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4,601-4,650 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Flame Ward II
Lifebound
Scroll
Class: Wizard
Requires Level 24
Protect yourself with a ward that absorbs fire damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Flame Ward III
Lifebound
Scroll
Class: Wizard
Requires Level 36
Protect yourself with a ward that absorbs fire damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Flamestrike I
Lifebound
Scroll
Class: Wizard
Requires Level 30
Consumes all available fire focus to call down a pillar of fire that sears the target for damage every .5 seconds for 3 seconds, and ignites them for 12 seconds. Requires at least 1 Fire Focus to activate. Damage scales with focus consumed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Flamestrike II
Lifebound
Scroll
Class: Wizard
Requires Level 40
Consumes all available fire focus to call down a pillar of fire that sears the target for damage every .5 seconds for 3 seconds, and ignites them for 12 seconds. Requires at least 1 Fire Focus to activate. Damage scales with focus consumed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Flamewrought Familiar
Scroll
Class: Wizard
Requires Level 32
Call forth a greater familiar with a fiery affinity. Increases outgoing Fire damage. Causes all spells to bypass a portion of enemy Resistances.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Flare
Scroll
Class: Ranger
Requires Level 16
Launch a burning arrow that sticks into the ground at target location, acting as a torch for a short time. Requires Flint Powder.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Flash Bomb
Lifebound
Scroll
Class: Rogue
Requires Level 12
Throw a flash bomb at your feet, automatically activating Shadow Walk and Stunning foes within 3 meters for 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Flash Trap
Scroll
Class: Rogue
Requires Level 14
Place a trap for 60 sec that emits a burst of light and sound when the first enemy approaches, Stunning them for 3 sec and Disorienting them for 10 sec, leaving them vulnerable to crowd-controlling effects. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Flash Trap II
Lifebound
Scroll
Class: Rogue
Requires Level 24
Place a trap that emits a concussive blast when the first enemy approaches, stunning them for {buffid:4657:StunDuration} sec and Disorienting them for {buffid:4657:DisorientDuration} sec, leaving them vulnerable to crowd-controlling effects. Traps will exist for 30 sec. Requires Shadow Walk.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Flash Trap III
Lifebound
Scroll
Class: Rogue
Requires Level 34
Place a trap that emits a concussive blast when the first enemy approaches, stunning them for {buffid:4658:StunDuration} sec and Disorienting them for {buffid:4658:DisorientDuration} sec, leaving them vulnerable to crowd-controlling effects. Traps will exist for 30 sec. Requires Shadow Walk.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Flay the Mind
Scroll
Class: Enchanter
Requires Level 26
Release a jolt of mental energy that deals Magic damage to the target and returns 20% of the damage dealt as Mana to your Defensive target, up to a maximum of 50. If no Defensive target is selected, Mana will be returned to the caster. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Fleshcarver
Lifebound
Scroll
Class: Dire Lord
Carve an enemy with your blade, dealing X Physical damage and bypassing 10% of their Armor Class.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Fleshcarver II
Lifebound
Scroll
Class: Dire Lord
Requires Level 8
Carve an enemy with your blade, dealing X Physical damage and bypassing 10% of their Armor Class.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fleshcarver III
Lifebound
Scroll
Class: Dire Lord
Requires Level 16
Carve an enemy with your blade, dealing X Physical damage and bypassing 10% of their Armor Class.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fleshcarver V
Lifebound
Scroll
Class: Dire Lord
Requires Level 32
Carve an enemy with your blade, dealing X Physical damage and bypassing 10% of their Armor Class.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fleshcarver VI
Lifebound
Scroll
Class: Dire Lord
Requires Level 40
Carve an enemy with your blade, dealing X Physical damage and bypassing 10% of their Armor Class.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Flux
Lifebound
Scroll
Class: Enchanter
Lash your enemy's psyche with chaotic mental energy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Focus Chi
Scroll
Class: Monk
Requires Level 8
Focus your Chi for 10 sec, causing your next Technique to deal 50% increased damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Forage
Lifebound
Scroll
Class: Ranger
Survey the surrounding area for a chance of finding natural food, drink or unique ingredients the Ranger can use to create balms, tonics, coatings and more.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Force Amp I
Scroll
Class: Summoner
Requires Level 12
Improve the force of the target arcamental, increasing its Spell Power by 5. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Force Amp II
Scroll
Class: Summoner
Requires Level 18
Improve the force of the target arcamental, increasing its Spell Power by 10. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Force Amp III
Scroll
Class: Summoner
Requires Level 26
Improve the force of the target arcamental, increasing its Spell Power by 15. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Force Amp IV
Scroll
Class: Summoner
Requires Level 34
Improve the force of the target arcamental, increasing its Spell Power by 20. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Force Amp V
Scroll
Class: Summoner
Requires Level 42
Improve the force of the target arcamental, increasing its Spell Power by 25. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Force Amp VI
Scroll
Class: Summoner
Requires Level 50
Improve the force of the target arcamental, increasing its Spell Power by 30. Only one amp can be active on an arcamental at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Forceful Will
Scroll
