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4,301-4,350 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Clash Charge
Scroll
Class: Summoner
Requires Level 6
Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Cleanse
Lifebound
Scroll
Class: Druid
Requires Level 6
Cure yourself or an ally of 1 harmful Poison effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cleanse II
Lifebound
Scroll
Class: Druid
Requires Level 16
Cure yourself or an ally of 1 harmful Poison and Disease effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cleanse III
Lifebound
Scroll
Class: Druid
Requires Level 26
Cure each member of your group of 1 harmful Poison and Disease effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cleansing Flame
Lifebound
Scroll
Class: Shaman
Requires Level 4
Cure yourself or an ally of 1 harmful Disease effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.1
Scroll: Cleansing Flame II
Lifebound
Scroll
Class: Shaman
Requires Level 14
Cure yourself or an ally of 1 harmful Disease and Poison effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cleansing Flame III
Lifebound
Scroll
Class: Shaman
Requires Level 24
Cure each member of your group of 1 harmful Disease and Poison effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cleave I
Lifebound
Scroll
Class: Warrior
Requires Level 18
Cleave your weapon through the air, dealing Physical damage to enemies in a 120 degree arc in front of you. Costs 2 Battle Points. Requires Two-Handed Weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cleave II
Lifebound
Scroll
Class: Warrior
Requires Level 26
Cleave your weapon through the air, dealing Physical damage to enemies in a 120 degree arc in front of you. Costs 2 Battle Points. Requires Two-Handed Weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cleave III
Lifebound
Scroll
Class: Warrior
Requires Level 34
Cleave your weapon through the air, dealing Physical damage to enemies in a 120 degree arc in front of you. Costs 2 Battle Points. Requires Two-Handed Weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cloak of Leaves
Lifebound
Scroll
Class: Druid
Requires Level 16
Gather enchanted leaves to yourself and form them into a cloak of invisibility, making you undetectable for 30 sec. This effect drains Mana while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cloak of Leaves II
Lifebound
Scroll
Class: Druid
Requires Level 26
Gather enchanted leaves to yourself and form them into a cloak of invisibility, making you undetectable for 60 sec. This effect drains Mana while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cloak of Leaves III
Lifebound
Scroll
Class: Druid
Requires Level 36
Gather enchanted leaves to yourself and form them into a cloak of invisibility, making you undetectable for 90 sec. This effect drains Mana while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Close the Gap I
Lifebound
Scroll
Class: Warrior
Requires Level 20
Leap to an enemy's location up to 15m away and strike with your weapon, dealing Physical damage and rooting the target. Generates 1 Battle Point. Only usable while in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Close the Gap II
Lifebound
Scroll
Class: Warrior
Requires Level 28
Leap to an enemy's location up to 15m away and strike with your weapon, dealing Physical damage and rooting the target. Generates 1 Battle Point. Only usable while in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Close the Gap III
Lifebound
Scroll
Class: Warrior
Requires Level 36
Leap to an enemy's location up to 15m away and strike with your weapon, dealing Physical damage and rooting the target. Generates 1 Battle Point. Only usable while in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cloudy Tincture I
Lifebound
Scroll
Class: Rogue
Requires Level 26
Sacrifice 1 Opportunity to create a Cloudy Tincture. You can consume the Cloudy Tincture later to gain 1 Opportunity.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cloudy Tincture II
Lifebound
Scroll
Class: Rogue
Requires Level 36
Sacrifice 2 Opportunity to create an Improved Cloudy Tincture. You can consume the Improved Cloudy Tincture later to gain 2 Opportunity.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cold Focus
Scroll
Class: Wizard
Requires Level 2
Restore up to 5 Cold Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Cold Snap
Scroll
Class: Wizard
Requires Level 2
Unleash a burst of magical frost, Chilling the target for 20 sec, reducing its movement speed by 50%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Combustion
Scroll
Class: Wizard
Requires Level 16
Engulf the target area with scorching flames, inflicting Fire damage on up to 6 targets within 15 meters. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Commanding Strike IV
Lifebound
Scroll
Class: Warrior
Requires Level 40
Strike an enemy with a clever attack, dealing Physical damage. This attack generates bonus threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Commanding Will
Scroll
Class: Enchanter
Requires Level 16
