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4,751-4,800 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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grid_view
Scroll: Howling Arrow V
Scroll
Class: Ranger
Requires Level 40
Release a whistling arrow at an enemy for {abilityid:9669:HowlingArrow2Min} - {abilityid:9669:HowlingArrow2Max} Physical damage, with a 50% chance to fire a second arrow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hungry Earth
Scroll
Class: Necromancer
Requires Level 10
Curse the ground with desecrated power, rooting the target in place. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Hurry the Past
Lifebound
Scroll
Class: Shaman
Requires Level 20
All of your active, periodic healing effects will instantly finish their durations, directly healing their targets for the remaining amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hush
Scroll
Class: Enchanter
Requires Level 6
Confound the mind of an enemy, silencing them for up to 30 seconds. Chance to be resisted decreases with Enervation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Hush I
Lifebound
Scroll
Class: Enchanter
Requires Level 8
Confound the mind of an enemy, interrupting and silencing them for up to {buffid:4834:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hush II
Lifebound
Scroll
Class: Enchanter
Requires Level 18
Confound the mind of an enemy, interrupting and silencing them for up to {buffid:4835:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hush III
Lifebound
Scroll
Class: Enchanter
Requires Level 50
Confound the mind of an enemy, interrupting and silencing them for up to {buffid:4836:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hush IV
Lifebound
Scroll
Class: Enchanter
Requires Level 38
Confound the mind of an enemy, interrupting and silencing them for up to {buffid:4837:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of Anticipation
Lifebound
Scroll
Class: Paladin
Requires Level 14
Chant a sacred hymn, increasing the Dodge chance of your group members by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of Anticipation II
Lifebound
Scroll
Class: Paladin
Requires Level 22
Chant a sacred hymn, increasing the Dodge chance of your group members by 8%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of Anticipation III
Lifebound
Scroll
Class: Paladin
Requires Level 30
Chant a sacred hymn, increasing the Dodge chance of your group members by 10%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of Anticipation IV
Lifebound
Scroll
Class: Paladin
Requires Level 38
Chant a sacred hymn, increasing the Dodge chance of your group members by 12%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of Devotion
Scroll
Class: Paladin
Requires Level 8
Aura Increases the outgoing healing of your group members by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Hymn of Devotion II
Lifebound
Scroll
Class: Paladin
Requires Level 16
Chant a sacred hymn, increasing the Healing Spell Power of group members by 10.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of Devotion III
Lifebound
Scroll
Class: Paladin
Requires Level 24
Chant a sacred hymn, increasing the Healing Spell Power of group members by 15.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of Devotion IV
Lifebound
Scroll
Class: Paladin
Requires Level 32
Chant a sacred hymn, increasing the Healing Spell Power of group members by 20.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of Devotion V
Lifebound
Scroll
Class: Paladin
Requires Level 40
Chant a sacred hymn, increasing the Healing Spell Power of group members by 25.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of Rites
Lifebound
Scroll
Class: Paladin
Requires Level 22
Chant a sacred hymn, increasing the Magical Defense of your group members by 3. This will make it harder for an enemy to land a spell on you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of Rites II
Lifebound
Scroll
Class: Paladin
Requires Level 30
Chant a sacred hymn, increasing the Magical Defense of your group members by 4. This will make it harder for an enemy to land a spell on you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of Rites III
Lifebound
Scroll
Class: Paladin
Requires Level 38
Chant a sacred hymn, increasing the Magical Defense of your group members by 5. This will make it harder for an enemy to land a spell on you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of the Stronghold
Lifebound
Scroll
Class: Paladin
Requires Level 18
Chant a sacred hymn, increasing the Physical Defense of your group members by 3. This will make it harder for an enemy to land a physical hit on you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of the Stronghold II
Lifebound
Scroll
Class: Paladin
Requires Level 26
Chant a sacred hymn, increasing the Physical Defense of your group members by 4. This will make it harder for an enemy to land a physical hit on you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hymn of the Stronghold III
Lifebound
Scroll
Class: Paladin
Requires Level 34
Chant a sacred hymn, increasing the Physical Defense of your group members by 5. This will make it harder for an enemy to land a physical hit on you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Hypnotize
Lifebound
Scroll
Class: Enchanter
Requires Level 36
Mesmerize target for up to 45 sec, preventing it from taking any actions. Drains a portion of the caster's mana per second, per target mesmerized. Damage and various offensive abilities will break the effect. Cannot use on targets more than 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Ice Volley
Scroll
Class: Wizard
Requires Level 16
Ability School: Cold Channel ice prisms at your target, dealing {buffid:1974:ReplenishAmt} Damage every second for up to 4 seconds. Consumes 4 Cold Focus
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 0.1
Scroll: Ice Volley I
Lifebound
Scroll
Class: Wizard
Requires Level 26
Channel a torrent of frozen shards that hammer your target with Cold damage every second for up to 4 seconds. Each tick of damage restores Mana.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Icebound Familiar
Scroll
