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4,251-4,300 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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20
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grid_view
Scroll: Celestial Spark
Scroll
Class: Cleric
Requires Level 20
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Chains of Bedrock
Lifebound
Scroll
Class: Shaman
Requires Level 16
Restrain an enemy with chains of bedrock, rooting them to the ground for up to 8 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chains of Bedrock II
Lifebound
Scroll
Class: Shaman
Requires Level 26
Restrain an enemy with chains of bedrock, rooting them to the ground for up to 12 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chains of Bedrock III
Lifebound
Scroll
Class: Shaman
Requires Level 36
Restrain an enemy with chains of bedrock, rooting them to the ground for up to 16 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Challenger's Banner
Lifebound
Scroll
Class: Warrior
Requires Level 10
Plant a banner of war near you for 20 seconds. Remaining within 10m of the banner will increase the threat generated by your actions in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Challenger's Banner II
Lifebound
Scroll
Class: Warrior
Requires Level 20
Plant a banner of war near you for 20 seconds. Remaining within 10m of the banner will increase the threat generated by your actions in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Challenger's Banner III
Lifebound
Scroll
Class: Warrior
Requires Level 30
Plant a banner of war near you for 20 seconds. Remaining within 10m of the banner will increase the threat generated by your actions in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Challenger's Banner IV
Lifebound
Scroll
Class: Warrior
Requires Level 40
Plant a banner of war near you for 20 seconds. Remaining within 10m of the banner will increase the threat generated by your actions in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chaos
Scroll
Class: Enchanter
Requires Level 32
Lash your enemy's psyche with chaotic mental energy, dealing Magic damage. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
30
circle
0
Weight: 0.1
Scroll: Chaotic Flux
Scroll
Class: Enchanter
Requires Level 18
Lash your enemy's psyche with chaotic mental energy, dealing Magic damage. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
80
Weight: 0.1
Scroll: Chaotic Flux I
Lifebound
Scroll
Class: Enchanter
Requires Level 2
Blast an enemy's psyche with chaotic mental energy, dealing {abilityid:9873:FluxMin} - {abilityid:9873:FluxMax} Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Scroll: Chaotic Flux II
Lifebound
Scroll
Class: Enchanter
Requires Level 10
Blast an enemy's psyche with chaotic mental energy, dealing {abilityid:9874:FluxMin} - {abilityid:9874:FluxMax} Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chaotic Flux III
Lifebound
Scroll
Class: Enchanter
Requires Level 18
Blast an enemy's psyche with chaotic mental energy, dealing {abilityid:9875:FluxMin} - {abilityid:9875:FluxMax} Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chaotic Flux IV
Lifebound
Scroll
Class: Enchanter
Requires Level 26
Blast an enemy's psyche with chaotic mental energy, dealing {abilityid:9876:FluxMin} - {abilityid:9876:FluxMax} Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chaotic Flux V
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Blast an enemy's psyche with chaotic mental energy, dealing {abilityid:9877:FluxMin} - {abilityid:9877:FluxMax} Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chaotic Imbuement
Scroll
Class: Enchanter
Requires Level 16
Imbue an ally's weapon with a chaotic enchantment, causing their auto attacks to deal additional damage of a random type determined at the time of casting. Chaotic Imbuement may only be applied to one ally at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Chaotic Imbuement I
Lifebound
Scroll
Class: Enchanter
Requires Level 14
Imbue an ally's weapon with a chaotic enchantment, causing their auto-attacks to deal additional damage of a random type determined at the time of casting. Chaotic Imbuement may only be applied to one ally at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chaotic Imbuement II
Lifebound
Scroll
Class: Enchanter
Requires Level 32
Imbue an ally's weapon with a chaotic enchantment, causing their auto-attacks to deal additional damage of a random type determined at the time of casting. Chaotic Imbuement may only be applied to one ally at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Charged Clash Bomb
Scroll
Class: Summoner
Requires Level 40
Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Charm Animal
Lifebound
Scroll
Class: Druid
Requires Level 22
Leverage your communion with the wilds to charm an animal, allowing you to command it in battle for up to 18 min. Usable on animals up to level 26.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Charm Animal II
Lifebound
Scroll
Class: Druid
Requires Level 30
Leverage your communion with the wilds to charm an animal, allowing you to command it in battle for up to 18 min. Usable on animals up to level 34.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Charm Animal III
Lifebound
Scroll
Class: Druid
Requires Level 38