Oppress your enemy's mental defenses, reducing their Resistances by 15 and increasing your Magic Resistance by 6. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Condemning Blow II
Lifebound
Scroll
Class: Paladin
Requires Level 12
A powerful strike that deals Physical damage and generates bonus Threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Condemning Blow III
Lifebound
Scroll
Class: Paladin
Requires Level 22
A powerful strike that deals Physical damage and generates bonus Threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Condemning Blow IV
Lifebound
Scroll
Class: Paladin
Requires Level 32
A powerful strike that deals Physical damage and generates bonus Threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Conflagration
Scroll
Class: Wizard
Requires Level 40
Engulf the target area with scorching flames, inflicting Fire damage on up to 6 targets within 15 meters. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conflagration II
Lifebound
Scroll
Class: Wizard
Requires Level 40
Weave a magical shield to increase your Health and Armor by a shall amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Conjure Aetherforged Gale Weapons
Scroll
Class: Summoner
Requires Level 40
Conjure a set of aetherforged gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Black Bread
Scroll
Class: Summoner
Requires Level 2
Conjure 20 loaves of black bread for yourself and your allies to eat. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Brightweave Bandages
Scroll
Class: Summoner
Requires Level 44
Conjure a stack of brightweave bandages. Applying this bandage will restore 55 Health. Only usable when your Health is below 60%. This is a temporary item. It will disappear when logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Croissants
Scroll
Class: Summoner
Requires Level 26
Conjure 20 croissants for yourself and your allies to eat. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Fine Silk Bandages
Scroll
Class: Summoner
Requires Level 34
Conjure a stack of fine silk bandages. Applying this bandage will restore 40 Health. Only usable when your Health is below 60%. This is a temporary item. It will disappear when logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Fresh Bread
Scroll
Class: Summoner
Requires Level 10
Conjure 20 loaves of fresh bread for yourself and your allies to eat. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Gate Stone
Scroll
Class: Summoner
Requires Level 22
Conjure a Gate Stone. Use this item to return to the Bind Stone you are currently bound to. This is a temporary item. It will disappear when logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Globes of Pristine Water
Scroll
Class: Summoner
Requires Level 34
Conjure 20 globes of pristine water for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Globes of Purified Water
Scroll
Class: Summoner
Requires Level 18
Conjure 20 globes of purified water for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Globes of Spring Water
Scroll
Class: Summoner
Requires Level 10
Conjure 20 globes of spring water for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Globes of Water
Scroll
Class: Summoner
Requires Level 2
Conjure 20 globes of water for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Harmonic Aether Stone
Scroll
Class: Summoner
Requires Level 32
Conjure a harmonic aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Harmonic Gale Weapons
Scroll
Class: Summoner
Requires Level 32
Conjure a set of harmonic gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Honed Aether Stone
Scroll
Class: Summoner
Requires Level 24
Conjure a honed aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Honed Gale Weapons
Scroll
Class: Summoner
Requires Level 24
Conjure a set of honed gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Lesser Frigid Glyphs
Scroll
Class: Summoner
Requires Level 28
Conjure a set of lesser frigid glyphs that can be used to protect against the harsh effects of frigid climates. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Lesser Toxic Glyphs
Scroll
Class: Summoner
Requires Level 28
Conjure a set of lesser toxic glyphs that can be used to protect against the harsh effects of toxic climates. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Mana Shakes
Scroll
Class: Summoner
Requires Level 42
Conjure 20 mana shakes for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Masterwork Aether Stone
Scroll
Class: Summoner
Requires Level 48
Conjure a masterwork aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Masterwork Gale Weapons
Scroll
Class: Summoner
Requires Level 48
Conjure a set of masterwork gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Meat Pies
Scroll
Class: Summoner
Requires Level 34
Conjure 20 meat pies for yourself and your allies to eat. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Minor Frigid Glyphs
Scroll
Class: Summoner
Requires Level 20
Conjure a set of minor frigid glyphs that can be used to protect against the harsh effects of frigid climates. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
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