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4,351-4,400 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Conjure Minor Toxic Glyphs
Scroll
Class: Summoner
Requires Level 20
Conjure a set of minor toxic glyphs that can be used to protect against the harsh effects of toxic climates. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Mote of Clouding
Scroll
Class: Summoner
Requires Level 20
Conjure a Mote of Clouding. Consuming this mote will grant invisibility while the effect lasts. This is a temporary item and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Muffins
Scroll
Class: Summoner
Requires Level 18
Conjure 20 muffins for yourself and your allies to eat. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Relic of Soaring
Scroll
Class: Summoner
Requires Level 40
Conjure a Relic of Soaring. When used, the magic in this relic propels you forward, allowing you to glide until your feet touch the ground. This is a temporary item. It will disappear when logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Rune-Marked Aether Stone
Scroll
Class: Summoner
Requires Level 40
Conjure a rune-marked aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Silk Bandages
Scroll
Class: Summoner
Requires Level 24
Conjure a stack of silk bandages. Applying this bandage will restore 28 Health. Only usable when your Health is below 60%. This is a temporary item. It will disappear when logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Simple Bandages
Scroll
Class: Summoner
Requires Level 6
Conjure a stack of simple bandages. Applying this bandage will restore 10 Health. Only usable when your Health is below 60%. This is a temporary item. It will disappear when logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Stable Aether Stone
Scroll
Class: Summoner
Requires Level 16
Conjure a stable aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Stable Gale Weapons
Scroll
Class: Summoner
Requires Level 16
Conjure a set of stable gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Unstable Aether Stone
Scroll
Class: Summoner
Requires Level 8
Conjure an unstable aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Unstable Gale Weapons
Scroll
Class: Summoner
Requires Level 8
Conjure a set of unstable gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure Woven Bandages
Scroll
Class: Summoner
Requires Level 14
Conjure a stack of woven bandages. Applying this bandage will restore 18 Health. Only usable when your Health is below 60%. This is a temporary item. It will disappear when logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Conjure: Hammer of Condemnation
Lifebound
Scroll
Class: Cleric
Requires Level 28
Conjure the divine Hammer of Condemnation to wield in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Conjure: Hammer of Reprisal
Lifebound
Scroll
Class: Cleric
Requires Level 4
Conjure the divine Hammer of Reprisal to wield in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.1
Scroll: Conjure: Hammer of Requiem
Lifebound
Scroll
Class: Cleric
Requires Level 36
Conjure the divine Hammer of Requiem to wield in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Conjure: Hammer of Requital
Lifebound
Scroll
Class: Cleric
Requires Level 20
Conjure the divine Hammer of Requital to wield in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Conjure: Hammer of Striking
Lifebound
Scroll
Class: Cleric
Requires Level 12
Conjure the divine Hammer of Striking to wield in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Consume Charisma
Scroll
Class: Necromancer
Requires Level 38
Sap the target's Charisma, decreasing it by 4 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
70
circle
0
Weight: 0.1
Scroll: Consume Intellect
Scroll
Class: Necromancer
Requires Level 36
Sap the target's Intellect, decreasing it by 4 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Consume Stamina
Scroll
Class: Necromancer
Requires Level 34
Sap the target's Stamina, decreasing it by 4 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Consume Strength
Scroll
Class: Necromancer
Requires Level 32
Sap the target's Strength, decreasing it by 4 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
30
circle
0
Weight: 0.1
Scroll: Consuming Fog
Scroll
Class: Shaman
Requires Level 34
Surround your enemy in a heavy fog, slowing their attack and spell casting speed by 35% for 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Conviction
Scroll
Class: Cleric
Requires Level 10
Manifest your devout conviction, increasing your Spell Power by 25 and your Haste by 15% for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Conviction II
Lifebound
Scroll
Class: Cleric
Requires Level 20
Your conviction surges, increasing your Spell Power by 15 and your Spell Haste by 12% for 10 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Conviction III
Lifebound
Scroll
Class: Cleric
Requires Level 30
Your conviction surges, increasing your Spell Power by 20 and your Spell Haste by 14% for 10 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Conviction IV
Lifebound
Scroll
Class: Cleric
Requires Level 40
Your conviction surges, increasing your Spell Power by 25 and your Spell Haste by 16% for 10 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Corrosive Brew
Scroll
Class: Rogue
Requires Level 9
Throw a flask of corrosive toxins at the target, reducing Armor Class by up to 15% for 5 minutes.
