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4,501-4,550 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Enrapture
Scroll
Class: Enchanter
Requires Level 45
Mesmerize target for up to 60 sec, preventing it from taking any actions. Drains a portion of the caster's mana per second, per target mesmerized. Damage and various offensive abilities will break the effect. Cannot use on targets more than 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
1
circle
95
circle
0
Weight: 0.1
Scroll: Enshire's Animation
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Animate magically resonant axes to attack your enemy and keep its attention for 30 sec or until the animation is destroyed.
Merchant Value:
circle
0
circle
0
circle
0
circle
90
circle
0
Weight: 0.1
Scroll: Enshire's Mana Graft
Scroll
Class: Enchanter
Requires Level 13
Convert 30 of your own Mana into 15 Mana for a target ally.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
25
Weight: 0.1
Scroll: Enshire's Mana Graft I
Lifebound
Scroll
Class: Enchanter
Requires Level 14
Convert 25 of your own Mana into 15 Mana for a target ally.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enshire's Mana Graft II
Lifebound
Scroll
Class: Enchanter
Requires Level 24
Convert 35 of your own Mana into 25 Mana for a target ally.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enshire's Mana Graft III
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Convert 50 of your own Mana into 40 Mana for a target ally.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Enthrall
Scroll
Class: Enchanter
Requires Level 28
Mesmerize target for up to 36 sec, preventing it from taking any actions. Drains a portion of the caster's mana per second, per target mesmerized. Damage and various offensive abilities will break the effect. Cannot use on targets more than 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Entombing Ice
Scroll
Class: Wizard
Requires Level 38
Create a freezing tempest above your target, assailing them with Cold damage every 2 sec while the tempest lasts. The final tick of damage will restore 2 Cold Focus. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Entrance
Scroll
Class: Enchanter
Requires Level 12
Mesmerize target for up to 24 sec, preventing it from taking any actions. Drains a portion of the caster's mana per second, per target mesmerized. Damage and various offensive abilities will break the effect. Cannot use on targets more than 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Erudite Mind
Scroll
Class: Enchanter
Requires Level 6
Expand the mind of an ally, increasing their Intellect by 2 while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Erudite Mind I
Lifebound
Scroll
Class: Enchanter
Requires Level 6
Expand the mind of an ally, increasing their Intellect by {buffid:4786:Amt} while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Erudite Mind II
Lifebound
Scroll
Class: Enchanter
Requires Level 26
Expand the mind of an ally, increasing their Intellect by {buffid:4787:Amt} while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Erudite Mind III
Lifebound
Scroll
Class: Wizard
Requires Level 40
Expand the mind of an ally, increasing their Intellect by 2 while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Escape Artist
Lifebound
Scroll
Class: Rogue
Requires Level 16
Throw a smoke bomb at your feet, automatically activating Shadow Walk for 5 sec, immediately ending combat and causing enemies to forget about you. After 5 sec, the Shadow Walk effect will end. Shadow Walk must be memorized to activate Escape Artist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Essence Harvester
Lifebound
Scroll
Class: Dire Lord
Requires Level 20
Rip into your enemy with corruption running through your blade, dealing Physical damage and healing 10% of your Blood Debt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Essence Harvester III
Lifebound
Scroll
Class: Dire Lord
Requires Level 40
Rip into your enemy with corruption running through your blade, dealing Physical damage and healing a portion of your Blood Debt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Essence Thief II
Lifebound
Scroll
Class: Dire Lord
Requires Level 40
Manifest at the location of an enemy up to 15 meters away, dealing Curse damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Augmentation I
Lifebound
Scroll
Class: Enchanter
Requires Level 8
Etch a vision of empowered Augmentation magic into an ally's mind, increasing their Augmentation skill by {buffid:4789:Amt} for {buffid:4789:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Augmentation II
Lifebound
Scroll
Class: Enchanter
Requires Level 18
Etch a vision of empowered Augmentation magic into an ally's mind, increasing their Augmentation skill by {buffid:4790:Amt} for {buffid:4790:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Augmentation III
Lifebound
Scroll
Class: Enchanter
Requires Level 28
Etch a vision of empowered Augmentation magic into an ally's mind, increasing their Augmentation skill by {buffid:4791:Amt} for {buffid:4791:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Augmentation IV
Lifebound
Scroll
Class: Enchanter
Requires Level 38
Etch a vision of empowered Augmentation magic into an ally's mind, increasing their Augmentation skill by {buffid:4792:Amt} for {buffid:4792:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Conjuration I
Lifebound
Scroll
Class: Enchanter
Requires Level 6
Etch a vision of empowered Conjuration magic into an ally's mind, increasing their Conjuration skill by {buffid:4794:Amt} for {buffid:4794:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Conjuration II
Lifebound
Scroll
Class: Enchanter
Requires Level 16
Etch a vision of empowered Conjuration magic into an ally's mind, increasing their Conjuration skill by {buffid:4795:Amt} for {buffid:4795:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Conjuration III
Lifebound
Scroll
Class: Enchanter
Requires Level 26
Etch a vision of empowered Conjuration magic into an ally's mind, increasing their Conjuration skill by {buffid:4796:Amt} for {buffid:4796:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Conjuration IV
Lifebound
Scroll
Class: Enchanter
Requires Level 36
Etch a vision of empowered Conjuration magic into an ally's mind, increasing their Conjuration skill by {buffid:4797:Amt} for {buffid:4797:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Enervation I
Lifebound
Scroll
Class: Enchanter
Requires Level 2
