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4,651-4,700 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Frostifor
Scroll
Class: Wizard
Requires Level 46
Channel a torrent of frozen shards that hammer your target with Cold damage every second for up to 4 seconds. Each tick of damage restores Mana. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Frozen Fortress
Scroll
Class: Wizard
Requires Level 48
Encase yourself in solid ice, becoming immune to most damage for 6 seconds. Activate again to shatter the ice, dealing Cold damage and briefly stunning up to 6 nearby enemies within 8 meters. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Furious Volley
Scroll
Class: Ranger
Requires Level 24
Rapidly fire 3 arrows at the target, dealing increased Physical Damage for every 25% Health missing from the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Fury Arcamental
Scroll
Class: Summoner
Requires Level 20
Summon a mana ghost and bind it with magic energy, creating a Fury arcamental to await your bidding.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Fury of Flame
Scroll
Class: Wizard
Requires Level 25
Gain 1 Fire Focus every 8 seconds. Reduce incoming and outgoing Cold damage by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Gale Kick
Scroll
Class: Monk
Requires Level 48
While this ability is on your bar, grants a passive 20% chance to follow an auto-attack with a gale kick, dealing Physical damage. When actively used, this attack will deal Physical damage along with a unique effect based on which Gate is currently open. Gate of Balance: retaliate against incoming Physical attacks for 5 sec. Gate of Soul: increases Chi Regeneration for 30 sec. Gate of Anger: reduces all incoming damage for 10 sec. Damage Modifiers: CON
Merchant Value:
circle
0
circle
0
circle
3
circle
0
circle
0
Weight: 0.1
Scroll: Galestep I
Scroll
Class: Summoner
Requires Level 4
Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Galestep II
Scroll
Class: Summoner
Requires Level 14
Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Galestep III
Scroll
Class: Summoner
Requires Level 22
Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Galestep IV
Scroll
Class: Summoner
Requires Level 28
Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Galestep V
Scroll
Class: Summoner
Requires Level 34
Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Galestep VI
Scroll
Class: Summoner
Requires Level 42
Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Galestep VII
Scroll
Class: Summoner
Requires Level 48
Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Galeweaving
Lifebound
Scroll
Class: Druid
Requires Level 16
Weave the wind into a small tempest around an ally, absorbing up to 100 damage of the next 2 sources of Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Galeweaving II
Lifebound
Scroll
Class: Druid
Requires Level 26
Weave the wind into a small tempest around the target, absorbing up to 150 damage of the next 2 sources of physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Galeweaving III
Lifebound
Scroll
Class: Druid
Requires Level 36
Weave the wind into a small tempest around the target, absorbing up to 200 damage of the next 2 sources of physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Gate
Lifebound
Scroll
Class: Shaman
Requires Level 18
Open a magical gateway, returning yourself to your bind point.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Gate of Anger
Scroll
Class: Monk
Requires Level 15
Opens the Gate of Anger, increasing outgoing threat generated by 200% for up to 20 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 0.1
Scroll: Gate of Balance
Scroll
Class: Monk
Requires Level 5
Opens the Gate of Balance granting you immunity to Knockback and Knockdown effects.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Gate of Soul
Scroll
Class: Monk
Requires Level 10
Opens the Gate of Soul reducing outgoing threat by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Gather Fireflies
Lifebound
Scroll
Class: Druid
Requires Level 12
Gather fireflies to a target location to act as a weak light source for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Gather Shadows
Scroll
Class: Necromancer
Requires Level 22
Gather shadows around you, making it difficult for most enemies to see you for up to 10 minutes. Using an ability, attacking a target or taking damage will cause Invisibility to immediately wear off.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Ghastly Corpse
Scroll
Class: Necromancer
Requires Level 6
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Ghaven's Absurd Machinations
Scroll
Class: Enchanter
Requires Level 22
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an 8 meter radius for up to 5 sec. This spell cannot be resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Ghaven's Animation
Scroll
Class: Enchanter
Requires Level 20
Animate magically resonant hammers to attack your enemy and keep its attention for 30 sec or until the animation is destroyed.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Ghaven's Bizarre Antics
Scroll
Class: Enchanter
Requires Level 12
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an 8 meter radius for up to 4 sec. This spell cannot be resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Ghaven's Chaotic Bombardment
Lifebound
Scroll
Class: Enchanter
Requires Level 32
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an 8 meter radius for up to 6 sec. This spell cannot be resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
30
circle
0
Weight: 0.1
Scroll: Ghaven's Wild Display