Weight: 0.1
Scroll: Corrosive Brew I
Lifebound
Scroll
Class: Rogue
Requires Level 10
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by {buffid:4646:ArmorReduction}% for {buffid:4646:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Corrosive Brew II
Lifebound
Scroll
Class: Rogue
Requires Level 20
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by {buffid:4647:ArmorReduction}% for {buffid:4647:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Corrosive Brew III
Lifebound
Scroll
Class: Rogue
Requires Level 30
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by {buffid:4648:ArmorReduction}% for {buffid:4648:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Corrosive Brew IV
Scroll
Class: Rogue
Requires Level 34
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 40%
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Corrupt Blood
Lifebound
Scroll
Class: Dire Lord
Deals Fire damage over time. Empowered with bonus damage depending on your Blood Debt when cast.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Corrupt Blood II
Lifebound
Scroll
Class: Dire Lord
Requires Level 10
Deals Fire damage over time. Empowered with bonus damage depending on your Blood Debt when cast.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Corrupt Blood III
Lifebound
Scroll
Class: Dire Lord
Requires Level 20
Deals Fire damage over time. Generates increased Threat with each tick. Empowered with bonus damage depending on your Blood Debt when cast.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Corrupt Blood V
Lifebound
Scroll
Class: Dire Lord
Requires Level 40
Deals Fire damage over time. Generates increased Threat with each tick. Empowered with bonus damage depending on your Blood Debt when cast.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Counterplay
Lifebound
Scroll
Class: Warrior
Requires Level 12
After you Block, Parry, Dodge, or mitigate an attack with Brace or Shield Block, you next Quell or Punish deals +10% damage and bypasses 10% of the target's Armor. Counterplay can only occur once every 10 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Counterplay II
Lifebound
Scroll
Class: Warrior
Requires Level 26
Brace your weapon, retaliating with Physical damage to attackers whenever you successfully Block or Parry an attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Counterplay III
Lifebound
Scroll
Class: Warrior
Requires Level 36
Brace your weapon, retaliating with Physical damage to attackers whenever you successfully Block or Parry an attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Cranial Grip
Scroll
Class: Enchanter
Requires Level 11
Applies intense pressure to an enemy's brain, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
80
Weight: 0.1
Scroll: Cranial Pressure
Lifebound
Scroll
Class: Enchanter
Applies intense pressure to an enemy's brain, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Creeper Talisman
Scroll
Class: Druid
Requires Level 16
Bind a talisman of enchanted creeper vines to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Creeping Cold
Scroll
Class: Wizard
Requires Level 14
Create an icy storm above your target, assailing them with Cold damage every 2 sec while the ice storm lasts. The final tick of damage will restore 1 Cold Focus. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Creeping Cold I
Lifebound
Scroll
Class: Wizard
Requires Level 14
Create an icy storm above your target, assailing them with Cold damage every 2 sec while the ice storm lasts. The final tick of damage will restore 1 Cold Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Creeping Cold II
Lifebound
Scroll
Class: Wizard
Requires Level 38
Create an icy storm above your target, assailing them with Cold damage every 2 sec while the ice storm lasts. The final tick of damage will restore 1 Cold Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Crescent Kick
Scroll
Class: Monk
Requires Level 28
While this ability is on your bar, grants a passive 20% chance to follow an auto-attack with a crescent kick, dealing Physical damage. When actively used, this attack will deal Physical damage along with a unique effect based on which Gate is currently open. Gate of Balance: retaliate against incoming Physical attacks for 4 sec. Gate of Soul: increases Chi Regeneration for 30 sec. Gate of Anger: reduces all incoming damage for 10 sec. Damage Modifiers: CON
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Crippling Terror
Scroll
Class: Necromancer
Requires Level 7
Channeled. Overwhelm the target with fear, preventing it from taking any actions. Damage and various offensive abilities will break the effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Crumbling Bones
Lifebound
Scroll
Class: Necromancer
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Crystal Arrow
Scroll
Class: Ranger
Requires Level 28
Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Crystalline Mending I
Scroll
Class: Summoner
Requires Level 20
Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Crystalline Mending II
Scroll
Class: Summoner
Requires Level 26
Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
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4,351-4,400 of 6,504
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