Leverage your communion with the wilds to charm an animal, allowing you to command it in battle for up to 18 min. Usable on animals up to level 42.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Charm I
Lifebound
Scroll
Class: Enchanter
Requires Level 10
Infiltrate an enemy's mind, taking control of them for up to 8 min. Usable on targets up to level 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Charm II
Lifebound
Scroll
Class: Enchanter
Requires Level 20
Infiltrate an enemy's mind, taking control of them for up to 8 min. Usable on targets up to level 28.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Charm III
Lifebound
Scroll
Class: Enchanter
Requires Level 30
Infiltrate an enemy's mind, taking control of them for up to 8 min. Usable on targets up to level 38.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Charm IV
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Infiltrate an enemy's mind, taking control of them for up to 10 min. Usable on targets up to level 48.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chase the Wind
Scroll
Class: Monk
Requires Level 20
Dash a short distance in the direction you are currently moving.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Chi Guidance
Scroll
Class: Monk
Requires Level 6
Allow your Chi to guide you to weak points in enemy Armor, causing your attacks to gain Penetration for 15 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Chi Spear I
Scroll
Class: Monk
Requires Level 4
Concentrate your Chi and propel it forward, dealing moderate Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Chi Spear II
Scroll
Class: Monk
Requires Level 12
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Chi Spear III
Scroll
Class: Monk
Requires Level 20
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Chi Spear IV
Scroll
Class: Monk
Requires Level 28
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Chi Spear V
Scroll
Class: Monk
Requires Level 36
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Chi Spear VI
Scroll
Class: Monk
Requires Level 44
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
1
circle
60
circle
0
Weight: 0.1
Scroll: Chi Storm I
Lifebound
Scroll
Class: Monk
Requires Level 18
Release a surge of Chi energy, dealing Chi (Physical) damage to all enemies within 8m.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
80
Weight: 0.1
Scroll: Chi Storm II
Lifebound
Scroll
Class: Monk
Requires Level 30
Release a surge of Chi energy, dealing physical damage to all enemies within 8m.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Chi Storm III
Scroll
Class: Monk
Requires Level 40
Release a surge of Chi energy, dealing Chi (Physical) damage to all enemies within 8m.
Merchant Value:
circle
0
circle
0
circle
0
circle
90
circle
0
Weight: 0.1
Scroll: Chi Storm IV
Scroll
Class: Monk
Requires Level 50
Release a surge of Chi energy, dealing Chi (Physical) damage to all enemies within 8m.
Merchant Value:
circle
0
circle
0
circle
4
circle
0
circle
0
Weight: 0.1
Scroll: Choking Thirst
Scroll
Class: Shaman
Requires Level 34
Inflict a watery bane that sucks the moisture from the target's body, dealing Nature damage over time while the effect lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Chronoburn I
Lifebound
Scroll
Class: Shaman
Requires Level 10
Sacrifice 33% of your total Health to mark the amount of Mana you currently have. After 8 sec, your Mana reserves will be restored to this moment in time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chronoburn II
Lifebound
Scroll
Class: Shaman
Requires Level 20
Sacrifice 33% of your total Health to mark the amount of Mana you currently have. After 10 sec, your Mana reserves will be restored to this moment in time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chronoburn III
Lifebound
Scroll
Class: Shaman
Requires Level 30
Sacrifice 33% of your total Health to mark the amount of Mana you currently have. After 12 sec, your Mana reserves will be restored to this moment in time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Chronoburn IV
Lifebound
Scroll
Class: Shaman
Requires Level 40
Sacrifice 33% of your total Health to mark the amount of Mana you currently have. After 14 sec, your Mana reserves will be restored to this moment in time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ckru'Venoth's Sundering I
Lifebound
Scroll
Class: Wizard
Requires Level 20
Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ckru'Venoth's Sundering II
Lifebound
Scroll
Class: Wizard
Requires Level 25
Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ckru'Venoth's Sundering III
Lifebound
Scroll
Class: Wizard
Requires Level 30
Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ckru'Venoth's Sundering IV
Lifebound
Scroll
Class: Wizard
Requires Level 35
Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ckru'Venoth's Sundering V
Lifebound
Scroll
Class: Wizard
Requires Level 40
Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ckru-Venoth's Inferno Lance
Scroll
Class: Wizard
Requires Level 50
Forge Ckru-Venoth's lance of molten mana and send it crashing into your target, blasting them with Fire damage. Consumes 3 Fire Focus. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Clash Bomb
Scroll
Class: Summoner
Requires Level 20
Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
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