 32
Inflict an excruciating bane on an enemy using the element of fire, dealing X Fire damage every 2 sec for 24 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bane of Venom
Lifebound
Scroll
Class: Shaman
Requires Level 2
Inflict a virulent bane on an enemy using the essence of poison, dealing X Poison damage every 4 sec for 48 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Scroll: Bane of Venom II
Lifebound
Scroll
Class: Shaman
Requires Level 10
Inflict a virulent bane on an enemy using the essence of poison, dealing X Poison damage every 4 sec for 48 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bane of Venom III
Lifebound
Scroll
Class: Shaman
Requires Level 18
Inflict a virulent bane on an enemy using the essence of poison, dealing X Poison damage every 4 sec for 48 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bane of Venom IV
Lifebound
Scroll
Class: Shaman
Requires Level 26
Inflict a virulent bane on an enemy using the essence of poison, dealing X Poison damage every 4 sec for 48 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bane of Venom V
Lifebound
Scroll
Class: Shaman
Requires Level 34
Inflict a virulent bane on an enemy using the essence of poison, dealing X Poison damage every 4 sec for 48 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Banner of Arms
Lifebound
Scroll
Class: Warrior
Requires Level 14
Plant a banner of war near you for 20 seconds. Remaining within 10m of the banner will increase your group's hit rating, while enemies within 10m will have reduced dodge, block and parry rating.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Banner of Arms II
Lifebound
Scroll
Class: Warrior
Requires Level 24
Plant a banner of war near you for 20 seconds. Remaining within 10m of the banner will increase your group's hit rating, while enemies within 10m will have reduced dodge, block and parry rating.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Banner of Arms III
Lifebound
Scroll
Class: Warrior
Requires Level 34
Plant a banner of war near you for 20 seconds. Remaining within 10m of the banner will increase your group's hit rating, while enemies within 10m will have reduced dodge, block and parry rating.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Banner of Onslaught
Lifebound
Scroll
Class: Warrior
Requires Level 12
Plant a banner of war near you for 20 seconds. Remaining within 10m of the banner will increase your group's physical damage, while enemies within 10m will have reduced physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Banner of Onslaught II
Lifebound
Scroll
Class: Warrior
Requires Level 22
Plant a banner of war near you for 20 seconds. Remaining within 10m of the banner will increase your group's physical damage, while enemies within 10m will have reduced physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Banner of Onslaught III
Lifebound
Scroll
Class: Warrior
Requires Level 32
Plant a banner of war near you for 20 seconds. Remaining within 10m of the banner will increase your group's physical damage, while enemies within 10m will have reduced physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Banner of Warding III
Scroll
Class: Warrior
Requires Level 34
Plant a banner of war near you for 5 min. Remaining within 15m of the banner will increase your group's spell mitigation by 30%, while also increasing incoming physical damage by 30%.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Bash
Lifebound
Scroll
Class: Warrior
Requires Level 6
Slam the target, dealing minor Physical damage and a 25% chance to interrupt the target's spell casting.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bash II
Lifebound
Scroll
Class: Warrior
Requires Level 12
Slam the target, dealing minor Physical damage and a 25% chance to interrupt the target's spell casting.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
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4,101-4,150 of 6,504
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