Scroll
Class: Enchanter
Requires Level 2
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an 8 meter radius for up to 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Ghaven's Wild Display I
Lifebound
Scroll
Class: Enchanter
Requires Level 2
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an {abilityid:9933:Radius} meter radius for up to {abilityid:9933:Duration} sec. This spell cannot be resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Scroll: Ghaven's Wild Display II
Lifebound
Scroll
Class: Enchanter
Requires Level 12
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an {abilityid:9934:Radius} meter radius for up to {abilityid:9934:Duration} sec. This spell cannot be resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ghaven's Wild Display III
Lifebound
Scroll
Class: Enchanter
Requires Level 22
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an {abilityid:9935:Radius} meter radius for up to {abilityid:9935:Duration} sec. This spell cannot be resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ghaven's Wild Display IV
Lifebound
Scroll
Class: Enchanter
Requires Level 32
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an {abilityid:9936:Radius} meter radius for up to {abilityid:9936:Duration} sec. This spell cannot be resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Glacial Spike
Scroll
Class: Wizard
Requires Level 36
Hurl a bolt of freezing mana at your target, hammering them with Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Glacial Upheaval I
Lifebound
Scroll
Class: Wizard
Requires Level 20
Send a manifested slab of glacial ice bursting up from beneath the target, knocking them down for 2 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Glacial Upheaval II
Lifebound
Scroll
Class: Wizard
Requires Level 30
Send a manifested slab of glacial ice bursting up from beneath the target, knocking them down for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Glacial Upheaval III
Lifebound
Scroll
Class: Wizard
Requires Level 40
Send a manifested slab of glacial ice bursting up from beneath the target, knocking them down for 4 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Glass Arrow I
Scroll
Class: Ranger
Requires Level 8
Fire an arrow that shatters on impact, dealing {abilityid:9560:GlassArrow1Min} - {abilityid:9560:GlassArrow1Max} Physical damage and applies Shrapnel, causing the target to bleed for {buffid:4627:GlassArrowBleed1} Physical damage every {buffid:4627:tickinterval} for {buffid:4627:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Glass Arrow II
Scroll
Class: Ranger
Requires Level 18
Fire an arrow that shatters on impact, dealing {abilityid:9647:GlassArrow1Min} - {abilityid:9647:GlassArrow1Max} Physical damage and applies Shrapnel, causing the target to bleed for {buffid:2812:GlassArrowBleed1} Physical damage every {buffid:2812:tickinterval} for {buffid:2812:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Glass Arrow IV
Scroll
Class: Ranger
Requires Level 38
Fire an arrow that shatters on impact, dealing {abilityid:9649:GlassArrow1Min} - {abilityid:9649:GlassArrow1Max} Physical damage and applies Shrapnel, causing the target to bleed for {buffid:4626:GlassArrowBleed1} Physical damage every {buffid:4626:tickinterval} for {buffid:4626:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Glint
Scroll
Class: Wizard
Requires Level 6
Interrupt an enemy's spell casting.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Globes of Imbued Water
Scroll
Class: Summoner
Requires Level 26
Conjure 20 globes of imbued water for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Golden Aegis
Lifebound
Scroll
Class: Paladin
Requires Level 12
Renders you invulnerable to all damage, healing, and protecting you from Stun, Root and Mesmerize effects for 10 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Golden Charge
Lifebound
Scroll
Class: Paladin
Requires Level 20
Charge to the aid of an ally, healing them based on your Wisdom.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Grand Shielding
Lifebound
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 40
Weave a magical shield to increase your Health and Armor by a large amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
90
circle
0
Weight: 0.1
Scroll: Grasping Roots
Lifebound
Scroll
Class: Druid
Requires Level 24
Conjure powerful roots that erupt from the ground, rooting an enemy for up to 18 sec. This effect can be broken by damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Grasping Roots II
Lifebound
Scroll
Class: Druid
Requires Level 30
Conjure powerful roots that erupt from the ground, rooting an enemy for up to 24 sec. This effect can be broken by damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Grasping Roots III
Lifebound
Scroll
Class: Druid
Requires Level 36
Conjure powerful roots that erupt from the ground, rooting an enemy for up to 30 sec. This effect can be broken by damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Grave Pyre
Scroll
Class: Necromancer
Requires Level 46
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage. Damage Modifiers: CHA
Merchant Value:
circle
0
circle
0
circle
2
circle
30
circle
0
Weight: 0.1
Scroll: Gravefire Blast
Scroll
Class: Necromancer
Requires Level 36
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Greater Fury Arcamental
Scroll
Class: Summoner
Requires Level 30
Summon a mana ghost and bind it with magic energy, creating a greater Fury arcamental to await your bidding.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
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