Class: Wizard
Requires Level 36
Call forth a greater familiar with an icy affinity. Increases outgoing Cold damage. Causes all spells to bypass a portion of enemy Resistances.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Icy Barrier
Scroll
Class: Wizard
Requires Level 24
Encase yourself in solid ice, becoming immune to most damage for 6 seconds. Activate again to shatter the ice, dealing Cold damage and briefly stunning up to 6 nearby enemies within 8 meters. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Ignite
Lifebound
Scroll
Class: Druid
Ignite an enemy with a flash of verdanfire, dealing X Nature damage and then Y Nature damage every sec for 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Ignite Blood
Scroll
Class: Necromancer
Requires Level 38
Place a fiery curse on the target, causing their blood to ignite. Deals Fire damage every few seconds while the curse lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
70
circle
0
Weight: 0.1
Scroll: Ignite II
Lifebound
Scroll
Class: Druid
Requires Level 8
Ignite an enemy with a flash of verdanfire, dealing X Nature damage and then Y Nature damage every sec for 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ignite III
Lifebound
Scroll
Class: Druid
Requires Level 14
Ignite an enemy with a flash of verdanfire, dealing X Nature damage and then Y Nature damage every sec for 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ignite IV
Lifebound
Scroll
Class: Druid
Requires Level 22
Ignite an enemy with a flash of verdanfire, dealing X Nature damage and then Y Nature damage every sec for 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ignite V
Lifebound
Scroll
Class: Druid
Requires Level 28
Ignite an enemy with a flash of verdanfire, dealing X Nature damage and then Y Nature damage every sec for 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ignite VI
Lifebound
Scroll
Class: Druid
Requires Level 36
Ignite an enemy with a flash of verdanfire, dealing X Nature damage and then Y Nature damage every sec for 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Illusion Graft: Alacrity
Scroll
Class: Enchanter
Requires Level 24
Graft an illusion of heightened physical and mental prowess into an ally's mind, increasing their attack speed and spell casting speed by 20% for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Illusion Graft: Celerity
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Graft an illusion of heightened physical and mental prowess into an ally's mind, increasing their attack speed and spell casting speed by 25% for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Illusion Graft: Celerity I
Lifebound
Scroll
Class: Enchanter
Requires Level 10
Graft an illusion of heightened physical and mental prowess into an ally's mind, increasing their attack speed and spell casting speed by {buffid:4839:HasteAmt}% for 60 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Illusion Graft: Celerity II
Lifebound
Scroll
Class: Enchanter
Requires Level 18
Graft an illusion of heightened physical and mental prowess into an ally's mind, increasing their attack speed and spell casting speed by {buffid:4840:HasteAmt}% for 60 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Illusion Graft: Celerity III
Lifebound
Scroll
Class: Enchanter
Requires Level 26
Graft an illusion of heightened physical and mental prowess into an ally's mind, increasing their attack speed and spell casting speed by {buffid:4841:HasteAmt}% for 60 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Illusion Graft: Celerity IV
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Graft an illusion of heightened physical and mental prowess into an ally's mind, increasing their attack speed and spell casting speed by {buffid:4842:HasteAmt}% for 60 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Illusion Graft: Exhaustion
Lifebound
Scroll
Class: Enchanter
Requires Level 36
Graft an illusion of exhaustion into your enemy's mind, slowing their attack and spell casting attack speed by 35% for 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Illusion Graft: Fatigue
Scroll
Class: Enchanter
Requires Level 12
Graft an illusion of fatigue into your enemy's mind, reducing their attack and spell casting speed by 20% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Illusion Graft: Fatigue I
Lifebound
Scroll
Class: Enchanter
Requires Level 12
Graft an illusion of fatigue into your enemy's mind, reducing their attack and spell casting speed by {buffid:4845:SlowAmt} for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Illusion Graft: Fatigue II
Lifebound
Scroll
Class: Enchanter
Requires Level 20
Graft an illusion of fatigue into your enemy's mind, reducing their attack and spell casting speed by {buffid:4846:SlowAmt} for 3 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Illusion Graft: Fatigue III
Lifebound
Scroll
Class: Enchanter
Requires Level 28
Graft an illusion of fatigue into your enemy's mind, reducing their attack and spell casting speed by {buffid:4847:SlowAmt} for 4 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Illusion Graft: Fatigue IV
Lifebound
Scroll
Class: Enchanter
Requires Level 36
Graft an illusion of fatigue into your enemy's mind, reducing their attack and spell casting speed by {buffid:4848:SlowAmt} for 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Illusion Graft: Quickness
Scroll
Class: Enchanter
Requires Level 14
Graft an illusion of heightened physical and mental prowess into an ally's mind, increasing their attack speed and spell casting speed by 15% for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Illusion Graft: Weariness
Scroll
Class: Enchanter
Requires Level 28
Graft an illusion of weariness into your enemy's mind, slowing their attack and spell casting attack speed by 30% for 4 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Illusion Graft: Winded
Scroll
Class: Enchanter
Requires Level 20
Graft an illusion of windedness into your enemy's mind, slowing their attack and spell casting attack speed by 25% for 3 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
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