Class: Enchanter
Requires Level 6
Oppress your enemy's mental defenses, reducing their Resistances by 10 and increasing your Magic Resistance by 3. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Forceful Will I
Lifebound
Scroll
Class: Enchanter
Requires Level 6
Oppress an enemy's mental defenses, reducing their Resistances by {buffid:4822:DebuffAmt} and increasing your Magic Resistance by {buffid:4821:BuffAmt} for 2 minutes. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Forceful Will II
Lifebound
Scroll
Class: Enchanter
Requires Level 14
Oppress an enemy's mental defenses, reducing their Resistances by {buffid:4824:DebuffAmt} and increasing your Magic Resistance by {buffid:4823:BuffAmt} for 2 minutes. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Forceful Will III
Lifebound
Scroll
Class: Enchanter
Requires Level 22
Oppress an enemy's mental defenses, reducing their Resistances by {buffid:4826:DebuffAmt} and increasing your Magic Resistance by {buffid:4825:BuffAmt} for 2 minutes. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Forceful Will IV
Lifebound
Scroll
Class: Enchanter
Requires Level 30
Oppress an enemy's mental defenses, reducing their Resistances by {buffid:4828:DebuffAmt} and increasing your Magic Resistance by {buffid:4827:BuffAmt} for 2 minutes. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Forceful Will V
Lifebound
Scroll
Class: Enchanter
Requires Level 38
Oppress an enemy's mental defenses, reducing their Resistances by {buffid:4831:DebuffAmt} and increasing your Magic Resistance by {buffid:4829:BuffAmt} for 2 minutes. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Formation: Conquest
Lifebound
Scroll
Class: Warrior
Requires Level 16
Command your group into an offensive formation, increasing each member's melee and casting speed by 25%, but reducing movement speed by 25% for the duration.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Formation: Conquest II
Lifebound
Scroll
Class: Warrior
Requires Level 30
Command your group into an offensive formation, increasing each member's melee and casting speed by 25%, but reducing movement speed by 25% for the duration.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Formation: Unyielding
Lifebound
Scroll
Class: Warrior
Requires Level 18
Command your group into a tactical formation, granting immunity to loss of control effects, but reduces the amount of damage reduced by armor class by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Formation: Unyielding II
Lifebound
Scroll
Class: Warrior
Requires Level 36
Command your group into a tactical formation, granting immunity to loss of control effects, but reduces the amount of damage reduced by armor class by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Fractal Charge
Scroll
Class: Summoner
Requires Level 12
Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Frail Mana Bomb
Scroll
Class: Summoner
Requires Level 4
Conjure a globe of unstable mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Frail Shielding
Lifebound
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Weave a magical shield to increase your Health and Armor by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Fray
Scroll
Class: Ranger
Requires Level 4
A swift strike that shifts your center of gravity, giving you a 40% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Fraying
Scroll
Class: Shaman
Requires Level 6
Erode the earthen elements in the target's armor, reducing their Armor Class by 20% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Frost Arrow
Lifebound
Scroll
Class: Wizard
Requires Level 32
Channel the force of Cold at your target for 3 seconds, unleashing an arrow of Cold damage every 0.6 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Frost Familiar
Scroll
Class: Wizard
Requires Level 12
Call forth a familiar with an icy affinity. Increases outgoing Cold damage. Causes all spells to bypass a portion of enemy Resistances.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Frost Ward
Scroll
Class: Shaman
Increase target's Cold Resistance by 40 for 36 min. Only one Ward may be active on a target at a time. When cast on yourself, Frost Ward will be applied to all group members within range. Cold Resistance increased improves with Augmentation skill.
Weight: 0.1
Scroll: Frost Ward I
Lifebound
Scroll
Class: Wizard
Requires Level 12
Protect yourself with a ward that absorbs cold damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Frost Ward II
Lifebound
Scroll
Class: Wizard
Requires Level 24
Protect yourself with a ward that absorbs cold damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Frost Ward III
Lifebound
Scroll
Class: Wizard
Requires Level 36
Protect yourself with a ward that absorbs cold damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Frostblind III
Lifebound
Scroll
Class: Wizard
Requires Level 16
Freeze the area in front of you with frigid slash, dealing Cold damage and chilling targets, reducing their accuracy by 5% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%. Requires a sword or greatsword.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Frostblind IV
Lifebound
Scroll
Class: Wizard
Requires Level 24
Freeze the area in front of you with frigid slash, dealing Cold damage and chilling targets, reducing their accuracy by 6% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%. Requires a sword or greatsword.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Frostblind V
Lifebound
Scroll
Class: Wizard
Requires Level 32
Freeze the area in front of you with frigid slash, dealing Cold damage and chilling targets, reducing their accuracy by 7% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%. Requires a sword or greatsword.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Frostblind VI
Lifebound
Scroll
Class: Wizard
Requires Level 40
Freeze the area in front of you with frigid slash, dealing Cold damage and chilling targets, reducing their accuracy by 8% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%. Requires a sword or greatsword.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
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