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4,851-4,900 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Lay of the Land: Ground
Scroll
Class: Ranger
Requires Level 20
Befriend a small rat to scout a short distance ahead.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lay on Hands
Lifebound
Scroll
Class: Paladin
Completely restore the Health of your target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Leaden Blood
Lifebound
Scroll
Class: Dire Lord
Requires Level 12
Slow the target's Movement Speed over 5 sec until they are rooted to the ground. The target will remain rooted for 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Leaden Blood III
Lifebound
Scroll
Class: Dire Lord
Requires Level 32
Slow the target's Movement Speed over 5 sec until they are rooted to the ground. The target will remain rooted for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Leafskin
Scroll
Class: Druid
Requires Level 5
Fortify the target with protective leaves, increasing their Health and Armor Class while the protective covering lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Lesser Expulse Flame
Lifebound
Scroll
Class: Wizard
Requires Level 22
Deals Fire damage and grants a stack of "Rising Flames". Each stack of Rising Flames increases the damage of the next Fiery Lance by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Fiery Lance by 1, to a maximum of 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lesser Expulse Ice
Lifebound
Scroll
Class: Wizard
Requires Level 18
Deals Cold damage and grants a stack of "Rising Frost". Each stack of Rising Frost increases the damage of the next Ice Lance by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Ice Lance by 1, to a maximum of 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lesser Expulse Thunder
Lifebound
Scroll
Class: Wizard
Requires Level 20
Deals Shock damage and grants a stack of "Rising Lightning". Each stack of Rising Lightning increases the damage of the next Expulse Lightning by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Lightning by 1, to a maximum of 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lesser Fury Arcamental
Scroll
Class: Summoner
Requires Level 10
Summon a mana ghost and bind it with magic energy, creating a lesser Fury arcamental to await your bidding.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Lesser Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 16
Weave a magical shield to increase your Health and Armor by a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Lesser Zephyr Arcamental
Scroll
Class: Summoner
Requires Level 10
Summon a mana ghost and bind it with the element of wind, creating a lesser Zephyr arcamental to await your bidding.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Life Drain
Scroll
Class: Necromancer
Requires Level 16
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 50% of the damage dealt. Damage Modifiers: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Life Draw
Scroll
Class: Necromancer
Requires Level 8
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 50% of the damage dealt. Damage Modifiers: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Life Leech
Scroll
Class: Necromancer
Requires Level 10
Place a vitality curse on the target for 2 min, dealing Curse damage every few seconds and healing you for 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Life Leech II
Scroll
Class: Necromancer
Requires Level 25
Place a vitality curse on the target for 60 seconds, dealing Curse damage every few seconds and healing you for 33% of the damage dealt. Damage Modifiers: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Life Leech III
Scroll
Class: Necromancer
Requires Level 46
Place a vitality curse on the target for 60 seconds, dealing Curse damage every few seconds and healing you for 33% of the damage dealt. Damage Modifiers: INT
Merchant Value:
circle
0
circle
0
circle
2
circle
30
circle
0
Weight: 0.1
Scroll: Life Tap
Lifebound
Scroll
Class: Necromancer
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 50% of the damage dealt. Damage Modifiers: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Life Tap II
Lifebound
Scroll
Class: Dire Lord
Requires Level 14
Deals Curse damage, restores your Health by 85% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Life Tap IV
Lifebound
Scroll
Class: Dire Lord
Requires Level 34
Deals Curse damage, restores your Health by 95% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lifetap
Lifebound
Scroll
Class: Dire Lord
Requires Level 4
Deals Curse damage, restores your Health by 80% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.1
Scroll: Lightful Avenger
Lifebound
Scroll
Class: Paladin
Requires Level 30
All Wrath gains are increased by 50% - Wrath gains from damage inflicted by Undead targets are increased an additional 15% - Your melee attacks deal increased Divine damage, with a bonus against Undead targets. - Enemies who strike you in combat will take Divine damage, with a bonus against Undead targets. - Your melee critical strikes will extend the duration of this effect by 1 sec. This cannot occur more than once every 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lightning Storm
Scroll
Class: Wizard
Requires Level 30
Summon an arcing storm of lightning above your target, striking them with Shock damage every 3 seconds while the storm lasts. The final tick of damage will restore 2 Shock Focus to you. Damage Modifier: AGI, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Like a Ghost
Scroll
Class: Rogue
Requires Level 11
Increases Concealment rating by 3, improving the effectiveness of your Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Scroll: Liquid Camoflauge
Scroll
Class: Ranger
Requires Level 24
