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4,701-4,750 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Greater Rebirth
Scroll
Class: Druid
Requires Level 16
Beseech Masae to bring a fallen ally back to life at the location they were slain, restoring 25% of lost experience. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Greater Undine Arcamental
Scroll
Class: Summoner
Requires Level 30
Summon a mana ghost and bind it with the element of water, creating a greater Undine arcamental to await your bidding.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Greater Ward of Light
Scroll
Class: Cleric
Requires Level 10
Envelope the target in a luminous shield for 20 sec, absorbing up to 60 damage plus 15% of your maximum health before dissipating. Once shielded, the target cannot be shielded again for 10 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Greater Zephyr Arcamental
Scroll
Class: Summoner
Requires Level 30
Summon a mana ghost and bind it with the element of wind, creating a greater Zephyr arcamental to await your bidding.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Greatvine Snag
Scroll
Class: Druid
Requires Level 16
Cause vines to erupt from the ground and entangle the target, snaring them for 18 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Grip of Stone I
Lifebound
Scroll
Class: Shaman
Requires Level 2
Imbue an ally with the fortitude of stone, increasing their Strength by 1 for 60 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Scroll: Grip of Stone II
Lifebound
Scroll
Class: Shaman
Requires Level 12
Imbue an ally with the fortitude of stone, increasing their Strength by 2 for 60 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Grip of Stone III
Lifebound
Scroll
Class: Shaman
Requires Level 22
Imbue your group with the fortitude of stone, increasing their Strength by 3 for 60 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Grip of Stone IV
Lifebound
Scroll
Class: Shaman
Requires Level 32
Imbue your group with the fortitude of stone, increasing their Strength by 4 for 60 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Guarded Strike I
Lifebound
Scroll
Class: Warrior
Strike an enemy with a sturdy blow, dealing {abilityid:10686:GuardedStrikeMin} - {abilityid:10686:GuardedStrikeMax} Physical damage. If you have a shield equipped, gain the Guarded Buff, increasing your Block chance by {buffid:5104:BlockChance}% for 4 seconds, and generating threat on a successful block.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Guarded Strike II
Lifebound
Scroll
Class: Warrior
Requires Level 8
Strike an enemy with a sturdy blow, dealing {abilityid:10687:GuardedStrikeMin} - {abilityid:10687:GuardedStrikeMax} Physical damage. If you have a shield equipped, gain the Guarded Buff, increasing your Block chance by {buffid:5105:BlockChance}% for 4 seconds, and generating threat on a successful block.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Guarded Strike III
Lifebound
Scroll
Class: Warrior
Requires Level 16
Strike an enemy with a sturdy blow, dealing {abilityid:10688:GuardedStrikeMin} - {abilityid:10688:GuardedStrikeMax} Physical damage. If you have a shield equipped, gain the Guarded Buff, increasing your Block chance by {buffid:5106:BlockChance}% for 4 seconds, and generating threat on a successful block.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Guardian's Hand
Lifebound
Scroll
Class: Paladin
Requires Level 20
Place a protective blessing on an ally, reducing incoming damage by 20% for 6 sec. If cast on your Vigilance target, damage reduction is increased by 10%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Gust of Wind
Lifebound
Scroll
Class: Druid
Requires Level 10
Conjure a gust of cross-cutting wind, dealing Nature damage and interrupting an enemy's spell casting.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Gust of Wind II
Lifebound
Scroll
Class: Druid
Requires Level 22
Conjure a gust of cross-cutting wind, dealing Nature damage and interrupting an enemy's spell casting.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Gust of Wind III
Lifebound
Scroll
Class: Druid
Requires Level 34
Conjure a gust of cross-cutting wind, dealing Nature damage and interrupting an enemy's spell casting.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hammer Fist
Scroll
Class: Monk
Requires Level 30
Strike your enemy with a hammer fist, the impact of this hit changes based on which Gate is currently active. While this ability is on your bar, successful auto attacks have a 20% chance to release a follow up attack, dealing moderate damage. Damage Modifiers: CON No Gate - Deals moderate damage. Gate of Balance - Startles the enemy and increases their chance to be Critically Hit from all sources for 60 seconds. Gate of Soul - Increases damage of your Chi based abilities for 30 seconds. Gate of Anger - Increases your Block chance for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Hamstring Trap I
Scroll
Class: Ranger
Place a trap that will clamp around the feet of the first enemy that approaches, reducing their movement speed by {buffid:4552:HamstringTrapSnare1} for {buffid:4552:duration}. Traps will exist for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Hamstring Trap II
Scroll
Class: Ranger
Requires Level 12
Place a trap that will clamp around the feet of the first enemy that approaches, reducing their movement speed by {buffid:4609:HamstringTrapSnare2} for {buffid:4609:duration}. Traps will exist for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hamstring Trap IV
Scroll
Class: Ranger
Requires Level 36
Place a trap that will clamp around the feet of the first enemy that approaches, reducing their movement speed by {buffid:4611:HamstringTrapSnare4} for {buffid:4611:duration}. Traps will exist for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Harmonious Frame
Scroll
Class: Monk
Requires Level 12
Harmonize your Chi, increasing all incoming Healing by 20% for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Harmshield
Lifebound
Scroll
Class: Dire Lord
Requires Level 18
Deals curse damage back to attackers each time you receive spell damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Harmshield III
