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4,551-4,600 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
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Scroll: Explosive Trap IV
Lifebound
Scroll
Class: Rogue
Requires Level 38
Place a trap that will explode when the first enemy approaches, dealing {buffid:4654:ExplosiveTrapMinDamage} - {buffid:4654:ExplosiveTrapMaxDamage} Fire damage. Traps will exist for 30 sec. Requires Shadow Walk.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Expulse Flame
Lifebound
Scroll
Class: Wizard
Requires Level 30
Deals Fire damage and grants a stack of "Rising Flames". Each stack of Rising Flames increases the damage of the next Fiery Lance by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Fiery Lance by 1, to a maximum of 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Expulse Ice
Lifebound
Scroll
Class: Wizard
Requires Level 26
Deals Cold damage and grants a stack of "Rising Frost". Each stack of Rising Frost increases the damage of the next Ice Lance by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Ice Lance by 1, to a maximum of 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Expulse Thunder
Lifebound
Scroll
Class: Wizard
Requires Level 28
Deals Shock damage and grants a stack of "Rising Lightning". Each stack of Rising Lightning increases the damage of the next Expulse Lightning by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Lightning by 1, to a maximum of 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Eye of Zohm
Scroll
Class: Summoner
Requires Level 20
Conjure the Eye of Zohm. While present, you can control the Eye of Zohm and see through it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Faerie Fire
Scroll
Class: Ranger
Requires Level 36
Harness druidic magic to heal the target of minor wounds over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Faerie Fire I
Scroll
Class: Ranger
Requires Level 6
Harness druidic magic to heal an ally's wounds, restoring {abilityid:9551:FaerieFireHeal1} Health and then {buffid:4554:FaerieFire1Max} Health every {buffid:4554:tickinterval} for {buffid:4554:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Faerie Fire II
Scroll
Class: Ranger
Requires Level 16
Harness druidic magic to heal an ally's wounds, restoring {abilityid:9629:FaerieFireHeal1} Health and then {buffid:4589:FaerieFire1Max} Health every {buffid:4589:tickinterval} for {buffid:4589:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Faerie Fire IV
Scroll
Class: Ranger
Requires Level 36
Harness druidic magic to heal an ally's wounds, restoring {abilityid:9631:FaerieFireHeal1} Health and then {buffid:4591:FaerieFire1Max} Health every {buffid:4591:tickinterval} for {buffid:4591:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Faerie Flames
Scroll
Class: Ranger
Requires Level 26
Harness druidic magic to heal the target of minor wounds over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Faerie Light
Scroll
Class: Ranger
Requires Level 16
Harness druidic magic to heal the target of minor wounds over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Faithful Strike
Lifebound
Scroll
Class: Paladin
Requires Level 10
Imbue your weapon with celestial power before striking, dealing 75% weapon damage as Divine damage and healing yourself for 50% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Faithful Strike II
Lifebound
Scroll
Class: Paladin
Requires Level 18
Imbue your weapon with celestial power before striking, dealing 80% weapon damage as Divine damage and healing yourself for 50% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Faithful Strike III
Lifebound
Scroll
Class: Paladin
Requires Level 24
Imbue your weapon with celestial power before striking, dealing 85% weapon damage as Divine damage and healing yourself for 50% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Faithful Strike IV
Lifebound
Scroll
Class: Paladin
Requires Level 32
Imbue your weapon with celestial power before striking, dealing 90% weapon damage as Divine damage and healing yourself for 50% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Faithful Strike V
Lifebound
Scroll
Class: Paladin
Requires Level 40
Imbue your weapon with celestial power before striking, dealing 95% weapon damage as Divine damage and healing yourself for 50% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Falcon Strike I
Scroll
Class: Ranger
Strike an enemy with a furious blow, dealing {abilityid:9552:FalconStrike1Min} - {abilityid:9552:FalconStrike1Max} Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Falcon Strike II
Scroll
Class: Ranger
Requires Level 6
Strike an enemy with a furious blow, dealing {abilityid:9574:FalconStrike2Min} - {abilityid:9574:FalconStrike2Max} Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Falcon Strike III
Scroll
Class: Ranger
Requires Level 14
Strike an enemy with a furious blow, dealing {abilityid:9642:FalconStrike2Min} - {abilityid:9642:FalconStrike2Max} Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Falcon Strike VI
Scroll
Class: Ranger
Requires Level 38
Strike an enemy with a furious blow, dealing {abilityid:9645:FalconStrike2Min} - {abilityid:9645:FalconStrike2Max} Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fan of Knives I
Lifebound
Scroll
Class: Rogue
Requires Level 18
Release a flourish of razor-sharp knives, dealing {abilityid:9727:FanofKnivesMin} - {abilityid:9727:FanofKnivesMax} Physical damage to all enemies within {abilityid:9727:FanAreaRadius}m.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fan of Knives II
Scroll
Class: Rogue
Requires Level 32
Release a shower of knives, Physical damage to all enemies within 4m. Damage Modifier: AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
30
circle
0
Weight: 0.1
Scroll: Fan of Knives III
Lifebound
Scroll
Class: Rogue
Requires Level 36
Release a flourish of razor-sharp knives, dealing {abilityid:9729:FanofKnivesMin} - {abilityid:9729:FanofKnivesMax} Physical damage to all enemies within {abilityid:9729:FanAreaRadius}m.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fascinate
Scroll
Class: Enchanter
Requires Level 20
Mesmerize target for up to 30 sec, preventing it from taking any actions. Drains a portion of the caster's mana per second, per target mesmerized. Damage and various offensive abilities will break the effect. Cannot use on targets more than 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Fear
Scroll
Class: Necromancer
Requires Level 20
Fill the target with terror, causing them to flee in fear for up to 18 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Feign Death
Scroll
