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4,851-4,900 of 5,228
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
100
200
list
grid_view
Toadskin Pants
Legs
Leather
13 Armor
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.4
Tome of Devotion
Magic, No Trade, Unique
Held
+1 Wisdom
Class: Cleric
These writings enhance the flow of divine light within you, increasing the critical chance of your Divine spells by 2%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 1.5
Tome of Fervor
Magic, No Trade, Unique
Held
+1 Wisdom
Class: Cleric
These writings enhance your ability to punish enemies with holy power, increasing your Divine damage by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 1.5
Tooth of the Apex
Magic, Unique
Crushing Weapon
2.7 Delay
Main Hand Club
46 Physical Damage
(17.0 DPS)
+3 Stamina
+4 Wisdom
+5 Nature Resistance
+27.00% Spell Crit Bonus
Class: Druid, Shaman
Requires Level 28
Casting powerful Nature spells or striking with this weapon may energize you and cause a storm of wild mana to descend upon your target. Damage of this effect scales with Constitution.
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
55
Weight: 2.0
Tooth-studded Jerkin
Magic, Unique
Chest
Leather
39 Armor
+3 Stamina
+2 Constitution
+4 Wisdom
Class: Rogue, Cleric, Ranger, Druid, Shaman, Bard
Requires Level 19
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 2.8
Topaz Restored Seal of Adlair
No Trade, Unique
Relic
The seal of a long-lost noble house, restored to its former glory.
Torch of Seeing Smoke
Magic, No Sell, No Trade, Unique
Held
A strange rod covered in smoldering runes. It casts no light that you can see, but objects near it appear different somehow.
Torn Crypt Fiend Flesh
General
A severed patch of Crypt Fiend flesh.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
23
Weight: 0.5
Torn Cryptling Flesh
General
A severed patch of Cryptling flesh.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
13
Weight: 0.2
Torn Map Fragment
No Sell, No Trade, Unique
General
A torn fragment of a weathered map.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Toxin Craft Scroll: Anticoagulant
No Sell
Scroll
Class: Rogue
Requires Level 16
Create 5 vials of anticoagulant toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Physical damage to an enemy. Damage Modifier: STA
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Toxin Craft Scroll: Searing
No Sell
Scroll
Class: Rogue
Requires Level 36
Create 5 vials of searing toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Fire damage to an enemy. Damage Modifier: STR
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Toxin Craft Scroll: Synthetic
No Sell
Scroll
Class: Rogue
Requires Level 6
Create 5 vials of synthetic toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Chemical damage to an enemy. Damage Modifier: AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Toxin Craft Scroll: Venomous
No Sell
Scroll
Class: Rogue
Requires Level 26
Create 5 vials of venomous toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Poison damage to an enemy. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Tracker's Thick Leather Bracers
Wrist
Leather
11 Armor
+3 Constitution
+15 Hit Rating
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Simple leather bracers.
Weight: 1.7
Trail Rations
No Sell
Food
Consume this meal to restore a moderate amount of energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Trainee's Greaves
Magic
Legs
Plate
39 Armor
+2 Strength
+1 Stamina
Class: Warrior, Cleric, Paladin, Bard
Requires Level 20
Well-used and battered, but the minor enchantments still hold.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 5.0
Trainee's Pauldrons
Magic
Shoulders
Plate
26 Armor
+2 Stamina
+1 Wisdom
Class: Warrior, Cleric, Paladin, Bard
Requires Level 20
Well-used and battered, but the minor enchantments still hold.
Weight: 5.0
Trainee's Spiked Mace
Crushing Weapon
2.8 Delay
One-Handed Mace
5 Physical Damage
(1.8 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
20
Weight: 3.5
Trait: Cleric (Level 10)
No Sell
Scroll
Class: Cleric
Requires Level 10
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 15)
No Sell
Scroll
Class: Cleric
Requires Level 15
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 20)
No Sell
Scroll
Class: Cleric
Requires Level 20
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 25)
No Sell
Scroll
Class: Cleric
Requires Level 25
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 30)
No Sell
Scroll
Class: Cleric
Requires Level 30
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 35)
No Sell
Scroll
Class: Cleric
Requires Level 35
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 40)
No Sell
Scroll
Class: Cleric
Requires Level 40
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 5)
No Sell
Scroll
Class: Cleric
Requires Level 5
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 10)
No Sell
Scroll
Class: Dire Lord
Requires Level 10
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 15)
No Sell
Scroll
Class: Dire Lord
Requires Level 15
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 20)
No Sell
Scroll
Class: Dire Lord
Requires Level 20
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 25)
No Sell
Scroll
Class: Dire Lord
Requires Level 25
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 30)
No Sell
Scroll
Class: Dire Lord
Requires Level 30
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 35)
No Sell
Scroll
Class: Dire Lord
Requires Level 35
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 40)
No Sell
Scroll
Class: Dire Lord
Requires Level 40
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 5)
No Sell
Scroll
Class: Dire Lord
Requires Level 5
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Druid (Level 10)
No Sell
Scroll
Class: Druid
Requires Level 10
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Druid (Level 15)
No Sell
Scroll
Class: Druid
Requires Level 15
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Druid (Level 20)
No Sell
Scroll
Class: Druid
Requires Level 20
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Druid (Level 25)
No Sell
Scroll
Class: Druid
Requires Level 25
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Druid (Level 30)
No Sell
Scroll
Class: Druid
Requires Level 30
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Druid (Level 35)
No Sell
Scroll
Class: Druid
Requires Level 35
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Druid (Level 40)
No Sell
Scroll
Class: Druid
Requires Level 40
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Druid (Level 5)
No Sell
Scroll
Class: Druid
Requires Level 5
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Enchanter (Level 10)
No Sell
Scroll
Class: Enchanter
Requires Level 10
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Enchanter (Level 15)
No Sell
Scroll
Class: Enchanter
Requires Level 15
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Enchanter (Level 20)
No Sell
Scroll
Class: Enchanter
Requires Level 20
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Enchanter (Level 25)
No Sell
Scroll
Class: Enchanter
Requires Level 25
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Enchanter (Level 30)
No Sell
Scroll
Class: Enchanter
Requires Level 30
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Enchanter (Level 35)
No Sell
Scroll
Class: Enchanter
Requires Level 35
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Enchanter (Level 40)
No Sell
Scroll
Class: Enchanter
Requires Level 40
Consume this rune to raise your attributes by 1.
Weight: 0.1
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4,851-4,900 of 5,228
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