Lifebound
Scroll
Class: Dire Lord
Requires Level 38
Deals curse damage back to attackers each time you receive spell damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Haunting Blade
Lifebound
Scroll
Class: Dire Lord
Requires Level 40
Strike with an essence-soaked blade, dispelling 1 beneficial magical effect from your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Haunting Shade
Scroll
Class: Necromancer
Requires Level 18
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
80
Weight: 0.1
Scroll: Headwinds I
Lifebound
Scroll
Class: Shaman
Requires Level 8
Assail an enemy with gusts of wind, reducing their chance to hit with attacks and spells by 3% for up to 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Headwinds II
Lifebound
Scroll
Class: Shaman
Requires Level 18
Assail an enemy with gusts of wind, reducing their chance to hit with attacks and spells by 4% for up to 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Headwinds III
Lifebound
Scroll
Class: Shaman
Requires Level 30
Assail an enemy with gusts of wind, reducing their chance to hit with attacks and spells by 5% for up to 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Headwinds IV
Lifebound
Scroll
Class: Shaman
Requires Level 42
Assail an enemy with gusts of wind, reducing their chance to hit with attacks and spells by 6% for up to 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Healing Flicker
Scroll
Class: Cleric
Requires Level 6
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Healing Spark
Lifebound
Scroll
Class: Cleric
Release a swift burst of healing light, healing an ally for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Healing Spark II
Lifebound
Scroll
Class: Cleric
Requires Level 6
Release a swift burst of healing light, healing an ally for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Healing Spark III
Lifebound
Scroll
Class: Cleric
Requires Level 12
Release a swift burst of healing light, healing an ally for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Healing Spark IV
Lifebound
Scroll
Class: Cleric
Requires Level 18
Release a swift burst of healing light, healing an ally for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Healing Spark V
Lifebound
Scroll
Class: Cleric
Requires Level 24
Release a swift burst of healing light, healing an ally for {abilityid:9059:HealingSparkMin} - {abilityid:9059:HealingSparkMax} Health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Healing Spark VI
Lifebound
Scroll
Class: Cleric
Requires Level 30
Release a swift burst of healing light, healing an ally for {abilityid:9060:HealingSparkMin} - {abilityid:9060:HealingSparkMax} Health.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Healing Spark VII
Lifebound
Scroll
Class: Cleric
Requires Level 36
Release a swift burst of healing light, healing an ally for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Heat Blood
Scroll
Class: Necromancer
Requires Level 12
Place a fiery curse on the target, causing their blood to simmer. Deals Fire damage every few seconds while the curse lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Hirode's Flame
Scroll
Class: Druid
Requires Level 10
Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount. Overrides the cooldown on Hirode's Flame.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hirode's Flame I
Lifebound
Scroll
Class: Druid
Ask Hirode to release a surge of Verdanfire, healing an ally for {abilityid:9611:HirodesFlame1Min} - {abilityid:9611:HirodesFlame1Max}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Hirode's Flame II
Lifebound
Scroll
Class: Druid
Requires Level 6
Ask Hirode to release a surge of Verdanfire, healing an ally for {abilityid:9324:HirodesFlame1Min} - {abilityid:9324:HirodesFlame1Max}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hirode's Flame III
Lifebound
Scroll
Class: Druid
Requires Level 12
Ask Hirode to release a surge of Verdanfire, healing an ally for {abilityid:9325:HirodesFlame1Min} - {abilityid:9325:HirodesFlame1Max}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hirode's Flame IV
Lifebound
Scroll
Class: Druid
Requires Level 18
Ask Hirode to release a surge of Verdanfire, healing an ally for {abilityid:9326:HirodesFlame1Min} - {abilityid:9326:HirodesFlame1Max}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hirode's Flame V
Lifebound
Scroll
Class: Druid
Requires Level 24
Ask Hirode to release a surge of Verdanfire, healing an ally for {abilityid:9327:HirodesFlame1Min} - {abilityid:9327:HirodesFlame1Max}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hirode's Flame VI
Lifebound
Scroll
Class: Druid
Requires Level 30
Ask Hirode to release a surge of Verdanfire, healing an ally for {abilityid:9328:HirodesFlame1Min} - {abilityid:9328:HirodesFlame1Max}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hirode's Flame VII
Lifebound
Scroll
Class: Druid
Requires Level 36
Ask Hirode to release a surge of Verdanfire, healing an ally for {abilityid:9509:HirodesFlame1Min} - {abilityid:9509:HirodesFlame1Max}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hook and Shiv
Lifebound
Scroll
Class: Rogue
Requires Level 40
Hurl your grappling hook to snag an enemy and pull them to your location. Follow with a Shiv, dealing {abilityid:9853:HookMin} - {abilityid:9853:HookMax} Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Howling Arrow I
Scroll
Class: Ranger
Release a whistling arrow at an enemy for {abilityid:9517:HowlingArrow1Min} - {abilityid:9517:HowlingArrow1Max} Physical damage, with a 50% chance to fire a second arrow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Howling Arrow II
Scroll
Class: Ranger
Requires Level 8
Release a whistling arrow at an enemy for {abilityid:9576:HowlingArrow2Min} - {abilityid:9675:HowlingArrow2Max} Physical damage, with a 50% chance to fire a second arrow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Howling Arrow III
Scroll
Class: Ranger
Requires Level 16
Release a whistling arrow at an enemy for {abilityid:9663:HowlingArrow2Min} - {abilityid:9663:HowlingArrow2Max} Physical damage, with a 50% chance to fire a second arrow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
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