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4,451-4,500 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Divine Shock IV
Lifebound
Scroll
Class: Paladin
Requires Level 26
Wrack the enemy with celestial lightning, dealing Divine damage and generating 100 Wrath. Your fury against the unholy empowers this ability when striking Undead targets, dealing bonus damage, increased Threat and generating 200 Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Divine Shock V
Lifebound
Scroll
Class: Paladin
Requires Level 34
Wrack the enemy with celestial lightning, dealing Divine damage and generating 100 Wrath. Your fury against the unholy empowers this ability when striking Undead targets, dealing bonus damage, increased Threat and generating 200 Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Divine Weakening
Scroll
Class: Cleric
Requires Level 10
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Dominating Will
Scroll
Class: Enchanter
Requires Level 26
Oppress your enemy's mental defenses, reducing their Resistances by 20 and increasing your Magic Resistance by 9. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Double Dragon Emerges
Lifebound
Scroll
Class: Monk
Requires Level 22
Slowly consume Chi to empower your fists, granting your auto attacks a chance to release a surge of Chi (Physical) damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Dragon Claw
Scroll
Class: Monk
Requires Level 40
Strike your enemy with a dragon claw, the impact of this hit changes based on which Gate is currently active. While this ability is on your bar, successful auto attacks have a 20% chance to release a follow up attack, dealing moderate damage. Damage Modifiers: CON No Gate - Deals moderate damage. Gate of Balance - Startles the enemy and increases their chance to be Critically Hit from all sources for 60 seconds. Gate of Soul - Increases damage of your Chi based abilities for 30 seconds. Gate of Anger - Increases your Block chance for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
90
circle
0
Weight: 0.1
Scroll: Drain Charisma
Scroll
Class: Necromancer
Requires Level 8
Sap the target's Charisma, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Drain Intellect
Scroll
Class: Necromancer
Requires Level 6
Sap the target's Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Drain Soul
Scroll
Class: Necromancer
Requires Level 46
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 50% of the damage dealt. Damage Modifiers: INT
Merchant Value:
circle
0
circle
0
circle
2
circle
30
circle
0
Weight: 0.1
Scroll: Drain Stamina
Scroll
Class: Necromancer
Requires Level 4
Sap the target's Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Drain Strength
Scroll
Class: Necromancer
Requires Level 2
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Echo of the Rainlands
Lifebound
Scroll
Class: Shaman
Requires Level 12
Cast a veil of soothing rains over your group, restoring each member's Health By X every 2 sec for 12 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Echo of the Rainlands II
Lifebound
Scroll
Class: Shaman
Requires Level 20
Cast a veil of soothing rains over your group, restoring each member's Health By X every 2 sec for 12 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Echo of the Rainlands IV
Lifebound
Scroll
Class: Shaman
Requires Level 36
Cast a veil of soothing rains over your group, restoring each member's Health By X every 2 sec for 12 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Edict of Authority
Lifebound
Scroll
Class: Paladin
Requires Level 12
Recite an edict of divine power, stunning the target for 5 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Edict of Queitude
Lifebound
Scroll
Class: Paladin
Requires Level 22
Recite an edict of calm, reducing an enemy's assist radius by 2 for 12 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Edict of Reprisal
Lifebound
Scroll
Class: Paladin
Requires Level 14
Recite an edict of divine power, reflecting a portion of the next damaging melee attack back at the attacker and increasing your Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Edict of Stillness
Scroll
Class: Cleric
Requires Level 8
Pacify the target's will, reducing their assist range by 50% for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Eldritch Arrow
Scroll
Class: Summoner
Requires Level 44
Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Eldritch Bolt
Scroll
Class: Summoner
Requires Level 38
Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Eldritch Spear
Scroll
Class: Summoner
Requires Level 50
Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Electrocute
Scroll
Class: Wizard
Requires Level 42
Channel arcs of lightning into your target, wracking them with Shock damage every second for up to 4 seconds. Each tick of damage restores Mana. Damage Modifier: AGI, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Elemental Weaving
Scroll
Class: Wizard
Requires Level 10
Spend a portion of your mana to combine all Elemental Weaving stacks into a powerful Magical attack. Damage Modifier: STR, AGI, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Elixir of Opportunity
Scroll
Class: Rogue
Requires Level 13
Prepare an elixir that releases a cloud of smoke when broken. The next time you receive Physical damage, release a cloud of smoke. This smoke gives you an advantage in combat granting 2 Opportunity. Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
25
Weight: 0.1
Scroll: Ember Surge II
Lifebound
Scroll
Class: Wizard
Requires Level 12
Unleash a surge of smoldering power at the target, dealing Fire damage. Consumes 2 Fire Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ember Surge III
Lifebound
Scroll
Class: Wizard
Requires Level 20
Unleash a surge of smoldering power at the target, dealing Fire damage. Consumes 2 Fire Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ember Surge IV
Lifebound
Scroll
Class: Wizard
Requires Level 28
Unleash a surge of smoldering power at the target, dealing Fire damage. Consumes 2 Fire Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ember Surge V
Lifebound
Scroll
Class: Wizard
Requires Level 36
Unleash a surge of smoldering power at the target, dealing Fire damage. Consumes 2 Fire Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Embrittle
Scroll
Class: Shaman
Requires Level 34
Erode the earthen elements in the target's armor, reducing their Armor Class by 35% for 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Empower Undeath
Scroll
Class: Necromancer
Requires Level 28
Energize your Undead minion, increasing their attack speed by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Empowered Mana Bomb
Scroll
Class: Summoner
Requires Level 36
Conjure a globe of unstable mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Enchant Object: Animate Axe VI
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Animates an axe to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enchant Object: Animate Axe VII
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Animates an axe to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enchant Object: Animate Bow VI
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Animates a bow to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enchant Object: Animate Bow VII
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Animates a bow to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enchant Object: Animate Dagger VI
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Animates a dagger to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enchant Object: Animate Dagger VII
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Animates a dagger to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enchant Object: Animate Mace VI
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Animates a mace to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enchant Object: Animate Mace VII
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Animates a mace to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enchant Object: Animate Sword VI
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Animates a sword to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enchant Object: Animate Sword VII
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Animates a sword to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ender's Volley
Scroll
Class: Ranger
Requires Level 36
Rapidly fire 3 arrows at the target, dealing increased Physical Damage for every 25% Health missing from the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Energy Amp I
Scroll
Class: Summoner
Requires Level 6
Improve the energy of the target arcamental, increasing its Health by 10. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Energy Amp II
Scroll
Class: Summoner
Requires Level 12
Improve the energy of the target arcamental, increasing its Health by 20. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Energy Amp III
Scroll
Class: Summoner
Requires Level 20
Improve the energy of the target arcamental, increasing its Health by 40. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Energy Amp IV
Scroll
Class: Summoner
Requires Level 28
Improve the energy of the target arcamental, increasing its Health by 60. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Energy Amp V
Scroll
Class: Summoner
Requires Level 36
Improve the energy of the target arcamental, increasing its Health by 80. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Energy Amp VI
Scroll
Class: Summoner
Requires Level 44
Improve the energy of the target arcamental, increasing its Health by 110. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Engage
Lifebound
Scroll
Class: Ranger
Requires Level 10
Leap into battle to engage an enemy up to 15 meters away.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enraged Dragon
Scroll
Class: Monk
Requires Level 15
Unleash a powerful burst of Chi towards your target, causing immense threat. This threat decays over the next 5 seconds. Additional Damage: STR
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 0.1
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