Class: Monk
Requires Level 10
Stop breathing and fall to the ground, appearing dead to most creatures. Using the Jump or Sit/Stand key will cancel Feign Death.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Fetid Fumes
Scroll
Class: Necromancer
Requires Level 34
Envelop your enemy in the thralls of Undeath, slowing their attack and casting speed by 40% for 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Fetid Vapors
Scroll
Class: Necromancer
Requires Level 18
Envelop your enemy in the thralls of Undeath, slowing their attack and casting speed by 30% for 3 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
80
Weight: 0.1
Scroll: Fiery Onslaught III
Lifebound
Scroll
Class: Wizard
Requires Level 14
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 104% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fiery Onslaught IV
Lifebound
Scroll
Class: Wizard
Requires Level 20
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 106% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fiery Onslaught V
Lifebound
Scroll
Class: Wizard
Requires Level 26
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 108% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fiery Onslaught VI
Lifebound
Scroll
Class: Wizard
Requires Level 32
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 110% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fiery Onslaught VII
Lifebound
Scroll
Class: Wizard
Requires Level 38
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 112% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fiery Winds
Scroll
Class: Wizard
Requires Level 22
Summon a swirling storm of flame above your target, searing them with Fire damage every 3 seconds while the storm lasts. The final tick of damage will restore 1 Fire Focus to you. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Fire Bolt II
Lifebound
Scroll
Class: Wizard
Requires Level 16
Hurl a bolt of burning mana at your target, blasting them with Fire damage. Consumes 3 Fire Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fire Bolt III
Lifebound
Scroll
Class: Wizard
Requires Level 24
Hurl a bolt of burning mana at your target, blasting them with Fire damage. Consumes 3 Fire Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fire Bolt IV
Lifebound
Scroll
Class: Wizard
Requires Level 32
Hurl a bolt of burning mana at your target, blasting them with Fire damage. Consumes 3 Fire Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fire Bolt V
Lifebound
Scroll
Class: Wizard
Requires Level 40
Hurl a bolt of burning mana at your target, blasting them with Fire damage. Consumes 3 Fire Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fire Focus
Scroll
Class: Wizard
Requires Level 6
Restore up to 5 Fire Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: First Form Quickening
Scroll
Class: Monk
Requires Level 6
Deals damage to your target. For 8 seconds, First Form Quickening grants 5% attack speed. Progressing the forms stacks more attack speed and refreshes the duration. Damage Modifiers: STR, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Fixate
Lifebound
Scroll
Class: Enchanter
Mesmerize target for up to 12 sec, preventing it from taking any actions. Drains a portion of the caster's mana per second, per target mesmerized. Damage and various offensive abilities will break the effect. Cannot use on targets more than 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fixate I
Lifebound
Scroll
Class: Enchanter
Fixate the mind of an enemy with entrancing magic, mesmerizing them for up to {buffid:4814:duration} sec, preventing them from taking any actions. You can only use Fixate on one enemy at a time. Damage and various offensive abilities will break this effect. Cannot use on targets above level 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Fixate II
Lifebound
Scroll
Class: Enchanter
Requires Level 8
Fixate the mind of an enemy with entrancing magic, mesmerizing them for up to {buffid:4815:duration} sec, preventing them from taking any actions. You can only use Fixate on one enemy at a time. Damage and various offensive abilities will break this effect. Cannot use on targets above level 20.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fixate III
Lifebound
Scroll
Class: Enchanter
Requires Level 16
Fixate the mind of an enemy with entrancing magic, mesmerizing them for up to {buffid:4816:duration} sec, preventing them from taking any actions. You can only use Fixate on one enemy at a time. Damage and various offensive abilities will break this effect. Cannot use on targets above level 28.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fixate IV
Lifebound
Scroll
Class: Enchanter
Requires Level 24
Fixate the mind of an enemy with entrancing magic, mesmerizing them for up to {buffid:4817:duration} sec, preventing them from taking any actions. You can only use Fixate on one enemy at a time. Damage and various offensive abilities will break this effect. Cannot use on targets above level 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fixate V
Lifebound
Scroll
Class: Enchanter
Requires Level 32
Fixate the mind of an enemy with entrancing magic, mesmerizing them for up to {buffid:4818:duration} sec, preventing them from taking any actions. You can only use Fixate on one enemy at a time. Damage and various offensive abilities will break this effect. Cannot use on targets above level 44.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fixate VI
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Fixate the mind of an enemy with entrancing magic, mesmerizing them for up to {buffid:4819:duration} sec, preventing them from taking any actions. You can only use Fixate on one enemy at a time. Damage and various offensive abilities will break this effect. Cannot use on targets above level 50.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Flame Familiar
Scroll
Class: Wizard
Requires Level 20
Call forth a familiar with a fiery affinity. Increases outgoing Fire damage. Causes all spells to bypass a portion of enemy Resistances.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Flame Ward
Scroll
Class: Shaman
Increases target's Fire Resistance by 40 for 36 mins. Only one Ward may be active on a target at a time. When cast on yourself, Flame Ward will be applied to all group members within range. Fire Resistance increased improves with Augmentation skill.
Weight: 0.1
Scroll: Flame Ward I
Lifebound
Scroll
Class: Wizard
Requires Level 12
Protect yourself with a ward that absorbs fire damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
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