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4,201-4,250 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Bloodletter IV
Lifebound
Scroll
Class: Rogue
Requires Level 26
Lacerate an enemy, dealing {abilityid:9709:BloodletterMin} - {abilityid:9709:BloodletterMax} Physical damage and causing Bleeding Wound, dealing {buffid:4638:BloodletterBleedMin} - {buffid:4638:BloodletterBleedMax} Physical damage every 2 sec for 12 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bloodletter V
Lifebound
Scroll
Class: Rogue
Requires Level 34
Lacerate an enemy, dealing {abilityid:9710:BloodletterMin} - {abilityid:9710:BloodletterMax} Physical damage and causing Bleeding Wound, dealing {buffid:4639:BloodletterBleedMin} - {buffid:4639:BloodletterBleedMax} Physical damage every 2 sec for 12 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Boil Blood
Scroll
Class: Necromancer
Requires Level 26
Place a fiery curse on the target, causing their blood to boil. Deals Fire damage every few seconds while the curse lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Bolster
Lifebound
Scroll
Class: Cleric
Requires Level 30
Encase the target in celestial shielding, granting immunity to Stun and Knockdown effects and reducing incoming Physical damage by 5%. Your Bolster ability can only be active on one target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bolster II
Lifebound
Scroll
Class: Cleric
Requires Level 40
Encase the target in celestial shielding, granting immunity to Stun and Knockdown effects and reducing incoming Physical damage by 7.5%. Your Bolster ability can only be active on one target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bolt of Fire
Scroll
Class: Wizard
Requires Level 20
Hurl a bolt of burning mana at your target, blasting them with Fire damage. Consumes 3 Fire Focus. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Bolt of Frost
Scroll
Class: Wizard
Requires Level 12
Hurl a bolt of icy mana at your target, hammering them with Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Bolt of Frost II
Lifebound
Scroll
Class: Wizard
Requires Level 14
Hurl a bolt of icy mana at your target, hammering them with Cold damage. Consumes 3 Cold Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bolt of Frost III
Lifebound
Scroll
Class: Wizard
Requires Level 22
Hurl a bolt of icy mana at your target, hammering them with Cold damage. Consumes 3 Cold Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bolt of Frost IV
Lifebound
Scroll
Class: Wizard
Requires Level 30
Hurl a bolt of icy mana at your target, hammering them with Cold damage. Consumes 3 Cold Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bolt of Frost V
Lifebound
Scroll
Class: Wizard
Requires Level 38
Hurl a bolt of icy mana at your target, hammering them with Cold damage. Consumes 3 Cold Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bolt of Lightning
Scroll
Class: Wizard
Requires Level 28
Hurl a bolt of lightning at your target, striking them with Shock damage. Consumes 3 Shock Focus. Damage Modifier: AGI, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Bolt of Mana
Scroll
Class: Summoner
Requires Level 32
Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Bond of Protection
Lifebound
Scroll
Class: Cleric
Requires Level 16
Form a bond of celestial light with a group member within 30m for the next 8 sec. Whenever that player takes damage, 20% of the damage will be redirected to you. You cannot apply Bond of Protection to yourself.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bone Shatter
Scroll
Class: Necromancer
Requires Level 26
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Brace
Lifebound
Scroll
Class: Warrior
Requires Level 4
Brace for impact for 2 sec, blocking the next source of incoming Physical damage. If not wielding a shield, the incoming Physical damage will be reduced by 15%. While bracing, your movement speed is reduced by 50%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Breaker's Roar
Lifebound
Scroll
Class: Warrior
Requires Level 22
Frees you from all loss of movement/hard CC effects and makes you immune to them for 15 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Breath of Gha-Mor
Lifebound
Scroll
Class: Shaman
Requires Level 4
Release a blast of scorching flame at an enemy, dealing X - Y Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.1
Scroll: Breath of Tyr-Rak
Lifebound
Scroll
Class: Shaman
Requires Level 10
Release a blast of scorching flame at an enemy, dealing X - Y Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bright Lance
Scroll
Class: Paladin
Requires Level 9
Impale the target with a bolt of celestial light, dealing Divine damage. If the target is below 25% Health, deals 250% Divine damage with a 50% chance to stun the target for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Brightfire Blast
Scroll
Class: Ranger
Requires Level 20
Strike an enemy with a blast druidic magic, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Brightfire Blast I
Scroll
Class: Ranger
Requires Level 8
Blast an enemy with druidic magic, dealing {abilityid:7511:BrightfireBlast1Min} - {abilityid:7511:BrightfireBlast1Max} Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Brightfire Blast II
Scroll
Class: Ranger
Requires Level 16
Blast an enemy with druidic magic, dealing {abilityid:9614:BrightfireBlast1Min} - {abilityid:9614:BrightfireBlast1Max} Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Brightfire Blast IV
Scroll
Class: Ranger
Requires Level 32
Blast an enemy with druidic magic, dealing {abilityid:9616:BrightfireBlast1Min} - {abilityid:9616:BrightfireBlast1Max} Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Brightfire Blast V
Scroll
Class: Ranger
Requires Level 40
Blast an enemy with druidic magic, dealing {abilityid:9617:BrightfireBlast1Min} - {abilityid:9617:BrightfireBlast1Max} Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Brightfire Lash
Scroll
Class: Ranger
Requires Level 40
Strike an enemy with a lash of druidic magic, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
90
circle
0
Weight: 0.1
Scroll: Brightfire Sap I