Etch a vision of empowered Enervation magic into an ally's mind, increasing their Enervation skill by {buffid:4799:Amt} for {buffid:4799:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Scroll: Etching of Enervation II
Lifebound
Scroll
Class: Enchanter
Requires Level 12
Etch a vision of empowered Enervation magic into an ally's mind, increasing their Enervation skill by {buffid:4800:Amt} for {buffid:4800:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Enervation III
Lifebound
Scroll
Class: Enchanter
Requires Level 22
Etch a vision of empowered Enervation magic into an ally's mind, increasing their Enervation skill by {buffid:4801:Amt} for {buffid:4801:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Enervation IV
Lifebound
Scroll
Class: Enchanter
Requires Level 32
Etch a vision of empowered Enervation magic into an ally's mind, increasing their Enervation skill by {buffid:4802:Amt} for {buffid:4802:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Evocation I
Lifebound
Scroll
Class: Enchanter
Requires Level 4
Etch a vision of empowered Evocation magic into an ally's mind, increasing their Evocation skill by {buffid:4804:Amt} for {buffid:4804:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.1
Scroll: Etching of Evocation II
Lifebound
Scroll
Class: Enchanter
Requires Level 14
Etch a vision of empowered Evocation magic into an ally's mind, increasing their Evocation skill by {buffid:4805:Amt} for {buffid:4805:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Evocation III
Lifebound
Scroll
Class: Enchanter
Requires Level 24
Etch a vision of empowered Evocation magic into an ally's mind, increasing their Evocation skill by {buffid:4806:Amt} for {buffid:4806:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Evocation IV
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Etch a vision of empowered Evocation magic into an ally's mind, increasing their Evocation skill by {buffid:4807:Amt} for {buffid:4807:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Manifestation I
Lifebound
Scroll
Class: Enchanter
Requires Level 10
Etch a vision of empowered Manifestation magic into an ally's mind, increasing their Manifestation skill by {buffid:4809:Amt} for {buffid:4809:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Manifestation II
Lifebound
Scroll
Class: Enchanter
Requires Level 20
Etch a vision of empowered Manifestation magic into an ally's mind, increasing their Manifestation skill by {buffid:4810:Amt} for {buffid:4810:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Manifestation III
Lifebound
Scroll
Class: Enchanter
Requires Level 30
Etch a vision of empowered Manifestation magic into an ally's mind, increasing their Manifestation skill by {buffid:4811:Amt} for {buffid:4811:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Etching of Manifestation IV
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Etch a vision of empowered Manifestation magic into an ally's mind, increasing their Manifestation skill by {buffid:4812:Amt} for {buffid:4812:duration}. A target may only have one Etching active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Evaporate Blood
Scroll
Class: Necromancer
Requires Level 48
Place a fiery curse on the target, causing their blood to ignite. Deals Fire damage every few seconds while the curse lasts.
Merchant Value:
circle
0
circle
0
circle
3
circle
0
circle
0
Weight: 0.1
Scroll: Evasive Maneuvers
Lifebound
Scroll
Class: Rogue
Requires Level 14
When your Health drops below 20%, your Dodge chance will increase by {buffid:4665:DodgeChance}% and your cooldown times will be reduced by {buffid:4665:CooldownReduction}%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Eviscerate the Mind
Lifebound
Scroll
Class: Enchanter
Requires Level 36
Release a jolt of mental energy that deals Magic damage to the target and returns 20% of the damage dealt as Mana to your Defensive target, up to a maximum of 90. If no Defensive target is selected, Mana will be returned to the caster. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Evoke Embers
Scroll
Class: Wizard
Requires Level 8
Unleash a surge of smoldering power at the target, dealing Fire damage. Consumes 3 Fire Focus. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Evoke Fire
Scroll
Class: Wizard
Requires Level 32
Unleash a surge of fiery power at the target, dealing Fire damage. Consumes 3 Fire Focus. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Evoke Magma
Scroll
Class: Wizard
Requires Level 48
Unleash a surge of magma at the target, dealing Fire damage. Consumes 3 Fire Focus. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Exhortation I
Lifebound
Scroll
Class: Cleric
Requires Level 14
Rally the spirits of your allies, increasing their Attack and Spell Power by X. Allies cannot be rallied more than once every 90 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Exhortation III
Lifebound
Scroll
Class: Cleric
Requires Level 34
Rally the spirits of your allies, increasing their Attack and Spell Power by X. Allies cannot be rallied more than once every 90 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Explosive Decoy
Scroll
Class: Rogue
Requires Level 3
Prepare an explosive decoy that detonates on impact. The next time you receive Physical damage, the decoy will explode dealing damage to yourself (5% of your total Health) and heavy damage to your opponent. Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Scroll: Explosive Trap
Scroll
Class: Rogue
Requires Level 7
Place a trap that will explode when the first enemy approaches, dealing Fire damage to that target. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Explosive Trap I
Lifebound
Scroll
Class: Rogue
Requires Level 8
Place a trap that will explode when the first enemy approaches, dealing {buffid:4651:ExplosiveTrapMinDamage} - {buffid:4651:ExplosiveTrapMaxDamage} Fire damage. Traps will exist for 30 sec. Requires Shadow Walk.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Explosive Trap II
Lifebound
Scroll
Class: Rogue
Requires Level 18
Place a trap that will explode when the first enemy approaches, dealing {buffid:4652:ExplosiveTrapMinDamage} - {buffid:4652:ExplosiveTrapMaxDamage} Fire damage. Traps will exist for 30 sec. Requires Shadow Walk.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Explosive Trap III
Lifebound
Scroll
Class: Rogue
Requires Level 28
Place a trap that will explode when the first enemy approaches, dealing {buffid:4653:ExplosiveTrapMinDamage} - {buffid:4653:ExplosiveTrapMaxDamage} Fire damage. Traps will exist for 30 sec. Requires Shadow Walk.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
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