Create a mixture made from the iridescent oil of the phosfila beetle. Coating yourself in this mixture will render you invisible to most non-magical creatures while the effect lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Living Light
Lifebound
Scroll
Class: Paladin
Requires Level 14
Release a surge of celestial light, healing each member of your group within 10m.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Living Light II
Lifebound
Scroll
Class: Paladin
Requires Level 20
Release a surge of celestial light, healing each member of your group within 10m.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Living Light III
Lifebound
Scroll
Class: Paladin
Requires Level 28
Release a surge of celestial light, healing each member of your group within 10m.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Living Light IV
Lifebound
Scroll
Class: Paladin
Requires Level 36
Release a surge of celestial light, healing each member of your group within 10m.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lucky Strike I
Lifebound
Scroll
Class: Rogue
Requires Level 18
Perform a reckless attack with a 10% higher chance to miss. If the attack hits, it will critically hit for additional damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lucky Strike II
Lifebound
Scroll
Class: Rogue
Requires Level 28
Perform a reckless attack with a 7% higher chance to miss. If the attack hits, it will critically hit for additional damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lucky Strike III
Lifebound
Scroll
Class: Rogue
Requires Level 38
Perform a reckless attack with a 5% higher chance to miss. If the attack hits, it will critically hit for additional damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Luminous Burst
Scroll
Class: Cleric
Requires Level 22
Release a surge of celestial light, restoring Health to each member of your group.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Lyrith's Animation
Scroll
Class: Enchanter
Requires Level 10
Animate magically resonant daggers to attack your enemy and keep its attention for 30 sec or until the animation is destroyed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Lyrith's Calm
Scroll
Class: Enchanter
Requires Level 11
Pacify the target's will, reducing their assist range by 40% for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
80
Weight: 0.1
Scroll: Lyrith's Calm I
Lifebound
Scroll
Class: Enchanter
Requires Level 12
Pacify an enemy's will, reducing their assist radius by {buffid:4850:Amt} for {buffid:4850:Duration} seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lyrith's Calm II
Lifebound
Scroll
Class: Enchanter
Requires Level 24
Pacify an enemy's will, reducing their assist radius by {buffid:4851:Amt} for {buffid:4851:Duration} seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lyrith's Calm III
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Pacify an enemy's will, reducing their assist radius by {buffid:4852:Amt} for {buffid:4852:Duration} seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lyrith's Grace
Scroll
Class: Enchanter
Requires Level 8
Increase the target's Charisma by 2 while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Lyrith's Grace I
Lifebound
Scroll
Class: Enchanter
Requires Level 8
Enchant an ally with a captivating aura, increasing their Presence by {buffid:4854:LyrithsGraceAmt] for 60 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lyrith's Grace II
Lifebound
Scroll
Class: Enchanter
Requires Level 18
Enchant an ally with a captivating aura, increasing their Presence by {buffid:4855:LyrithsGraceAmt] for 60 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lyrith's Grace III
Lifebound
Scroll
Class: Enchanter
Requires Level 28
Enchant an ally with a captivating aura, increasing their Presence by {buffid:4856:LyrithsGraceAmt] for 60 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lyrith's Grace IV
Lifebound
Scroll
Class: Enchanter
Requires Level 38
Enchant an ally with a captivating aura, increasing their Presence by {buffid:4857:LyrithsGraceAmt] for 60 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Madness
Scroll
Class: Enchanter
Requires Level 26
Lash your enemy's psyche with chaotic mental energy, dealing Magic damage. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Magical Bonds
Scroll
Class: Wizard
Requires Level 8
Ability School: Magic Conjure arcane bindings to root your target in place for up to {buffid:1183:duration}. Damage dealt has a chance to break the root effect. Works on NPC's up to level 20.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Magical Tethers
Scroll
Class: Wizard
Requires Level 24
Ability School: Magic Conjure arcane bindings to root your target in place for up to {buffid:1183:duration}. Damage dealt has a chance to break the root effect. Works on NPC's up to level 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Major Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 32
Weave a magical shield to increase your Health and Armor by a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Major Shielding V
Lifebound
Scroll
Class: Wizard
Requires Level 32
Weave a magical shield to increase your Health and Armor by a shall amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Malignant Dead
Scroll
Class: Necromancer
Requires Level 30
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Malison's Animation I
Lifebound
Scroll
Class: Enchanter
Requires Level 20
Animate enchanted daggers to attack an enemy and keep its attention for 30 sec or until the animation is destroyed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Malison's Animation II
Lifebound
Scroll
Class: Enchanter
Requires Level 30
Animate enchanted swords to attack an enemy and keep its attention for 40 sec or until the animation is destroyed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
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4,851-4,900 of 6,504
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