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4,401-4,450 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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grid_view
Scroll: Crystalline Mending III
Scroll
Class: Summoner
Requires Level 32
Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Crystalline Mending IV
Scroll
Class: Summoner
Requires Level 38
Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Crystalline Mending V
Scroll
Class: Summoner
Requires Level 44
Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Crystalline Mending VI
Scroll
Class: Summoner
Requires Level 50
Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Cure
Lifebound
Scroll
Class: Paladin
Requires Level 6
Envelop an ally in purifying light, curing them of 1 harmful Disease effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Curse of Anguish
Scroll
Class: Necromancer
Requires Level 34
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Curse of Misery
Scroll
Class: Necromancer
Requires Level 22
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Curse of Pain
Scroll
Class: Necromancer
Requires Level 4
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Curse of Woe
Scroll
Class: Necromancer
Requires Level 44
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time. Damage Modifiers: CHA
Merchant Value:
circle
0
circle
0
circle
1
circle
60
circle
0
Weight: 0.1
Scroll: Curse of Writhing
Scroll
Class: Necromancer
Requires Level 14
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Dark Empathy
Scroll
Class: Necromancer
Requires Level 9
Sacrifice a portion of your Health to restore an equal amount to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Dark Revenge
Lifebound
Scroll
Class: Dire Lord
Requires Level 12
Unleash a vengeful attack after receiving spell damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Dark Revenge III
Lifebound
Scroll
Class: Dire Lord
Requires Level 32
Unleash a vengeful attack after receiving spell damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Darkfall II
Lifebound
Scroll
Class: Dire Lord
Requires Level 36
Sacrifice a portion of your Health to reduce the target's Magic Resistance by X and destroy Y% of their Mana.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Dawnfire
Lifebound
Scroll
Class: Cleric
Requires Level 4
Blast an enemy with a burst of fiery light, dealing X - Y Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Dawnfire II
Lifebound
Scroll
Class: Cleric
Requires Level 12
Blast an enemy with a burst of fiery light, dealing X - Y Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Dawnfire III
Lifebound
Scroll
Class: Cleric
Requires Level 20
Blast an enemy with a burst of fiery light, dealing X - Y Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Dawnfire IV
Lifebound
Scroll
Class: Cleric
Requires Level 28
Blast an enemy with a burst of fiery light, dealing X - Y Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Dawnfire V
Lifebound
Scroll
Class: Cleric
Requires Level 36
Blast an enemy with a burst of fiery light, dealing X - Y Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Deafening Whisper
Lifebound
Scroll
Class: Dire Lord
Requires Level 14
Interrupt an enemy's spell casting and silence them for 2 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Deafening Whisper III
Lifebound
Scroll
Class: Dire Lord
Requires Level 36
Interrupt an enemy's spell casting and silence them for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Decay
Scroll
Class: Necromancer
Requires Level 30
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Density Amp I
Scroll
Class: Summoner
Requires Level 8
Improve the density of the target arcamental, increasing its Armor by 10. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Density Amp II
Scroll
Class: Summoner
Requires Level 14
Improve the density of the target arcamental, increasing its Armor by 20. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Density Amp III
Scroll
Class: Summoner
Requires Level 22
Improve the density of the target arcamental, increasing its Armor by 30. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Density Amp IV
Scroll
Class: Summoner
Requires Level 30
Improve the density of the target arcamental, increasing its Armor by 40. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Density Amp V
Scroll
Class: Summoner
Requires Level 38
Improve the density of the target arcamental, increasing its Armor by 50. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Density Amp VI
Scroll
Class: Summoner
Requires Level 46
Improve the density of the target arcamental, increasing its Armor by 60. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Detonate Mana
Scroll
Class: Summoner
Requires Level 46
Command your Fury arcamental to release a violent burst of mana against your enemy, dealing strong Magic damage. This ability will critically hit if your Fury's Mana Embers line is active on the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Devastate
Lifebound
Scroll
Class: Warrior
Requires Level 30
Unleash a devastating blow in an attempt to finish off an enemy, dealing heavy Physical damage. Only usable on targets with less than 20% Health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Devastate II
Lifebound
Scroll
Class: Warrior
Requires Level 40
Unleash a devastating blow in an attempt to finish off an enemy, dealing heavy Physical damage. Only usable on targets with less than 20% Health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Devour Constitution I
Scroll
Class: Dire Lord
Requires Level 8
Consume an enemy's Constitution, decreasing it by 1 and empowering yourself with the absorbed amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Devour Dexterity
Lifebound
Scroll
Class: Dire Lord
Requires Level 6
Drain the target's Dexterity and grant it to yourself.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Devour Dexterity I
Scroll
Class: Dire Lord
Requires Level 5
Consume an enemy's Dexterity, decreasing it by 1 and empowering yourself with the absorbed amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Devour Dexterity II
Lifebound
Scroll
Class: Dire Lord
Requires Level 16
Drain the target's Dexterity and grant it to yourself.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Devour Dexterity IV
Lifebound
Scroll
Class: Dire Lord
Requires Level 34
Drain the target's Dexterity and grant it to yourself.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Devour Intellect I
Scroll
Class: Dire Lord
Requires Level 10
Consume an enemy's Intellect, decreasing it by 1 and empowering yourself with the absorbed amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Devour Presence
Lifebound
Scroll
Class: Dire Lord
Requires Level 10
Drain the target's Presence and grant it to yourself.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Devour Presence II
Lifebound
Scroll
Class: Dire Lord
Requires Level 20
Drain the target's Presence and grant it to yourself.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Devour Presence IV
Lifebound
Scroll
Class: Dire Lord
Requires Level 40
Drain the target's Presence and grant it to yourself.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Devour Strength
Lifebound
Scroll
Class: Dire Lord
Requires Level 2
Drain the target's Strength and grant it to yourself.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Scroll: Devour Strength II
Lifebound
Scroll
Class: Dire Lord
Requires Level 12
Drain the target's Strength and grant it to yourself.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Devour Strength IV
Lifebound
Scroll
Class: Dire Lord
Requires Level 32
Drain the target's Strength and grant it to yourself.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Dire Grip
Lifebound
Scroll
Class: Dire Lord
Requires Level 16
Command your Essence to grip all enemies within 15m, pulling them to your location. Enemies pulled in this way will be Rooted for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Divine Enfeeblement
Scroll
Class: Cleric
Requires Level 20
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Divine Favor
Lifebound
Scroll
Class: Cleric
Requires Level 18
Bless a target's weapon, giving their successful auto attacks a 5% chance to restore a small amount of their health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Divine Favor II
Lifebound
Scroll
Class: Cleric
Requires Level 32
Bless a target's weapon, giving their successful auto attacks a 7.5% chance to restore a small amount of their health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Divine Shock
Lifebound
Scroll
Class: Paladin
Wrack the enemy with celestial lightning, dealing Divine damage and generating 100 Wrath. Your fury against the unholy empowers this ability when striking Undead targets, dealing bonus Divine damage and generating 200 Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Divine Shock II
Lifebound
Scroll
Class: Paladin
Requires Level 8
Wrack the enemy with celestial lightning, dealing Divine damage and generating 100 Wrath. Your fury against the unholy empowers this ability when striking Undead targets, dealing bonus damage, increased Threat and generating 200 Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Divine Shock III
Lifebound
Scroll
Class: Paladin
Requires Level 18
Wrack the enemy with celestial lightning, dealing Divine damage and generating 100 Wrath. Your fury against the unholy empowers this ability when striking Undead targets, dealing bonus damage, increased Threat and generating 200 Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
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