Lifebound
Scroll
Class: Ranger
Requires Level 12
Create 5 vials of Brightfire Sap. Applying this sap to your primary weapon will grant it +2 fire damage and cause it to glow as a weak light source for 36 min. Requires foraged Brightfire Sap.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Brightfire Sap III
Lifebound
Scroll
Class: Ranger
Requires Level 32
Create 5 vials of Purified Brightfire Sap. Applying this sap to your primary weapon will grant it +6 fire damage and cause it to glow as a weak light source for 36 min. Requires Brightfire Sap.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Brightfire Shock
Scroll
Class: Ranger
Requires Level 30
Strike an enemy with a shock of druidic magic, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Brightfire Spark
Scroll
Class: Ranger
Requires Level 10
Strike an enemy with a spark of druidic magic, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Burning Barrage
Scroll
Class: Wizard
Requires Level 34
Channel a barrage of flaming energy that bombards your target with Fire damage every second for up to 4 seconds. Each tick of damage restores Mana. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Burning Hand
Scroll
Class: Monk
Requires Level 50
Strike your enemy with a burning hand, the impact of this hit changes based on which Gate is currently active. While this ability is on your bar, successful auto attacks have a 20% chance to release a follow up attack, dealing moderate damage. Damage Modifiers: CON No Gate - Deals moderate damage. Gate of Balance - Startles the enemy and increases their chance to be Critically Hit from all sources for 60 seconds. Gate of Soul - Increases damage of your Chi based abilities for 30 seconds. Gate of Anger - Increases your Block chance for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
4
circle
0
circle
0
Weight: 0.1
Scroll: Burning Mana
Scroll
Class: Summoner
Requires Level 34
Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Cackling Bones
Scroll
Class: Necromancer
Requires Level 36
Summon a skeletal warrior to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Call Lightning
Lifebound
Scroll
Class: Druid
Requires Level 20
Call a bolt of lightning to strike an enemy, dealing X - Y Shock damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Call Spirit Wolf II
Scroll
Class: Shaman
Requires Level 15
Use ancestral magic to call your wolf companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 0.1
Scroll: Call Spirit Wolf V
Scroll
Class: Shaman
Requires Level 30
Use ancestral magic to call your wolf companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Call Spirit Wolf VI
Scroll
Class: Shaman
Requires Level 35
Use ancestral magic to call your wolf companion to your side.
Merchant Value:
circle
0
circle
0
circle
0
circle
45
circle
0
Weight: 0.1
Scroll: Call of the Dire
Lifebound
Scroll
Class: Dire Lord
Requires Level 20
Reduce the target's Movement Speed by 60% and drawing them towards you against their will. Once afflicted by Call of the Dire, the target cannot be inflicted again for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Calm Undeath
Scroll
Class: Necromancer
Requires Level 8
Pacify an Undead target's will, making them less likely to assist nearby allies for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Caltrops
Scroll
Class: Rogue
Requires Level 8
Scatter caltrops at the target location for 60 sec. All enemies will have their movement speed reduced by 75% while stepping on the caltrops.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Caltrops I
Lifebound
Scroll
Class: Rogue
Requires Level 10
Scatter caltrops at the feet of an enemy or the target location if no enemy is selected for 30 sec. All enemies will have their movement speed reduced by {buffid:4642:MoveSpeedReduction}% while stepping on the caltrops and for 3 seconds after.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Caltrops II
Lifebound
Scroll
Class: Rogue
Requires Level 22
Scatter caltrops at the feet of an enemy or the target location if no enemy is selected for 30 sec. All enemies will have their movement speed reduced by {buffid:4643:MoveSpeedReduction}% while stepping on the caltrops and for 3 seconds after.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Caltrops III
Lifebound
Scroll
Class: Rogue
Requires Level 32
Scatter caltrops at the feet of an enemy or the target location if no enemy is selected for 30 sec. All enemies will have their movement speed reduced by {buffid:4644:MoveSpeedReduction}% while stepping on the caltrops and for 3 seconds after.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Camoflauge
Lifebound
Scroll
Class: Ranger
Requires Level 40
Harness druidic magic to enhance the properties of the phosfila beetle oil, rendering you invisible to most non-magical creatures for up to 2 min. After using this ability, you will not be able to camoflauge again for 2 min. Requires Phosfila Beetle Oil which can be found by foraging in certain zones.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Canopy of Blood II
Lifebound
Scroll
Class: Dire Lord
Requires Level 40
Sacrifice 150 of your Health to create a shield for all party members that absorbs damage while the shield lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Celestial Light
Lifebound
Scroll
Class: Cleric
Requires Level 12
Surround the target in restorative light, directly healing them for X - Y Health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Celestial Light II
Lifebound
Scroll
Class: Cleric
Requires Level 20
Surround the target in restorative light, directly healing them for X - Y Health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Celestial Light III
Lifebound
Scroll
Class: Cleric
Requires Level 28
Surround the target in restorative light, directly healing them for X - Y Health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Celestial Light IV
Lifebound
Scroll
Class: Cleric
Requires Level 36
Surround the target in restorative light, directly healing them for X - Y Health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
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